The 14 October 2026 user ruling resolves allied rounding: low native income is `ceil(total eligible invoice / 2)` once, not a sum of rounded contributor legs. Original payer costs and eligibility stay unchanged. Fresh classic `banker-income --homeworlds` additionally connects actual final Bank portions to original Mentat; occupation receipts remain authoritative. See [the current Banker contract](SPICE_BANKER_RUNTIME.md#classic-homeworld-final-bank-income--14-october-2026). This is not complete Homeworld or deployed acceptance.
The 14 October 2026 user ruling resolves allied rounding: low native income is `ceil(total eligible invoice / 2)` once, not a sum of rounded contributor legs. Original payer costs and eligibility stay unchanged. Fresh classic `homeworld-occupation --leader-skills` now includes mandatory normal Banker income automatically; actual occupation receipts remain authoritative through original Mentat. See [the current Banker contract](SPICE_BANKER_RUNTIME.md#mandatory-ordinary-skills-default--17-october-2026). This is not complete Homeworld or deployed acceptance.
'The mobile card copies a currently controlled stronghold, even if another faction still holds that location’s card. Holding a card after leaving its location does not itself make that location an eligible copy. The choice is public and fixed before battle plans; a sole eligible advantage is announced automatically.',
'Arrakeen pays only for actual support and creates no personal cash. CHOAM force-payment income includes the bank contribution, subject to its normal traitor and donor exclusions. Carthag does not protect an empty or Worthless defense, stop Poison Tooth, or remove a Shield’s Lasgun explosion risk.',
'Sietch Tabr uses the opposing dial, excluding leaders and other bonuses. A single traitor victory qualifies; mutual destruction does not. Tuek pays after an ordinary loss or a single traitor outcome as well as a win; a double traitor gives neither faction spice. Habbanya also decides a tied Stone Burner comparison.',
'Fresh Advanced local development tables may combine all fourteen Leader Skills with Stronghold Cards in classic or supported Ixian, Tleilaxu, CHOAM and Richese skill rosters, two through six players; optional Tech Tokens needs three through six. Original deck/cache and end-Mentat claims remain. Arrakeen pays bank support, not personal income; only the remaining actual payer debit qualifies separate normal Banker income. Skill rescue preserves the original support charge, then card cleanup and Tech reward finish before Face Dance. Modified/copied Diplomat defenses and active skill/Stone interpretations stay guarded; public activation, E3/other overlays and save conversion remain separate.',
'Fresh Advanced local development tables may combine all fourteen Leader Skills with Stronghold Cards in classic or supported Ixian, Tleilaxu, CHOAM and Richese skill rosters, two through six players; optional Tech Tokens needs three through six. Original deck/cache and end-Mentat claims remain. Arrakeen pays bank support, not personal income; only the remaining actual payer debit qualifies for normal Banker income, now mandatory in fresh supported Skills setups. Skill rescue preserves the original support charge, then card cleanup and Tech reward finish before Face Dance. Modified/copied Diplomat defenses and active skill/Stone interpretations stay guarded; public activation, E3/other overlays and save conversion remain separate.',
'The original standalone Ecaz or Moritani skill roster additionally supports these Advanced combinations with the exact ecaz deck, original five-disc training and native exclusions. Normal Warmaster one on a temporary Duke composes Carthag Shield without granting trained three; normal winner Suk precedes unused-disc Moritani assassination, printed bounty, retained winner Tech and one private Mentat replacement. E3 pairs, mixtures and allied Occupy skills stay separate.',
'Fresh independent Treachery previews compose classic or selected Ix/CHOAM native/base rosters, including original Homeworlds, with Advanced Strongholds2–6 and optional Tech3–6. Actual end-Mentat earns custody. Reinforcements adds no supported counters; Harass vacates control without transferring a retained card early. Exact native fee/return, original card effects and winner Tech order remain; other overlays stay guarded.',
'The six effects, public ownership and pre-plan choice are integrated in development games. Enable Stronghold Cards in an Advanced preview lobby. Complete Advanced compliance and every expansion interaction remain under verification.',
'Fremen reserve arrivals and Guild cross-planet or return shipments do not trigger Heighliners. A stopped shipment never arrives and cannot trigger it. Bene Gesserit accompanying forces do arrive from off planet and can trigger the token even after a Guild shipment.',
