Enable paired Ecaz and Moritani Discovery preview
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@@ -17,6 +17,16 @@ open mode gates.
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## Current checkpoint and work
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**Ecaz and Moritani with Discovery alone — 29 October. Prototyped / Partial.**
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Basic and Advanced previews can use both factions with Discovery without an
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unrelated Nexus or independent card selection. Public-start fixtures exercise
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an actual Discovery blow, Duke acquisition and Robbery in the shared entry;
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Spice order and original token placement are controlled. Twelve related files
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pass 77 cases, including existing legal bot choices. Advanced Harkonnen and
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other existing profile restrictions remain; broader interactions, complete
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games and deployed verification remain open.
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[Scope](DISCOVERY_PROTOTYPE.md#ecaz-and-moritani-with-discovery-alone--29-october-2026).
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**Sneak during a Great Maker arrival — 29 October. Prototyped / Partial.**
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Great Maker now retains its original reserve ride while a positive Moritani
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Sneak group resolves its own reactions, then completes once. Its encounter and
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@@ -1,5 +1,22 @@
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# Discovery functional prototype
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## Ecaz and Moritani with Discovery alone — 29 October 2026
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**Prototyped / Partial.** A fresh Basic or Advanced preview can select both
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Ecaz and Moritani with Discovery without adding Nexus or the independent Ecaz
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cards. The existing setup supplies the original factions and Discovery
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components. A paired Ambassador/Terror entry uses the existing provisional
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storm-order queue; the original move and payment occur once. Existing faction,
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Discovery, human and minimal bot controls remain in use. Advanced Moritani
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with Harkonnen and unrelated overlays retain their existing boundaries.
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Twelve related files pass 77 cases. The focused public-start fixtures exercise
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an actual Discovery Spice Blow and the shared arrival with Duke acquisition and
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Robbery, using controlled unopened Spice order and original token placement.
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Original Tech/Stronghold seat and rules limits have initializer coverage; full
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games, further optional-module and nested-arrival interactions and deployed
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verification remain open.
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## Great Maker and Sneak Attack — 29 October 2026
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**Prototyped / Partial.** Great Maker's signed reserve arrival can wait for a
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@@ -1,5 +1,12 @@
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# Rule decision index
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## Ecaz and Moritani with Discovery alone — 29 October 2026
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The selected E3 pair can use original Discovery without a Nexus or independent
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card prerequisite. The existing paired-arrival storm order remains provisional;
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other module and full-mode limits remain open.
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[Scope](DISCOVERY_PROTOTYPE.md#ecaz-and-moritani-with-discovery-alone--29-october-2026).
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## Great Maker Sneak arrival — 29 October 2026
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Great Maker retains its signed reserve arrival while the separately committed
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@@ -52,7 +52,15 @@ export function discoveryModeSupported(game: FactionModuleProfile): boolean {
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if (player.faction === 'moritani') moritani = true;
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if (player.faction === 'harkonnen') harkonnen = true;
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}
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return (!e3 || native === 1) && !(game.advanced && moritani && harkonnen);
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return (!e3 || native >= 1 && native <= 2) && !(game.advanced && moritani && harkonnen);
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}
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/** The original E3 pair can use Discovery without choosing a Nexus or card variant. */
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export function pairedE3DiscoveryOnlyProfile(game: FactionModuleProfile): boolean {
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return !game.nexusCards && !game.ecazTreachery && !game.leaderSkills &&
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game.expansions.length === 1 && game.expansions[0] === 'ecaz' &&
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game.players.some(player => player.faction === 'ecaz') &&
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game.players.some(player => player.faction === 'moritani') && discoveryModeSupported(game);
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}
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/** Fresh or live classic all-fourteen Skills/Discovery, optionally Homeworlds/Tech/Advanced Strongholds.
