Compose classic Nexus and Leader Skills with physical Suk rescue
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@@ -9,6 +9,8 @@ export type LeaderSkillProfile = {
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nexusCards?: unknown;
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discoveries?: unknown;
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discoveryEnabled?: unknown;
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discoveryStash?: unknown;
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greatMaker?: unknown;
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strongholdCards?: unknown;
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techTokens?: unknown;
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ecazTreachery?: unknown;
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@@ -22,6 +24,8 @@ export type LeaderSkillProfile = {
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nexusIxianReplacementPreview?: unknown;
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nexusIxianBetrayalPreview?: unknown;
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nexusHarkonnenBetrayalPreview?: unknown;
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mentatQuestionPreview?: unknown;
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spiceBankerIncomePreview?: unknown;
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};
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export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
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@@ -29,6 +33,29 @@ export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
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!game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery;
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}
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/** Fresh classic Nexus/Skills only; other module and native compositions stay separate. */
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export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (!game.nexusCards || typeof game.advanced !== 'boolean' || game.expansions.length ||
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!players || players.length < 2 || players.length > 6 ||
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game.homeworlds || game.discoveries || game.discoveryEnabled ||
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game.discoveryStash || game.greatMaker || game.strongholdCards || game.techTokens ||
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game.ecazTreachery || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview || game.mentatQuestionPreview ||
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game.spiceBankerIncomePreview) return false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) { classic = faction.expansion === 'base'; break; }
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if (!classic) return false;
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}
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return true;
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}
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/** E1/E2 native skills may add Tech and Advanced Strongholds; original roster/decks remain. */
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function nativeLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
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if (noOtherLeaderSkillModules(game)) return true;
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@@ -275,5 +302,6 @@ export function nativeTechLeaderSkillsProfile(game: LeaderSkillProfile): boolean
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export function ordinaryLeaderSkillModeSupported(game: LeaderSkillProfile): boolean {
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return (noOtherLeaderSkillModules(game) &&
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(!game.expansions.length || nativeExpansionLeaderSkillsProfile(game))) ||
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classicTechLeaderSkillsProfile(game) || nativeTechLeaderSkillsProfile(game) || strongholdLeaderSkillsProfile(game);
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classicTechLeaderSkillsProfile(game) || nativeTechLeaderSkillsProfile(game) ||
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strongholdLeaderSkillsProfile(game) || classicNexusLeaderSkillsProfile(game);
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}
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