Hide concealed Duke execution from Ghola guidance
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Verify and publish checkpoint container / container (push) Successful in 11m22s
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@@ -17,6 +17,17 @@ open mode gates.
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## Current checkpoint and work
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**Concealed Duke and Ghola guidance — 29 October. Prototyped / Partial.**
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Ecaz's Ghola choices now use the same projected Duke state as ordinary revival,
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so secretly executing another player's Duke captive no longer changes that
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choice list. A staged physical-custody regression fails without the fix; four
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related files pass 27 cases. The related cohort fixture now waits for Ecaz's
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actual Advanced Revival opportunity. A separate potential disclosure in the
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Ambassador acquisition availability remains open in admitted Harkonnen
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profiles; the plain profile stays guarded. Wider capture assurance and deployed
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verification remain open.
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[Scope](DUKE_VIDAL_RULES.md#concealed-duke-ghola-guidance--29-october-2026).
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**Caladan occupier's auction knowledge — 29 October. Prototyped / Partial.**
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An eligible occupier can answer the existing Truthtrance auction-inspection
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fact using its actual current ordinary or Advanced Black Market inspection,
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@@ -1,5 +1,24 @@
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# Duke Prad Vidal lifecycle
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## Concealed Duke Ghola guidance — 29 October 2026
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**Prototyped / Partial.** Ecaz's private Ghola choice list now uses the Duke
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state projected to Ecaz, just as its ordinary revival guidance does. A secret
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execution of a Duke captured from another controller therefore does not change
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that list before Ecaz can know the death. A publicly dead Duke remains offered;
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actual Ghola actions continue to validate authoritative physical custody.
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The focused test stages real Duke capture/execution transitions and a conserved
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physical Ghola. It fails on the prior unprojected guidance and passes with the
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fix; four related files pass 27 cases. Two older cohort journeys initially
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failed on the prior code too; their fixture now waits for Ecaz's real ordered
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Advanced Revival opportunity. A separate potential disclosure remains: in
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admitted Advanced Harkonnen profiles, the Ambassador acquisition descriptor
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uses actual Duke custody and may distinguish a secretly captured Duke from a
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publicly equivalent free Duke. Plain Advanced Ecaz/Harkonnen acquisition stays
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guarded until a public-safe solution is implemented. Broader capture assurance
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and deployed verification remain open.
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## Occupied Ecaz grant — 26 October 2026
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The occupied Homeworld now connects its living shared-Duke recipient choice,
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@@ -1,5 +1,12 @@
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# Rule decision index
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## Concealed Duke and Ghola guidance — 29 October 2026
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Ecaz's Ghola guidance uses its projected Duke state, matching ordinary revival;
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authoritative play still validates physical custody. A distinct potential leak
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in Ambassador acquisition availability remains open.
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[Scope](DUKE_VIDAL_RULES.md#concealed-duke-ghola-guidance--29-october-2026).
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## Caladan occupier's auction knowledge — 29 October 2026
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The existing Truthtrance auction fact recognizes a successfully inspected
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+3
-3
@@ -48669,8 +48669,8 @@ export function viewGame(state: Game, id: string, now?: number) {
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}
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}
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// A concealed capture may change the real death count without revealing it
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// to the native owner. Derive guidance from the same projected discs that
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// the seat can inspect; action validation still uses authoritative custody.
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// to the native owner. Derive ordinary and Ghola revival guidance from the
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// same projected discs the seat can inspect; actions still use actual custody.
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const visibleRevivalGame = me.faction === 'ecaz' && g.dukeVidal
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? { ...g, dukeVidal: { ...g.dukeVidal,
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leader: projectLeader(g, g.dukeVidal.leader, id) } }
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@@ -49704,7 +49704,7 @@ export function viewGame(state: Game, id: string, now?: number) {
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),
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freeBlocked: g.revivalRules?.freeBlocked?.includes(id) ?? false,
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},
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ghola: gholaOptions(g, me),
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ghola: gholaOptions(visibleRevivalGame, me),
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...(me.faction === 'beneGesserit' && g.advisorMatchingDenied?.length
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? {advisorMatchingDenied:g.advisorMatchingDenied} : {}),
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aid: {
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@@ -0,0 +1,42 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { createGame, newPlayer, viewGame } from '../game/engine';
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import { acquireDuke, captureDuke, createDukeVidal, DUKE_VIDAL_ID, executeCapturedDuke } from '../game/duke-vidal';
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import { newRevivalRules } from '../game/revival';
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import { createNexusCards } from '../game/nexus-cards';
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import { baseDeck } from '../game/cards';
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import { ecazDukeRevivalBlock } from '../game/ecaz-duke-revival';
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/** Staged public-equivalent custody in a supported Advanced Nexus roster. */
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function fixture() {
