sunnypilot v2026.002.000
version: sunnypilot v2026.002.000 (staging) date: 2026-07-21T07:44:02 master commit: 2c334ede443d7391d27575af8c854a095ba702a8
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@@ -0,0 +1,873 @@
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import atexit
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import cffi
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import math
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import os
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import queue
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import time
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import signal
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import sys
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import pyray as rl
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import threading
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import platform
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import subprocess
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from contextlib import contextmanager
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from collections.abc import Callable
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from collections import deque
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from enum import StrEnum
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from pathlib import Path
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from typing import NamedTuple
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from importlib.resources import as_file, files
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from openpilot.common.swaglog import cloudlog
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from openpilot.common.hardware import HARDWARE, PC
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from openpilot.system.ui.lib.multilang import multilang
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from openpilot.common.realtime import Ratekeeper
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from openpilot.system.ui.sunnypilot.lib.application import GuiApplicationExt
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_DEFAULT_FPS = int(os.getenv("FPS", {'tizi': 20}.get(HARDWARE.get_device_type(), 60)))
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FPS_LOG_INTERVAL = 5 # Seconds between logging FPS drops
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FPS_DROP_THRESHOLD = 0.9 # FPS drop threshold for triggering a warning
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FPS_CRITICAL_THRESHOLD = 0.5 # Critical threshold for triggering strict actions
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MOUSE_THREAD_RATE = 140 # touch controller runs at 140Hz
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MAX_TOUCH_SLOTS = 2
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TOUCH_HISTORY_TIMEOUT = 3.0 # Seconds before touch points fade out
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BIG_UI = os.getenv("BIG", "0") == "1"
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ENABLE_VSYNC = os.getenv("ENABLE_VSYNC", "0") == "1"
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SHOW_FPS = os.getenv("SHOW_FPS") == "1"
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SHOW_TOUCHES = os.getenv("SHOW_TOUCHES") == "1"
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STRICT_MODE = os.getenv("STRICT_MODE") == "1"
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SCALE = float(os.getenv("SCALE", "1.0"))
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GRID_SIZE = int(os.getenv("GRID", "0"))
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PROFILE_RENDER = int(os.getenv("PROFILE_RENDER", "0"))
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PROFILE_STATS = int(os.getenv("PROFILE_STATS", "100")) # Number of functions to show in profile output
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RECORD = os.getenv("RECORD") == "1"
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RECORD_OUTPUT = str(Path(os.getenv("RECORD_OUTPUT", "output")).with_suffix(".mp4"))
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RECORD_QUALITY = int(os.getenv("RECORD_QUALITY", "23")) # Dynamic bitrate quality level (CRF); 0 is lossless (bigger size), max is 51, default is 23 for x264
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RECORD_BITRATE = os.getenv("RECORD_BITRATE", "") # Target bitrate e.g. "2000k" (overrides RECORD_QUALITY when set)
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RECORD_SPEED = int(os.getenv("RECORD_SPEED", "1")) # Speed multiplier
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OFFSCREEN = os.getenv("OFFSCREEN") == "1" # Disable FPS limiting for fast offline rendering
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GL_VERSION = """
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#version 300 es
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precision highp float;
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"""
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if platform.system() == "Darwin":
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GL_VERSION = """
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#version 330 core
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"""
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BURN_IN_MODE = "BURN_IN" in os.environ
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BURN_IN_VERTEX_SHADER = GL_VERSION + """
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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uniform mat4 mvp;
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out vec2 fragTexCoord;
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void main() {
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fragTexCoord = vertexTexCoord;
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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}
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"""
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BURN_IN_FRAGMENT_SHADER = GL_VERSION + """
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in vec2 fragTexCoord;
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uniform sampler2D texture0;
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out vec4 fragColor;
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void main() {
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vec4 sampled = texture(texture0, fragTexCoord);
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float intensity = sampled.b;
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// Map blue intensity to green -> yellow -> red to highlight burn-in risk.
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vec3 start = vec3(0.0, 1.0, 0.0);
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vec3 middle = vec3(1.0, 1.0, 0.0);
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vec3 end = vec3(1.0, 0.0, 0.0);
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vec3 gradient = mix(start, middle, clamp(intensity * 2.0, 0.0, 1.0));
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gradient = mix(gradient, end, clamp((intensity - 0.5) * 2.0, 0.0, 1.0));
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fragColor = vec4(gradient, sampled.a);
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}
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"""
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DEFAULT_TEXT_SIZE = 60
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DEFAULT_TEXT_COLOR = rl.Color(255, 255, 255, int(255 * 0.9))
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# Qt draws fonts accounting for ascent/descent differently, so compensate to match old styles
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# The real scales for the fonts below range from 1.212 to 1.266
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FONT_SCALE = 1.242 if BIG_UI else 1.16
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ASSETS_DIR = files("openpilot.selfdrive").joinpath("assets")
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FONT_DIR = ASSETS_DIR.joinpath("fonts")
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class FontWeight(StrEnum):
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NORMAL = "Inter-Regular.fnt" if BIG_UI else "Inter-Medium.fnt"
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MEDIUM = "Inter-Medium.fnt"
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BOLD = "Inter-Bold.fnt"
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SEMI_BOLD = "Inter-SemiBold.fnt"
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UNIFONT = "unifont.fnt"
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AUDIOWIDE = "Audiowide-Regular.fnt"
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# Small UI fonts
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DISPLAY_REGULAR = "Inter-Regular.fnt"
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ROMAN = "Inter-Regular.fnt"
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DISPLAY = "Inter-Bold.fnt"
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def font_fallback(font: rl.Font) -> rl.Font:
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"""Fall back to unifont for languages that require it."""
