Open supported optional modules through normal lobby previews
This commit is contained in:
1 parent
b8ad2f011f
commit
210aa04811
17 files changed
+275
-78
No files matched your search
+1
-1
@@ -2176,7 +2176,7 @@ export const RULE_TOPICS: RuleTopic[] = [
|
||||
area: 'Implementation',
|
||||
status: 'Partial',
|
||||
detail:
|
||||
'Base setup enforces prediction, traitors, forces and automatic dealing in order, with private choices and preserved saved tables. Advanced starting advisors and elite forces share the same setup logic. Expansion and optional-module setup remain unfinished.',
|
||||
'Base setup enforces prediction, traitors, forces and automatic dealing in order, with private choices and preserved saved tables. Advanced starting advisors and elite forces share the same setup logic. The normal lobby now starts selected expansions and the Leader Skills, Ecaz Treachery Card, Nexus, Discovery, Homeworld, Tech and Stronghold modules through their existing genuine setups as labelled previews; each module still rejects unsupported combinations at start, and Ecaz with Homeworlds alone remains unavailable.',
|
||||
},
|
||||
{
|
||||
area: 'Player controls',
|
||||
|
||||
Reference in new issue
Block a user