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+3
-2
@@ -109,7 +109,7 @@ import { PhaseBidPromiseError, phaseBidPromiseModeSupported, livePhaseBidPromise
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phaseBidCompletionRange, recordPhaseBid, reconcilePhaseBidPromises,
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finishPhaseBidPhase, validatePhaseBidPromises, type PhaseBidClaim, type PhaseBidOpportunity,
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type PhaseBidPromise } from './turn-bid-promises';
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import { classicDiscoveryLeaderSkillsProfile, classicDiscoveryNexusProfile, homeworldDiscoveryProfile, discoveryModeSupported, discoveryModuleProfile, mixedE1E2DiscoveryNexusProfile, mixedE3DiscoveryNexusProfile, pairedDiscoveryNexusProfile, pairedE3DiscoveryNexusProfile, singleE1E2DiscoveryNexusProfile, standaloneE3DiscoveryNexusProfile } from './discovery-module-profile';
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import { classicDiscoveryLeaderSkillsProfile, classicDiscoveryNexusProfile, homeworldDiscoveryProfile, discoveryModeSupported, discoveryModuleProfile, mixedE1E2DiscoveryNexusProfile, mixedE3DiscoveryNexusProfile, pairedDiscoveryNexusProfile, pairedE3DiscoveryNexusProfile, pairedE3DiscoveryOnlyProfile, singleE1E2DiscoveryNexusProfile, standaloneE3DiscoveryNexusProfile } from './discovery-module-profile';
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import { advancedMoritaniLeaderSkillsProfile, selectedDeckLeaderSkillsProfile, homeworldLeaderSkillsProfile, independentTreacheryLeaderSkillsProfile, classicNexusLeaderSkillsProfile, classicTechLeaderSkillsProfile, guildBetrayalNexusLeaderSkillsProfile, mixedE1E2NexusLeaderSkillsProfile, mixedE3NexusLeaderSkillsProfile, nativeDiscoveryLeaderSkillsProfile, nativeEcazLeaderSkillsProfile, nativeExpansionLeaderSkillsProfile, nativeTechLeaderSkillsProfile, ordinaryLeaderSkillModeSupported, pairedE3LeaderSkillsProfile, pairedE3NexusLeaderSkillsProfile, pairedNexusLeaderSkillsProfile, singleE1E2NexusLeaderSkillsProfile, standaloneE3NexusLeaderSkillsProfile, strongholdLeaderSkillsProfile } from './leader-skill-profile';
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import { bribeReceiptTiming, bribeTimingBlock, bribesCloseBeforeNextMentat, maximumBribe, type BribeOptions } from './bribe-options';
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import { quoteAtreidesFullPlan } from './atreides-full-plan';
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@@ -13695,7 +13695,7 @@ export function initializeNexusKullGameForAudit(state: Game): Game {
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}
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/** Prototype-only Discovery setup. Public starts stay gated while remaining effects are connected. */
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export function initializeDiscoveryGameForAudit(state: Game): Game {
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requireRule(discoveryModuleProfile(state), 'Discovery requires a fresh supported classic, E1/E2 or standalone E3 lobby without unrelated overlays.');
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requireRule(discoveryModuleProfile(state), 'Discovery requires a fresh supported classic, E1/E2 or E3 lobby without unrelated overlays.');
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requireFreshBaseRuntime(state);
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requireFreshFactionInventory(state);
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const homeworlds = homeworldDiscoveryProfile(state);
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@@ -25166,6 +25166,7 @@ function bareAdvancedNativeArrivalOverlap(g: Game): boolean {
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function arrivalOverlapModeSupported(g: Game, revivalArrival?: RevivalEntryParent): boolean {
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if (bareBasicNativeArrivalOverlap(g)) return true;
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if (bareAdvancedNativeArrivalOverlap(g)) return true;
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if (pairedE3DiscoveryOnlyProfile(g)) return true;
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if (homeworldPhaseModulesProfile(g) && byFaction(g, 'ecaz') && byFaction(g, 'moritani')) return true;
