Aurora Field Trials
This API v1 example adds a scripted pulse cannon, a repair pickup, weaving drones, a guardian, a mission and a campaign. It references the player's installed original sprite catalog; no game artwork is included.
From the repository root:
cargo run --no-default-features -- --mods examples/mods --validate-mods aurora
cargo run --no-default-features -- --mods examples/mods --enabled aurora \
--headless aurora:field_trials --ticks 700
To play, start the Rust engine with --mods examples/mods, enable Aurora in Mods, apply the selection at the main menu, create a separate pilot and choose Aurora Field Trials. The mission equips its cannon on the first simulation step. Keep existing pilots' required mod sets available.
Content IDs intentionally separate the inventory item aurora:pulse_cannon from its projectile aurora:pulse_projectile. The scripts demonstrate on_fire, on_hit, on_spawn, on_tick, on_death, on_pickup, on_use, on_mission_start and on_mission_end. See docs/modding-api.md for the complete API and compatibility rules.