Complete forced Harkonnen returns with private saved inspection
Automatically return the full combined hand when it is the only legal special-Karama return. Preserve real choices and restore the suspended response or auction payment through the same settlement. Record the actual blind draw as owner-only historical card faces, with a bound integrity receipt; legacy forced saves describe held-card history truthfully. Add readable private history and enlarged inspectors. Both manual and forced returns publish only a faction/action completion tag. Wake idle legacy exchanges through production recovery without writes for real choices. Keep provisional auction funding rules and release gates. Validation: types, lint, 5150 offline tests, build and 49 HTTP tests passed. Independent review resolved history substitution and root review completed idle recovery wiring. New tests cover 1-4 forced draws, real choices, overlays, exact saved history, immutable rejection, all four legal AI paths, production competing actions/recovery, private views and custody. One genuine Advanced four-player sample completed 158 actions with 4 JSON restores and no rejected action; no difficulty tuning. Browser QA QUTHVPTT used genuine Advanced setup and conserved Bidding positions. The actual power returned four cards without a prompt; private history/enlargement and exact refresh worked. Phone panel fit without horizontal overflow with 44px inspector controls. Screenshot capture timed out; complete visual acceptance and transient notice capture remain open. Preserved every prior row across all ten tables, including 1586 rooms and 3354 seats. New QA/integration records bring totals to 1626 rooms and 3442 seats. No reset, restart or automation.
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@@ -128,7 +128,15 @@ void test('physical force facts include Bene Gesserit advisors without exposing
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void test('a force fact combined with a private hand fact projects only its aggregate answer to the respondent', () => {
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const initial = typedGame();
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const target = player(initial, 'f');
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const privateName = target.hand[0].name;
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// Setup may move the target's only opening Truthtrance to the asker.
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// Stage a definite held card without changing the physical inventory.
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const inventory = knowledgePhysical(initial);
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initial.deck.push(...target.hand);
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const privateCard = initial.deck.shift();
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assert.ok(privateCard);
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target.hand = [privateCard];
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assert.deepEqual(knowledgePhysical(initial), inventory);
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const privateName = privateCard.name;
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const combined: TruthFact = { kind: 'or', terms: [
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fact({ kind: 'reserves' }, 'total', 11), { kind: 'hand', name: privateName },
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] };
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