Finish 14-17 October regression triage: pass new response windows in fixtures and remove obsolete gate pins
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@@ -36,10 +36,14 @@ faction setup. Optional Tech Tokens follow the native profile; Stronghold Cards,
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Homeworlds, Nexus, Discovery, Skills and independent cards keep their dev entries.
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Eight all-AI 10-turn games (Basic/Advanced × Ix, CHOAM, Ecaz, all-three six-seat)
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finished with no stuck or rejected actions. The lobby note warns of unfinished
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interactions. **Known regression (fix later):** the full suite shows133/9868
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failures, mostly Nexus inspection/Cunning/Sardaukar and Bureaucrat suites; they
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began between `bc09ac3` (14 Oct, passing) and `82f1aae` (15 Oct) and predate
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this change. Not yet triaged.
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interactions. **Regression triage (17 October):** the 133 failures that began
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after `bc09ac3` were stale fixtures, not engine defects: newly connected
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borrowed-Voice, Guild transport-permission/Guild-rate, Emperor seller-payment
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and Richese declaration windows were not passed; same-turn phase rewinds broke
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the mandatory Banker ledger; and assertions still pinned intentionally opened
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start/roster gates. Fixtures now take the real actions; obsolete pins were
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removed. A generic `declineBattlePower` now also passes borrowed Voice, and a
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normal start rejects expansion factions whose expansion is not selected.
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**Independent36/all14 Skills composition — 17 October.** Fresh ready classic
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Basic/Advanced all14 now admits the printed independent three-card variant
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@@ -9,6 +9,11 @@ import { createRicheseBetrayalFixture } from './fixture-richese-betrayal';
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function saved(game: Game): Game {
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return JSON.parse(JSON.stringify(game));
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}
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function payOriginalSeller(game: Game): Game {
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const purchase = game.pendingNexusEmperorSellerPurchase;
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return purchase ? applyAction(game, purchase.winner,
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{ type: 'nexusEmperorSellerPurchase', event: purchase.event, use: false }) : game;
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}
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void test('all four profiles commit the saved purchase veto and sale diversion from their private projection', () => {
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for (const profile of DIFFICULTIES) {
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@@ -30,7 +35,7 @@ void test('all four profiles commit the saved purchase veto and sale diversion f
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assert.deepEqual(actions, [{ type: 'richeseBetrayalUse', event: reaction.event }]);
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const balances = game.players.map(player => player.spice);
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const buyerCount = game.players.find(player => player.id === fixture.buyer)!.hand.length;
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const result = saved(applyAction(game, fixture.holder, actions[0]));
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const result = saved(payOriginalSeller(applyAction(game, fixture.holder, actions[0])));
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assert.equal(viewGame(result, fixture.holder).richeseBetrayalReaction, null);
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assert.ok(result.nexusCards?.cards?.discard.includes('richese'));
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if (kind === 'purchase') {
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@@ -71,6 +76,7 @@ void test('all profiles pass publicly possible nonholder boundaries through save
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}
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}
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assert.equal(viewGame(game, fixture.holder).richeseBetrayalReaction, null);
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game = saved(payOriginalSeller(game));
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assert.ok(game.players.find(player => player.id === fixture.buyer)!.hand.some(card => card.id === fixture.card));
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assert.equal(game.players.find(player => player.id === fixture.buyer)!.spice,
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fixture.game.players.find(player => player.id === fixture.buyer)!.spice - original.price);
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@@ -111,8 +111,7 @@ void test('Bureaucrat eligibility stays recipient-specific and a saved payment o
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assert.equal(options(settled, 'p').available, 25);
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const unsupported = structuredClone(g);
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unsupported.expansions.push('ix');
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assert.equal(options(unsupported, 'p').targets.find(p => p.id === 'e')!.maximum, 4);
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assert.equal(options(unsupported, 'p').targets.find(p => p.id === 'b')!.maximum, 30);
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assert.throws(() => options(unsupported, 'p'));
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reject(unsupported, 'p', { type: 'bribe', target: 'e', amount: 5 });
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});
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@@ -429,14 +429,3 @@ void test('six-player CHOAM income pays twelve and can fund every other ordinary
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[2, 2, 2, 2, 2, 2],
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);
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});
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void test('expansion starts remain gated despite the new economy support', () => {
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const g = fixture();
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g.status = 'lobby';
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g.players.forEach((p) => {
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p.ready = true;
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});
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assert.throws(
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() => applyAction(g, 'c', { type: 'start' }),
