Enable mixed selected-deck Discovery previews
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@@ -17,6 +17,16 @@ open mode gates.
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## Current checkpoint and work
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**Mixed selected-deck Discovery without extra variants — 29 October.
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Prototyped / Partial.** Basic and Advanced previews can select Discovery with
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E3 plus Ix and/or CHOAM without also selecting Nexus or independent cards.
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Selected decks need not all have a seated native faction. Thirteen related
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files pass 82 cases; public-start runtime fixtures exercise Ixian setup and
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shipment, a Discovery blow and the Ecaz/Moritani entry, with controlled unopened
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Spice and token placement. Advanced Moritani/Harkonnen, deeper interactions,
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complete games and deployed verification remain open.
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[Scope](DISCOVERY_PROTOTYPE.md#mixed-selected-deck-discovery-alone--29-october-2026).
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**Fresh Richese No-Field on native Homeworld — 29 October. Prototyped /
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Partial.** Advanced Richese can provisionally place a fresh concealed marker on
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its own World for one spice. The native physical reserve pool stays unchanged,
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@@ -1,5 +1,21 @@
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# Discovery functional prototype
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## Mixed selected-deck Discovery alone — 29 October 2026
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**Prototyped / Partial.** Basic and Advanced previews can use Discovery with
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selected Ecaz/Moritani, Ixians/Tleilaxu and/or CHOAM/Richese decks without
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requiring Nexus or the independent Ecaz cards. A selected deck need not have a
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seated native faction. Existing Tech3+ and Advanced Stronghold prerequisites,
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unrelated overlay restrictions and the Advanced Moritani/Harkonnen boundary
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remain. The Ecaz/Moritani paired arrival retains its provisional storm order;
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its Fremen/Guild Ambassador-created child restrictions are still separate.
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Thirteen related files pass 82 cases. Public-start Basic and Advanced fixtures
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exercise original Ixian setup and shipment, an actual Discovery blow, Duke
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acquisition and Robbery with legal bot choices. Unopened Spice order and original
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Ambassador/Terror placement are controlled. Other optional-module interactions,
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complete games and deployed verification remain open.
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## Ecaz and Moritani with Discovery alone — 29 October 2026
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**Prototyped / Partial.** A fresh Basic or Advanced preview can select both
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@@ -1,5 +1,12 @@
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# Rule decision index
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## Mixed selected-deck Discovery alone — 29 October 2026
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Discovery no longer requires Nexus or independent cards when E3 is selected
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alongside Ix and/or CHOAM decks. Existing entry-order interpretations and
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unsupported interaction boundaries remain.
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[Scope](DISCOVERY_PROTOTYPE.md#mixed-selected-deck-discovery-alone--29-october-2026).
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## Fresh native Homeworld No-Field — 29 October 2026
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Advanced Richese may provisionally place its fresh marker on its own World for
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@@ -1,5 +1,5 @@
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import { FACTIONS } from './catalog';
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import { independentDiscoveryProfile, mixedE3NexusRosterProfile, type FactionModuleProfile } from './faction-module-profile';
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import { independentDiscoveryProfile, mixedE3NexusRosterProfile, selectedPhaseModuleRoster, type FactionModuleProfile } from './faction-module-profile';
