Files
RustRaptor/play.sh
T
raptorreplica bd3ea30d55 Pivot to the original Raptor source as the engine base
Vendor skynettx/raptor (nukeykt's reconstructed source, GPLv2+): original
game logic, GLB loading, OPL2 music emulation. Runs with user-supplied
registered v1.2 GLB data (5 original mission packs) at 1920x1080 with
working AdLib soundtrack and SFX.

- play.sh: asset linking, first-run build, launch
- SDL2 2.28.2 built user-local (~/.local); CMake 3.30.3 binary
- prototype engine preserved on branch prototype-engine
- PLAN.md rewritten for the source-base architecture
2026-08-25 22:07:45 +10:00

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#!/bin/sh
# Launch Raptor: Call of the Shadows (original engine + original data).
# Requires: SDL2 (user-local build OK at ~/.local), GLB files in original/.
set -e
cd "$(dirname "$0")"
if [ ! -d original ]; then
echo "Extract the original game archive first:" >&2
echo " unzip 'Raptor Call of the Shadows 2002 Registered.zip' -d original" >&2
exit 1
fi
mkdir -p game
for i in 0 1 2 3 4; do
ln -sf "$PWD/original/Raptor Call of the Shadows/FILE000$i.GLB" "game/FILE000$i.GLB" 2>/dev/null
done
if [ ! -x game/raptor ]; then
echo "Building raptor (first run)..." >&2
cmake -E make_directory raptor/build
( cd raptor/build && cmake .. -DCMAKE_BUILD_TYPE=Release ${CMAKE_PREFIX_PATH:+-DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH} && make -j"$(nproc)" )
cp raptor/build/bin/raptor game/
fi
export LD_LIBRARY_PATH="${LD_LIBRARY_PATH:+$LD_LIBRARY_PATH:}$HOME/.local/lib"
cd game
exec ./raptor