Compose standalone E3 Leader Skills with Tech and Strongholds
This commit is contained in:
1 parent
a8f5a3c953
commit
2b72021611
17 files changed
+1303
-23
No files matched your search
@@ -16,6 +16,28 @@ open mode gates.
|
||||
|
||||
## Current checkpoint and work
|
||||
|
||||
**Standalone E3 Skills / Tech / Strongholds — bounded Development Verified:**
|
||||
fresh original Ecaz OR Moritani ecaz33/all14 profiles preserve Tech3..6
|
||||
Basic/Advanced and Strongholds2..6 Advanced, optionally both. Original
|
||||
Ecaz ordinary-five/Duke assignment and Advanced-Hark exclusions, skill-first
|
||||
Moritani assassination/normal-call forfeiture and unrelated guards remain.
|
||||
New15/affected152, types/lint/build and nine actual programs pass. Eight genuine
|
||||
E3 games complete1,531 actions/no rejection/38 JSON continuations; broader47
|
||||
games complete13,936 actions/no rejection/358 continuations on unchanged source.
|
||||
Original CLI **X4YSWBLR/BJH3UVQF v8** keeps genuine setup and unused modules.
|
||||
Human390px **334W75B6 v13/Collection** uses normal Warmaster1/Duke6/Carthag
|
||||
Shield for a real7–6 poison-surviving win, living release and sole Axlotl.
|
||||
**AL6WCG8B v13/Mentat** retains normal Guild Suk rescue, actual losing
|
||||
Tuek income/support, printed Master3 bounty/skill return, winner Tech and one
|
||||
private Caid replacement. Collection stays separate; refresh/no overflow pass.
|
||||
Controlled positions are labeled. E3 pairs/mixtures, allied Occupy skills,
|
||||
other overlays, public starts, save conversion and new rulings remain excluded.
|
||||
See [scope and source-bound evidence](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
|
||||
Full rules, assurance, AI, public and deployed acceptance remain open.
|
||||
Final guide10/10, types/lint/build and rebuilt390px E3 reference pass
|
||||
(351px topic, no overflow). Final isolated reload retains original human
|
||||
v13/Collection andv13/Mentat; owned drivers/tabs are removed, rooms/store remain.
|
||||
|
||||
**Advanced Skills / Stronghold Cards — bounded Development Verified:**
|
||||
fresh classic or supported E1/E2 native2..6 Advanced preserves original
|
||||
all14 skills/six unused cards; optional Tech requires3..6. Original setup,
|
||||
|
||||
@@ -1,5 +1,34 @@
|
||||
# Dune implementation status
|
||||
|
||||
## 4 October 2026 — standalone E3 skills with Tech and Advanced Strongholds
|
||||
|
||||
Two bounded owners supplied Ecaz ordinary-disc/Duke and Moritani
|
||||
rescue/assassination/replacement programs. Parent integrated existing skill
|
||||
admission, original assassination context, appended sample/resume rows and
|
||||
guidance. Standalone Ecaz OR Moritani ecaz33/all14 admits Tech Basic/Advanced
|
||||
3..6 and Stronghold Advanced2..6, optionally both. Original setup/first-Storm/
|
||||
end-Mentat and exclusions remain; no public start, save conversion or ruling.
|
||||
|
||||
New15/affected152, types/lint/build and nine actual programs pass.
|
||||
Original probes:22 valid entries/ten retained rule-bound rejections.
|
||||
Eight E3 games:1,531 actions/no rejection/38 JSON; expanded47-game batch:
|
||||
13,936 actions/no rejection/358 JSON. Captured unchanged tree
|
||||
`d9c5e4d1a611f8ab7cf18e4c816161604d18f8aa8c94b25962fc38595fcc71a3`.
|
||||
Natural Moritani samples do not claim assassination; controlled/human paths
|
||||
prove it. Legal later Basic dials, prior BG prediction, unoccupied Moritani
|
||||
setup, real Guild allowance/accrual and separate Tuek Collection correct fixture
|
||||
assumptions. Startup wallet/location pins were removed, not repinned.