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import type { LeaderSkillProfile } from './leader-skill-profile';
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/** Public unused-lobby admission only. The original initializer owns physical
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@@ -21,7 +21,7 @@ export function discoveryModeSupported(game: FactionModuleProfile): boolean {
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mixedE3DiscoveryNexusProfile(game) || mixedE1E2DiscoveryNexusProfile(game) || pairedE3DiscoveryNexusProfile(game);
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if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
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game.players.length < 2 || game.players.length > 6 ||
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(game.techTokens && game.players.length < 3) || game.expansions.length > 2 ||
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(game.techTokens && game.players.length < 3) || game.expansions.length > 3 ||
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(game.strongholdCards && !game.advanced) || game.leaderSkills || game.nexusCards ||
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game.ecazTreachery ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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@@ -30,6 +30,11 @@ export function discoveryModeSupported(game: FactionModuleProfile): boolean {
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return false;
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if (game.semutaPreview && (game.homeworlds || !game.expansions.includes('choam') ||
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!game.players.some(player => player.faction === 'richese'))) return false;
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if (game.expansions.includes('ecaz') && game.expansions.length > 1) {
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return !game.semutaPreview && selectedPhaseModuleRoster(game) &&
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!(game.advanced && game.players.some(player => player.faction === 'moritani') &&
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game.players.some(player => player.faction === 'harkonnen'));
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}
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const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz';
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for (let i = 0; i < game.expansions.length; i++) {
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const expansion = game.expansions[i];
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@@ -55,10 +60,10 @@ export function discoveryModeSupported(game: FactionModuleProfile): boolean {
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return (!e3 || native >= 1 && native <= 2) && !(game.advanced && moritani && harkonnen);
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}
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/** The original E3 pair can use Discovery without choosing a Nexus or card variant. */
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export function pairedE3DiscoveryOnlyProfile(game: FactionModuleProfile): boolean {
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/** The original E3 pair can use selected decks with Discovery without Nexus or cards. */
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export function e3DiscoveryOnlyOverlapProfile(game: FactionModuleProfile): boolean {
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return !game.nexusCards && !game.ecazTreachery && !game.leaderSkills &&
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game.expansions.length === 1 && game.expansions[0] === 'ecaz' &&
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game.expansions.includes('ecaz') &&
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game.players.some(player => player.faction === 'ecaz') &&
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game.players.some(player => player.faction === 'moritani') && discoveryModeSupported(game);
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}
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+2
-2
@@ -109,7 +109,7 @@ import { PhaseBidPromiseError, phaseBidPromiseModeSupported, livePhaseBidPromise
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phaseBidCompletionRange, recordPhaseBid, reconcilePhaseBidPromises,
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finishPhaseBidPhase, validatePhaseBidPromises, type PhaseBidClaim, type PhaseBidOpportunity,
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type PhaseBidPromise } from './turn-bid-promises';
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import { classicDiscoveryLeaderSkillsProfile, classicDiscoveryNexusProfile, homeworldDiscoveryProfile, discoveryModeSupported, discoveryModuleProfile, mixedE1E2DiscoveryNexusProfile, mixedE3DiscoveryNexusProfile, pairedDiscoveryNexusProfile, pairedE3DiscoveryNexusProfile, pairedE3DiscoveryOnlyProfile, singleE1E2DiscoveryNexusProfile, standaloneE3DiscoveryNexusProfile } from './discovery-module-profile';
