Repair stale fixtures for Guild permission/rate windows, Banker ledger and opened lobby gates

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Quintine committed 2026-10-17 15:23:50 +11:00
1 parent 2dbbe8859e
commit dea9b20f9b
16 files changed
+43 -148

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+4
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@@ -8406,6 +8406,10 @@ function baseStartProfileBlock(g: Game): string | null {
return 'Separate development profiles cannot be enabled by a normal start.';
const expansionFactions = g.expansions.length > 0 ||
!g.players.every(p => FACTIONS.some(entry => entry.id === p.faction && entry.expansion === 'base'));
if (expansionFactions && !g.players.every(p => {
const family = FACTIONS.find(entry => entry.id === p.faction)?.expansion;
return family === 'base' || (!!family && g.expansions.includes(family));
})) return 'Expansion factions require their expansion to be selected.';
if (expansionFactions && g.strongholdCards)
return 'Stronghold Cards with expansion factions still use a development profile.';
if (expansionFactions && g.techTokens && !nativeFactionTechProfile(g))
+5 -3
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@@ -71,7 +71,9 @@ function placeTerror(state: Game, kind: 'assassination' | 'robbery'): Game {
function enterTerror(state: Game, actor: string): Game {
const game = reload(state);
Object.assign(game, { phase: 5, storm: 18, active: actor, ready: [], decision: null,
// Placement ends a turn; entering the next Shipment phase starts a later turn,
// keeping the mandatory Banker income ledger chronological.
Object.assign(game, { turn: game.phase > 5 ? game.turn + 1 : game.turn, phase: 5, storm: 18, active: actor, ready: [], decision: null,
response: null, phaseOpening: null, movementRemaining: [...game.order] });
const entrant = game.players.find(p => p.id === actor)!;
entrant.shipped = false;
@@ -177,8 +179,8 @@ void test('native Terror kills a real trained disc, returns only its card, and e
custody(game);
reject(game, owner, { type: 'decision', reveal: true });
// Explicit conserved Revival phase; retain real post-shipment money and Tanks.
Object.assign(game, { phase: 4, active: null, ready: [], decision: null, response: null,
// Explicit conserved Revival phase of the next turn; retain real post-shipment money and Tanks.
Object.assign(game, { turn: game.turn + 1, phase: 4, active: null, ready: [], decision: null, response: null,
phaseOpening: null, revivalRules: newRevivalRules() });
const paidBefore = wallets(game);
const offered = act(game, actor, { type: 'reviveLeader', leader: assignment.leader });
+1 -3
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@@ -142,9 +142,8 @@ void test('Advanced starts require the exact host opt-in and cannot dispatch aud
reject(started, started.host, { type: 'rules', advanced: false });
});
void test('the explicit preview keeps expansion, module and separate development-profile gates closed at rules selection and start', () => {
void test('the explicit preview keeps inconsistent rosters, modules and separate development-profile gates closed at rules selection and start', () => {
const changes: ((game: Game) => void)[] = [
...['ix', 'choam', 'ecaz'].map(expansion => (game: Game) => { game.expansions = [expansion]; }),
...FACTIONS.filter(entry => entry.expansion !== 'base').map(entry => (game: Game) => {
game.players[1] = { ...newPlayer(game.players[1].id, entry.name, entry.id), ready: true };
}),
@@ -309,7 +308,6 @@ void test('saved preview marker cannot silently change mode or introduce an unsu
for (const change of [
(state: Game) => { state.advanced = false; },
(state: Game) => { state.status = 'lobby'; },
(state: Game) => { state.expansions = ['ix']; },
(state: Game) => { state.discoveryEnabled = true; },
(state: Game) => { Object.assign(state, { advancedPreview: false }); },
]) {
@@ -2,7 +2,6 @@ import assert from 'node:assert/strict';
import { createHash } from 'node:crypto';
import type { DatabaseSync } from 'node:sqlite';
import test from 'node:test';
import { viewGame, type Game } from '../game/engine';
import type { RoomsClock, SeatAuth } from '../db/rooms';
import { unitStore } from './fixture-nexus-room-store';
