Connect staged group Nexus negotiations
Verify and publish checkpoint container / container (push) Successful in 10m24s
Verify and publish checkpoint container / container (push) Successful in 10m24s
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# Optional three-stronghold alliance victory
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## Group Nexus negotiation — 28 October 2026
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**Integrated groundwork, not a selectable game mode.** In a staged Basic
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classic-faction Nexus with the group ledger present, a pair member or an
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unallied entrant can propose adding the entrant. Every participant must
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explicitly agree; a decline cancels the invitation and preserves the pair.
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Each proposal has a fresh event and revision, and an unanswered invitation
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holds the Nexus. Leaving a three-member group retains the other pair and its
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original edge age. Pair offers involving the newly formed group are cleared.
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The staged table renders the group controls and minimal bots can answer.
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Unanimity, cancellation, the pending-Nexus hold and the surviving pair are
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provisional online procedures, not publisher rulings. This scope excludes
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expansion decks/factions, Advanced, optional modules, live Truthtrance
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commitments and pledged aid. No lobby creates the group ledger: faction ally
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benefits, group funding and other interactions must be connected before any
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player can start the printed larger-alliance option. The separate unlimited
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alliance variant remains missing.
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**Prototyped / Partial — 28 October 2026.** The host can select a shorter
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two-member alliance game in the lobby. With at least three physical
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controllers, allied factions need three distinct qualifying strongholds
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