Expand Semuta and Richese Homeworld shipments
Verify and publish checkpoint container / container (push) Successful in 10m7s
Verify and publish checkpoint container / container (push) Successful in 10m7s
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@@ -1281,8 +1281,9 @@ export function GameTable({
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{g.semutaRecruitsPreview && (
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<p className="notice" role="status">
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Semuta Drug preview: in this independent-card game, Semuta can react
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to another player discarding Recruits. Other Semuta discard
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opportunities in this combination are still being implemented.{' '}
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to another player discarding Recruits, Hajr, Ghola, Harvester,
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Weather Control or Family Atomics. Other discard opportunities are
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still being implemented.{' '}
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<a href="/rules?topic=card-recruits#card-recruits">Recruits rules</a>
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</p>
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)}
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@@ -30,16 +30,17 @@ export function HomeworldNoFieldShipment({ game, act, busy }: {
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const destination = targets.find(world => world.id === selectedDestination) ?? targets[0];
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const tokens = info.private.tokens.filter(token => source ? token.id === deployed?.tokenId : token.id !== info.private!.lastShipped);
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const token = tokens.find(candidate => candidate.id === selectedToken) ?? tokens[0];
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const pool = source ? game.homeworlds?.worlds?.find(world => world.id === source)?.forces[me.id] : undefined;
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const pool = source ? game.homeworlds?.worlds?.find(world => world.id === source)?.forces[me.id] :
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{ normal: me.reserves - (me.elites?.reserves ?? 0), elite: me.elites?.reserves ?? 0 };
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const quote = richeseHomeworldMarkerChoice(game, destination?.id ?? '', token?.id ?? '', allyPayment, source,
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source ? forces : undefined);
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forces);
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return <fieldset disabled={busy || !!me.autopilot || !!game.homeworldShipment?.blocked}
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className="space-y-3 pt-3">
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<legend>Ship a concealed No-Field</legend>
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<p className="fine">Provisional Homeworld rule: ship one concealed marker {source ? `from ${homeworldName(game, source)}` : 'from your supply'} to
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another non-allied Homeworld. Its value stays private and its represented forces
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remain in your reserves until the marker is revealed. This uses your normal shipment.
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{source && ' Physical forces already on the same Homeworld may accompany it.'}</p>
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{' Physical forces from the same source may accompany it.'}</p>
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<label className="block space-y-1">Destination Homeworld for No-Field
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<select aria-label="No-Field destination Homeworld" value={destination?.id ?? ''}
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onChange={event => setSelectedDestination(event.target.value)}>
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@@ -56,8 +57,8 @@ export function HomeworldNoFieldShipment({ game, act, busy }: {
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{tokens.map(candidate => <option key={candidate.id} value={candidate.id}>No-Field {candidate.value}</option>)}
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</select>
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</label>
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{source && pool && <fieldset className="space-y-2">
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<legend>Accompanying forces from {homeworldName(game, source)}</legend>
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{pool && <fieldset className="space-y-2">
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<legend>Accompanying forces from {source ? homeworldName(game, source) : 'your reserves'}</legend>
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{(['normal', 'elite'] as const).filter(kind => kind === 'normal' || pool.elite > 0).map(kind =>
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<label key={kind} className="block space-y-1">
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{kind === 'normal' ? 'Normal forces' : specialForceName(me.faction)} accompanying No-Field · {pool[kind]} available
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