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if (revivalArrival && g.homeworlds && byFaction(g, 'ecaz') && byFaction(g, 'moritani')) return true;
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if (bareBasicSemutaProfile(g) && byFaction(g, 'ecaz') && byFaction(g, 'moritani')) return true;
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+5
-5
@@ -5920,11 +5920,11 @@ export const RULE_TOPICS: RuleTopic[] = [
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category: 'Advanced & expansions',
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coverage: 'Partial',
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developmentStage: 'Prototyped',
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summary: 'A development prototype connects Great Maker, six Discovery spice blows, private token inspection, stash rewards, revealed locations, next-turn entry, Cistern income, bounded Orgiz transfers, Ornithopter movement, Jacurutu income, Testing Station and Shrine. Remaining interpretations and normal public starts stay gated.',
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summary: 'A development preview connects Great Maker, six Discovery spice blows, private token inspection, stash rewards, revealed locations, next-turn entry, Cistern income, bounded Orgiz transfers, Ornithopter movement, Jacurutu income, Testing Station and Shrine. Supported public starts remain previews; remaining interpretations and complete-mode acceptance stay open.',
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searchText: 'Hiereg Smuggler Jacurutu Sietch Cistern Ecological Testing Station Shrine Orgiz Processing Station Treachery Card Stash Spice Stash Ornithopter',
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steps: [
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'The Discovery-only fresh entry supports classics, selected Ixian/Tleilaxu/CHOAM/Richese families or standalone Ecaz OR Moritani with classics, Basic/Advanced2–6, seven extra Spice Cards/eight tokens, optional unused Tech3+ and Advanced Strongholds. Its separate Nexus/Skills entries below admit their additional exact compositions; Discovery-only paired or mixed E3 and public starts remain gated.',
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'Fresh Discovery retains original Homeworlds and native reserves in classic, supported E1/E2 or standalone E3 tables, Basic/Advanced2–6, optional Tech3+/Advanced Strongholds. Original Nexus entries additionally admit natives from BOTH Ix+CHOAM families/union47 or BOTH Ecaz+Moritani/ecaz33 with classics, with or without all14 Skills. Maker, actual parent/nested entry, source-local payments/rescue, phase-end industry and original-winner cleanup/Tech remain. Held benefits do not migrate into nested locations. Original capture/roster and unresolved-effect guards remain.',
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'The Discovery-only fresh preview supports classics, selected Ixian/Tleilaxu/CHOAM/Richese families, or Ecaz and/or Moritani with classics, Basic/Advanced2–6, seven extra Spice Cards/eight tokens, optional unused Tech3+ and Advanced Strongholds. The native E3 pair no longer requires Nexus or independent cards. Mixed E3 families and complete-mode acceptance remain separate.',
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'Fresh Discovery retains original Homeworlds and native reserves in classic and supported E1/E2 or E3 tables, Basic/Advanced2–6, optional Tech3+/Advanced Strongholds. Original Nexus entries additionally admit natives from BOTH Ix+CHOAM families/union47 or BOTH Ecaz+Moritani/ecaz33 with classics, with or without all14 Skills. Maker, actual parent/nested entry, source-local payments/rescue, phase-end industry and original-winner cleanup/Tech remain. Held benefits do not migrate into nested locations. Original capture/roster and unresolved-effect guards remain.',
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'The original leader-skills --nexus-cards --discoveries entry composes all14 offered training/all12 Nexus/Discovery7/8 for classics/base33, single or paired one-family E1/E2, natives from BOTH selected Ix+CHOAM families/union47, or standalone OR paired Ecaz/Moritani/ecaz33 with classics. Original Homeworlds may be retained; Tech requires3+ and Strongholds Advanced. Hands/offers, native components and actual Maker/both-pile/alliance-change closing draws remain authoritative. Shared Duke never trains; Advanced paired E3/Moritani excludes Harkonnen. Mixed E3/three-family and pending effects/public starts/save conversion remain separate.',
