Enable paired Ecaz and Moritani Discovery preview
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Quintine committed 2026-10-29 20:05:34 +11:00
1 parent 2ad7f127ec
commit 9ca68c9ff8
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@@ -13,15 +13,22 @@ function lobby(roster: FactionId[], expansions: string[], advanced = true): Game
return game;
}
void test('Discovery requires the selected native family and does not admit paired or mixed E3', () => {
void test('Discovery requires the selected native family and does not admit unsupported mixed E3', () => {
const unsupported = [
lobby(['ixians', 'guild'], []),
lobby(['richese', 'guild'], ['ix']),
lobby(['ecaz', 'moritani', 'guild'], ['ecaz']),
lobby(['ecaz', 'ixians', 'guild'], ['ecaz', 'ix']),
lobby(['moritani', 'harkonnen', 'guild'], ['ecaz']),
];
for (const game of unsupported) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError);
for (const advanced of [false, true]) {
const paired = initializeDiscoveryGameForAudit(lobby(['ecaz', 'moritani', 'guild'], ['ecaz'], advanced));
assert.equal(paired.discoveries?.tokens.length, 8);
assert.equal(paired.status, 'setup');
assert.deepEqual(paired.players.map(player => player.faction), ['ecaz', 'moritani', 'guild']);
assert.equal(paired.nexusCards, undefined);
assert.equal(paired.ecazTreachery, undefined);
}
// The Advanced Moritani/Harkonnen restriction is not a new Basic restriction.
const basic = initializeDiscoveryGameForAudit(lobby(['moritani', 'harkonnen', 'guild'], ['ecaz'], false));
assert.equal(basic.moritaniAssassinatePreview, undefined);
@@ -41,6 +48,27 @@ void test('Discovery Tech requires three seats and untouched physical tokens', (
assert.equal(initialized.discoveryEnabled, true);
});
void test('paired E3 Discovery keeps the original optional-module seat and rules limits', () => {
const factions: FactionId[] = ['ecaz', 'moritani', 'guild', 'atreides', 'emperor', 'beneGesserit'];
for (const advanced of [false, true]) for (const count of [2, 3, 6]) {
const game = lobby(factions.slice(0, count), ['ecaz'], advanced);
if (count >= 3) game.techTokens = createTechTokens();
if (advanced) game.strongholdCards = createStrongholdCards();
const started = initializeDiscoveryGameForAudit(game);
assert.equal(started.discoveries?.tokens.length, 8);
assert.equal(!!started.techTokens, count >= 3);
assert.equal(!!started.strongholdCards, advanced);
}
const twoWithTech = lobby(factions.slice(0, 2), ['ecaz']);
twoWithTech.techTokens = createTechTokens();
assert.throws(() => initializeDiscoveryGameForAudit(twoWithTech), RuleError);
const basicStrongholds = lobby(factions.slice(0, 3), ['ecaz'], false);
basicStrongholds.strongholdCards = createStrongholdCards();
assert.throws(() => initializeDiscoveryGameForAudit(basicStrongholds), RuleError);
assert.throws(() => initializeDiscoveryGameForAudit(lobby(['ecaz','moritani','harkonnen'], ['ecaz'], true)), RuleError);
assert.ok(initializeDiscoveryGameForAudit(lobby(['ecaz','moritani','harkonnen'], ['ecaz'], false)).discoveries);
});
void test('Discovery cannot redeal started components or silently remove another module', () => {
const initial = lobby(['ixians', 'tleilaxu', 'guild'], ['ix']);
const started = initializeDiscoveryGameForAudit(initial);