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import { classicDiscoveryLeaderSkillsProfile, classicDiscoveryNexusProfile, homeworldDiscoveryProfile, discoveryModeSupported, discoveryModuleProfile, e3DiscoveryOnlyOverlapProfile, mixedE1E2DiscoveryNexusProfile, mixedE3DiscoveryNexusProfile, pairedDiscoveryNexusProfile, pairedE3DiscoveryNexusProfile, singleE1E2DiscoveryNexusProfile, standaloneE3DiscoveryNexusProfile } from './discovery-module-profile';
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import { advancedMoritaniLeaderSkillsProfile, selectedDeckLeaderSkillsProfile, homeworldLeaderSkillsProfile, independentTreacheryLeaderSkillsProfile, classicNexusLeaderSkillsProfile, classicTechLeaderSkillsProfile, guildBetrayalNexusLeaderSkillsProfile, mixedE1E2NexusLeaderSkillsProfile, mixedE3NexusLeaderSkillsProfile, nativeDiscoveryLeaderSkillsProfile, nativeEcazLeaderSkillsProfile, nativeExpansionLeaderSkillsProfile, nativeTechLeaderSkillsProfile, ordinaryLeaderSkillModeSupported, pairedE3LeaderSkillsProfile, pairedE3NexusLeaderSkillsProfile, pairedNexusLeaderSkillsProfile, singleE1E2NexusLeaderSkillsProfile, standaloneE3NexusLeaderSkillsProfile, strongholdLeaderSkillsProfile } from './leader-skill-profile';
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import { bribeReceiptTiming, bribeTimingBlock, bribesCloseBeforeNextMentat, maximumBribe, type BribeOptions } from './bribe-options';
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import { quoteAtreidesFullPlan } from './atreides-full-plan';
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@@ -25166,7 +25166,7 @@ function bareAdvancedNativeArrivalOverlap(g: Game): boolean {
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function arrivalOverlapModeSupported(g: Game, revivalArrival?: RevivalEntryParent): boolean {
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if (bareBasicNativeArrivalOverlap(g)) return true;
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if (bareAdvancedNativeArrivalOverlap(g)) return true;
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if (pairedE3DiscoveryOnlyProfile(g)) return true;
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if (e3DiscoveryOnlyOverlapProfile(g)) return true;
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if (homeworldPhaseModulesProfile(g) && byFaction(g, 'ecaz') && byFaction(g, 'moritani')) return true;
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if (revivalArrival && g.homeworlds && byFaction(g, 'ecaz') && byFaction(g, 'moritani')) return true;
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if (bareBasicSemutaProfile(g) && byFaction(g, 'ecaz') && byFaction(g, 'moritani')) return true;
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+3
-3
@@ -5925,7 +5925,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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summary: 'A development preview connects Great Maker, six Discovery spice blows, private token inspection, stash rewards, revealed locations, next-turn entry, Cistern income, bounded Orgiz transfers, Ornithopter movement, Jacurutu income, Testing Station and Shrine. Supported public starts remain previews; remaining interpretations and complete-mode acceptance stay open.',
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searchText: 'Hiereg Smuggler Jacurutu Sietch Cistern Ecological Testing Station Shrine Orgiz Processing Station Treachery Card Stash Spice Stash Ornithopter',
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steps: [
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'The Discovery-only fresh preview supports classics, selected Ixian/Tleilaxu/CHOAM/Richese families, or Ecaz and/or Moritani with classics, Basic/Advanced2–6, seven extra Spice Cards/eight tokens, optional unused Tech3+ and Advanced Strongholds. The native E3 pair no longer requires Nexus or independent cards. Mixed E3 families and complete-mode acceptance remain separate.',
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'The Discovery-only fresh preview supports classics and selected Ixian/Tleilaxu, CHOAM/Richese and Ecaz/Moritani decks in Basic/Advanced2–6, including mixed selections with unused decks. It supplies seven extra Spice Cards/eight tokens; optional Tech requires3+ and Strongholds require Advanced. Nexus and independent cards are not required. Existing Advanced Moritani/Harkonnen and deeper interaction restrictions remain; complete-mode acceptance stays separate.',
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'Fresh Discovery retains original Homeworlds and native reserves in classic and supported E1/E2 or E3 tables, Basic/Advanced2–6, optional Tech3+/Advanced Strongholds. Original Nexus entries additionally admit natives from BOTH Ix+CHOAM families/union47 or BOTH Ecaz+Moritani/ecaz33 with classics, with or without all14 Skills. Maker, actual parent/nested entry, source-local payments/rescue, phase-end industry and original-winner cleanup/Tech remain. Held benefits do not migrate into nested locations. Original capture/roster and unresolved-effect guards remain.',