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'Connected native outcomes use original sources: Suboid Cunning and winning trained Suk settle typed fixed casualties before one equal actual Cyborg Tank substitution; original cleanup and mandatory winner Tech precede matching Face Dance, retaining its foreign-Homeworld suppression. Signed Richese two-marker one-invoice physical shipment requires a currently revealed nested site. Ecaz-selected coalition armies and Moritani skill-first assassination remain distinct from shared-Duke training. These programmes do not certify every skill or card band.',
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'The original nexus --discoveries entry retains NO Skills with classics/base33, single or paired one-family E1/E2, both selected Ix+CHOAM native families/union47, or standalone OR paired Ecaz/Moritani/ecaz33 with classics. Original Homeworlds/Tech3+/Advanced Strongholds remain optional. Real native Traitors, Arrakis Occupy and Advanced assassination marks remain; no starting Nexus hand or training is added. Maker losses/votes/typed reserve rides, both Advanced piles and actual settled alliance change precede the closing card deal. Source guards and public/played-save boundaries remain.',
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@@ -5970,8 +5970,8 @@ export const RULE_TOPICS: RuleTopic[] = [
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},
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{
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area: 'Verification', status: 'Partial',
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detail: 'Independent Discovery adds frozen15-file118/118, types/lint/build and six original-action/rendered-control programmes; broader modes, visual/deployed acceptance and final assurance remain open. Current Collection batch passes80/80 in6 related files, types/lint and build. Genuine Basic/Advanced cases cover shared equal/full/zero splits, acceptance timing, wrong actors and stale events; helper boundaries cover multiple deposits, exhausted recipients, self/zero-share exclusion and cumulative overflow. Actual390px Basic Red Chasm lot4 changes Ecaz7/Guild8 to8/11 with one transfer and Ready restored, no overflow or errors. Four legal policies complete that Basic allocation via actual actions. Earlier canonical-source and Jacurutu/Station evidence remains source-bound; combinations, assurance, strategy and deployed acceptance remain open.',
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evidence: ['tests/fixture-discovery-no-field-entry.ts', 'tests/discovery-no-field-entry-engine.test.ts', 'tests/discovery-no-field-entry-quote.test.ts', 'tests/discovery-no-field-entry-controls.test.tsx', 'tests/fixture-discovery-no-field-blow.ts', 'tests/discovery-no-field-blow-engine.test.ts', 'tests/discovery-no-field-blow-preflight.test.ts', 'tests/independent-discovery-nexus-entry.test.ts', 'tests/independent-discovery-cards.test.ts', 'tests/independent-discovery-battles.test.ts', 'tests/mixed-nexus-modules-runtime.test.ts', 'tests/paired-e3-nexus-modules-runtime.test.ts', 'tests/sample-custody.test.ts', 'tests/ambassador-terror-overlap-engine.test.ts', 'tests/e3-nexus-ecaz-runtime.test.ts', 'tests/e3-nexus-moritani-runtime.test.ts', 'tests/single-nexus-e1-runtime.test.ts', 'tests/single-nexus-e2-runtime.test.ts', 'tests/homeworld-paired-nexus-runtime.test.ts', 'tests/homeworld-standalone-nexus-runtime.test.ts',
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detail: 'Paired E3 Discovery without Nexus or cards passes twelve related files and 77 cases, including public Basic/Advanced starts, Discovery blows and native Duke/Robbery entry with controlled physical tokens and Spice order. Independent Discovery adds frozen15-file118/118, types/lint/build and six original-action/rendered-control programmes; broader modes, visual/deployed acceptance and final assurance remain open. Current Collection batch passes80/80 in6 related files, types/lint and build. Genuine Basic/Advanced cases cover shared equal/full/zero splits, acceptance timing, wrong actors and stale events; helper boundaries cover multiple deposits, exhausted recipients, self/zero-share exclusion and cumulative overflow. Actual390px Basic Red Chasm lot4 changes Ecaz7/Guild8 to8/11 with one transfer and Ready restored, no overflow or errors. Four legal policies complete that Basic allocation via actual actions. Earlier canonical-source and Jacurutu/Station evidence remains source-bound; combinations, assurance, strategy and deployed acceptance remain open.',
