Files
RustRaptor/raptor/gcc/raptorsetup.cbp
T
raptorreplica f7c9b7a02d Vendor raptor source files (was embedded gitlink)
Tree vendored at upstream 0019c5dd; origin + license recorded in
raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
2026-08-25 22:08:42 +10:00

200 lines
7.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="raptorsetup" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win(32 Bit) Debug">
<Option platforms="Windows;" />
<Option output="bin/Debug/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Debug/raptorsetup/" />
<Option object_output="obj/Debug/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-lmingw32 -ltextscreen -lSDL2main -lSDL2" />
<Add option="-lgdi32" />
<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/lib" />
<Add directory="../include/textscreen/libwin/x86" />
</Linker>
</Target>
<Target title="Win(32 Bit) Release">
<Option platforms="Windows;" />
<Option output="bin/Release/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m32" />
<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
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<Add option="-lgdi32" />
<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/lib" />
<Add directory="../include/textscreen/libwin/x86" />
</Linker>
</Target>
<Target title="Linux(32 Bit) Debug">
<Option platforms="Unix;" />
<Option output="bin/Debug/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Debug/raptorsetup/" />
<Option object_output="obj/Debug/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add directory="/usr/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-ltextscreen -lSDL2main -lSDL2" />
<Add directory="/usr/lib32" />
<Add directory="../include/textscreen/liblinux/x86" />
</Linker>
</Target>
<Target title="Linux(32 Bit) Release">
<Option platforms="Unix;" />
<Option output="bin/Release/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m32" />
<Add directory="/usr/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
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<Add option="-lSDL2main -lSDL2 -ltextscreen" />
<Add directory="/usr/lib32" />
<Add directory="../include/textscreen/liblinux/x86" />
</Linker>
</Target>
<Target title="Linux(64 Bit) Debug">
<Option platforms="Unix;" />
<Option output="bin/x64/Debug/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/x64/Debug/raptorsetup/" />
<Option object_output="obj/x64/Debug/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add directory="/usr/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-ltextscreen -lSDL2main -lSDL2" />
<Add directory="/usr/lib" />
<Add directory="../include/textscreen/liblinux/x64" />
</Linker>
</Target>
<Target title="Linux(64 Bit) Release">
<Option platforms="Unix;" />
<Option output="bin/x64/Release/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/x64/Release/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m64" />
<Add directory="/usr/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
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<Add option="-m64" />
<Add option="-lSDL2main -lSDL2 -ltextscreen" />
<Add directory="/usr/lib" />
<Add directory="../include/textscreen/liblinux/x64" />
</Linker>
</Target>
<Target title="Win(64 Bit) Debug">
<Option platforms="Windows;" />
<Option output="bin/x64/Debug/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/x64/Debug/raptorsetup/" />
<Option object_output="obj/x64/Debug/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/include/SDL2" />
<Add directory="../include/textscreen/include" />
</Compiler>
<Linker>
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<Add option="-lgdi32" />
<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/lib" />
<Add directory="../include/textscreen/libwin/x64" />
</Linker>
</Target>
<Target title="Win(64 Bit) Release">
<Option platforms="Windows;" />
<Option output="bin/x64/Release/raptorsetup/raptorsetup" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/x64/Release/raptorsetup/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
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<Add directory="../include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
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<Add directory="../include/textscreen/libwin/x64" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="../rsrc/setup/resource.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="../src/common.h" />
<Unit filename="../src/setup/input.cpp" />
<Unit filename="../src/setup/input.h" />
<Unit filename="../src/setup/main.cpp" />
<Unit filename="../src/setup/main.h" />
<Unit filename="../src/setup/music.cpp" />
<Unit filename="../src/setup/music.h" />
<Unit filename="../src/setup/prefapi.cpp" />
<Unit filename="../src/setup/prefapi.h" />
<Unit filename="../src/setup/sound.cpp" />
<Unit filename="../src/setup/sound.h" />
<Unit filename="../src/setup/txt_joyinput.cpp" />
<Unit filename="../src/setup/txt_joyinput.h" />
<Unit filename="../src/setup/txt_keyinput.cpp" />
<Unit filename="../src/setup/txt_keyinput.h" />
<Unit filename="../src/setup/txt_mouseinput.cpp" />
<Unit filename="../src/setup/txt_mouseinput.h" />
<Extensions />
</Project>
</CodeBlocks_project_file>