'A battle winner takes one tech token from the defeated faction after casualties and played-card decisions. With several available tokens, the winner chooses. A winner still takes the token if no winning forces survive. Mutual destruction has no winner and transfers no token.',
'Owning all three tokens counts as one additional stronghold at victory checks. An alliance cannot combine separate token holdings to qualify: one member must own the complete set. Multiple sides reaching the victory target can share the win.',
'Token ownership and pending income are public and persist with the room. Fresh supported classic, E1/E2 native or standalone Ecaz/Moritani Leader Skills tables retain original three-through-six-seat Basic/Advanced setup and effects; Advanced may also retain Stronghold Cards. Skill rescue or board-spice awards finish before the mandatory original winner token reward and later Face Dance. Banker remains a separate source-to-Mentat opt-in. CHOAM’s separate native opening payout is not ordinary poverty Charity. Two-player tokens, mixed E3/other combinations and full combined acceptance remain unfinished.',
'Token ownership and pending income are public and persist with the room. Fresh supported classic, E1/E2 native or standalone Ecaz/Moritani Leader Skills tables retain original three-through-six-seat Basic/Advanced setup and effects; Advanced may also retain Stronghold Cards. Skill rescue or board-spice awards finish before the mandatory original winner token reward and later Face Dance. Mandatory normal Banker income in fresh supported Skills setups waits for actual Mentat, independent of phase-end Tech income. CHOAM’s separate native opening payout is not ordinary poverty Charity. Two-player tokens, mixed E3/other combinations and full combined acceptance remain unfinished.',
'Without Skills, fresh native E1/E2 families or standalone Ecaz OR Moritani with classic opponents may preserve unused original Tech Tokens through the local factions entry, Basic/Advanced three through six players; Advanced stronghold-factions adds the original six Stronghold Cards. Native payments, typed casualties, selected Ecaz lead rewards and Moritani original assassination remain separate. Split allied holdings never qualify as a complete set. Basic odd Occupy, Richese cache/No-Field rulings, unrelated overlays, public starts and saved-game conversion remain guarded.',
'Classic or selected Ix/CHOAM native/base independent-card previews, including Homeworlds, retain unused Tech3–6 Basic/Advanced and optional Advanced Strongholds2–6. Recruits changes current native rates without repeating Axlotl or advancing payout. Harass deposits and reserve fees are not free Revival or off-planet shipment. Original phase income/native custody/winner rewards remain; other overlays stay separate.',
'Bureaucrat may redirect two spice when one other player pays at least five to a player other than the skill owner, once per phase. Payer costs stay unchanged; declining preserves later use. Bribes qualify at transfer and remain unavailable until Mentat Pause. Supported ordinary/Richese auctions, Guild shipments and paid Tleilaxu revival have connected paths; a separate free-revival award cannot make a smaller price qualify. Allied payer shares never pool to reach five. Trainer or recipient contributions cannot qualify but do not hide an eligible other payer. Public prompts show gross and recipient, not private shares or which payer qualified. Supported classic and native E1/E2/E3 profiles and Homeworld Skills retain original costs and callbacks. Native Guild/Emperor/revival Karama cancellation resolves before Bureaucrat; Richese retains direct seller credit with no invented cancellation window. Basic has no Black Market; free Karama purchases remain normal-only. By user ruling Bureaucrat takes two off gross before occupied Homeworld allocation. Fresh classic occupation plus Skills now connects this: eight becomes two to Bank, three native and three occupied, with full original payer contributions retained. Decline gives four plus four; native income cancellation preserves the separate occupied share and creates no Bureaucrat offer. The low/occupied Guild two-odd contributor rounding boundary is unchanged. By user ruling Guild Nexus Betrayal also carries Bureaucrat on its holder receipt in the bounded classic Nexus plus Skills composition; the holder receives the fee minus two. Emperor gifts remain excluded by user ruling, without threshold disclosure. Other profiles, overlays and full-mode acceptance remain unfinished.',