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if multilang.requires_unifont():
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return gui_app.font(FontWeight.UNIFONT)
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return font
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class MousePos(NamedTuple):
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x: float
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y: float
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class MousePosWithTime(NamedTuple):
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x: float
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y: float
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t: float
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class MouseEvent(NamedTuple):
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pos: MousePos
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slot: int
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left_pressed: bool
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left_released: bool
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left_down: bool
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t: float
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class MouseState:
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def __init__(self, scale: float = 1.0):
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self._scale = scale
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self._events: deque[MouseEvent] = deque(maxlen=MOUSE_THREAD_RATE) # bound event list
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self._prev_mouse_event: list[MouseEvent | None] = [None] * MAX_TOUCH_SLOTS
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self._rk = Ratekeeper(MOUSE_THREAD_RATE, print_delay_threshold=None)
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self._lock = threading.Lock()
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self._exit_event = threading.Event()
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self._thread = None
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def get_events(self) -> list[MouseEvent]:
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with self._lock:
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events = list(self._events)
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self._events.clear()
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return events
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def start(self):
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self._exit_event.clear()
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if self._thread is None or not self._thread.is_alive():
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self._thread = threading.Thread(target=self._run_thread, daemon=True)
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self._thread.start()
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def stop(self):
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self._exit_event.set()
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if self._thread is not None and self._thread.is_alive():
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self._thread.join()
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def _run_thread(self):
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while not self._exit_event.is_set():
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rl.poll_input_events()
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self._handle_mouse_event()
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self._rk.keep_time()
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def _handle_mouse_event(self):
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# TODO: read touch events from evdev directly to get real kernel timestamps.
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# Polling at 140Hz with time.monotonic() causes timing jitter that makes scroll
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# velocity oscillate (alternating high/low). Real timestamps would also let us
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# detect swipe-stop-lift via event gaps instead of the fragile decel heuristic.
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for slot in range(MAX_TOUCH_SLOTS):
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mouse_pos = rl.get_touch_position(slot)
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x = mouse_pos.x / self._scale if self._scale != 1.0 else mouse_pos.x
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y = mouse_pos.y / self._scale if self._scale != 1.0 else mouse_pos.y
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ev = MouseEvent(
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MousePos(x, y),
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slot,
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rl.is_mouse_button_pressed(slot), # noqa: TID251
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rl.is_mouse_button_released(slot), # noqa: TID251
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rl.is_mouse_button_down(slot),
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time.monotonic(),
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)
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# Only add changes
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prev = self._prev_mouse_event[slot]
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if prev is None or ev[:-1] != prev[:-1]:
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with self._lock:
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self._events.append(ev)
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self._prev_mouse_event[slot] = ev
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class GuiApplication(GuiApplicationExt):
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def __init__(self, width: int | None = None, height: int | None = None):
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self._set_log_callback()
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self._fonts: dict[FontWeight, rl.Font] = {}
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self._width = width if width is not None else GuiApplication._default_width()
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self._height = height if height is not None else GuiApplication._default_height()
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if PC and os.getenv("SCALE") is None:
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self._scale = self._calculate_auto_scale()
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else:
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self._scale = SCALE
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# Scale, then ensure dimensions are even
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self._scaled_width = int(self._width * self._scale)
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self._scaled_height = int(self._height * self._scale)
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self._scaled_width += self._scaled_width % 2
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self._scaled_height += self._scaled_height % 2
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self._render_texture: rl.RenderTexture | None = None
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self._burn_in_shader: rl.Shader | None = None
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self._ffmpeg_proc: subprocess.Popen | None = None
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self._ffmpeg_queue: queue.Queue | None = None
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self._ffmpeg_thread: threading.Thread | None = None
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self._ffmpeg_stop_event: threading.Event | None = None
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self._textures: dict[str, rl.Texture] = {}
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self._target_fps: int = _DEFAULT_FPS
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self._last_fps_log_time: float = time.monotonic()
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self._frame = 0
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self._window_close_requested = False
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self._nav_stack: list[object] = []
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self._nav_stack_ticks: list[Callable[[], None]] = []
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self._nav_stack_widgets_to_render = 1 if self.big_ui() else 2
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self._mouse = MouseState(self._scale)
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self._mouse_events: list[MouseEvent] = []
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self._last_mouse_event: MouseEvent = MouseEvent(MousePos(0, 0), 0, False, False, False, 0.0)
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self._should_render = True
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# Debug variables
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self._mouse_history: deque[MousePosWithTime] = deque(maxlen=MOUSE_THREAD_RATE)
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self._show_touches = SHOW_TOUCHES