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evidence: ['tests/paired-e3-discovery-only-runtime.test.ts', 'tests/fixture-discovery-no-field-entry.ts', 'tests/discovery-no-field-entry-engine.test.ts', 'tests/discovery-no-field-entry-quote.test.ts', 'tests/discovery-no-field-entry-controls.test.tsx', 'tests/fixture-discovery-no-field-blow.ts', 'tests/discovery-no-field-blow-engine.test.ts', 'tests/discovery-no-field-blow-preflight.test.ts', 'tests/independent-discovery-nexus-entry.test.ts', 'tests/independent-discovery-cards.test.ts', 'tests/independent-discovery-battles.test.ts', 'tests/mixed-nexus-modules-runtime.test.ts', 'tests/paired-e3-nexus-modules-runtime.test.ts', 'tests/sample-custody.test.ts', 'tests/ambassador-terror-overlap-engine.test.ts', 'tests/e3-nexus-ecaz-runtime.test.ts', 'tests/e3-nexus-moritani-runtime.test.ts', 'tests/single-nexus-e1-runtime.test.ts', 'tests/single-nexus-e2-runtime.test.ts', 'tests/homeworld-paired-nexus-runtime.test.ts', 'tests/homeworld-standalone-nexus-runtime.test.ts',
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'tests/fixture-jacurutu-mixed-dial.ts', 'tests/jacurutu-mixed-dial-runtime.test.ts', 'tests/fixture-testing-station-contest.ts', 'tests/testing-station-contest-runtime.test.ts',
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'tests/fixture-discovery-occupied-collection.ts', 'tests/discovery-occupied-collection-runtime.test.ts', 'tests/fixture-discovery-shared-orgiz.ts', 'tests/discovery-shared-orgiz-runtime.test.ts',
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'tests/board-resolution-quote.test.ts', 'tests/ecaz-collection-quote.test.ts',
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@@ -13,15 +13,22 @@ function lobby(roster: FactionId[], expansions: string[], advanced = true): Game
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return game;
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}
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void test('Discovery requires the selected native family and does not admit paired or mixed E3', () => {
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void test('Discovery requires the selected native family and does not admit unsupported mixed E3', () => {
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const unsupported = [
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lobby(['ixians', 'guild'], []),
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lobby(['richese', 'guild'], ['ix']),
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lobby(['ecaz', 'moritani', 'guild'], ['ecaz']),
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lobby(['ecaz', 'ixians', 'guild'], ['ecaz', 'ix']),
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lobby(['moritani', 'harkonnen', 'guild'], ['ecaz']),
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];
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for (const game of unsupported) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError);
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for (const advanced of [false, true]) {
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const paired = initializeDiscoveryGameForAudit(lobby(['ecaz', 'moritani', 'guild'], ['ecaz'], advanced));
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assert.equal(paired.discoveries?.tokens.length, 8);
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assert.equal(paired.status, 'setup');
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assert.deepEqual(paired.players.map(player => player.faction), ['ecaz', 'moritani', 'guild']);
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assert.equal(paired.nexusCards, undefined);
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assert.equal(paired.ecazTreachery, undefined);
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}
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// The Advanced Moritani/Harkonnen restriction is not a new Basic restriction.