'Smuggler records existing positive battle-territory piles at public reveal. Provisional modifier policy: cap by copied/printed disc plus declared Leader Skill bonuses and Kwisatz2. Pending spice cannot fund plans. A surviving controller collects even when losing or no forces remain, unless an actual zero-strength weapon effect resolves. Artillery Strike supplies that effect; the ordinary projectile Stunner does not. A sole own Traitor bypasses weapons and retains collection. Partial multi-pile collection asks its owner for exact sectors; all/none and single piles stay automatic. Both the modifier and allocation policies are explicit interpretations, not publisher rulings. Collection precedes Sandmaster; a drained pile receives none. Other module guards remain.',
'In classic and supported E1/E2 native Tech composition, actual Smuggler prices and normal Banker qualifying fees remain distinct from phase-end Tech income. Tech piles cannot fund their triggering action; Banker front-shield grants still wait for actual Mentat. Winning physical Suk rescue and Sandmaster board spice precede original played-card cleanup and mandatory winner token reward. One token transfers automatically, several require a selection, and no token skips without an invented decline. A later Face Dancer retains the original winner’s cards, bounty and Tech reward, kills the matching trainer without another bounty and replaces only actual survivors from real sources. Native Tleilaxu-only free revival excludes Axlotl; CHOAM initial income is not Charity. Richese’s free companion does not change its marker price or create the concealed counters early.',
'Physical Fremen Ambassador relocation now offers optional Sandmaster destination collection before arrival reactions, without an invented route or ordinary movement use. Same-territory repositioning earns none; concealed relocation and other special movement still retain their own limits. Normal Banker income has separate fresh classic or supported native source-to-Mentat previews with provisional original-earned-faction custody, not general activation. Diplomat retreat retains its documented conservative outcome order. Native Advanced foreign gholas/Face Dancers, skill-first Moritani assassination and ordinary-disc Ecaz skills follow their bounded contracts; shared-Duke assignment, combined Occupy skills and other combined modules remain unfinished. This prototype does not enable public module starts.',
'Physical Fremen Ambassador relocation now offers optional Sandmaster destination collection before arrival reactions, without an invented route or ordinary movement use. Same-territory repositioning earns none; concealed relocation and other special movement still retain their own limits. Normal Banker income is mandatory in fresh supported ordinary Skills setups, with provisional original-earned-faction custody and no retrofit of existing games. Diplomat retreat retains its documented conservative outcome order. Native Advanced foreign gholas/Face Dancers, skill-first Moritani assassination and ordinary-disc Ecaz skills follow their bounded contracts; shared-Duke assignment, combined Occupy skills and other combined modules remain unfinished. This prototype does not enable public module starts.',
{area:'Implementation',status:'Partial',detail:'Exact fourteen-card custody, source-ordered setup, public capture, concealment, death and own revival connect five role bonuses, Planetologist movement/Special substitution and Suk Graduate casualty rescue. Rihani inspection/exchange and lower Mentat/Bureaucrat/Sandmaster effects are connected. Smuggler shipping, No-Field accompaniment and provisional modifier-inclusive battle collection, plus Sandmaster ground, worm, physical Ambassador and native HMS allocation are connected. Normal Mentat private questions and historical observations use the user-approved uniform step in new supported battles without an extra opt-in. Spice Banker lower spending and native Diplomat printed-defense copying are connected; trained retreat transfers undialed forces before losing casualties. Normal Banker income remains a separate profile; other combined interactions stay open. Bureaucrat redirects supported third-party payments with saved once-per-phase use, while user-classified gifts stay outside payment handling.',evidence:['game/leader-skill-cards.ts','game/leader-skills.ts','game/leader-skill-combat.ts','game/suk-graduate.ts','game/rihani-decipherer.ts','game/mentat-question.ts','game/bureaucrat-payment.ts','game/leader-skill-battle-board.ts','game/smuggler-shipment.ts','game/smuggler-no-field.ts','game/smuggler-battle.ts','game/spice-banker.ts','game/spice-banker-income.ts','game/sandmaster-movement.ts','game/sandmaster-worm.ts','game/fremen-ambassador.ts','game/diplomat-defense.ts','game/diplomat-retreat.ts','game/engine.ts']},