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'The original leader-skills --nexus-cards --discoveries entry composes all14 offered training/all12 Nexus/Discovery7/8 for classics/base33, single or paired one-family E1/E2, natives from BOTH selected Ix+CHOAM families/union47, or standalone OR paired Ecaz/Moritani/ecaz33 with classics. Original Homeworlds may be retained; Tech requires3+ and Strongholds Advanced. Hands/offers, native components and actual Maker/both-pile/alliance-change closing draws remain authoritative. Shared Duke never trains; Advanced paired E3/Moritani excludes Harkonnen. Mixed E3/three-family and pending effects/public starts/save conversion remain separate.',
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'Connected native outcomes use original sources: Suboid Cunning and winning trained Suk settle typed fixed casualties before one equal actual Cyborg Tank substitution; original cleanup and mandatory winner Tech precede matching Face Dance, retaining its foreign-Homeworld suppression. Signed Richese two-marker one-invoice physical shipment requires a currently revealed nested site. Ecaz-selected coalition armies and Moritani skill-first assassination remain distinct from shared-Duke training. These programmes do not certify every skill or card band.',
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@@ -5972,8 +5972,8 @@ export const RULE_TOPICS: RuleTopic[] = [
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},
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{
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area: 'Verification', status: 'Partial',
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detail: 'Paired E3 Discovery without Nexus or cards passes twelve related files and 77 cases, including public Basic/Advanced starts, Discovery blows and native Duke/Robbery entry with controlled physical tokens and Spice order. Independent Discovery adds frozen15-file118/118, types/lint/build and six original-action/rendered-control programmes; broader modes, visual/deployed acceptance and final assurance remain open. Current Collection batch passes80/80 in6 related files, types/lint and build. Genuine Basic/Advanced cases cover shared equal/full/zero splits, acceptance timing, wrong actors and stale events; helper boundaries cover multiple deposits, exhausted recipients, self/zero-share exclusion and cumulative overflow. Actual390px Basic Red Chasm lot4 changes Ecaz7/Guild8 to8/11 with one transfer and Ready restored, no overflow or errors. Four legal policies complete that Basic allocation via actual actions. Earlier canonical-source and Jacurutu/Station evidence remains source-bound; combinations, assurance, strategy and deployed acceptance remain open.',
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evidence: ['tests/paired-e3-discovery-only-runtime.test.ts', 'tests/fixture-discovery-no-field-entry.ts', 'tests/discovery-no-field-entry-engine.test.ts', 'tests/discovery-no-field-entry-quote.test.ts', 'tests/discovery-no-field-entry-controls.test.tsx', 'tests/fixture-discovery-no-field-blow.ts', 'tests/discovery-no-field-blow-engine.test.ts', 'tests/discovery-no-field-blow-preflight.test.ts', 'tests/independent-discovery-nexus-entry.test.ts', 'tests/independent-discovery-cards.test.ts', 'tests/independent-discovery-battles.test.ts', 'tests/mixed-nexus-modules-runtime.test.ts', 'tests/paired-e3-nexus-modules-runtime.test.ts', 'tests/sample-custody.test.ts', 'tests/ambassador-terror-overlap-engine.test.ts', 'tests/e3-nexus-ecaz-runtime.test.ts', 'tests/e3-nexus-moritani-runtime.test.ts', 'tests/single-nexus-e1-runtime.test.ts', 'tests/single-nexus-e2-runtime.test.ts', 'tests/homeworld-paired-nexus-runtime.test.ts', 'tests/homeworld-standalone-nexus-runtime.test.ts',
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detail: 'Mixed selected-deck Discovery without Nexus or cards passes thirteen related files and 82 cases, including public Basic/Advanced starts, Ixian shipment, Discovery blows and native Duke/Robbery entry with controlled physical tokens and Spice order. Independent Discovery adds frozen15-file118/118, types/lint/build and six original-action/rendered-control programmes; broader modes, visual/deployed acceptance and final assurance remain open. Current Collection batch passes80/80 in6 related files, types/lint and build. Genuine Basic/Advanced cases cover shared equal/full/zero splits, acceptance timing, wrong actors and stale events; helper boundaries cover multiple deposits, exhausted recipients, self/zero-share exclusion and cumulative overflow. Actual390px Basic Red Chasm lot4 changes Ecaz7/Guild8 to8/11 with one transfer and Ready restored, no overflow or errors. Four legal policies complete that Basic allocation via actual actions. Earlier canonical-source and Jacurutu/Station evidence remains source-bound; combinations, assurance, strategy and deployed acceptance remain open.',
