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sunnypilot-byd/openpilot/selfdrive/ui/sunnypilot/onroad/chevron_metrics.py
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github-actions[bot] de77c89cf6 sunnypilot v2026.002.000
version: sunnypilot v2026.002.000 (staging)
date: 2026-07-21T07:44:02
master commit: 2c334ede443d7391d27575af8c854a095ba702a8
2026-07-21 07:44:02 +00:00

148 lines
5.0 KiB
Python

"""
Copyright (c) 2021-, Haibin Wen, sunnypilot, and a number of other contributors.
This file is part of sunnypilot and is licensed under the MIT License.
See the LICENSE.md file in the root directory for more details.
"""
import numpy as np
import pyray as rl
from openpilot.common.constants import CV
from openpilot.selfdrive.ui.ui_state import ui_state
from openpilot.system.ui.lib.application import gui_app, FontWeight
from openpilot.system.ui.lib.text_measure import measure_text_cached
class ChevronOptions:
OFF = 0
DISTANCE_ONLY = 1
SPEED_ONLY = 2
TTC_ONLY = 3
ALL = 4
class ChevronMetrics:
def __init__(self):
self._lead_status_alpha: float = 0.0
self._font = gui_app.font(FontWeight.SEMI_BOLD)
def update_alpha(self, has_lead: bool):
"""Update the alpha value for fade in/out animation"""
if not has_lead:
self._lead_status_alpha = max(0.0, self._lead_status_alpha - 0.05)
else:
self._lead_status_alpha = min(1.0, self._lead_status_alpha + 0.1)
def should_render(self) -> bool:
"""Check if dev UI should be rendered"""
return ui_state.chevron_metrics != ChevronOptions.OFF and self._lead_status_alpha > 0.0
def _draw_lead(self, lead_data, lead_vehicle, v_ego: float, rect: rl.Rectangle):
"""Draw lead vehicle status information (distance, speed, TTC)"""
if not self.should_render():
return
d_rel = lead_data.dRel
v_rel = lead_data.vRel
if not lead_vehicle.chevron or len(lead_vehicle.chevron) < 2:
return
chevron_x = lead_vehicle.chevron[1][0]
chevron_y = lead_vehicle.chevron[1][1]
sz = np.clip((25 * 30) / (d_rel / 3 + 30), 15.0, 30.0) * 2.35
text_lines = self._build_text_lines(d_rel, v_rel, v_ego)
if not text_lines:
return
self._render_text_lines(text_lines, chevron_x, chevron_y, sz, rect)
@staticmethod
def _build_text_lines(d_rel: float, v_rel: float, v_ego: float) -> list[str]:
"""Build text lines based on chevron info setting"""
text_lines = []
# Distance
if ui_state.chevron_metrics == ChevronOptions.DISTANCE_ONLY or ui_state.chevron_metrics == ChevronOptions.ALL:
val = max(0.0, d_rel)
unit = "m" if ui_state.is_metric else "ft"
if not ui_state.is_metric:
val *= 3.28084
text_lines.append(f"{val:.0f} {unit}")
# Speed
if ui_state.chevron_metrics == ChevronOptions.SPEED_ONLY or ui_state.chevron_metrics == ChevronOptions.ALL:
multiplier = CV.MS_TO_KPH if ui_state.is_metric else CV.MS_TO_MPH
val = max(0.0, (v_rel + v_ego) * multiplier)
unit = "km/h" if ui_state.is_metric else "mph"
text_lines.append(f"{val:.0f} {unit}")
# Time to collision
if ui_state.chevron_metrics == ChevronOptions.TTC_ONLY or ui_state.chevron_metrics == ChevronOptions.ALL:
val = (d_rel / v_ego) if (d_rel > 0 and v_ego > 0) else 0.0
ttc_text = f"{val:.1f} s" if (0 < val < 200) else "---"
text_lines.append(ttc_text)
return text_lines
def _render_text_lines(self, text_lines: list[str], chevron_x: float, chevron_y: float,
sz: float, rect: rl.Rectangle):
"""Render text lines with proper centering and positioning"""
font_size = 40
line_height = 50
margin = 20
text_y = chevron_y + sz + 15
total_height = len(text_lines) * line_height
# Adjust Y position if text would go off screen
if text_y + total_height > rect.height - margin:
y_max = min(chevron_y, rect.height - margin)
text_y = y_max - 15 - total_height
text_y = max(margin, text_y)
alpha = int(255 * self._lead_status_alpha)
text_color = rl.Color(255, 255, 255, alpha)
shadow_color = rl.Color(0, 0, 0, int(200 * self._lead_status_alpha))
for i, line in enumerate(text_lines):
y = int(text_y + (i * line_height))
if y + line_height > rect.height - margin:
break
# Measure actual text width for proper centering
text_size = measure_text_cached(self._font, line, font_size, 0)
text_width = text_size.x
# Center the text horizontally on the chevron
x = int(chevron_x - text_width / 2)
x = int(np.clip(x, margin, rect.width - text_width - margin))
# Draw shadow
rl.draw_text_ex(self._font, line, rl.Vector2(x + 2, y + 2), font_size, 0, shadow_color)
# Draw text
rl.draw_text_ex(self._font, line, rl.Vector2(x, y), font_size, 0, text_color)
def draw_lead_status(self, sm, radar_state, rect, lead_vehicles):
lead_one = radar_state.leadOne
lead_two = radar_state.leadTwo
has_lead_one = lead_one.present if lead_one else False
has_lead_two = lead_two.present if lead_two else False
self.update_alpha(has_lead_one or has_lead_two)
if not self.should_render():
return
v_ego = sm['carState'].vEgo
if has_lead_one and lead_vehicles[0].chevron:
self._draw_lead(lead_one, lead_vehicles[0], v_ego, rect)
if has_lead_two and lead_vehicles[1].chevron:
d_rel_diff = abs(lead_one.dRel - lead_two.dRel) if has_lead_one else float('inf')
if d_rel_diff > 3.0:
self._draw_lead(lead_two, lead_vehicles[1], v_ego, rect)