|
||||
|
||||
Original CLI X4YSWBLR/BJH3UVQFv8 and human390px334W75B6v13/Collection,
|
||||
AL6WCG8Bv13/Mentat retain original IDs/pieces. Real normal Warmaster1/Duke6/
|
||||
Carthag Shield wins7–6 against poison and releases the living Duke. Normal
|
||||
Guild Suk precedes unused Master3 death/skill return/printed bounty, losing
|
||||
Tuek income and one private Caid replacement. Cards/Tech/physical casualties
|
||||
and separately quoted Collection remain; refresh/no overflow pass.
|
||||
Detailed mechanics/evidence:
|
||||
[existing runtime](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
|
||||
No full rules, assurance, strategic-AI, public or deployed claim.
|
||||
|
||||
## 4 October 2026 — Advanced Skills and Strongholds, with optional Tech
|
||||
|
||||
Two bounded owners supplied classic subsidy/defense/income/rescue and native
|
||||
|
||||
@@ -29,6 +29,71 @@ Advanced native/combined-module skills remain guarded. See
|
||||
[native preview scope](MENTAT_QUESTION.md#native-skill-integration--2-october-2026).
|
||||
|
||||
|
||||
## Standalone E3 module composition — 4 October 2026
|
||||
|
||||
Fresh original Ecaz OR Moritani skill profiles preserve unused Tech Tokens in
|
||||
Basic/Advanced3..6 and Stronghold Cards in Advanced2..6, optionally both.
|
||||
Exact ecaz33/all14, native setup/wallets and actual first-Storm/end-Mentat
|
||||
ownership remain. Ecaz trains its five ordinary discs, not Duke; Advanced
|
||||
Harkonnen exclusion remains. Advanced Moritani keeps non-Harkonnen skill-first
|
||||
assassination and normal-call forfeiture. Basic has no Advanced assassination.
|
||||
E3 pairs, mixed families, allied Occupy skills, other overlays, public starts
|
||||
and save conversion remain excluded.
|
||||
|
||||
Ecaz ordinary Suk preserves support and original card/Tech order. Actual
|
||||
paid Ambassador placement, entrant shipment and acquisition supply temporary
|
||||
Duke6. Living face-up Warmaster adds normal1 with Worthless, never trained3.
|
||||
Carthag adds poison protection to physical Shield. Living release or real
|
||||
printed6 death preserves native training; original paid5 revival returns the
|
||||
same living set-aside Duke under the earlier ruling. Separate Banker counts
|
||||
actual opposing paid4, not subsidy or paid1, and waits for actual Mentat.
|
||||
|
||||
Normal Guild Suk saves one before original after-loss assassination. The used
|
||||
battle disc stays ineligible; unused Master Bewt3 can die, returns Suk once and
|
||||
pays printed3, without replaying casualties or winner income. Original winner
|
||||
cards/Tech and retained Strongholds remain. Actual Mentat gives one private
|
||||
replacement. A single death does not bypass ordinary all-five-disc revival.
|
||||
|
||||
New15 meaningful cases, affected152/152, types/lint/build and nine actual
|
||||
programs pass. Original probes cover22 valid two/three/six-seat entries and
|
||||
ten retained Basic-Stronghold/Advanced-Hark rejections.
|
||||
Eight genuine E3 games complete1,531 actions/no rejection/38 JSON continuations;
|
||||
broader47 games complete13,936 actions/no rejection/358 continuations.
|
||||
Captured unchanged tree:
|
||||
`d9c5e4d1a611f8ab7cf18e4c816161604d18f8aa8c94b25962fc38595fcc71a3`.
|
||||
Natural Moritani samples do not claim assassination; controlled programs prove
|
||||
it separately. Existing sample names/ordinals remain; new E3 rows append and
|
||||
resume matches original assassination markers.
|
||||
|
||||
Fixture corrections preserve original chronology: later Basic dials use1..3,
|
||||
BG prediction precedes skill offers and Moritani's start includes no other
|
||||
fighters/advisors. Wallet/location pins were removed, not repinned. Actual
|
||||
Guild allowance finishes before shipment/accrual; the spice-free desert
|
||||
shipment does not occupy the conserved diverted deposit. Advanced Tuek
|
||||
Collection1 is separately quoted, not confused with assassination bounty.