{area:'Implementation',status:'Partial',detail:'Exact fourteen-card custody, source-ordered setup, public capture, concealment, death and own revival connect five role bonuses, Planetologist movement/Special substitution and Suk Graduate casualty rescue. Rihani inspection/exchange and lower Mentat/Bureaucrat/Sandmaster effects are connected. Smuggler shipping, No-Field accompaniment and provisional modifier-inclusive battle collection, plus Sandmaster ground, worm, physical Ambassador and native HMS allocation are connected. Normal Mentat private questions and historical observations use the user-approved uniform step in new supported battles without an extra opt-in. Spice Banker lower spending and native Diplomat printed-defense copying are connected; trained retreat transfers undialed forces before losing casualties. Normal Banker income is mandatory in fresh supported ordinary all14 setups; existing games are not retrofitted and other combined interactions stay open. Bureaucrat redirects supported third-party payments with saved once-per-phase use, while user-classified gifts stay outside payment handling.',evidence:['game/leader-skill-cards.ts','game/leader-skills.ts','game/leader-skill-combat.ts','game/suk-graduate.ts','game/rihani-decipherer.ts','game/mentat-question.ts','game/bureaucrat-payment.ts','game/leader-skill-battle-board.ts','game/smuggler-shipment.ts','game/smuggler-no-field.ts','game/smuggler-battle.ts','game/spice-banker.ts','game/spice-banker-income.ts','game/sandmaster-movement.ts','game/sandmaster-worm.ts','game/fremen-ambassador.ts','game/diplomat-defense.ts','game/diplomat-retreat.ts','game/engine.ts']},
{area:'Player controls',status:'Partial',detail:'Private card/leader selection, readable inspectors, public battle posture and revival draw/decline, Planetologist range/gather controls, Special weapon selection and Suk Graduate physical rescue choices are connected. Rihani has private history and separate keep-new/reveal-old controls; automatic battle effects need no confirmation. Smuggler has explicit ordinary shipping opt-out and No-Field companion opt-in with physical-versus-priced force counts, plus surviving-leader battle collection with reveal-time guidance and owned multi-pile allocations. Banker exposes separate sealed spending and authorized inspection. Sandmaster exposes explicit legal routes, per-territory collection choices, optional worm/physical Ambassador destination checkboxes and direct victory-pile placement when several piles remain. Diplomat offers a named committed Worthless choice or decline after public reveal, and a separate surviving-loser destination/normal/elite retreat or decline. Bureaucrat offers redirect or full payment with explicit recipient amounts and deferred bribe custody. Remaining effect controls are missing.',evidence:['components/leader-skills.tsx','components/planetologist-movement.tsx','components/suk-graduate.tsx','components/rihani-decipherer.tsx','components/mentat-question.tsx','components/bureaucrat-payment.tsx','components/leader-skill-battle-guide.tsx','components/smuggler-shipment.tsx','components/smuggler-battle-collection.tsx','components/spice-banker.tsx','components/sandmaster-movement.tsx','components/sandmaster-worm.tsx','components/sandmaster-victory-spice.tsx','components/ambassador-movement.tsx','components/diplomat-defense.tsx','components/diplomat-retreat.tsx','components/game-table.tsx']},
{area:'AI',status:'Partial',detail:'All four profiles use private offers, legal visibility/revival actions and Planetologist movement/battle candidates and legal Suk Graduate rescues, Rihani exchanges, shared battle scoring, Smuggler reserve/owned No-Field shipments and modifier-inclusive collection plans, exact multi-pile Smuggler allocations, Sandmaster route, worm, physical Ambassador destination collection and victory-pile placement, funded Banker commitments and optional Diplomat copying from public revealed defenses or choosing legal losing-battle retreat. Bureaucrat uses the public payee alliance to redirect enemy income or preserve allied income. These are legal prototype paths; complete skill strategy and difficulty calibration remain unfinished.',evidence:['game/bots.ts']},
{area:'Documentation',status:'Partial',detail:'All fourteen faces and common rules are recorded. Skilled capture follows public physical-card custody. The 13 October 2026 ruling resolves the captured-card replacement question: the original assignment is retained and no replacement is drawn while it exists; other material timing interpretations remain explicit.',evidence:['docs/LEADER_SKILLS_RULES.md','docs/LEADER_SKILLS_CAPTURE.md','docs/LEADER_SKILLS_RUNTIME.md','docs/PLANETOLOGIST_RULES.md','docs/SUK_GRADUATE_RULES.md','docs/LEADER_BATTLE_EFFECTS.md','docs/MENTAT_QUESTION.md','docs/BUREAUCRAT_PAYMENTS.md','docs/SMUGGLER_SHIPMENT.md','docs/SPICE_BANKER_RUNTIME.md','docs/SANDMASTER_WORM.md','docs/DIPLOMAT_DEFENSE.md']},
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