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const basic = initializeDiscoveryGameForAudit(lobby(['moritani', 'harkonnen', 'guild'], ['ecaz'], false));
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assert.equal(basic.moritaniAssassinatePreview, undefined);
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@@ -41,6 +48,27 @@ void test('Discovery Tech requires three seats and untouched physical tokens', (
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assert.equal(initialized.discoveryEnabled, true);
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});
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void test('paired E3 Discovery keeps the original optional-module seat and rules limits', () => {
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const factions: FactionId[] = ['ecaz', 'moritani', 'guild', 'atreides', 'emperor', 'beneGesserit'];
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for (const advanced of [false, true]) for (const count of [2, 3, 6]) {
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const game = lobby(factions.slice(0, count), ['ecaz'], advanced);
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if (count >= 3) game.techTokens = createTechTokens();
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if (advanced) game.strongholdCards = createStrongholdCards();
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const started = initializeDiscoveryGameForAudit(game);
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assert.equal(started.discoveries?.tokens.length, 8);
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assert.equal(!!started.techTokens, count >= 3);
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assert.equal(!!started.strongholdCards, advanced);
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}
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const twoWithTech = lobby(factions.slice(0, 2), ['ecaz']);
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twoWithTech.techTokens = createTechTokens();
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assert.throws(() => initializeDiscoveryGameForAudit(twoWithTech), RuleError);
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const basicStrongholds = lobby(factions.slice(0, 3), ['ecaz'], false);
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basicStrongholds.strongholdCards = createStrongholdCards();
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assert.throws(() => initializeDiscoveryGameForAudit(basicStrongholds), RuleError);
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assert.throws(() => initializeDiscoveryGameForAudit(lobby(['ecaz','moritani','harkonnen'], ['ecaz'], true)), RuleError);
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assert.ok(initializeDiscoveryGameForAudit(lobby(['ecaz','moritani','harkonnen'], ['ecaz'], false)).discoveries);
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});
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void test('Discovery cannot redeal started components or silently remove another module', () => {
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const initial = lobby(['ixians', 'tleilaxu', 'guild'], ['ix']);
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const started = initializeDiscoveryGameForAudit(initial);
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@@ -72,6 +72,9 @@ export function nextDiscoveryNativeE1SkillsStep(game: Game): DiscoveryNativeE1Sk
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}
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if (d?.kind === 'battleLosses') return { actor: d.player, action: { type: 'decision',
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choice: d.options.findIndex(o => o.elite === Math.max(...d.options.map(c => c.elite))) } };
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if (game.status === 'playing' && game.phase === 2 && game.charityOrder?.remaining[0] &&
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!game.phaseOpening && !game.response && !game.decision && !game.pendingTreacheryDiscard)
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return { actor: game.charityOrder.remaining[0], action: { type: 'ready' } };
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return nextSkillsTechBattleStep(game);
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}
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export function stepDiscoveryNativeE1Skills(game: Game, step = nextDiscoveryNativeE1SkillsStep(game)): Game {
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@@ -19,7 +19,10 @@ export function nativeTypedPlayer(game: Game, id: string): Player {
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return player;
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}
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export function nativeTypedStep(game: Game): Game {
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const next = game.decision?.kind === 'discoveryEntry'
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const next = game.status === 'playing' && game.phase === 2 && game.charityOrder?.remaining[0] &&