|
||||
|
||||
Original CLI **X4YSWBLR/BJH3UVQF v8/setup** retains six unowned cards/three
|
||||
unowned tokens and genuine Ecaz/Moritani skill setup.
|
||||
Human390px **334W75B6 v13/Collection** uses acquired Duke6/La La La/Shield at
|
||||
held Carthag, normal Warmaster1, against dial1/support1/Captain Aramsham5/
|
||||
Chaumurky. Real7–6 poison-surviving victory releases Duke living, preserves
|
||||
native Warmaster and both cards. Ecaz8 survive, Emperor8 Tanks; sole opposing
|
||||
Axlotl transfers, Atreides retains Production. Wallet12 plus separate Carthag2
|
||||
becomes14.
|
||||
Human390px **AL6WCG8B v13/Mentat** follows normal Guild Suk rescue1, then
|
||||
selects unused Master Bewt3. Moritani retains losing Tuek Worthless4/support1;
|
||||
actual wallet14→17 printed bounty. Guild3/Tanks2/reserves15, Moritani6 Tanks/
|
||||
one shipped Wind Pass counter remain without repeated losses. Disc death
|
||||
returns Suk once; Guild discards its original card and takes only Heighliners,
|
||||
retaining Production while Emperor keeps Axlotl. Separate Guild Tuek income1
|
||||
remains. Real readiness draws one private Caid; retired Master stays public.
|
||||
Refresh retains both versions/outcomes/no overflow.
|
||||
Full combinations, assurance, strategic AI, public and deployed gates remain.
|
||||
Final reference10/10, types/lint/build and rebuilt390px E3 guide pass:
|
||||
351px topic,390px page, no overflow. The final isolated reload retains both
|
||||
original human v13/Collection andv13/Mentat. Owned temporary drivers/tabs
|
||||
are removed; rooms/store, private metadata and original captures remain.
|
||||
|
||||
## Advanced Stronghold composition — 4 October 2026
|
||||
|
||||
Fresh Advanced `leader-skills` and separate `banker-income` entries preserve
|
||||
|
||||
@@ -5,6 +5,21 @@ two through six total seats with base-faction opponents now use the full
|
||||
fourteen-card Leader Skills deck. Public starts and publication remain gated;
|
||||
this integrates existing effects, not complete Leader Skills compliance.
|
||||
|
||||
## Standalone module composition — 4 October 2026
|
||||
|
||||
The same original standalone profile now retains canonical unused Tech Tokens
|
||||
in Basic/Advanced3..6 and Stronghold Cards in Advanced2..6, optionally both.
|
||||
Exact ecaz33/all14 and original native five-disc/setup remain; Advanced still
|
||||
excludes Harkonnen and preserves original assassination/normal-call forfeiture.
|
||||
Normal unused Guild Suk saves one before eligible Master Bewt3 assassination;
|
||||
the exact skill returns once, printed3 pays and original winner rewards remain.
|
||||
Losing Moritani retains actually played Tuek Worthless income/support. Actual
|
||||
Mentat replaces the revealed physical card once; Collection remains separate.
|
||||
No E3 pair, mixture, allied Occupy skill, public start or played-save conversion.
