Files
T

8 lines
2.6 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
Use case: stylized-concept. Asset type: faithful top-down 2D terrain remaster, two complete32x32 static pictures. The ONLY reference is an exact nearest-neighbor enlargement of the two authentic Originals. Create one wide2:1 opaque paired image of two equal square panels: reference LEFT203c6 stays LEFT, reference RIGHT203c7 stays RIGHT. Preserve each whole square’s complete layout, orientation, edge contacts, scale and zero-origin. No crop, border, gutter, label, margin or separator. Do not blend panels into one scene.
Repaint the very same quiet, dark, almost flat material as refined 2D game art. This is not a three-dimensional ladder or raised shiny machine. The narrow industrial grating lies nearly flush in dark damaged ground, as a LOW-CONTRAST CHARCOAL-GRAY/BROWN PATTERN. Keep the upright narrow grate at RIGHT of the left square and horizontal narrow grate at TOP of the right square. Every Source bar/rib position and narrow rail width remains exactly where shown. Individual gray sections darken into brown and charcoal along the bars and edges; preserve these uneven LOCAL values and color changes. Do not reconstruct a uniformly bright, evenly silver, fully outlined rectangle. Do not remove actual bars or invent missing bars/holes: some dark spans are merely the Original’s material modulation.
Use subdued, matte dark-gray surfaces with very restrained fine scratches and tiny chips within the existing forms. Relief is shallow and almost flat, with no pale outer rim, no continuous bright lower rail, no white edge gleams, no chrome, no beveled frame, no new corner bolts. The grating must blend with the dim ground rather than stand out as a bright metallic insert. Keep the Source’s locally brown/dark rail sections brown and dark. Gray highlights are limited and patchy, never unbroken silver lines.
Keep the Original near-black char/void shapes and muted brown-black/brown-red ground in their EXACT regions. Preserve the small quiet tan/gray remnant pixels as thin irregular fragmented material in place, with their original low contrast and sparse widths. Do not turn these fragments into beige framed boxes, substantial U-shaped objects, stone walls, raised rings, large rectangular openings or piles of rubble. Do not expand their beige area. Black ground stays quiet and dark; no dense bright gravel, new stones, vegetation, fire, machines, lights or decorative debris. Fine genuinely authored surface detail stays subordinate to the Original forms and dark color body. No perspective, cast dramatic shadows, ambient glow, polished modern silver or high-contrast cinematic lighting. Whole unaltered atlas output only, no labels or watermark.