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!game.phaseOpening && !game.response && !game.decision && !game.pendingTreacheryDiscard
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? { actor: game.charityOrder.remaining[0], action: { type: 'ready' } }
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: game.decision?.kind === 'discoveryEntry'
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? { actor: game.decision.player, action: { type: 'decision', accept: false, event: game.decision.event } }
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: game.decision?.kind === 'ixSubstitution'
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? { actor: game.decision.player, action: { type: 'decision', decline: true } }
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@@ -0,0 +1,52 @@
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import assert from 'node:assert/strict';
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import { createGame, joinGame, newPlayer, type Action, type Game } from '../game/engine';
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import { placeAmbassador } from '../game/ecaz-ambassadors';
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import { placeTerror } from '../game/moritani-terror';
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import { actBasicSemutaAmbassador, advanceBasicSemutaAmbassador,
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basicSemutaAmbassadorClean, basicSemutaAmbassadorPlayer } from './fixture-basic-semuta-ambassador';
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export const act = actBasicSemutaAmbassador;
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export const player = basicSemutaAmbassadorPlayer;
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/** Fresh public lobby/setup and real turn-one Guild shipment. Existing Ecaz and
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* Moritani tokens are selected and placed at the clean movement boundary by
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* their native helpers. The first unopened ordinary or Discovery Spice cards are selected;
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* no player force, purse, order, pending reaction or receipt is staged. */
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export function pairedE3DiscoveryOnlyFixture(advanced: boolean, discoveryBlow = false) {
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let game = createGame('PAIREDE3DISCOVERY', newPlayer('ecaz', 'Ecaz', 'ecaz'), advanced, ['ecaz']);
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for (const faction of ['moritani', 'atreides', 'guild'] as const)
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joinGame(game, newPlayer(faction, faction, faction));
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game = act(game, 'ecaz', {type:'moduleOption', module:'discoveries', enabled:true});
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for (const seat of game.players) game = act(game, seat.id, {type:'ready'});
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const lobby = structuredClone(game);
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game = act(game, 'ecaz', {type:'start', ...(advanced ? {advancedPreview:true} : {})});
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const setup = structuredClone(game);
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game = advanceBasicSemutaAmbassador(game, state => state.status === 'playing');
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assert.equal(game.advanced, advanced);
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assert.ok(game.discoveries && game.ecazAmbassadors && game.moritaniTerror);
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assert.ok(!game.nexusCards && !game.ecazTreachery && !game.leaderSkills);
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for (const position of advanced ? [0,1] : [0]) {
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const index = game.spiceDeck.findIndex((card, i) => i >= position && 'territory' in card &&
|
||||
(position === 0 && discoveryBlow ? card.discovery === 'discovery-hagga-basin' : !card.discovery));
|
||||
assert.ok(index >= position);
|
||||
[game.spiceDeck[position], game.spiceDeck[index]] = [game.spiceDeck[index], game.spiceDeck[position]];
|
||||
}
|
||||
game = advanceBasicSemutaAmbassador(game, state => state.turn === 1 && state.phase === 5 &&
|
||||
state.active === 'guild' && basicSemutaAmbassadorClean(state));
|
||||
const beforeMarkers = structuredClone(game);
|
||||
const token = game.ecazAmbassadors!.tokens.find(row => row.effect === 'ecaz' && row.zone === 'supply');
|
||||
const terror = game.moritaniTerror!.tokens.find(row => row.kind === 'robbery' && row.status === 'available');
|
||||
assert.ok(token && terror);
|
||||
const destination = 'habbanya_ridge_sietch', sector = 17;
|
||||
game.ecazAmbassadors = placeAmbassador(game.ecazAmbassadors!, token.id, {
|
||||
turn:game.turn, availableSpice:player(game,'ecaz').spice,