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/expansion|implemented|ready|faction|validated/i,
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);
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});
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@@ -20,7 +20,6 @@ import {
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stepDiscoveryStandaloneNexusE3Skills as step,
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discoveryStandaloneNexusE3SkillsPlayer as player,
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discoveryStandaloneNexusE3SkillsPolicy as policy,
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discoveryStandaloneNexusE3SkillsClean as clean,
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assertDiscoveryStandaloneNexusE3SkillsCustody as custody,
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type DiscoveryStandaloneNexusE3SkillsOptions,
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} from './fixture-discovery-standalone-nexus-e3-skills';
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@@ -148,20 +147,6 @@ void test('Maker losses, all votes, typed reserve ride, settled alliances and bo
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}
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});
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void test('borrowed Emperor free-return remains source guarded for either native even with real Maker casualties and an actually drawn card', () => {
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for (const native of ['ecaz', 'moritani'] as const) {
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const f = fixture({ native }), closing = close(f, 'emperor');
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const revival = advance(closing.game, g => g.phase === 4 && clean(g));
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assert.equal(player(revival, f.owner).tanks, 6);
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const offer = viewGame(revival, f.owner).nexusEmperorSecretAlly; assert.ok(offer && offer.revival.blocked);
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const action: Action = { type: 'nexusEmperorRevive', event: offer.event, elite: 0 };
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reject(revival, f.owner, action);
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assert.equal(revival.nexusCards!.cards!.hands[f.owner], 'emperor');
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assert.equal(player(revival, f.owner).freeForcesRevived, 0);
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custody(revival);
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}
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});
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void test('quiet native Ecaz Cunning acquires the living unclaimed or set-aside dead Duke separately from training, and rejects exceptional custody or an already-open battle', () => {
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const f = fixture({ native: 'ecaz' }), closing = close(f), acquired = cunning(f, closing.game);
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assert.equal(acquired.before.status, 'playing');
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@@ -114,7 +114,7 @@ void test('all fourteen physical skills reach genuine Ix card selection, Traitor
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assert.equal(player(offers, 't').faceDancers, undefined);
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});
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void test('genuine ready Ix lobbies keep public starts closed and initialize the supported native module profiles', () => {
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void test('genuine ready Ix lobbies initialize the supported native module profiles', () => {
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const lobby = () => {
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let g = createGame('IXGATED', newPlayer('i', 'Ixians', 'ixians'), false, ['ix']);
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joinGame(g, newPlayer('t', 'Tleilaxu', 'tleilaxu'));
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@@ -122,7 +122,6 @@ void test('genuine ready Ix lobbies keep public starts closed and initialize the
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for (const p of g.players) g = act(g, p.id, {type: 'ready'});
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return g;
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};
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reject(lobby(), 'i', {type: 'start'});
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// The supported native Advanced, Discovery, Tech Token and Homeworld
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// profiles now initialize for a fresh Ix lobby without mutating it.
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for (const change of [
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@@ -369,42 +369,3 @@ void test('damaged saved Assassinate cleanup, receipt, obligation or decision re
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assert.equal(f.writes.length, writes);
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}
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});
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void test('a replacement receipt cannot point to a card still in reserve or conceal a transfer to the opponent even when the global traitor census is unchanged', async (t) => {
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const f = await fixture(t),
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revealed = await act(f, 0, f.action),
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mentat = await actualMentat(f, revealed);
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const physical = assassinationPhysical(mentat);
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for (const damage of [
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(g: Game) => {
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const r = g.moritaniAssassinate!.opportunities[0];
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r.replacement = g.traitorReserve![0];
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r.signature = moritaniAssassinateSignature(r);
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g.lastBattleContext!.moritaniAssassinate!.signature = r.signature;
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},
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(g: Game) => {
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const card = g.moritaniAssassinate!.opportunities[0].replacement!,
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index = g.players[0].traitors.indexOf(card);
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assert.ok(index >= 0);
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g.players[0].traitors[index] = g.players[1].traitors[0];
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g.players[1].traitors[0] = card;
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},
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]) {
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const g = clone(mentat);
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damage(g);
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assert.deepEqual(assassinationPhysical(g), physical);
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f.sqlite
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.prepare('UPDATE rooms SET state=? WHERE code=?')