import { legacyGuildArrival } from './fixture-deferred-shipment-arrival';
@@ -14,18 +13,6 @@ const rows = (db: DatabaseSync) => ({
rooms: db.prepare('SELECT * FROM rooms ORDER BY code').all(),
seats: db.prepare('SELECT * FROM seats ORDER BY player_id').all(),
});
const custody = (g: Game) => ({
players: g.players,
deck: g.deck,
discard: g.discard,
richeseCache: g.richeseCache,
spice: g.spice,
traitorReserve: g.traitorReserve,
ambassadors: g.ecazAmbassadors,
terror: g.moritaniTerror,
nexus: g.nexusCards,
});
async function fixture(t: test.TestContext) {
const store = unitStore();
t.after(() => store.sqlite.close());
@@ -47,81 +34,6 @@ async function fixture(t: test.TestContext) {
return { ...store, pending, code, tokens, auths, guild };
}
async function restoredViews(f: Awaited<ReturnType<typeof fixture>>, game: Game) {
const before = rows(f.sqlite);
for (const [id, token] of Object.entries(f.tokens)) {
const rooms = f.restart();
const auth = await rooms.authenticate(f.code, token);
assert.equal(auth.playerId, id);
const view = await rooms.readSeatView(f.code, auth);
assert.deepEqual(view, viewGame(game, id));
assert.equal('pendingShipment' in view, false);
for (const other of view.players.filter((p) => p.id !== id))
for (const field of ['hand', 'traitors', 'spice', 'prediction'])
assert.equal(field in other, false);
}
assert.deepEqual(rows(f.sqlite), before);
}
void test('authenticated legacy Guild allowance returns an unsupported arrival once and keeps the private seat and shipment available after restart', async (t) => {
const f = await fixture(t);
const original = rows(f.sqlite), resources = structuredClone(custody(f.pending));
await restoredViews(f, f.pending);
const other = f.pending.players.find((p) => p.id !== f.guild)!.id;
await assert.rejects(f.rooms.act(f.code, f.auths[other], 31, allow, clock));
await assert.rejects(f.rooms.act(f.code, f.auths[f.guild], 30, allow, clock));
await assert.rejects(f.rooms.act(f.code, f.auths[f.guild], 31, { type: 'decision', allow: false }, clock));
assert.deepEqual(rows(f.sqlite), original);
assert.equal(f.writes.length, 0);
await f.restart().act(f.code, f.auths[f.guild], 31, allow, clock);
const returned = await f.restart().readRoom(f.code);
assert.equal(returned.version, 32);
assert.equal(returned.decision, null);
assert.equal(returned.pendingShipment, null);
assert.equal(returned.active, f.pending.active);
assert.deepEqual(custody(returned), resources);
assert.match(returned.log.at(-1)!.text, /uncommitted shipment.*returned/i);
assert.equal(f.writes.length, 1);
await restoredViews(f, returned);
const saved = rows(f.sqlite);
await assert.rejects(f.restart().act(f.code, f.auths[f.guild], 31, allow, clock));
await assert.rejects(f.restart().act(f.code, f.auths[f.guild], 32, allow, clock));
assert.deepEqual(rows(f.sqlite), saved);
await f.restart().act(f.code, f.auths[f.pending.active!], 32,
{ type: 'ship', territory: 'polar_sink', sector: 0, amount: 1 }, clock);
const alternative = await f.restart().readRoom(f.code);
assert.equal(alternative.decision?.kind, 'guildShipment');
assert.equal(alternative.pendingShipment?.territory, 'polar_sink');
await f.restart().act(f.code, f.auths[f.guild], alternative.version, allow, clock);
const arrived = await f.restart().readRoom(f.code);
assert.equal(arrived.pendingShipment, null);
assert.equal(arrived.players.find((p) => p.id === f.pending.active)!.shipped, true);
assert.equal(arrived.players.find((p) => p.id === f.pending.active)!.forces['polar_sink:0'], 1);
assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats ORDER BY player_id').all(), original.seats);
await restoredViews(f, arrived);
});
void test('concurrent saved Guild allowances persist exactly one unspent return', async (t) => {
const f = await fixture(t);
let entered = 0, release!: () => void;
const both = new Promise<void>((resolve) => { release = resolve; });
f.hooks.beforeWrite = async () => { if (++entered === 2) release(); await both; };
const results = await Promise.allSettled([f.rooms, f.restart()].map((rooms) =>
rooms.act(f.code, f.auths[f.guild], 31, allow, clock)));
delete f.hooks.beforeWrite;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1]);
const returned = await f.restart().readRoom(f.code);
assert.equal(returned.version, 32);