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const game = createGame('DUKEGHOLAPRIVACY', newPlayer('ec', 'Ecaz', 'ecaz'), true, ['ecaz']);
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game.players.push(newPlayer('h', 'Harkonnen', 'harkonnen'), newPlayer('g', 'Guild', 'guild'));
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Object.assign(game, { status:'playing', phase:0, turn:1, order:['ec','h','g'],
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revivalRules:newRevivalRules(), nexusCards:{cards:createNexusCards(game.players, () => 0.5),phase:null} });
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game.deck = baseDeck();
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const ghola = game.deck.findIndex(card => card.effect === 'ghola');
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assert.ok(ghola >= 0);
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game.players[0].hand.push(game.deck.splice(ghola, 1)[0]);
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const prior = acquireDuke(createDukeVidal(), 'g', 1, 'ecaz');
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game.dukeVidal = captureDuke(prior, 'h', 'g', 1, 'arrakeen');
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return game;
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}
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void test('Ecaz Ghola options do not disclose a secretly executed foreign Duke captive', () => {
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const alive = fixture(), executed = structuredClone(alive);
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executed.dukeVidal = executeCapturedDuke(executed.dukeVidal!, 'h', executed.turn);
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assert.ok(ecazDukeRevivalBlock(alive, 'ec'), 'Actual living captive is unavailable');
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assert.equal(ecazDukeRevivalBlock(executed, 'ec'), null, 'Secret execution changes authoritative eligibility');
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const before = viewGame(alive, 'ec'), after = viewGame(executed, 'ec');
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assert.deepEqual(before.dukeVidal, after.dukeVidal, 'Duke custody remains publicly equivalent');
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assert.deepEqual(before.ghola, after.ghola, 'Ghola options must not reveal the hidden execution');
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assert.equal(after.ghola.leaders.some(leader => leader.id === DUKE_VIDAL_ID), false);
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});
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void test('Ecaz is offered its publicly dead Duke for Ghola', () => {
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const game = fixture();
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game.dukeVidal = createDukeVidal();
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game.dukeVidal.leader.dead = true;
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game.dukeVidal.leader.deaths = 1;
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assert.equal(viewGame(game, 'ec').ghola.leaders.some(leader => leader.id === DUKE_VIDAL_ID), true);
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});
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@@ -9,6 +9,9 @@ import {
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} from './fixture-nexus-duke-capture';
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type Transition = { before: Game; after: Game; leader: string };
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/** Do not stop at another faction's ordered Advanced Revival opportunity. */
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const ownerRevival = (game: Game, owner: string) => game.phase === 4 && nexusDukeClean(game) &&
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(!game.revivalOrder || game.revivalOrder.remaining[0] === owner);
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export type NativeEcazCohortFixture = {
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game: Game; owner: string; captor: string; plan: NexusDukePlan; actions: NexusDukeStep[];
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deaths: Transition[]; funding: { before: Game; after: Game; amount: number };
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@@ -73,7 +76,7 @@ export function createNativeEcazCohortFixture(): NativeEcazCohortFixture {
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game = stepNexusDuke(game, plan, { actor: captor,
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action: { type: 'bribe', target: owner, amount } }, actions);
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const funding = { before: fundingBefore, after: structuredClone(game), amount };
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game = advanceNexusDuke(game, g => g.phase === 4 && nexusDukeClean(g), plan, actions);
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game = advanceNexusDuke(game, g => ownerRevival(g, owner), plan, actions);
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const firstBefore = structuredClone(game);
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const firstLeader = native[0];
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assert.ok(viewGame(game, owner).revival.leaders.some(l => l.id === firstLeader));
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@@ -81,7 +84,7 @@ export function createNativeEcazCohortFixture(): NativeEcazCohortFixture {
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action: { type: 'reviveLeader', leader: firstLeader } }, actions);
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const first = { before: firstBefore, after: structuredClone(game), leader: firstLeader };
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const repeat = kill(firstLeader);
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game = advanceNexusDuke(game, g => g.phase === 4 && nexusDukeClean(g), plan, actions);
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game = advanceNexusDuke(game, g => ownerRevival(g, owner), plan, actions);
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plan.ship = {};
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assert.equal(nexusDukePlayer(game, owner).leaders.find(l => l.id === firstLeader)!.deaths, 2);
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assertNexusDukeCustody(game);
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@@ -119,7 +122,7 @@ export function createNativeEcazSecondCohortFixture(): NativeEcazSecondCohortFix
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const paid: Transition[] = [], repeats: Transition[] = [];
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let ghola!: Transition;
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for (let i = 0; i < 3; i++) {
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game = advanceNexusDuke(game, g => g.phase === 4 && nexusDukeClean(g), plan, actions);
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game = advanceNexusDuke(game, g => ownerRevival(g, owner), plan, actions);
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const before = structuredClone(game);
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game = stepNexusDuke(game, plan, { actor: owner,
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action: { type: 'reviveLeader', leader: native[i] } }, actions);
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@@ -138,7 +141,7 @@ export function createNativeEcazSecondCohortFixture(): NativeEcazSecondCohortFix
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}
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const last = poisonDeath(game, death, native[3]);
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repeats.push(last);
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game = advanceNexusDuke(last.after, g => g.phase === 4 && nexusDukeClean(g), plan, actions);
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game = advanceNexusDuke(last.after, g => ownerRevival(g, owner), plan, actions);
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plan.ship = {};
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assert.equal(nexusDukePlayer(game, owner).leaders.find(l => l.id === native[4])!.dead, false);
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assert.equal(game.dukeVidal!.leader.dead, true);
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