Tree vendored at upstream 0019c5dd; origin + license recorded in raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
372 lines
9.8 KiB
C++
372 lines
9.8 KiB
C++
//
|
|
// Copyright(C) 2005-2014 Simon Howard
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "SDL_joystick.h"
|
|
|
|
#include "doomkeys.h"
|
|
#include "input.h"
|
|
#include "prefapi.h"
|
|
#include "main.h"
|
|
|
|
extern "C" {
|
|
#include "txt_joyinput.h"
|
|
#include "txt_gui.h"
|
|
#include "txt_io.h"
|
|
#include "txt_label.h"
|
|
#include "txt_sdl.h"
|
|
#include "txt_utf8.h"
|
|
#include "txt_window.h"
|
|
}
|
|
|
|
#define JOYSTICK_INPUT_WIDTH 10
|
|
|
|
int joystick_index;
|
|
int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
|
|
0, 1, 2, 3
|
|
};
|
|
|
|
// Joystick button variables.
|
|
// The ordering of this array is important. We will always try to map
|
|
// each variable to the virtual button with the same array index. For
|
|
// example: joybfire should always be 0, and then we change
|
|
// joystick_physical_buttons[0] to point to the physical joystick
|
|
// button that the user wants to use for firing. We do this so that
|
|
// the menus work (the game code is hard coded to interpret
|
|
// button #0 = select menu item, button #1 = go back to previous menu).
|
|
static int* all_joystick_buttons[NUM_VIRTUAL_BUTTONS] =
|
|
{
|
|
&joybfire,
|
|
&joybchweapon,
|
|
&joybmega,
|
|
&joybspeed,
|
|
};
|
|
|
|
static int PhysicalForVirtualButton(int vbutton)
|
|
{
|
|
if (vbutton < NUM_VIRTUAL_BUTTONS)
|
|
{
|
|
return joystick_physical_buttons[vbutton];
|
|
}
|
|
else
|
|
{
|
|
return vbutton;
|
|
}
|
|
}
|
|
|
|
// Get the virtual button number for the given variable, ie. the
|
|
// variable's index in all_joystick_buttons[NUM_VIRTUAL_BUTTONS].
|
|
static int VirtualButtonForVariable(int* variable)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < arrlen(all_joystick_buttons); ++i)
|
|
{
|
|
if (variable == all_joystick_buttons[i])
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
//I_Error("Couldn't find virtual button");
|
|
return -1;
|
|
}
|
|
|
|
// Rearrange joystick button configuration to be in "canonical" form:
|
|
// each joyb* variable should have a value equal to its index in
|
|
// all_joystick_buttons[NUM_VIRTUAL_BUTTONS] above.
|
|
static void CanonicalizeButtons(void)
|
|
{
|
|
int new_mapping[NUM_VIRTUAL_BUTTONS];
|
|
int vbutton;
|
|
int i;
|
|
|
|
for (i = 0; i < arrlen(all_joystick_buttons); ++i)
|
|
{
|
|
vbutton = *all_joystick_buttons[i];
|
|
|
|
// Don't remap the speed key if it's bound to "always run".
|
|
// Also preserve "unbound" variables.
|
|
if ((all_joystick_buttons[i] == &joybspeed && vbutton >= 20)
|
|
|| vbutton < 0)
|
|
{
|
|
new_mapping[i] = i;
|
|
}
|
|
else
|
|
{
|
|
new_mapping[i] = PhysicalForVirtualButton(vbutton);
|
|
*all_joystick_buttons[i] = i;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
|
|
{
|
|
joystick_physical_buttons[i] = new_mapping[i];
|
|
}
|
|
}
|
|
|
|
// Check all existing buttons and clear any using the specified physical
|
|
// button.