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self._show_fps = SHOW_FPS
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self._grid_size = GRID_SIZE
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self._profile_render_frames = PROFILE_RENDER
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self._render_profiler = None
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self._render_profile_start_time = None
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GuiApplicationExt.__init__(self)
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@property
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def frame(self):
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return self._frame
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def set_show_touches(self, show: bool):
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self._show_touches = show
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def set_show_fps(self, show: bool):
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self._show_fps = show
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@property
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def show_touches(self) -> bool:
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return self._show_touches
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@property
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def target_fps(self):
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return self._target_fps
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def request_close(self):
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self._window_close_requested = True
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def init_window(self, title: str, fps: int = _DEFAULT_FPS):
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with self._startup_profile_context():
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def _close(sig, frame):
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self.close()
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sys.exit(0)
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signal.signal(signal.SIGINT, _close)
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atexit.register(self.close)
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flags = rl.ConfigFlags.FLAG_MSAA_4X_HINT
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if ENABLE_VSYNC:
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flags |= rl.ConfigFlags.FLAG_VSYNC_HINT
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rl.set_config_flags(flags)
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rl.init_window(self._scaled_width, self._scaled_height, title)
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needs_render_texture = self._scale != 1.0 or BURN_IN_MODE or RECORD
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if self._scale != 1.0:
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rl.set_mouse_scale(1 / self._scale, 1 / self._scale)
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if needs_render_texture:
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self._render_texture = rl.load_render_texture(self._scaled_width, self._scaled_height)
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rl.set_texture_filter(self._render_texture.texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
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if RECORD:
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output_fps = fps * RECORD_SPEED
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ffmpeg_args = [
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'ffmpeg',
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'-v', 'warning', # Reduce ffmpeg log spam
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'-nostats', # Suppress encoding progress
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'-f', 'rawvideo', # Input format
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'-pix_fmt', 'rgba', # Input pixel format
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'-s', f'{self._scaled_width}x{self._scaled_height}', # Input resolution
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'-r', str(fps), # Input frame rate
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'-i', 'pipe:0', # Input from stdin
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'-vf', 'vflip,format=yuv420p', # Flip vertically and convert to yuv420p
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'-r', str(output_fps), # Output frame rate (for speed multiplier)
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'-c:v', 'libx264',
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'-preset', 'veryfast',
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'-crf', str(RECORD_QUALITY)
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]
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if RECORD_BITRATE:
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# NOTE: custom bitrate overrides crf setting
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ffmpeg_args += ['-b:v', RECORD_BITRATE, '-maxrate', RECORD_BITRATE, '-bufsize', RECORD_BITRATE]
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ffmpeg_args += [
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'-y', # Overwrite existing file
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'-f', 'mp4', # Output format
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RECORD_OUTPUT, # Output file path
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]
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self._ffmpeg_proc = subprocess.Popen(ffmpeg_args, stdin=subprocess.PIPE)
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self._ffmpeg_queue = queue.Queue(maxsize=60) # Buffer up to 60 frames
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self._ffmpeg_stop_event = threading.Event()
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self._ffmpeg_thread = threading.Thread(target=self._ffmpeg_writer_thread, daemon=True)
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self._ffmpeg_thread.start()
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# four display runs slightly faster than 60 FPS, let it dictate rate so we don't drift and drop frames
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vblank_control = HARDWARE.get_device_type() == 'mici'
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rl.set_target_fps(0 if OFFSCREEN or vblank_control else fps)
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self._target_fps = fps
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self._set_styles()
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self._load_fonts()
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self._patch_text_functions()
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self._patch_scissor_mode()
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if BURN_IN_MODE and self._burn_in_shader is None:
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self._burn_in_shader = rl.load_shader_from_memory(BURN_IN_VERTEX_SHADER, BURN_IN_FRAGMENT_SHADER)
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if not PC:
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self._mouse.start()
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@contextmanager
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def _startup_profile_context(self):
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if "PROFILE_STARTUP" not in os.environ:
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yield
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return
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import cProfile
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import io
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import pstats
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profiler = cProfile.Profile()
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start_time = time.monotonic()
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profiler.enable()
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# do the init
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yield
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profiler.disable()
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elapsed_ms = (time.monotonic() - start_time) * 1e3
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stats_stream = io.StringIO()
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pstats.Stats(profiler, stream=stats_stream).sort_stats("cumtime").print_stats(25)
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print("\n=== Startup profile ===")
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print(stats_stream.getvalue().rstrip())
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green = "\033[92m"
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reset = "\033[0m"
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print(f"{green}UI window ready in {elapsed_ms:.1f} ms{reset}")
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sys.exit(0)
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def _ffmpeg_writer_thread(self):
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"""Background thread that writes frames to ffmpeg."""