|
||||
Human390px **AL6WCG8B v13/Mentat** verifies printed14→17 bounty, one private
|
||||
Caid replacement and original physical/Tech outcomes. Read
|
||||
[the combined contract and evidence](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
|
||||
|
||||
## Advanced assassination composition — 4 October 2026
|
||||
|
||||
Fresh local Advanced `leader-skills` tables now compose all fourteen physical
|
||||
|
||||
@@ -200,6 +200,7 @@ See [the cutover and Advanced sequence](MORITANI_ASSASSINATE_LEADERS.md#authorit
|
||||
| Classic Leader Skills / Tech Tokens | Fresh classic3..6 Basic/Advanced, base33/all14, canonical unused three tokens and original setup/first-Storm owners. Existing leader-skills/banker-income entry preserves selected Tech; native/other overlays stay separate. Tech collects at phase end, independent Banker waits for actual Mentat; neither currency store is a recursive payment producer. Smuggler changes actual priced count; original Suk/Sandmaster precede card cleanup and mandatory token transfer. One token auto-transfers, several require choice, none skips. Mentat/Bureaucrat original bounds remain. This composes existing rules, not a new ruling or public activation. | [Scope and evidence](LEADER_SKILLS_RUNTIME.md#classic-tech-tokens-composition--4-october-2026) |
|
||||
| Native E1/E2 Leader Skills / Tech Tokens | Fresh supported Ixian/Tleilaxu/CHOAM/Richese3..6 Basic/Advanced keeps original native deck/roster limits, all14 skills, cache and printed Tech setup. Original typed payments/rescue/card cleanup precede mandatory winner token reward; Tleilaxu A.1–3 expressly preserves that reward before Face Dance. Actual Charity affects Production, not Axlotl; native CHOAM initial income is not poverty Charity. Separate Banker/Mentat bounds and unrelated guards remain. E3/other overlays, public starts and save conversion are excluded. This composes sourced rules, not a new interpretation. | [Scope, supplied physical21/38 and evidence](LEADER_SKILLS_RUNTIME.md#native-e1e2-tech-tokens-composition--4-october-2026) |
|
||||
| Advanced Leader Skills / Stronghold Cards | Fresh classic or supported E1/E2 native2..6 Advanced preserves all14 skills, six unused cards, original decks/cache/wallets and actual end-Mentat claims; optional Tech requires3..6. Arrakeen bank subsidy is separate from actual payer debit/Banker threshold and original CHOAM income. Physical defense/normal discipline, holder tie and Tabr/Tuek income compose original skill outcomes. Suk/native cleanup and mandatory Tech precede Face Dance, retaining original rewards and one killed-skill return. Copied-Diplomat/active skill-Stone and unrelated guards remain. Basic Strongholds, E3/other overlays, public starts and save conversion are excluded. | [Authorized physical21/38, existing effects and evidence](LEADER_SKILLS_RUNTIME.md#advanced-stronghold-composition--4-october-2026) |
|
||||
| Standalone E3 Skills / Tech / Stronghold Cards | Original Ecaz OR Moritani ecaz33/all14 rosters preserve Tech Basic/Advanced3..6 and Stronghold Advanced2..6, optionally both. Native Ecaz five-disc/temporary Duke/Advanced-Hark exclusion and Moritani skill-first assassination/normal-call forfeiture remain. Real claimed effects, original support/rescue, printed Duke6 or unused-disc bounty and one Mentat replacement compose native rewards without new ownership or income rules. E3 pairs, mixed families, allied Occupy skills, other overlays, public starts and save conversion remain excluded. | [Source contracts and bounded evidence](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026) |
|
||||
| Native Mentat preview | Explicit fresh `leader-skills --mentat-question` reuses the existing private uniform question for already-supported Basic Ixian/Tleilaxu/CHOAM/Moritani profiles. Exact/default card roles, held fallback and skill-before-faction timing are unchanged. Ordinary/public activation, empty-hand handling, Advanced native skills and other modules stay gated; this is integration, not a new answer to the pending UX question. | [Native integration and existing authority](MENTAT_QUESTION.md#native-skill-integration--2-october-2026) |
|
||||