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evidence: ['tests/mixed-discovery-only-runtime.test.ts', 'tests/paired-e3-discovery-only-runtime.test.ts', 'tests/fixture-discovery-no-field-entry.ts', 'tests/discovery-no-field-entry-engine.test.ts', 'tests/discovery-no-field-entry-quote.test.ts', 'tests/discovery-no-field-entry-controls.test.tsx', 'tests/fixture-discovery-no-field-blow.ts', 'tests/discovery-no-field-blow-engine.test.ts', 'tests/discovery-no-field-blow-preflight.test.ts', 'tests/independent-discovery-nexus-entry.test.ts', 'tests/independent-discovery-cards.test.ts', 'tests/independent-discovery-battles.test.ts', 'tests/mixed-nexus-modules-runtime.test.ts', 'tests/paired-e3-nexus-modules-runtime.test.ts', 'tests/sample-custody.test.ts', 'tests/ambassador-terror-overlap-engine.test.ts', 'tests/e3-nexus-ecaz-runtime.test.ts', 'tests/e3-nexus-moritani-runtime.test.ts', 'tests/single-nexus-e1-runtime.test.ts', 'tests/single-nexus-e2-runtime.test.ts', 'tests/homeworld-paired-nexus-runtime.test.ts', 'tests/homeworld-standalone-nexus-runtime.test.ts',
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'tests/fixture-jacurutu-mixed-dial.ts', 'tests/jacurutu-mixed-dial-runtime.test.ts', 'tests/fixture-testing-station-contest.ts', 'tests/testing-station-contest-runtime.test.ts',
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'tests/fixture-discovery-occupied-collection.ts', 'tests/discovery-occupied-collection-runtime.test.ts', 'tests/fixture-discovery-shared-orgiz.ts', 'tests/discovery-shared-orgiz-runtime.test.ts',
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'tests/board-resolution-quote.test.ts', 'tests/ecaz-collection-quote.test.ts',
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@@ -17,7 +17,7 @@ void test('Discovery requires the selected native family and does not admit unsu
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const unsupported = [
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lobby(['ixians', 'guild'], []),
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lobby(['richese', 'guild'], ['ix']),
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lobby(['ecaz', 'ixians', 'guild'], ['ecaz', 'ix']),
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lobby(['ixians', 'guild'], ['ecaz']),
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lobby(['moritani', 'harkonnen', 'guild'], ['ecaz']),
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];
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for (const game of unsupported) assert.throws(() => initializeDiscoveryGameForAudit(game), RuleError);
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@@ -35,6 +35,21 @@ void test('Discovery requires the selected native family and does not admit unsu
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assert.equal(basic.discoveries?.tokens.length, 8);
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});
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void test('Discovery accepts mixed selected decks without requiring a native seat from each', () => {
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for (const advanced of [false, true]) for (const expansions of [
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['ecaz','ix'], ['ecaz','choam'], ['ecaz','ix','choam'],
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]) {
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const game = lobby(['ecaz','moritani','guild'], expansions, advanced);
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const started = initializeDiscoveryGameForAudit(game);
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assert.equal(started.discoveries?.tokens.length, 8);
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assert.equal(started.nexusCards, undefined);
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assert.equal(started.ecazTreachery, undefined);
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assert.ok(initializeDiscoveryGameForAudit(lobby(['guild','atreides'], expansions, advanced)).discoveries);
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}
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assert.throws(() => initializeDiscoveryGameForAudit(
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lobby(['ecaz','moritani','harkonnen'], ['ecaz','ix'], true)), RuleError);
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});
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void test('Discovery Tech requires three seats and untouched physical tokens', () => {
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const two = lobby(['ixians', 'tleilaxu'], ['ix']); two.techTokens = createTechTokens();
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assert.throws(() => initializeDiscoveryGameForAudit(two), RuleError);
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@@ -0,0 +1,49 @@
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import assert from 'node:assert/strict';
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import { createGame, joinGame, newPlayer, type Action } from '../game/engine';
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import { placeAmbassador } from '../game/ecaz-ambassadors';
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import { placeTerror } from '../game/moritani-terror';
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import { actBasicSemutaAmbassador, advanceBasicSemutaAmbassador,
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basicSemutaAmbassadorClean, basicSemutaAmbassadorPlayer } from './fixture-basic-semuta-ambassador';
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export const act = actBasicSemutaAmbassador;