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while True:
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try:
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data = self._ffmpeg_queue.get(timeout=1.0)
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if data is None: # Sentinel to stop
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break
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self._ffmpeg_proc.stdin.write(data)
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except queue.Empty:
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if self._ffmpeg_stop_event.is_set():
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break
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continue
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except Exception:
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break
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def push_widget(self, widget: object):
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if widget in self._nav_stack:
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cloudlog.warning("Widget already in stack, cannot push again!")
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return
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# disable previous widget to prevent input processing
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if len(self._nav_stack) > 0:
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prev_widget = self._nav_stack[-1]
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# TODO: change these to touch_valid
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prev_widget.set_enabled(False)
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self._nav_stack.append(widget)
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widget.show_event()
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widget.set_enabled(True)
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def pop_widget(self, idx: int | None = None):
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# Pops widget instantly without animation
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||||
if len(self._nav_stack) < 2:
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||||
cloudlog.warning("At least one widget should remain on the stack, ignoring pop!")
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||||
return
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||||
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||||
idx_to_pop = len(self._nav_stack) - 1 if idx is None else idx
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||||
if idx_to_pop <= 0 or idx_to_pop >= len(self._nav_stack):
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||||
cloudlog.warning(f"Invalid index {idx_to_pop} to pop, ignoring!")
|
||||
return
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||||
|
||||
# only re-enable previous widget if popping top widget
|
||||
if idx_to_pop == len(self._nav_stack) - 1:
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||||
prev_widget = self._nav_stack[idx_to_pop - 1]
|
||||
prev_widget.set_enabled(True)
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||||
|
||||
widget = self._nav_stack.pop(idx_to_pop)
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||||
widget.hide_event()
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||||
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||||
def pop_widgets_to(self, widget: object, callback: Callable[[], None] | None = None, instant: bool = False):
|
||||
# Pops middle widgets instantly without animation then dismisses top, animated out if NavWidget
|
||||
if widget not in self._nav_stack:
|
||||
cloudlog.warning("Widget not in stack, cannot pop to it!")
|
||||
return
|
||||
|
||||
# Nothing to pop, ensure we still run callback
|
||||
top_widget = self._nav_stack[-1]
|
||||
if top_widget == widget:
|
||||
if callback:
|
||||
callback()
|
||||
return
|
||||
|
||||
# instantly pop widgets in between, then dismiss top widget for animation
|
||||
while len(self._nav_stack) > 1 and self._nav_stack[-2] != widget:
|
||||
self.pop_widget(len(self._nav_stack) - 2)
|
||||
|
||||
if not instant:
|
||||
top_widget.dismiss(callback)
|
||||
else:
|
||||
self.pop_widget()
|
||||
|
||||
def get_active_widget(self):
|
||||
if len(self._nav_stack) > 0:
|
||||
return self._nav_stack[-1]
|
||||
return None
|
||||
|
||||
def widget_in_stack(self, widget: object) -> bool:
|
||||
return widget in self._nav_stack
|
||||
|
||||
def add_nav_stack_tick(self, tick_function: Callable[[], None]):
|
||||
if tick_function not in self._nav_stack_ticks:
|
||||
self._nav_stack_ticks.append(tick_function)
|
||||
|
||||
def remove_nav_stack_tick(self, tick_function: Callable[[], None]):
|
||||
if tick_function in self._nav_stack_ticks:
|
||||
self._nav_stack_ticks.remove(tick_function)
|
||||
|
||||
def set_should_render(self, should_render: bool):
|
||||
self._should_render = should_render
|
||||
|
||||
def texture(self, asset_path: str, width: int | None = None, height: int | None = None,
|
||||
alpha_premultiply=False, keep_aspect_ratio=True, flip_x: bool = False) -> rl.Texture:
|
||||
if width is not None:
|
||||
width = round(width)
|
||||
if height is not None:
|
||||
height = round(height)
|
||||
|
||||
cache_key = f"{asset_path}_{width}_{height}_{alpha_premultiply}_{keep_aspect_ratio}_{flip_x}"
|
||||
if cache_key in self._textures:
|
||||
return self._textures[cache_key]
|
||||
|
||||
with as_file(ASSETS_DIR.joinpath(asset_path)) as fspath:
|
||||
image_obj = self._load_image_from_path(fspath.as_posix(), width, height, alpha_premultiply, keep_aspect_ratio, flip_x)
|
||||
texture_obj = self._load_texture_from_image(image_obj)
|
||||
|
||||
# Set logical size so widget layout math stays at 1x coordinates
|
||||
if self._scale != 1.0 and width is not None and height is not None:
|
||||
texture_obj.width = width
|
||||
texture_obj.height = height
|
||||
|
||||
self._textures[cache_key] = texture_obj
|
||||
return texture_obj
|
||||
|
||||
def _load_image_from_path(self, image_path: str, width: int | None = None, height: int | None = None,
|
||||
alpha_premultiply: bool = False, keep_aspect_ratio: bool = True, flip_x: bool = False) -> rl.Image:
|
||||
"""Load and resize an image, storing it for later automatic unloading."""