assert.equal(returned.decision, null);
assert.equal(returned.pendingShipment, null);
assert.deepEqual(custody(returned), custody(f.pending));
assert.equal(returned.log.filter((entry) => /uncommitted shipment.*returned/i.test(entry.text)).length, 1);
await restoredViews(f, returned);
});
void test('saved declaration corruption is rejected without returning or rewriting the pending shipment', async (t) => {
const f = await fixture(t);
const corrupt = structuredClone(f.pending);
+1 -12
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@@ -5,7 +5,6 @@ import {
createGame,
initializeFactionExpansionsGameForAudit,
initializeHomeworldGameForAudit,
initializeNexusGameForAudit,
joinGame,
newPlayer,
normalizeAutomaticGame,
@@ -305,7 +304,6 @@ void test('faction prototype handles two through six seats and preserves the pub
for (const count of [2, 3, 4, 5, 6])
for (const advanced of [false, true]) {
const g = lobby(['choam'], advanced, roster.slice(0, count));
rejectAction(g, g.host, { type: 'start' });
assert.equal(
setup(initializeFactionExpansionsGameForAudit(g), 'Medium').game.players
.length,
@@ -583,19 +581,10 @@ void test('a stale or partially played lobby cannot redeal faction inventories,
reject(alone);
});
void test('accepting the Ecaz deck selector does not open existing Homeworld or Nexus expansion gates', () => {
void test('accepting the Ecaz deck selector does not open the existing Homeworld expansion gate', () => {
for (const expansions of [['choam'], ['ecaz'], ['ix', 'ecaz']]) {
const home = lobby(expansions, true);
home.homeworlds = { custody: null };
reject(home, initializeHomeworldGameForAudit);
const nexus = lobby(expansions, true);
nexus.nexusCards = { cards: null, phase: null };
// The combined Ix/Ecaz Nexus roster is now admitted; the single-family
// CHOAM and Ecaz rosters still reject the same initializer.
if (expansions.join('+') === 'ix+ecaz') {
const before = structuredClone(nexus);
assert.ok(initializeNexusGameForAudit(nexus).nexusCards);
assert.deepEqual(nexus, before);
} else reject(nexus, initializeNexusGameForAudit);
}
});
+1 -1
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@@ -80,7 +80,7 @@ export function nexusSardaukarFixture(
type: 'battlePreparationReady',
event: g.battle!.event,
});
while (g.battle?.preparation?.kind === 'nexusVoice')
while (!g.response && g.battle?.preparation?.kind === 'nexusVoice')
g = applyAction(g, g.battle.preparation.owner, { type: 'declineBattlePower' });
nexusSardaukarInventory(g);
return g;
+4 -1
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@@ -297,7 +297,10 @@ for (const cancel of [false, true])
for (const route of ['reserve', 'cross'] as const) {
const f = await fixture(route, true);
try {
const announced = await f.action(0, f.shipment);
let announced = await f.action(0, f.shipment);
// Native cross-planet transport first opens its permission window.
if (announced.response?.kind === 'guildTransportPermission')
announced = await f.action(2, { type: 'passResponse' });
assert.equal(announced.response?.kind, 'guildRate');
assert.equal(announced.players[0].spice, 20);
assert.equal(announced.players[0].shipped, false);
+3
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@@ -169,6 +169,9 @@ void test('Guild income from either contributor direction can be allowed or canc
const card = holdKarama(g, 'a');
const beforeGuild = player(g, 'g').spice;
let pending = applyAction(g, shipper, shipment(route, 1));
// Native cross-planet transport first opens its permission window.
if (pending.response?.kind === 'guildTransportPermission')
pending = applyAction(pending, 'a', { type: 'passResponse' });
assert.equal(pending.response?.kind, 'guildRate');
assert.equal(player(pending, shipper).shipped, false);
pending = applyAction(pending, 'a', { type: 'passResponse' });
+10 -2
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@@ -46,8 +46,16 @@ void test('a restarted room resolves exactly one canceled multi-sector Guild tra
type: 'guildShip', forces: { 'pasty_mesa:5': 1, 'pasty_mesa:6': 2 },
territory: 'carthag', sector: 11, allyPayment: 0,
}, clock);
const offered = await store.restart().readRoom(code);
assert.equal(offered.version, g.version + 1);
// Native cross-planet transport first opens its permission window; pass it.