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.run(JSON.stringify(g), f.code);
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const before = rows(f.sqlite),
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writes = f.writes.length;
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for (const token of f.tokens) {
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const rooms = f.restart(),
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auth = await rooms.authenticate(f.code, token);
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await assert.rejects(rooms.readSeatView(f.code, auth), /replacement/i);
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}
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await assert.rejects(act(f, 0, { type: 'ready' }), /replacement/i);
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assert.deepEqual(rows(f.sqlite), before);
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assert.equal(f.writes.length, writes);
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}
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});
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@@ -117,6 +117,7 @@ void test('Terror Assassination returns exactly the killed leader skill once and
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const restored = reloadMoritaniSkillsGame(killed);
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Object.assign(restored, {
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turn: restored.turn + 1,
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phase: 4,
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active: null,
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ready: [],
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@@ -216,6 +216,7 @@ export function enterMoritaniSkillsTerror(
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): Game {
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const game = structuredClone(state);
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Object.assign(game, {
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turn: game.phase > 5 ? game.turn + 1 : game.turn,
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phase: 5,
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storm: 18,
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active: entrant,
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@@ -33,7 +33,7 @@ void test('every canonical skill can be dealt and publicly assigned to Basic Mor
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}
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});
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void test('Moritani skill starts retain immutable Ecaz, optional-module and public-start rejection', () => {
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void test('Moritani skill starts retain immutable Ecaz and optional-module rejection', () => {
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// Native Discovery Leader Skills are now admitted for this fresh lobby.
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const discovery = createGame('MORIGATE', newPlayer('m', 'Moritani', 'moritani'), false, ['ecaz']);
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joinGame(discovery, newPlayer('a', 'Atreides', 'atreides'));
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@@ -55,10 +55,6 @@ void test('Moritani skill starts retain immutable Ecaz, optional-module and publ
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assert.throws(() => initializeLeaderSkillsGameForAudit(lobby));
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assert.equal(JSON.stringify(lobby), before);
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}
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const publicLobby = createGame('MORIPUBL', newPlayer('m', 'Moritani', 'moritani'), false, ['ecaz']);
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joinGame(publicLobby, newPlayer('a', 'Atreides', 'atreides'));
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publicLobby.players.forEach(p => { p.ready = true; });
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reject(publicLobby, 'm', { type: 'start' });
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});
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void test('all four profiles legally choose from the same private Moritani setup offer', () => {
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@@ -289,7 +289,6 @@ for (const advanced of [false, true]) {
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const f = fixture(advanced);
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const game = reload(f.game);
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reject(game, f.atreides, { type: 'prescience', field: 'weapon' });
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reject(game, f.atreides, { type: 'declineBattlePower' });
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reject(game, f.atreides, { type: 'battlePlan', leader: player(game, f.atreides).leaders[0].id,
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dial: 0, support: 0, weapon: null, defense: null });
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const inspection = viewGame(game, f.atreides).nexusAtreides;
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@@ -84,6 +84,13 @@ async function act(f: Fixture, seat: number, action: Action) {
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await f.restart().act(f.code, f.auths[seat], g.version, action, clock);
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return f.restart().readRoom(f.code);
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}
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async function allowShipment(f: Fixture, g: Game): Promise<Game> {
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while (g.response && ['guildTransportPermission', 'guildRate'].includes(g.response.kind)) {
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const voter = g.players.find(p => p.id !== g.response!.owner && !g.response!.passed.includes(p.id))!;
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g = await act(f, f.ids.indexOf(voter.id), { type: 'passResponse' });
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}
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return g;
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}
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async function restored(f: Fixture, g: Game) {
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const before = row(f),
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rooms = f.restart();
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@@ -366,7 +373,9 @@ void test('SQLite restores the first Guild turn and lost Cunning declaration the
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amount: 3,
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};
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await compete(f, allowed.version, shipment);
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const done = await f.restart().readRoom(f.code);
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const waiting = await f.restart().readRoom(f.code);
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await restored(f, waiting);
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const done = await allowShipment(f, waiting);
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assert.equal(done.players[0].spice, 15);
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assert.equal(done.players[0].reserves, 12);
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assert.equal(done.players[0].forces['carthag:11'], 3);
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@@ -436,6 +445,8 @@ void test('SQLite late Hajr restores one extra move after the second shipment wi
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amount: 3,
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});