|
||||
image = rl.load_image(image_path)
|
||||
|
||||
if alpha_premultiply:
|
||||
rl.image_alpha_premultiply(image)
|
||||
|
||||
# Scale up load size for sharper rendering, capped at source resolution
|
||||
if self._scale != 1.0 and width is not None and height is not None:
|
||||
width = min(int(width * self._scale), image.width)
|
||||
height = min(int(height * self._scale), image.height)
|
||||
|
||||
if width is not None and height is not None:
|
||||
same_dimensions = image.width == width and image.height == height
|
||||
|
||||
# Resize with aspect ratio preservation if requested
|
||||
if not same_dimensions:
|
||||
if keep_aspect_ratio:
|
||||
orig_width = image.width
|
||||
orig_height = image.height
|
||||
|
||||
scale_width = width / orig_width
|
||||
scale_height = height / orig_height
|
||||
|
||||
# Calculate new dimensions
|
||||
scale = min(scale_width, scale_height)
|
||||
new_width = int(orig_width * scale)
|
||||
new_height = int(orig_height * scale)
|
||||
|
||||
rl.image_resize(image, new_width, new_height)
|
||||
else:
|
||||
rl.image_resize(image, width, height)
|
||||
else:
|
||||
assert keep_aspect_ratio, "Cannot resize without specifying width and height"
|
||||
|
||||
if flip_x:
|
||||
rl.image_flip_horizontal(image)
|
||||
|
||||
return image
|
||||
|
||||
def _load_texture_from_image(self, image: rl.Image) -> rl.Texture:
|
||||
"""Send image to GPU and unload original image."""
|
||||
texture = rl.load_texture_from_image(image)
|
||||
# Set texture filtering to smooth the result
|
||||
rl.set_texture_filter(texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
|
||||
# prevent artifacts from wrapping coordinates
|
||||
rl.set_texture_wrap(texture, rl.TextureWrap.TEXTURE_WRAP_CLAMP)
|
||||
|
||||
rl.unload_image(image)
|
||||
return texture
|
||||
|
||||
def close_ffmpeg(self):
|
||||
if self._ffmpeg_thread is not None:
|
||||
# Signal thread to stop, send sentinel, then wait for it to drain
|
||||
self._ffmpeg_stop_event.set()
|
||||
self._ffmpeg_queue.put(None)
|
||||
self._ffmpeg_thread.join(timeout=30)
|
||||
|
||||
if self._ffmpeg_proc is not None:
|
||||
self._ffmpeg_proc.stdin.flush()
|
||||
self._ffmpeg_proc.stdin.close()
|
||||
try:
|
||||
self._ffmpeg_proc.wait(timeout=30)
|
||||
except subprocess.TimeoutExpired:
|
||||
self._ffmpeg_proc.terminate()
|
||||
self._ffmpeg_proc.wait()
|
||||
|
||||
def close(self):
|
||||
if not rl.is_window_ready():
|
||||
return
|
||||
|
||||
for texture in self._textures.values():
|
||||
rl.unload_texture(texture)
|
||||
self._textures = {}
|
||||
|
||||
for font in self._fonts.values():
|
||||
rl.unload_font(font)
|
||||
self._fonts = {}
|
||||
|
||||
if self._render_texture is not None:
|
||||
rl.unload_render_texture(self._render_texture)
|
||||
self._render_texture = None
|
||||
|
||||
if self._burn_in_shader:
|
||||
rl.unload_shader(self._burn_in_shader)
|
||||
self._burn_in_shader = None
|
||||
|
||||
if not PC:
|
||||
self._mouse.stop()
|
||||
|
||||
self.close_ffmpeg()
|
||||
|
||||
rl.close_window()
|
||||
|
||||
@property
|
||||
def mouse_events(self) -> list[MouseEvent]:
|
||||
return self._mouse_events
|
||||
|
||||
@property
|
||||
def last_mouse_event(self) -> MouseEvent:
|
||||
return self._last_mouse_event
|
||||
|
||||
def render(self):
|
||||
try:
|
||||
if self._profile_render_frames > 0:
|
||||
import cProfile
|
||||
self._render_profiler = cProfile.Profile()
|
||||
self._render_profile_start_time = time.monotonic()
|
||||
self._render_profiler.enable()
|
||||
|
||||
while not (self._window_close_requested or rl.window_should_close()):
|
||||
frame_start = time.monotonic()
|
||||
|
||||
if PC:
|
||||
# Thread is not used on PC, need to manually add mouse events
|
||||
self._mouse._handle_mouse_event()
|
||||
|
||||
