Tree vendored at upstream 0019c5dd; origin + license recorded in raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
31 lines
857 B
C
31 lines
857 B
C
#include "SDL.h"
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#define MAX_CONTROLLERS 4
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extern SDL_GameController* ControllerHandles[MAX_CONTROLLERS];
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extern SDL_Haptic* RumbleHandles[MAX_CONTROLLERS];
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extern int joy_ack;
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extern bool Up, Down, Left, Right;
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extern bool Start, Back, LeftShoulder, RightShoulder;
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extern bool AButton, BButton, XButton, YButton;
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extern int16_t StickX, StickY, TriggerLeft, TriggerRight;
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extern int AButtonconvert, BButtonconvert, XButtonconvert, YButtonconvert;
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void IPT_CalJoy(void);
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void IPT_CloJoy(void);
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void IPT_CalJoyRumbleLow(void);
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void IPT_CalJoyRumbleMedium(void);
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void IPT_CalJoyRumbleHigh(void);
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int JOY_IsKey(int button);
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void JOY_Wait(int button);
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int JOY_IsKeyInGameStart(int button);
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int JOY_IsKeyInGameBack(int button);
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int JOY_IsKeyMenu(int button);
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void GetJoyButtonMapping(void);
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int JOY_IsScroll(int scrollflag);
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