Resolve ambiguous Stone battles with sealed physical totals
Add a provisional post-reveal physical-count commitment for new outcome-changing Basic/Advanced Stone and copied Mirror battles. Keep all original sides sealed until complete and retain matching later typed losses. Preserve legacy, ordinary and invariant-winner timing. Carry the same constraint through card cleanup and native casualty consumers. Validation: frozen 16 files146/146, types/lint/build and14 original-action/rendered-control programmes; four minimal policies make both owned choices legally. Source timing is explicitly provisional. Wider combinations, assurance and deployed acceptance remain open. No saved-game, reset, restart or deployment operation.
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@@ -90,10 +90,11 @@ void test('all profiles offer guarded low-dial Stone plans on both sides in Basi
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}
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});
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void test('every public pool is checked and blocked, missing or noncanonical Stone inputs are not emitted', () => {
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void test('legacy battles check every public pool and blocked, missing or noncanonical Stone inputs are not emitted', () => {
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for (const difficulty of DIFFICULTIES) {
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const g = fixture(true, true),
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v = view(g, difficulty);
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v.battle!.stoneBurnerContext!.allowAllocations = false;
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v.battle!.ownForces = {
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normal: 2,
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elite: 1,
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