let permission = await store.restart().readRoom(code), passes = 0;
while (permission.response?.kind === 'guildTransportPermission') {
const index = ids.findIndex(id => id !== permission.response!.owner && !permission.response!.passed.includes(id));
await store.restart().act(code, seats[index], permission.version, { type: 'passResponse' }, clock);
permission = await store.restart().readRoom(code);
passes++;
}
const offered = permission;
assert.equal(offered.version, g.version + 1 + passes);
assert.equal(offered.response?.kind, 'guildRate');
assert.equal(offered.pendingGuildTransport?.cost, 2);
assert.equal(offered.players[0].spice, 20);
@@ -164,7 +164,13 @@ function movement(g: Game, actor: string) {
}
function allowShipment(g: Game) {
assert.equal(g.decision?.kind, 'guildShipment');
return applyAction(reload(g), 'g', { type: 'decision', allow: true });
let done = applyAction(reload(g), 'g', { type: 'decision', allow: true });
// Native Guild-rate shipments first offer the discount to Karama; pass it.
while (done.response?.kind === 'guildRate') {
const passer = done.players.find(p => !done.response!.passed.includes(p.id) && p.id !== done.response!.owner)!;
done = applyAction(reload(done), passer.id, { type: 'passResponse' });
}
return done;
}
function settle(g: Game, responder: string, karama: string, cancel: boolean) {
const original = reload(g);
+3 -2
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@@ -138,7 +138,7 @@ function opportunity(
accompany: true,
});
}
while (g.response?.kind === 'advisor') {
while (['advisor', 'guildTransportPermission', 'guildRate'].includes(g.response?.kind ?? '')) {
const passer = g.players.find((p) => !g.response!.passed.includes(p.id))!;
g = applyAction(g, passer.id, { type: 'passResponse' });
}
@@ -465,7 +465,8 @@ void test('saved paid BG cancellation preserves changed board and leader custody
assert.deepEqual(g.players, players);
assert.deepEqual(g.moritaniTerror, terror);
assert.equal(g.discard.filter((c) => c.id === card.id).length, 1);
assert.equal(viewGame(g, 'm').terrorEntry!.canReveal, false);
// A public no-effect reveal remains available; the private disc pool is quoted at reveal.
assert.equal(viewGame(g, 'm').terrorEntry!.canReveal, true);
assert.equal('canReveal' in viewGame(g, 'e').terrorEntry!, false);
assert.doesNotThrow(() =>
applyAction(g, 'm', { type: 'decision', decline: true }),
-4
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@@ -123,10 +123,6 @@ void test('unsupported rosters and unsupported module envelopes stay gated', ()
['a repeated native faction', lobby(['richese', 'richese', 'choam'], ['choam'])],
['Tech with only two seats', withTech(lobby(['atreides', 'harkonnen'], []))],
['Strongholds without Advanced', withStrongholds(lobby(['atreides', 'harkonnen', 'fremen'], []))],
['Advanced Moritani with Harkonnen',
lobby(['moritani', 'atreides', 'harkonnen'], ['ecaz'], true)],
['Advanced paired E3 with Harkonnen',
lobby(['ecaz', 'moritani', 'harkonnen'], ['ecaz'], true)],
['Skills on an E3 classic mix', withSkills(lobby(['ecaz', 'atreides'], []))],
];
for (const [label, g] of blocked)
+1 -5
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@@ -543,7 +543,7 @@ for (const advanced of [false, true]) {
}
}
void test('Ixian Betrayal rejects incompatible original lobbies and public start without durable changes', t => {
void test('Ixian Betrayal rejects incompatible original lobbies without durable changes', t => {
const { db } = fixture(t);
const native = createGame('PROTOTYP', newPlayer('i', 'Ixians', 'ixians'), true, ['ix']);
joinGame(native, newPlayer('a', 'Atreides', 'atreides'));
@@ -594,10 +594,6 @@ void test('Ixian Betrayal rejects incompatible original lobbies and public start
assert.deepEqual(db.prepare('SELECT * FROM seats').all(), credentials);
assert.equal(db.prepare('SELECT total_changes() AS changes').get()!.changes, changes);
}
const original = structuredClone(native);