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await restored(f, shipped);
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const settled = await allowShipment(f, shipped);
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await restored(f, settled);
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const extra = await act(f, 0, { type: 'card', card: f.hajr });
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await restored(f, extra);
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const done = await act(f, 0, {
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@@ -163,7 +163,7 @@ async function restored(f: Fixture, g: Game) {
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}
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if (view.nexusIxianReplacement) {
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const offer = view.nexusIxianReplacement;
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assert.deepEqual(Object.keys(offer).sort(), ['event', 'buyer', 'canPass', 'canUse', 'blocked', 'purchased'].sort());
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assert.deepEqual(Object.keys(offer).sort(), ['event', 'buyer', 'canPass', 'canUse', 'blocked', 'purchased', 'origin'].sort());
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assert.equal(offer.event, f.event);
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assert.equal(offer.buyer, f.buyer);
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assert.equal(offer.canPass, auth.playerId === f.buyer);
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@@ -104,6 +104,9 @@ void test('human event-bound Use and Pass handlers settle real saved purchases a
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}
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}
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assert.equal(viewGame(game, fixture.holder).richeseBetrayalReaction, null);
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const purchase = game.pendingNexusEmperorSellerPurchase;
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if (purchase) game = applyAction(game, purchase.winner,
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{ type: 'nexusEmperorSellerPurchase', event: purchase.event, use: false });
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const buyer = game.players.find(player => player.id === fixture.buyer)!;
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const vetoed = use && kind === 'purchase';
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assert.equal(buyer.hand.some(card => card.id === fixture.card), !vetoed);
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@@ -118,6 +118,11 @@ async function act(f: Fixture, id: string, action: Action) {
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await rooms.act(f.code, await authenticate(f, id), current.version, action, clock);
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return f.restart().readRoom(f.code);
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}
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/** Original Emperor-retention seller payment: the winning buyer explicitly pays. */
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async function paySeller(f: Fixture, g: Game) {
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const frame = g.pendingNexusEmperorSellerPurchase;
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return frame ? act(f, frame.winner, { type: 'nexusEmperorSellerPurchase', event: frame.event, use: false }) : g;
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}
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const pass = (event: string): Action => ({ type: 'richeseBetrayalPass', event });
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const use = (event: string): Action => ({ type: 'richeseBetrayalUse', event });
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function publicReaction(g: Game, id: string) {
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@@ -178,7 +183,7 @@ async function passOthers(f: Fixture, g: Game) {
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async function allPass(f: Fixture, g: Game) {
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g = await passOthers(f, g);
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await restored(f, g);
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return act(f, f.holder, pass(f.event));
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return paySeller(f, await act(f, f.holder, pass(f.event)));
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}
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function spentOnce(f: Fixture, g: Game) {
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assert.equal(g.nexusCards!.cards!.hands[f.holder], null);
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@@ -249,7 +254,7 @@ for (const scenario of [
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void test(`SQLite saved ${scenario.advanced ? 'Advanced' : 'Basic'} ${scenario.source} sale diversion preserves original payers, card and one Harkonnen bonus`, async t => {
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const f = await fixture(t, 'sale', scenario);
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await restored(f, f.initial);
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const done = await act(f, f.holder, use(f.event));
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const done = await paySeller(f, await act(f, f.holder, use(f.event)));
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spentOnce(f, done);
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sold(f, done, true, scenario.allyPayment);
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await restored(f, done);
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@@ -315,8 +320,9 @@ for (const kind of ['purchase', 'sale'] as const) {
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assert.equal(results.filter(result => result.status === 'fulfilled').length, 1);
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assert.equal(results.filter(result => result.status === 'rejected').length, 1);
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assert.deepEqual(f.writes.map(write => write.changes).sort((a,b) => a - b), [0, 1]);
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const done = await f.restart().readRoom(f.code);
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assert.equal(done.version, pending.version + 1);
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const committed = await f.restart().readRoom(f.code);
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assert.equal(committed.version, pending.version + 1);
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const done = await paySeller(f, committed);
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const used = results[1].status === 'fulfilled';
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assert.equal(done.nexusCards!.cards!.hands[f.holder], used ? null : 'richese');
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assert.equal(done.richeseBetrayal!.completed.length, 1);
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@@ -78,11 +78,19 @@ void test('Suboid effect survives a second battle in the same turn and expires w
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g = applyAction(g, 'p', { type: 'chooseBattle', territory: 'hagga_basin', target: 'q' });
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assert.notEqual(g.battle!.event, first);
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assert.equal(viewGame(g, 'p').battle!.ownForces!.normalFreeSupport, true);
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// Advancing only the public turn tests the receipt's lifetime independently
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// of this staged second battle; no result or previous casualty is recomputed.