|
|
static void ClearVariablesUsingButton(int physbutton)
|
|
{
|
|
int vbutton;
|
|
int i;
|
|
|
|
for (i = 0; i < arrlen(all_joystick_buttons); ++i)
|
|
{
|
|
vbutton = *all_joystick_buttons[i];
|
|
|
|
if (vbutton >= 0 && physbutton == PhysicalForVirtualButton(vbutton))
|
|
{
|
|
*all_joystick_buttons[i] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Called in response to SDL events when the prompt window is open:
|
|
|
|
static int EventCallback(SDL_Event* event, TXT_UNCAST_ARG(joystick_input))
|
|
{
|
|
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
|
|
|
|
// Got the joystick button press?
|
|
|
|
if (event->type == SDL_JOYBUTTONDOWN)
|
|
{
|
|
int vbutton, physbutton;
|
|
|
|
// Before changing anything, remap button configuration into
|
|
// canonical form, to avoid conflicts.
|
|
CanonicalizeButtons();
|
|
|
|
vbutton = VirtualButtonForVariable(joystick_input->variable);
|
|
physbutton = event->jbutton.button;
|
|
|
|
if (joystick_input->check_conflicts)
|
|
{
|
|
ClearVariablesUsingButton(physbutton);
|
|
}
|
|
|
|
// Set mapping.
|
|
*joystick_input->variable = vbutton;
|
|
joystick_physical_buttons[vbutton] = physbutton;
|
|
|
|
if (vbutton == 0)
|
|
{
|
|
joybfireout = physbutton;
|
|
writeflagjoybfire = 1;
|
|
}
|
|
if (vbutton == 1)
|
|
{
|
|
joybchweaponout = physbutton;
|
|
writeflagjoybchweapon = 1;
|
|
}
|
|
if (vbutton == 2)
|
|
{
|
|
joybmegaout = physbutton;
|
|
writeflagjoybmega = 1;
|
|
}
|
|
|
|
TXT_CloseWindow(joystick_input->prompt_window);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// When the prompt window is closed, disable the event callback function;
|
|
// we are no longer interested in receiving notification of events.
|
|
|
|
static void PromptWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(joystick))
|
|
{
|
|
TXT_CAST_ARG(SDL_Joystick, joystick);
|
|
|
|
SDL_JoystickClose(joystick);
|
|
TXT_SDL_SetEventCallback(NULL, NULL);
|
|
SDL_JoystickEventState(SDL_DISABLE);
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
}
|
|
|
|
static void OpenErrorWindow(void)
|
|
{
|
|
txt_window_t* window;
|
|
txt_window_action_t* close_button;
|
|
|
|
window = TXT_CustomMessageBox(NULL, "Please connect a controller first!", TXT_COLOR_BRIGHT_WHITE, TXT_COLOR_RED, TXT_COLOR_RED, TXT_COLOR_BRIGHT_WHITE, TXT_COLOR_BRIGHT_WHITE, TXT_COLOR_BRIGHT_WHITE, TXT_COLOR_BRIGHT_WHITE);
|
|
|
|
close_button = TXT_NewWindowAction(KEY_ESCAPE, "Abort");
|
|
|
|
TXT_SetHelpLabel(close_button, " Press ESC to Abort");
|
|
|
|
TXT_SignalConnect(close_button, "pressed", ClosePwnBox, window);
|
|
|
|
TXT_SetWidgetFocus(getcontroljoystickwindow, 1);
|
|
|
|
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, close_button);
|
|
}
|
|
|
|
static void OpenPromptWindow(txt_joystick_input_t* joystick_input)
|
|
{
|
|
txt_window_t* window;
|
|
txt_window_action_t* close_button;
|
|
SDL_Joystick* joystick;
|
|
|
|
// Silently update when the shift button is held down.