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export const player = basicSemutaAmbassadorPlayer;
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export const advance = advanceBasicSemutaAmbassador;
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/** Public mixed-family lobby and native setup. Only the unopened Spice order
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* and the original Ambassador/Terror token placements are controlled; no
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* resources, force positions, decision or phase are staged. */
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export function mixedDiscoveryOnlyFixture(advanced: boolean, active: 'guild' | 'ixians') {
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let game = createGame('MIXEDDISCOVERY', newPlayer('ecaz', 'Ecaz', 'ecaz'), advanced, ['ecaz', 'ix', 'choam']);
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for (const faction of ['moritani', 'ixians', 'choam', 'guild'] as const)
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joinGame(game, newPlayer(faction, faction, faction));
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game = act(game, 'ecaz', {type:'moduleOption', module:'kullPreview', enabled:false});
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game = act(game, 'ecaz', {type:'moduleOption', module:'discoveries', enabled:true});
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for (const seat of game.players) game = act(game, seat.id, {type:'ready'});
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const lobby = structuredClone(game);
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game = act(game, 'ecaz', {type:'start', ...(advanced ? {advancedPreview:true} : {})});
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const setup = structuredClone(game);
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game = advance(game, state => state.status === 'playing');
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assert.equal(game.advanced, advanced);
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assert.ok(game.discoveries && game.ecazAmbassadors && game.moritaniTerror);
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assert.ok(!game.nexusCards && !game.ecazTreachery && !game.leaderSkills);
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for (const position of advanced ? [0, 1] : [0]) {
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const index = game.spiceDeck.findIndex((card, i) => i >= position && 'territory' in card &&
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(position === 0 ? card.discovery === 'discovery-hagga-basin' : !card.discovery));
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assert.ok(index >= position);
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[game.spiceDeck[position], game.spiceDeck[index]] = [game.spiceDeck[index], game.spiceDeck[position]];
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}
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game = advance(game, state => state.turn === 1 && state.phase === 5 &&
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state.active === active && basicSemutaAmbassadorClean(state));
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const beforeMarkers = structuredClone(game);
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const token = game.ecazAmbassadors!.tokens.find(row => row.effect === 'ecaz' && row.zone === 'supply');
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const terror = game.moritaniTerror!.tokens.find(row => row.kind === 'robbery' && row.status === 'available');
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assert.ok(token && terror);
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const destination = 'habbanya_ridge_sietch', sector = 17;
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game.ecazAmbassadors = placeAmbassador(game.ecazAmbassadors!, token.id, {
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turn:game.turn, availableSpice:player(game,'ecaz').spice,
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destination:{id:destination,stronghold:true,inStorm:false,allowed:true},
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}).state;
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game.moritaniTerror = placeTerror(game.moritaniTerror!, terror.id, destination, game.turn);
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const shipment: Action = {type:'ship', territory:destination, sector, amount:1, elite:0, allyPayment:0};
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return {game, lobby, setup, beforeMarkers, destination, sector, token:token.id, terror:terror.id, shipment};
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}
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@@ -0,0 +1,82 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { viewGame } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { reserveShipmentCost } from '../game/shipment-price';
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import { act, advance, mixedDiscoveryOnlyFixture, player } from './fixture-mixed-discovery-only';
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for (const advanced of [false, true]) void test(