|
||||
destination:{id:destination,stronghold:true,inStorm:false,allowed:true},
|
||||
}).state;
|
||||
game.moritaniTerror = placeTerror(game.moritaniTerror!, terror.id, destination, game.turn);
|
||||
const shipment: Action = {type:'ship', territory:destination, sector, amount:1, elite:0, allyPayment:0};
|
||||
return {game, lobby, setup, beforeMarkers, destination, sector, token:token.id, terror:terror.id, shipment};
|
||||
}
|
||||
|
||||
export function reachPairedE3Entry(state: Game, until: (game: Game) => boolean): Game {
|
||||
return advanceBasicSemutaAmbassador(state, until);
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
import { viewGame } from '../game/engine';
|
||||
import { botActions } from '../game/bots';
|
||||
import { DIFFICULTIES } from '../game/bot-profiles';
|
||||
import { reserveShipmentCost } from '../game/shipment-price';
|
||||
import { act, pairedE3DiscoveryOnlyFixture, player, reachPairedE3Entry } from './fixture-paired-e3-discovery-only';
|
||||
|
||||
for (const advanced of [false, true]) void test(
|
||||
`${advanced ? 'Advanced' : 'Basic'} paired Ecaz/Moritani Discovery-only public setup preserves the original entry`, () => {
|
||||
const f = pairedE3DiscoveryOnlyFixture(advanced);
|
||||
assert.equal(f.lobby.discoveryEnabled, true);
|
||||
assert.equal(f.setup.discoveryEnabled, true);
|
||||
assert.ok(f.setup.discoveries);
|
||||
assert.equal(f.setup.discoveries!.tokens.length, 8);
|
||||
assert.equal(f.setup.spiceDeck.filter(card => 'discovery' in card && card.discovery).length, 6);
|
||||
assert.ok(!f.setup.nexusCards && !f.setup.ecazTreachery);
|
||||
const price = reserveShipmentCost({faction:'guild', halfRate:true}, 'stronghold', 1);
|
||||
const originalSpice = player(f.game, 'guild').spice;
|
||||
const originalMoritaniSpice = player(f.game, 'moritani').spice;
|
||||
const stolen = Math.ceil((originalSpice - price) / 2);
|
||||
const originalDuke = structuredClone(f.game.dukeVidal!.leader);
|
||||
let game = act(f.game, 'guild', f.shipment);
|
||||
game = reachPairedE3Entry(game, state => !!state.pendingArrivalOverlap);
|
||||
assert.equal(player(game, 'guild').spice, originalSpice - price);
|
||||
assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1);
|
||||
const first = game.pendingArrivalOverlap!.first;
|
||||
const responder = first === 'ambassador' ? 'ecaz' : 'moritani';
|
||||
for (const difficulty of DIFFICULTIES) {
|
||||
const view = viewGame(game, responder);
|
||||
view.players.find(row => row.id === responder)!.bot = difficulty;
|
||||
const choice = botActions(view)[0]; assert.ok(choice, difficulty);
|
||||
assert.doesNotThrow(() => act(game, responder, choice), difficulty);
|
||||
}
|
||||
if (first === 'ambassador') {
|
||||
const entry = game.pendingAmbassador; assert.ok(entry);
|
||||
assert.equal(entry.token, f.token);
|
||||
game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'});
|
||||
assert.equal(game.pendingTerrorEntry?.token, f.terror);
|
||||
game = act(game, 'moritani', {type:'decision', reveal:true});
|
||||
assert.equal(game.pendingTerrorEntry?.stage, 'robbery');
|
||||
game = act(game, 'moritani', {type:'decision', choice:'spice'});
|
||||
} else {
|
||||
assert.equal(game.pendingTerrorEntry?.token, f.terror);
|
||||
game = act(game, 'moritani', {type:'decision', reveal:true});
|
||||
assert.equal(game.pendingTerrorEntry?.stage, 'robbery');
|
||||
game = act(game, 'moritani', {type:'decision', choice:'spice'});
|
||||
const entry = game.pendingAmbassador; assert.ok(entry);
|
||||
assert.equal(entry.token, f.token);
|
||||
game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'});
|
||||
}
|
||||
assert.equal(game.pendingArrivalOverlap ?? null, null);
|
||||
assert.equal(game.pendingAmbassador ?? null, null);
|
||||
assert.equal(game.pendingTerrorEntry ?? null, null);
|
||||
assert.equal(player(game, 'guild').spice, originalSpice - price - stolen);
|
||||
assert.equal(player(game, 'moritani').spice, originalMoritaniSpice + stolen);
|
||||
assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1);
|
||||
assert.equal(game.moritaniTerror!.tokens.find(row => row.id === f.terror)?.status, 'removed');
|
||||
assert.equal(game.ecazAmbassadors!.tokens.find(row => row.id === f.token)?.zone, 'supply');
|
||||
assert.deepEqual([game.dukeVidal?.controller, game.dukeVidal?.source], ['ecaz', 'ecaz']);
|
||||
assert.deepEqual(game.dukeVidal?.leader, originalDuke);
|
||||
});
|
||||
|
||||
for (const advanced of [false, true]) void test(
|
||||
`${advanced ? 'Advanced' : 'Basic'} paired Discovery-only table resolves a real Discovery Spice Blow`, () => {
|
||||
const f = pairedE3DiscoveryOnlyFixture(advanced, true);
|
||||
assert.ok(f.beforeMarkers.spiceDiscard.flat().some(card =>
|
||||
'territory' in card && card.discovery === 'discovery-hagga-basin'));
|
||||
assert.equal(f.beforeMarkers.discoveries!.tokens.filter(token => token.status === 'placed').length, 1);
|
||||
assert.equal(f.beforeMarkers.phase, 5);
|
||||
assert.ok(!f.beforeMarkers.nexusCards && !f.beforeMarkers.ecazTreachery);
|
||||
});
|
||||
Reference in new issue
Block a user