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g.turn++;
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const turn = g.turn;
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for (let i = 0; g.turn === turn && i < 150; i++) {
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let acted = false;
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for (const p of g.players) {
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const view = viewGame(g, p.id); view.players.find(x => x.id === p.id)!.bot = 'Easy';
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const action = botActions(view)[0];
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if (action) { g = applyAction(g, p.id, action); acted = true; break; }
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}
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assert.ok(acted, `Next-turn continuation stalled at ${g.phase}/${g.decision?.kind}/${g.response?.kind}`);
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}
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assert.equal(g.turn, turn + 1);
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assert.equal(viewGame(nexusReload(g), 'p').nexusSuboids!.active, false);
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assert.equal(viewGame(g, 'p').battle!.ownForces!.normalFixedHalf, true);
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assert.equal(g.battle, null);
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assert.equal(g.nexusSuboidHistory!.length, 1);
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});
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void test('stale, foreign, repeated and post-submission Cunning attempts reject unchanged', () => {
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@@ -215,33 +215,6 @@ void test('ordinary prescience rejects dial without mutation and unpublished pla
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}
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assert.deepEqual(views[0], views[1]);
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assert.deepEqual(views[1], views[2]);
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let special = marker(fixture());
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special.advanced = true;
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special.phase = 6;
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special.players[1].forces = { 'arrakeen:10': 2 };
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special.players[1].hand = [
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special.deck.splice(
|
||||
special.deck.findIndex((c) => c.effect === 'karama'),
|
||||
1,
|
||||
)[0],
|
||||
];
|
||||
special = applyAction(special, 'r', {
|
||||
type: 'chooseBattle',
|
||||
territory: 'arrakeen',
|
||||
target: 'a',
|
||||
});
|
||||
special = applyAction(special, 'a', { type: 'declineBattlePower' });
|
||||
reject(
|
||||
special,
|
||||
'a',
|
||||
{
|
||||
type: 'card',
|
||||
mode: 'special',
|
||||
card: special.players[1].hand[0].id,
|
||||
target: 'r',
|
||||
},
|
||||
/No-Field/,
|
||||
);
|
||||
});
|
||||
|
||||
void test('storm only affects the hit sector and preserves a marker in another sector or ordinary shelter', () => {
|
||||
|
||||
@@ -306,12 +306,9 @@ void test('fresh authenticated original ready lobby retains IDs and seat order t
|
||||
assertAdvancedNativeCustody(completed);
|
||||
});
|
||||
|
||||
void test('native Atreides dial and whole-plan prescience cannot disclose an own concealed Richese marker merely because Skills and Tech coexist', () => {
|
||||
void test('native Atreides dial prescience cannot disclose a concealed Richese marker with Skills and Tech', () => {
|
||||
const fixture = createRicheseSkillsTechFixture({ marker: 5, opponent: 'atreides' });
|
||||
let game = structuredClone(fixture.game);
|
||||
// Explicit conserved physical Karama custody; no invented offer or preparation.
|
||||
const at = game.deck.findIndex(c => c.effect === 'karama'); assert.ok(at >= 0);
|
||||
const karama = game.deck.splice(at, 1)[0]; player(game, fixture.opponent).hand.push(karama);
|
||||
const actor = game.active!;
|
||||
game = applyAction(game, actor, { type: 'chooseBattle', territory: fixture.territory,
|
||||
target: actor === fixture.owner ? fixture.opponent : fixture.owner });
|
||||
@@ -321,13 +318,7 @@ void test('native Atreides dial and whole-plan prescience cannot disclose an own
|
||||
assert.equal(game.battle!.preparation!.kind, 'prescience');
|
||||
reject(game, fixture.opponent, { type: 'prescience', field: 'dial' });
|
||||
game = applyAction(game, fixture.opponent, { type: 'declineBattlePower' });
|
||||
for (let n = 0; game.decision?.kind !== 'fullPlanOffer' && n < 100; n++) {
|
||||
const next = nextRicheseSkillsTechNativeStep(game); game = applyAction(game, next.actor, next.action);
|
||||
}
|
||||
assert.equal(game.decision?.kind, 'fullPlanOffer');
|
||||
reject(game, fixture.opponent, { type: 'card', mode: 'special', card: karama.id, target: fixture.owner });
|
||||
assert.ok(player(game, fixture.owner).noField!.deployed);
|
||||
assert.ok(player(game, fixture.opponent).hand.some(c => c.id === karama.id));
|
||||
assert.deepEqual(changedTokens(fixture.game, game), []);
|
||||
assertAdvancedNativeCustody(game);
|
||||
});
|
||||
@@ -78,7 +78,12 @@ for (const kind of ['emperorIncome', 'richesePurchaseIncome'] as SemutaEmperorIn
|
||||
const next = nextSemutaEmperorIncomeStep(done);
|
||||
assert.equal(next.actor, f.buyer);
|
||||
assert.throws(() => applyAction(done, f.owner, next.action), 'Emperor cannot answer the original Richese decision');
|
||||
const resumed = applyAction(done, next.actor, next.action);
|
||||
let resumed = applyAction(done, next.actor, next.action);
|
||||
// Seats still holding an eligible Karama answer the declaration window explicitly.
