Complete forced Harkonnen returns with private saved inspection

Automatically return the full combined hand when it is the only legal
special-Karama return. Preserve real choices and restore the suspended
response or auction payment through the same settlement. Record the actual
blind draw as owner-only historical card faces, with a bound integrity
receipt; legacy forced saves describe held-card history truthfully.

Add readable private history and enlarged inspectors. Both manual and
forced returns publish only a faction/action completion tag. Wake idle
legacy exchanges through production recovery without writes for real
choices. Keep provisional auction funding rules and release gates.

Validation: types, lint, 5150 offline tests, build and 49 HTTP tests
passed. Independent review resolved history substitution and root review
completed idle recovery wiring. New tests cover 1-4 forced draws, real
choices, overlays, exact saved history, immutable rejection, all four legal
AI paths, production competing actions/recovery, private views and custody.
One genuine Advanced four-player sample completed 158 actions with
4 JSON restores and no rejected action; no difficulty tuning.

Browser QA QUTHVPTT used genuine Advanced setup and conserved Bidding
positions. The actual power returned four cards without a prompt; private
history/enlargement and exact refresh worked. Phone panel fit without
horizontal overflow with 44px inspector controls. Screenshot capture timed
out; complete visual acceptance and transient notice capture remain open.
Preserved every prior row across all ten tables, including 1586
rooms and 3354 seats. New QA/integration records bring totals to
1626 rooms and 3442 seats. No reset, restart or automation.
This commit is contained in:
Quintine committed 2026-09-21 16:45:20 +10:00
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commit 0f79f28ccb
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@@ -311,13 +311,15 @@ void test('promise-bound Worthless candidate is conservatively retained but an i
void test('hand-exchange suspension waits; restored response uses newly returned card and original passes', () => {
let g = fixture(['harkonnen', 'emperor', 'guild']);
g.phase = 3;
g.players[0].specialKaramaUsed = true;
g.pendingExchange = {
response: { kind: 'guildIncome', owner: 'c', amount: 3, passed: ['a'] },
decision: null,
};
g.response = null;
g.decision = { kind: 'handExchange', player: 'a', target: 'b', count: 1 };
g.players[0].hand = [karamas[0]];
placeFixtureHand(g, 0, [karamas[0], shield]);
g = normalizeAutomaticGame(g);
assert.equal(g.players[2].spice, 10);
assert.equal(g.decision?.kind, 'handExchange');