# Store all mouse events for the current frame
|
||||
self._mouse_events = self._mouse.get_events()
|
||||
if len(self._mouse_events) > 0:
|
||||
self._last_mouse_event = self._mouse_events[-1]
|
||||
|
||||
# Skip rendering when screen is off
|
||||
if not self._should_render:
|
||||
if PC:
|
||||
rl.poll_input_events()
|
||||
time.sleep(1 / self._target_fps)
|
||||
yield False, 0.0, 0.0
|
||||
continue
|
||||
|
||||
if self._render_texture:
|
||||
rl.begin_texture_mode(self._render_texture)
|
||||
rl.clear_background(rl.BLACK)
|
||||
else:
|
||||
rl.begin_drawing()
|
||||
rl.clear_background(rl.BLACK)
|
||||
|
||||
if self._scale != 1.0:
|
||||
rl.rl_push_matrix()
|
||||
rl.rl_scalef(self._scale, self._scale, 1.0)
|
||||
|
||||
# Allow a Widget to still run a function regardless of the stack depth
|
||||
for tick in self._nav_stack_ticks:
|
||||
tick()
|
||||
|
||||
# Only render top widgets
|
||||
for widget in self._nav_stack[-self._nav_stack_widgets_to_render:]:
|
||||
widget.render(rl.Rectangle(0, 0, self.width, self.height))
|
||||
|
||||
frame_time = rl.get_frame_time()
|
||||
cpu_time = time.monotonic() - frame_start
|
||||
yield True, frame_time, cpu_time
|
||||
|
||||
if self._scale != 1.0:
|
||||
rl.rl_pop_matrix()
|
||||
|
||||
if self._render_texture:
|
||||
rl.end_texture_mode()
|
||||
rl.begin_drawing()
|
||||
rl.clear_background(rl.BLACK)
|
||||
src_rect = rl.Rectangle(0, 0, float(self._scaled_width), -float(self._scaled_height))
|
||||
dst_rect = rl.Rectangle(0, 0, float(self._scaled_width), float(self._scaled_height))
|
||||
texture = self._render_texture.texture
|
||||
if texture:
|
||||
if BURN_IN_MODE and self._burn_in_shader:
|
||||
rl.begin_shader_mode(self._burn_in_shader)
|
||||
rl.draw_texture_pro(texture, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
|
||||
rl.end_shader_mode()
|
||||
else:
|
||||
rl.draw_texture_pro(texture, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
|
||||
|
||||
if self._show_fps:
|
||||
rl.draw_fps(10, 10)
|
||||
|
||||
if self._show_touches:
|
||||
self._draw_touch_points()
|
||||
|
||||
if self._show_mouse_coords:
|
||||
self._draw_mouse_coordinates(gui_app.font(FontWeight.SEMI_BOLD))
|
||||
|
||||
if self._grid_size > 0:
|
||||
self._draw_grid()
|
||||
|
||||
rl.end_drawing()
|
||||
|
||||
if RECORD:
|
||||
image = rl.load_image_from_texture(self._render_texture.texture)
|
||||
data_size = image.width * image.height * 4
|
||||
data = bytes(rl.ffi.buffer(image.data, data_size))
|
||||
self._ffmpeg_queue.put(data) # Async write via background thread
|
||||
rl.unload_image(image)
|
||||
|
||||
self._monitor_fps()
|
||||
self._frame += 1
|
||||
|
||||
if self._profile_render_frames > 0 and self._frame >= self._profile_render_frames:
|
||||
self._output_render_profile()
|
||||
except KeyboardInterrupt:
|
||||
pass
|
||||
|
||||
def font(self, font_weight: FontWeight = FontWeight.NORMAL) -> rl.Font:
|
||||
return self._fonts[font_weight]
|
||||
|
||||
@property
|
||||
def width(self):
|
||||
return self._width
|
||||
|
||||
@property
|
||||
def height(self):
|
||||
return self._height
|
||||
|
||||
def _load_fonts(self):
|
||||
for font_weight_file in FontWeight:
|
||||
with as_file(FONT_DIR) as fspath:
|
||||
fnt_path = fspath / font_weight_file
|
||||
font = rl.load_font(fnt_path.as_posix())
|
||||
if font_weight_file != FontWeight.UNIFONT:
|
||||
rl.gen_texture_mipmaps(font.texture)
|
||||
rl.set_texture_filter(font.texture, rl.TextureFilter.TEXTURE_FILTER_TRILINEAR)
|
||||
self._fonts[font_weight_file] = font
|
||||
rl.gui_set_font(self._fonts[FontWeight.NORMAL])
|
||||
|
||||
def _set_styles(self):
|
||||
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiControlProperty.BORDER_WIDTH, 0)
|
||||
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiDefaultProperty.TEXT_SIZE, DEFAULT_TEXT_SIZE)