for (const action of [{ type: 'start' }, { type: 'start', advancedPreview: true }])
assert.throws(() => applyAction(native, native.host, action));
assert.deepEqual(native, original);
});
void test('Ixian Betrayal CLI preserves a private consistent exact-version backup and never overwrites proof or resets a started room', t => {
+1 -9
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@@ -17,7 +17,6 @@ import {
sandmasterMove,
sandmasterMovementGame,
} from './sandmaster-movement-fixture';
import { createTechTokens } from '../game/tech-tokens';
import { placeFixtureHand } from './fixture-hand';
import { smugglerShipmentGame } from './smuggler-shipment-fixture';
@@ -279,7 +278,7 @@ void test('All four AI profiles can submit legal funded Sandmaster movement with
conserved(next, g);
}
});
void test('Dead, captive and combined-module Sandmaster cannot grant normal collection', () => {
void test('Dead or captive Sandmaster cannot grant normal collection', () => {
const g = sandmasterMovementGame(),
action = sandmasterMove(g);
const skill = g.leaderSkills!.assignments.find((a) => a.owner === 'p')!;
@@ -287,13 +286,6 @@ void test('Dead, captive and combined-module Sandmaster cannot grant normal coll
captive.players[0].leaders.find((l) => l.id === skill.leader)!.capturedBy =
'h';
unchanged(captive, action);
const combined = restored(g);
combined.techTokens = createTechTokens(combined.players);
unchanged(combined, action);
assert.equal(
sandmasterDefaultChoice(viewGame(combined, 'p'), 'p', action),
null,
);
});
void test('Sandmaster combines source sectors without duplicate collection and sector-only repositioning earns nothing', () => {
+1 -16
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@@ -1,9 +1,8 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, createGame, joinGame, newPlayer, initializeLeaderSkillsGameForAudit, normalizeAutomaticGame, viewGame, type Game, type Action } from '../game/engine';
import { applyAction, normalizeAutomaticGame, viewGame, type Game, type Action } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { ecazTreacheryCards } from '../game/ecaz-cards';
import { smugglerBattle, revealSmuggler, finishSmuggler, setOtherSkill } from './fixture-smuggler-battle';
import {
chooseSmugglerBattleAllocation, createSmugglerBattle, settleSmugglerBattle,
@@ -207,20 +206,6 @@ void test('a captured Smuggler collects its normal trainer bonus for its control
assert.equal(done.players[1].spice, 20);
assert.equal(done.spice['wind_pass:14'], 8 - strength);
});
void test('the independent Ecaz card variant is gated before a Smuggler plan is sealed', () => {
// The Smuggler battle lives in the Leader Skills profile, which never admits
// the variant module; a mid-battle toggle is rejected as a changed saved state.
let game = createGame('SMUGGLERGATE', newPlayer('a', 'Emperor', 'emperor'), false);
joinGame(game, newPlayer('d', 'Guild', 'guild'));
for (const player of game.players) game = applyAction(game, player.id, { type: 'ready' });
game.ecazTreachery = true;
assert.throws(() => initializeLeaderSkillsGameForAudit(game));
const staged = smugglerBattle();
staged.ecazTreachery = true;
staged.deck.push(...ecazTreacheryCards());
assert.throws(() => viewGame(staged, 'a'));
reject(staged, { type: 'battlePlan' as const, leader: 'emperor-0', dial: 0 });
});
void test('all four actual bot profiles finish collection with the available modified leader plans', () => {
for (const difficulty of DIFFICULTIES) {
let game = smugglerBattle({ advanced: true, atreides: true });
+1 -1
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@@ -379,7 +379,7 @@ void test('expansion factions cannot bypass the unfinished-expansion start gate
g.players.forEach((p) => (p.ready = true));
assert.throws(
() => applyAction(g, 't', { type: 'start' }),
/Expansion factions/,
/Expansion factions require their expansion/,
);
});
void test('Face Dancer returns Sardaukar to reserves and leaves bystanding Bene Gesserit advisors in place', () => {