|
|
|
|
joystick_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);
|
|
|
|
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check the current joystick is valid
|
|
|
|
joystick = SDL_JoystickOpen(joystick_index);
|
|
|
|
if (joystick == NULL)
|
|
{
|
|
OpenErrorWindow();
|
|
return;
|
|
}
|
|
|
|
// Open the prompt window
|
|
|
|
window = TXT_MessageBox(NULL, " Click the new Button ");
|
|
TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 39, 10);
|
|
|
|
close_button = TXT_NewWindowAction(KEY_ESCAPE, "Abort");
|
|
|
|
TXT_SetHelpLabel(close_button, " Press ESC to Abort");
|
|
|
|
TXT_SignalConnect(close_button, "pressed", ClosePwnBox, window);
|
|
|
|
TXT_SDL_SetEventCallback(EventCallback, joystick_input);
|
|
TXT_SignalConnect(window, "closed", PromptWindowClosed, joystick);
|
|
joystick_input->prompt_window = window;
|
|
|
|
SDL_JoystickEventState(SDL_ENABLE);
|
|
TXT_SetWidgetFocus(getcontroljoystickwindow, 1);
|
|
|
|
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, close_button);
|
|
}
|
|
|
|
static void TXT_JoystickInputSizeCalc(TXT_UNCAST_ARG(joystick_input))
|
|
{
|
|
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
|
|
|
|
// All joystickinputs are the same size.
|
|
|
|
joystick_input->widget.w = JOYSTICK_INPUT_WIDTH;
|
|
joystick_input->widget.h = 1;
|
|
}
|
|
|
|
static void GetJoystickButtonDescription(int vbutton, char* buf,
|
|
size_t buf_len)
|
|
{
|
|
M_snprintf(buf, buf_len, "BUTTON %i",
|
|
PhysicalForVirtualButton(vbutton) + 1);
|
|
}
|
|
|
|
static void TXT_JoystickInputDrawer(TXT_UNCAST_ARG(joystick_input))
|
|
{
|
|
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
|
|
char buf[20];
|
|
int i;
|
|
|
|
if (*joystick_input->variable < 0)
|
|
{
|
|
M_StringCopy(buf, "(none)", sizeof(buf));
|
|
}
|
|
else
|
|
{
|
|
GetJoystickButtonDescription(*joystick_input->variable,
|
|
buf, sizeof(buf));
|
|
}
|
|
|
|
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
|
|
TXT_SetWidgetBG(joystick_input);
|
|
|
|
TXT_DrawString(buf);
|
|
|
|
for (i = TXT_UTF8_Strlen(buf); i < JOYSTICK_INPUT_WIDTH; ++i)
|
|
{
|
|
TXT_DrawString(" ");
|
|
}
|
|
}
|
|
|
|
static void TXT_JoystickInputDestructor(TXT_UNCAST_ARG(joystick_input))
|
|
{
|
|
}
|
|
|
|
static int TXT_JoystickInputKeyPress(TXT_UNCAST_ARG(joystick_input), int key)
|
|
{
|
|
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
|
|
|
|
if (key == KEY_ENTER)
|
|
{
|
|
// Open a window to prompt for the new joystick press
|
|
|
|
OpenPromptWindow(joystick_input);
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
|
{
|
|
*joystick_input->variable = -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void TXT_JoystickInputMousePress(TXT_UNCAST_ARG(widget),
|
|
int x, int y, int b)
|
|
{
|
|
TXT_CAST_ARG(txt_joystick_input_t, widget);
|
|
|
|
// Clicking is like pressing enter
|
|
|
|
if (b == TXT_MOUSE_LEFT)
|
|
{
|
|
TXT_JoystickInputKeyPress(widget, KEY_ENTER);
|
|
}
|
|
}
|
|
|
|
txt_widget_class_t txt_joystick_input_class =
|
|
{
|
|
TXT_AlwaysSelectable,
|
|
TXT_JoystickInputSizeCalc,
|
|
TXT_JoystickInputDrawer,
|
|
TXT_JoystickInputKeyPress,
|
|
TXT_JoystickInputDestructor,
|
|
TXT_JoystickInputMousePress,
|
|
NULL,
|
|
};
|
|
|
|
txt_joystick_input_t* TXT_NewJoystickInput(int* variable)
|
|
{
|
|
txt_joystick_input_t* joystick_input;
|
|
|
|
joystick_input = (txt_joystick_input_t * )malloc(sizeof(txt_joystick_input_t));
|
|
|
|
TXT_InitWidget(joystick_input, &txt_joystick_input_class);
|
|
joystick_input->variable = variable;
|
|
|
|
return joystick_input;
|
|
}
|