Files
RustRaptor/PLAN.md
T
raptorreplica bd3ea30d55 Pivot to the original Raptor source as the engine base
Vendor skynettx/raptor (nukeykt's reconstructed source, GPLv2+): original
game logic, GLB loading, OPL2 music emulation. Runs with user-supplied
registered v1.2 GLB data (5 original mission packs) at 1920x1080 with
working AdLib soundtrack and SFX.

- play.sh: asset linking, first-run build, launch
- SDL2 2.28.2 built user-local (~/.local); CMake 3.30.3 binary
- prototype engine preserved on branch prototype-engine
- PLAN.md rewritten for the source-base architecture
2026-08-25 22:07:45 +10:00

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RaptorReplica — Raptor: Call of the Shadows

Status: PLAYABLE — original engine, original data, original soundtrack

A faithful replica built on the actual Raptor source code (pivot from a from-scratch engine, approved by project owner).

Architecture (post-pivot)

Path What it is
raptor/ Vendored upstream: nukeykt's reconstructed Raptor source (skynettx/raptor), GPLv2+. Original game logic, GLB asset loading, OPL2 music emulation (i_oplmusic.cpp), AdLib SFX.
original/ User-supplied original game data (GLB v1.2+ registered, 5 mission packs). Gitignored — copyrighted.
game/ Runtime dir: GLB symlinks + built binary. Gitignored.
src/, tests/, Makefile, ui_render.inc Legacy from-scratch prototype (X11+ALSA engine). Superseded by the pivot; preserved on branch prototype-engine. Scheduled for removal from main.
play.sh One-command launcher: links assets, builds if needed, runs.

Running

./play.sh          # builds on first run, then launches fullscreen 1080p

Requirements: SDL2 (installed user-local at ~/.local if not in distro), ALSA/PipeWire for sound. Config: ~/.local/share/Raptor/SETUP.INI (fullscreen=1 set for 1920×1080 desktop resolution).

Verified working (this machine, 2026-08-25)

  • Builds clean with gcc + CMake (user-local CMake 3.30.3, SDL2 2.28.2).
  • Registered v1.2 detected; original title screen, menus, intro cinematics.
  • Original OPL2 soundtrack + Sound Blaster SFX audible (PulseAudio/PipeWire sink connected; required one-time pactl set-card-profile cycle to restore the real audio sink after a session-manager glitch).
  • In-mission gameplay verified by screenshot: player fire, enemy fighters, credit pickups, scrolling terrain, score counter — at 1920×1080.

The 5 mission packs

The registered v1.2 GLB data contains the original 5 campaign mission packs (each mission: mountain → valley → sky phases + boss). These are the packs the replica ships with — loaded from original/ at runtime.

Expansion roadmap (on top of the source)

  1. Extra mission packs authored as new wave-table data in the original formats.
  2. QoL patches kept as minimal diffs against upstream: resolution options, audio device selection, keybind config surface.
  3. Track upstream (skynettx/raptor) and rebase the diff regularly.
  • raptor/ is GPLv2+; this project inherits GPL for anything built on it.
  • original/ game data is never committed; users must supply their own copy.