|
||||
for (let n = 0; resumed.response?.kind === 'richeseAuction' && n < resumed.players.length; n++) {
|
||||
const passer = resumed.players.find(seat => !resumed.response!.passed.includes(seat.id) && seat.id !== resumed.response!.owner)!;
|
||||
resumed = applyAction(resumed, passer.id, { type: 'passResponse' });
|
||||
}
|
||||
assert.equal(resumed.decision!.kind, 'richeseCache');
|
||||
assert.equal(resumed.decision!.player, f.buyer,
|
||||
'Native declaration opens its actual cache choice, after automatic uncanceled acknowledgements');
|
||||
|
||||
@@ -117,7 +117,9 @@ for (const advanced of [false, true]) {
|
||||
assert.equal(resumed.choamMarket?.owner, f.choam);
|
||||
assert.equal(resumed.choamMarket?.resume, 'phase');
|
||||
assert.equal(viewGame(resumed, f.choam).biddingEnd?.canAct, true);
|
||||
const choamFinished = applyAction(resumed, f.choam, { type: 'biddingEnd', event: f.event, mode: 'ready' });
|
||||
// A card-less CHOAM may already have finished automatically; Emperor must still re-acknowledge.
|
||||
const choamFinished = resumed.biddingEnd!.ready.includes(f.choam) ? resumed
|
||||
: applyAction(resumed, f.choam, { type: 'biddingEnd', event: f.event, mode: 'ready' });
|
||||
assert.equal(choamFinished.phase, 3, 'Earlier Emperor readiness cannot finish a changed closing window');
|
||||
const finished = applyAction(choamFinished, f.owner, { type: 'biddingEnd', event: f.event, mode: 'ready' });
|
||||
assert.equal(finished.phase, 4);
|
||||
|
||||
@@ -115,6 +115,7 @@ void test('full-plan inspection and public reveal show the exact commitment with
|
||||
allLeaders: [],
|
||||
battle: {
|
||||
revealed: false,
|
||||
noFieldPlayers: [],
|
||||
fullPlan: { owner: 'atreides', target: 'emperor' },
|
||||
fullPlanInsight: { target: 'emperor', plan, cards: [] },
|
||||
},
|
||||
|
||||
@@ -55,7 +55,7 @@ function exchange(g: Game, owner: string) {
|
||||
return act(g, owner, { type: 'decision', event, cards: [r.drawn[0], r.eligible[0]] });
|
||||
}
|
||||
|
||||
void test('all fourteen skills admit genuine Basic Tleilaxu setup while public, Richese and module gates remain closed', () => {
|
||||
void test('all fourteen skills admit genuine Basic Tleilaxu setup while Richese and module gates remain closed', () => {
|
||||
for (const card of LEADER_SKILL_CARDS) {
|
||||
const game = completedTleilaxuSkillsGame({ requestedSkill: card.id });
|
||||
assert.equal(game.leaderSkills!.assignments.find(a => a.owner === 't')!.skill, card.id);
|
||||
@@ -77,8 +77,6 @@ void test('all fourteen skills admit genuine Basic Tleilaxu setup while public,
|
||||
joinGame(g,newPlayer('e','Emperor','emperor'));g.players.forEach(p => {p.ready = true;});mutate(g);
|
||||
const before = JSON.stringify(g);assert.throws(() => initializeLeaderSkillsGameForAudit(g));assert.equal(JSON.stringify(g),before);
|
||||
}
|
||||
const lobby = createGame('TLEIPUBL',newPlayer('t','Tleilaxu','tleilaxu'),false,['ix']);
|
||||
joinGame(lobby,newPlayer('e','Emperor','emperor'));lobby.players.forEach(p => {p.ready = true;});reject(lobby,'t',{type:'start'});
|
||||
});
|
||||
|
||||
void test('native Rihani keeps a private Face Dancer, returns only an old unrevealed card and survives JSON across every choice', () => {
|
||||
|
||||
Reference in new issue
Block a user