2.7 KiB
Building and running
For RustRaptor, use ./play.sh or ./RustRaptor/run.sh. Rust 1.88+,
Cargo and SDL2 development libraries are required. The launcher builds in release
mode and sets the local SDL2 library path. See Rust build/test commands and
separate profile locations. The sections below describe the
retained C++ engine; its launcher now rebuilds the target before each launch.
Requirements
- Linux with X11 (developed and verified on Arch, Cinnamon)
- GCC or Clang with C++11
- CMake >= 3.10
- SDL2 development libraries (a user-local build in
~/.localworks —play.shextendsLD_LIBRARY_PATHaccordingly) - ALSA (PipeWire's ALSA bridge is what this machine actually uses)
Build and run
./play.sh --engine legacy
play.sh checks data/INDEX, builds raptor/build/bin/raptor on first run
(cmake -DCMAKE_BUILD_TYPE=Release, then make -j$(nproc)), and executes
the engine with data/ as the working directory — the engine resolves the
catalog and assets relative to the CWD.
Manual equivalent:
cmake -E make_directory raptor/build
cmake -S raptor -B raptor/build -DCMAKE_BUILD_TYPE=Release
cmake --build raptor/build -j$(nproc)
cd data && ../raptor/build/bin/raptor
Targets:
raptor— the gameraptorsetup— the original text-mode setup tool (audio/input settings)
Runtime files
| File | Location |
|---|---|
SETUP.INI |
~/.local/share/Raptor/ |
| Save games | ~/.local/share/Raptor/ |
| High scores | ~/.local/share/Raptor/ |
Useful SETUP.INI settings (created on first exit): fullscreen=1 for
borderless 1080p, aspect_ratio_correct, txt_fullscreen (obsolete here —
the text-mode exit screen was removed).
Command-line options
The engine accepts the original demo flags:
raptor REC demo.dmo # record a demo
raptor PLAY demo.dmo # play one back
Troubleshooting
- "All game data files NOT FOUND" —
data/INDEXmissing or empty; restore the asset tree (see asset-pipeline.md). - No audio — check the ALSA/PipeWire sink; the original mixer expects a
working default ALSA device. If a session-manager glitch leaves the wrong
card profile active,
pactl set-card-profileback to the real one. - Silent early exit — since the local patch, engine errors print to stderr before exiting; run from a terminal and read the message.
Build layout
raptor/CMakeLists.txt— Linux-only (Windows/Android/OSX support was stripped; see upstream-patches.md)raptor/build/— gitignored build treeraptor/include/textscreen/— text UI library (used byraptorsetup)raptor/include/TinySoundFont/— SF2 MIDI fallback synth