Vendor skynettx/raptor (nukeykt's reconstructed source, GPLv2+): original game logic, GLB loading, OPL2 music emulation. Runs with user-supplied registered v1.2 GLB data (5 original mission packs) at 1920x1080 with working AdLib soundtrack and SFX. - play.sh: asset linking, first-run build, launch - SDL2 2.28.2 built user-local (~/.local); CMake 3.30.3 binary - prototype engine preserved on branch prototype-engine - PLAN.md rewritten for the source-base architecture
2.5 KiB
2.5 KiB
RaptorReplica — Raptor: Call of the Shadows
Status: PLAYABLE — original engine, original data, original soundtrack
A faithful replica built on the actual Raptor source code (pivot from a from-scratch engine, approved by project owner).
Architecture (post-pivot)
| Path | What it is |
|---|---|
raptor/ |
Vendored upstream: nukeykt's reconstructed Raptor source (skynettx/raptor), GPLv2+. Original game logic, GLB asset loading, OPL2 music emulation (i_oplmusic.cpp), AdLib SFX. |
original/ |
User-supplied original game data (GLB v1.2+ registered, 5 mission packs). Gitignored — copyrighted. |
game/ |
Runtime dir: GLB symlinks + built binary. Gitignored. |
src/, tests/, Makefile, ui_render.inc |
Legacy from-scratch prototype (X11+ALSA engine). Superseded by the pivot; preserved on branch prototype-engine. Scheduled for removal from main. |
play.sh |
One-command launcher: links assets, builds if needed, runs. |
Running
./play.sh # builds on first run, then launches fullscreen 1080p
Requirements: SDL2 (installed user-local at ~/.local if not in distro),
ALSA/PipeWire for sound. Config: ~/.local/share/Raptor/SETUP.INI
(fullscreen=1 set for 1920×1080 desktop resolution).
Verified working (this machine, 2026-08-25)
- Builds clean with gcc + CMake (user-local CMake 3.30.3, SDL2 2.28.2).
- Registered v1.2 detected; original title screen, menus, intro cinematics.
- Original OPL2 soundtrack + Sound Blaster SFX audible (PulseAudio/PipeWire
sink connected; required one-time
pactl set-card-profilecycle to restore the real audio sink after a session-manager glitch). - In-mission gameplay verified by screenshot: player fire, enemy fighters, credit pickups, scrolling terrain, score counter — at 1920×1080.
The 5 mission packs
The registered v1.2 GLB data contains the original 5 campaign mission packs
(each mission: mountain → valley → sky phases + boss). These are the packs the
replica ships with — loaded from original/ at runtime.
Expansion roadmap (on top of the source)
- Extra mission packs authored as new wave-table data in the original formats.
- QoL patches kept as minimal diffs against upstream: resolution options, audio device selection, keybind config surface.
- Track upstream (skynettx/raptor) and rebase the diff regularly.
Legal
raptor/is GPLv2+; this project inherits GPL for anything built on it.original/game data is never committed; users must supply their own copy.