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`${advanced ? 'Advanced' : 'Basic'} selected E3, Ix and CHOAM Discovery opens its native paired entry`, () => {
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const f = mixedDiscoveryOnlyFixture(advanced, 'guild');
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assert.equal(f.lobby.discoveryEnabled, true);
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assert.ok(f.setup.discoveries);
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assert.equal(f.setup.discoveries!.tokens.length, 8);
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assert.equal(f.setup.spiceDeck.filter(card => 'discovery' in card && card.discovery).length, 6);
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assert.ok(!f.setup.nexusCards && !f.setup.ecazTreachery);
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assert.ok(f.beforeMarkers.spiceDiscard.flat().some(card =>
|
||||
'territory' in card && card.discovery === 'discovery-hagga-basin'));
|
||||
assert.equal(f.beforeMarkers.discoveries!.tokens.filter(token => token.status === 'placed').length, 1);
|
||||
assert.ok(player(f.game, 'ixians').hand.length > 0, 'The native Ixian setup dealt its original card');
|
||||
assert.ok(f.game.mobileStronghold, 'The original Ixian mobile stronghold exists');
|
||||
assert.ok(player(f.game, 'choam'), 'CHOAM remains a real native faction in this configuration');
|
||||
const price = reserveShipmentCost({faction:'guild', halfRate:true}, 'stronghold', 1);
|
||||
const originalSpice = player(f.game, 'guild').spice;
|
||||
const moritaniSpice = player(f.game, 'moritani').spice;
|
||||
const stolen = Math.ceil((originalSpice - price) / 2);
|
||||
const duke = structuredClone(f.game.dukeVidal!.leader);
|
||||
let game = act(f.game, 'guild', f.shipment);
|
||||
game = advance(game, state => !!state.pendingArrivalOverlap);
|
||||
assert.equal(player(game, 'guild').spice, originalSpice - price);
|
||||
assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1);
|
||||
const first = game.pendingArrivalOverlap!.first;
|
||||
const responder = first === 'ambassador' ? 'ecaz' : 'moritani';
|
||||
for (const difficulty of DIFFICULTIES) {
|
||||
const view = viewGame(game, responder);
|
||||
view.players.find(row => row.id === responder)!.bot = difficulty;
|
||||
const choice = botActions(view)[0]; assert.ok(choice, difficulty);
|
||||
assert.doesNotThrow(() => act(game, responder, choice), difficulty);
|
||||
}
|
||||
if (first === 'ambassador') {
|
||||
const entry = game.pendingAmbassador; assert.ok(entry);
|
||||
assert.equal(entry.token, f.token);
|
||||
game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'});
|
||||
assert.equal(game.pendingTerrorEntry?.token, f.terror);
|
||||
game = act(game, 'moritani', {type:'decision', reveal:true});
|
||||
game = act(game, 'moritani', {type:'decision', choice:'spice'});
|
||||
} else {
|
||||
assert.equal(game.pendingTerrorEntry?.token, f.terror);
|
||||
game = act(game, 'moritani', {type:'decision', reveal:true});
|
||||
game = act(game, 'moritani', {type:'decision', choice:'spice'});
|
||||
const entry = game.pendingAmbassador; assert.ok(entry);
|
||||
assert.equal(entry.token, f.token);
|
||||
game = act(game, 'ecaz', {type:'decision', event:entry.event, trigger:true, beneficiary:'ecaz', choice:'duke'});
|
||||
}
|
||||
assert.equal(game.pendingArrivalOverlap ?? null, null);
|
||||
assert.equal(game.pendingAmbassador ?? null, null);
|
||||
assert.equal(game.pendingTerrorEntry ?? null, null);
|
||||
assert.equal(player(game, 'guild').spice, originalSpice - price - stolen);
|
||||
assert.equal(player(game, 'moritani').spice, moritaniSpice + stolen);
|
||||
assert.equal(player(game, 'guild').forces[`${f.destination}:${f.sector}`], 1);
|
||||
assert.equal(game.moritaniTerror!.tokens.find(row => row.id === f.terror)?.status, 'removed');
|
||||
assert.equal(game.ecazAmbassadors!.tokens.find(row => row.id === f.token)?.zone, 'supply');
|
||||
assert.deepEqual([game.dukeVidal?.controller, game.dukeVidal?.source], ['ecaz', 'ecaz']);
|
||||
assert.deepEqual(game.dukeVidal?.leader, duke);
|
||||
});
|
||||
|
||||
for (const advanced of [false, true]) void test(
|
||||
`${advanced ? 'Advanced' : 'Basic'} mixed Discovery retains an actual Ixian shipment`, () => {
|
||||
const f = mixedDiscoveryOnlyFixture(advanced, 'ixians');
|
||||
const before = player(f.game, 'ixians');
|
||||
const spice = before.spice, reserves = before.reserves;
|
||||
const eliteReserves = before.elites?.reserves ?? 0;
|
||||
let game = act(f.game, 'ixians', {type:'ship', territory:'polar_sink', sector:0, amount:1,
|
||||
elite:eliteReserves > 0 ? 1 : 0});
|
||||
game = advance(game, state => !state.response && !state.decision && !state.phaseOpening);
|
||||
assert.equal(player(game, 'ixians').reserves, reserves - 1);
|
||||
assert.equal(player(game, 'ixians').spice, spice - 2);
|
||||
assert.equal(player(game, 'ixians').forces['polar_sink:0'], 1);
|
||||
if (eliteReserves > 0) assert.equal(player(game, 'ixians').elites!.reserves, eliteReserves - 1);
|
||||
assert.ok(game.discoveries && game.mobileStronghold);
|
||||
assert.ok(!game.nexusCards && !game.ecazTreachery);
|
||||
});
|
||||
Reference in new issue
Block a user