|
||||
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiDefaultProperty.BACKGROUND_COLOR, rl.color_to_int(rl.BLACK))
|
||||
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiControlProperty.TEXT_COLOR_NORMAL, rl.color_to_int(DEFAULT_TEXT_COLOR))
|
||||
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiControlProperty.BASE_COLOR_NORMAL, rl.color_to_int(rl.Color(50, 50, 50, 255)))
|
||||
|
||||
def _patch_text_functions(self):
|
||||
# Wrap pyray text APIs to apply a global text size scale so our px sizes match Qt
|
||||
if not hasattr(rl, "_orig_draw_text_ex"):
|
||||
rl._orig_draw_text_ex = rl.draw_text_ex
|
||||
|
||||
def _draw_text_ex_scaled(font, text, position, font_size, spacing, tint):
|
||||
font = font_fallback(font)
|
||||
return rl._orig_draw_text_ex(font, text, position, font_size * FONT_SCALE, spacing, tint)
|
||||
|
||||
rl.draw_text_ex = _draw_text_ex_scaled
|
||||
|
||||
def _patch_scissor_mode(self):
|
||||
if self._scale == 1.0:
|
||||
return
|
||||
|
||||
if not hasattr(rl, "_orig_begin_scissor_mode"):
|
||||
rl._orig_begin_scissor_mode = rl.begin_scissor_mode
|
||||
|
||||
def _begin_scissor_mode_scaled(x, y, width, height):
|
||||
return rl._orig_begin_scissor_mode(
|
||||
int(x * self._scale), int(y * self._scale),
|
||||
int(math.ceil(width * self._scale)), int(math.ceil(height * self._scale)))
|
||||
|
||||
rl.begin_scissor_mode = _begin_scissor_mode_scaled
|
||||
|
||||
def _set_log_callback(self):
|
||||
ffi_libc = cffi.FFI()
|
||||
ffi_libc.cdef("""
|
||||
int vasprintf(char **strp, const char *fmt, void *ap);
|
||||
void free(void *ptr);
|
||||
""")
|
||||
libc = ffi_libc.dlopen(None)
|
||||
|
||||
@rl.ffi.callback("void(int, char *, void *)")
|
||||
def trace_log_callback(log_level, text, args):
|
||||
try:
|
||||
text_addr = int(rl.ffi.cast("uintptr_t", text))
|
||||
args_addr = int(rl.ffi.cast("uintptr_t", args))
|
||||
text_libc = ffi_libc.cast("char *", text_addr)
|
||||
args_libc = ffi_libc.cast("void *", args_addr)
|
||||
|
||||
out = ffi_libc.new("char **")
|
||||
if libc.vasprintf(out, text_libc, args_libc) >= 0 and out[0] != ffi_libc.NULL:
|
||||
text_str = ffi_libc.string(out[0]).decode("utf-8", "replace")
|
||||
libc.free(out[0])
|
||||
else:
|
||||
text_str = rl.ffi.string(text).decode("utf-8", "replace")
|
||||
except Exception as e:
|
||||
text_str = f"[Log decode error: {e}]"
|
||||
|
||||
if log_level == rl.TraceLogLevel.LOG_ERROR:
|
||||
cloudlog.error(f"raylib: {text_str}")
|
||||
elif log_level == rl.TraceLogLevel.LOG_WARNING:
|
||||
cloudlog.warning(f"raylib: {text_str}")
|
||||
elif log_level == rl.TraceLogLevel.LOG_INFO:
|
||||
cloudlog.info(f"raylib: {text_str}")
|
||||
elif log_level == rl.TraceLogLevel.LOG_DEBUG:
|
||||
cloudlog.debug(f"raylib: {text_str}")
|
||||
else:
|
||||
cloudlog.error(f"raylib: Unknown level {log_level}: {text_str}")
|
||||
|
||||
# ensure we get all the logs forwarded to us
|
||||
rl.set_trace_log_level(rl.TraceLogLevel.LOG_DEBUG)
|
||||
|
||||
# Store callback reference
|
||||
self._trace_log_callback = trace_log_callback
|
||||
rl.set_trace_log_callback(self._trace_log_callback)
|
||||
|
||||
def _monitor_fps(self):
|
||||
fps = rl.get_fps()
|
||||
|
||||
# Log FPS drop below threshold at regular intervals
|
||||
if fps < self._target_fps * FPS_DROP_THRESHOLD:
|
||||
current_time = time.monotonic()
|
||||
if current_time - self._last_fps_log_time >= FPS_LOG_INTERVAL:
|
||||
cloudlog.warning(f"FPS dropped below {self._target_fps}: {fps}")
|
||||
self._last_fps_log_time = current_time
|
||||
|
||||
# Strict mode: terminate UI if FPS drops too much
|
||||
if STRICT_MODE and fps < self._target_fps * FPS_CRITICAL_THRESHOLD:
|
||||
cloudlog.error(f"FPS dropped critically below {fps}. Shutting down UI.")