| Normal Spice Banker local preview | Fresh classic/base33 Basic/Advanced or supported Basic native skill profiles, all14 skills alone. One additional deferred bank spice per physical card/turn/phase for another payer's one actual bank payment ≥4; no payer pooling or advance spending. Tleilaxu self-revival pays Bank; other-player revival pays Tleilaxu unless canceled. The separate free-revival award never contributes to payer debit. Actual initialized Mentat collects once; original earned-faction retention and separate-payer threshold remain provisional local policies, not answers to pending custody/split questions. No public start, retrofit or other overlays. | [Normal-band contract](SPICE_BANKER_RUNTIME.md#normal-income-local-contract--2-october-2026), [native integration](SPICE_BANKER_RUNTIME.md#basic-native-banker-integration--2-october-2026), [skill authority](LEADER_SKILLS_RULES.md) |
|
||||
| Advanced Stronghold faction integration | Fresh `stronghold-factions` admits selected E1/E2 native families and standalone Ecaz OR Moritani with classic2..6-seat Advanced, canonical selected decks and six Stronghold Cards alone. Standalone E3 uses ecaz33; Moritani excludes Harkonnen. Ecaz co-control holds the card at Ecaz, but only the selected actual holder-plan receives its effect; fixed Ecaz strength is free, and Arrakeen funds only actual variable support. Losing Moritani retains printed Tuek income before original assassination, printed bounty and one actual Mentat replacement; winner cleanup finishes once and normal Traitor reveal forfeits assassination for the game. Existing E1/E2 No-Field/Stone/FaceDance and retained winner rewards remain. E3 pairs/mixed families, mixed No-Field/full-plan, Stone/Poison Tooth and other overlays stay guarded. This composes existing contracts, not a new ruling. Save/privacy/custody assurance follows all rules. | [E1/E2 scope](STRONGHOLD_CARDS.md#expanded-e1e2-faction-rules), [standalone E3 scope and evidence](STRONGHOLD_CARDS.md#standalone-e3-stronghold-composition--4-october-2026) |
|
||||
|
||||
@@ -6,6 +6,13 @@ positive bank payments to automatic current Mentat collection.
|
||||
Bounded coverage is **Partial / Development Verified**. No public start,
|
||||
old-game retrofit or other module is enabled; this is not deployed acceptance.
|
||||
|
||||
**4 October standalone E3 modules:** original Ecaz/Moritani skills preserve
|
||||
Tech Basic/Advanced3..6 and Strongholds Advanced2..6, optionally both.
|
||||
Banker stays a separate opt-in: actual opposing paid4 qualifies, not bank2
|
||||
subsidy or paid1. Original Mentat collects once. Duke assignment and Moritani
|
||||
assassination/normal-call limits remain; see
|
||||
[combined source and cases](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
|
||||
|
||||
**4 October Advanced Stronghold composition:** the same separate local entry
|
||||
preserves unused Stronghold Cards in Advanced classic or supported E1/E2
|
||||
native2..6-seat skills; optional Tech still needs3..6. Arrakeen bank support
|
||||
|
||||
@@ -2,6 +2,23 @@
|
||||
|
||||
Historical development module checkpoint, 7 September 2026: the six printed effects, public card custody, mobile declaration, support accounting, AI choices and readable faces are integrated. The later user-authorized [classic Advanced preview](ADVANCED_PREVIEW.md) already permits Stronghold Cards; preserve that access. Complete Advanced/expansion release and arbitrary combinations remain gated.
|
||||
|
||||
## Standalone E3 skills and optional Tech — 4 October 2026
|
||||
|
||||
Fresh original native Ecaz OR Moritani ecaz33/all14 skill profiles additionally
|
||||
retain unused Stronghold Cards in Advanced2..6, with original Tech3..6.
|
||||
Actual end-Mentat/local held-card effects and native setup/wallets remain.
|
||||
Ecaz five-disc/temporary Duke and Advanced-Hark exclusion, plus original
|
||||
Moritani skill-first assassination/normal-call forfeiture/replacement remain.
|
||||
E3 pairs, mixtures, allied Occupy skills and other overlays stay excluded.
|
||||
Human390px **334W75B6 v13/Collection** combines Carthag Shield/normal
|
||||
Warmaster1/acquired Duke6: real7–6 poison survival, living release, native
|
||||
training/cards and original Tech. **AL6WCG8B v13/Mentat** retains Guild Suk
|
||||
before unused-disc death, losing Tuek4/support1, printed3 and one replacement.
|
||||
New15/affected152, types/lint/build, nine programs and eight E3 natural games
|
||||
pass (1,531 actions/no rejection,38 JSON continuations). Read
|
||||
[the existing combined contract](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
|
||||
Full-module/public/deployed acceptance remains open.
|
||||
|
||||
## Advanced Leader Skills composition — 4 October 2026
|
||||
|
||||
Fresh local `leader-skills` and separate `banker-income` preserve unused six
|
||||
|
||||
Reference in new issue
Block a user