Complete forced Harkonnen returns with private saved inspection
Automatically return the full combined hand when it is the only legal special-Karama return. Preserve real choices and restore the suspended response or auction payment through the same settlement. Record the actual blind draw as owner-only historical card faces, with a bound integrity receipt; legacy forced saves describe held-card history truthfully. Add readable private history and enlarged inspectors. Both manual and forced returns publish only a faction/action completion tag. Wake idle legacy exchanges through production recovery without writes for real choices. Keep provisional auction funding rules and release gates. Validation: types, lint, 5150 offline tests, build and 49 HTTP tests passed. Independent review resolved history substitution and root review completed idle recovery wiring. New tests cover 1-4 forced draws, real choices, overlays, exact saved history, immutable rejection, all four legal AI paths, production competing actions/recovery, private views and custody. One genuine Advanced four-player sample completed 158 actions with 4 JSON restores and no rejected action; no difficulty tuning. Browser QA QUTHVPTT used genuine Advanced setup and conserved Bidding positions. The actual power returned four cards without a prompt; private history/enlargement and exact refresh worked. Phone panel fit without horizontal overflow with 44px inspector controls. Screenshot capture timed out; complete visual acceptance and transient notice capture remain open. Preserved every prior row across all ten tables, including 1586 rooms and 3354 seats. New QA/integration records bring totals to 1626 rooms and 3442 seats. No reset, restart or automation.
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@@ -154,6 +154,14 @@ void test('owner can retake control through Truthtrance, phase opening, response
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};
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},
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(g) => {
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// A valid legacy Advanced exchange with a genuine return choice.
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g.advanced = true; g.phase = 3;
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g.deck = baseDeck();
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const take = (kind: string) => g.deck.splice(g.deck.findIndex(card => card.kind === kind || card.effect === kind), 1)[0];
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g.discard = [take('karama')];
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g.players[0] = { ...newPlayer('a', 'Owner', 'harkonnen'),
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autopilot: 'Medium', specialKaramaUsed: true, hand: [take('shield'), take('projectile')] };
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g.pendingExchange = { response: null, decision: null };
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g.decision = { kind: 'handExchange', player: 'a', target: 'e', count: 1 };
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},
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];
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