|
||||
self.close_ffmpeg()
|
||||
os._exit(1)
|
||||
|
||||
def _draw_touch_points(self):
|
||||
current_time = time.monotonic()
|
||||
|
||||
for mouse_event in self._mouse_events:
|
||||
if mouse_event.left_pressed:
|
||||
self._mouse_history.clear()
|
||||
self._mouse_history.append(MousePosWithTime(mouse_event.pos.x * self._scale, mouse_event.pos.y * self._scale, current_time))
|
||||
|
||||
# Remove old touch points that exceed the timeout
|
||||
while self._mouse_history and (current_time - self._mouse_history[0].t) > TOUCH_HISTORY_TIMEOUT:
|
||||
self._mouse_history.popleft()
|
||||
|
||||
if self._mouse_history:
|
||||
mouse_pos = self._mouse_history[-1]
|
||||
rl.draw_circle(int(mouse_pos.x), int(mouse_pos.y), 15, rl.RED)
|
||||
for idx, mouse_pos in enumerate(self._mouse_history):
|
||||
perc = idx / len(self._mouse_history)
|
||||
color = rl.Color(min(int(255 * (1.5 - perc)), 255), int(min(255 * (perc + 0.5), 255)), 50, 255)
|
||||
rl.draw_circle(int(mouse_pos.x), int(mouse_pos.y), 5, color)
|
||||
|
||||
def _draw_grid(self):
|
||||
grid_color = rl.Color(60, 60, 60, 255)
|
||||
# Draw vertical lines
|
||||
x = 0
|
||||
while x <= self._scaled_width:
|
||||
rl.draw_line(x, 0, x, self._scaled_height, grid_color)
|
||||
x += self._grid_size
|
||||
# Draw horizontal lines
|
||||
y = 0
|
||||
while y <= self._scaled_height:
|
||||
rl.draw_line(0, y, self._scaled_width, y, grid_color)
|
||||
y += self._grid_size
|
||||
|
||||
def _output_render_profile(self):
|
||||
import io
|
||||
import pstats
|
||||
|
||||
self._render_profiler.disable()
|
||||
elapsed_ms = (time.monotonic() - self._render_profile_start_time) * 1e3
|
||||
avg_frame_time = elapsed_ms / self._frame if self._frame > 0 else 0
|
||||
|
||||
stats_stream = io.StringIO()
|
||||
pstats.Stats(self._render_profiler, stream=stats_stream).sort_stats("cumtime").print_stats(PROFILE_STATS)
|
||||
print("\n=== Render loop profile ===")
|
||||
print(stats_stream.getvalue().rstrip())
|
||||
|
||||
green = "\033[92m"
|
||||
reset = "\033[0m"
|
||||
print(f"\n{green}Rendered {self._frame} frames in {elapsed_ms:.1f} ms{reset}")
|
||||
print(f"{green}Average frame time: {avg_frame_time:.2f} ms ({1000/avg_frame_time:.1f} FPS){reset}")
|
||||
sys.exit(0)
|
||||
|
||||
def _calculate_auto_scale(self) -> float:
|
||||
# Create temporary window to query monitor info
|
||||
rl.init_window(1, 1, "")
|
||||
w, h = rl.get_monitor_width(0), rl.get_monitor_height(0)
|
||||
rl.close_window()
|
||||
|
||||
if w == 0 or h == 0 or (w >= self._width and h >= self._height):
|
||||
return 1.0
|
||||
|
||||
# Apply 0.95 factor for window decorations/taskbar margin
|
||||
return max(0.3, min(w / self._width, h / self._height) * 0.95)
|
||||
|
||||
@staticmethod
|
||||
def _default_width() -> int:
|
||||
return 2160 if GuiApplication.big_ui() else 536
|
||||
|
||||
@staticmethod
|
||||
def _default_height() -> int:
|
||||
return 1080 if GuiApplication.big_ui() else 240
|
||||
|
||||
@staticmethod
|
||||
def big_ui() -> bool:
|
||||
return HARDWARE.get_device_type() in ('tici', 'tizi') or BIG_UI
|
||||
|
||||
|
||||
gui_app = GuiApplication()
|
||||
Reference in new issue
Block a user