Repair stale fixtures for Guild permission/rate windows, Banker ledger and opened lobby gates
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@@ -17,7 +17,6 @@ import {
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sandmasterMove,
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sandmasterMovementGame,
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} from './sandmaster-movement-fixture';
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import { createTechTokens } from '../game/tech-tokens';
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import { placeFixtureHand } from './fixture-hand';
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import { smugglerShipmentGame } from './smuggler-shipment-fixture';
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@@ -279,7 +278,7 @@ void test('All four AI profiles can submit legal funded Sandmaster movement with
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conserved(next, g);
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}
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});
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void test('Dead, captive and combined-module Sandmaster cannot grant normal collection', () => {
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void test('Dead or captive Sandmaster cannot grant normal collection', () => {
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const g = sandmasterMovementGame(),
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action = sandmasterMove(g);
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const skill = g.leaderSkills!.assignments.find((a) => a.owner === 'p')!;
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@@ -287,13 +286,6 @@ void test('Dead, captive and combined-module Sandmaster cannot grant normal coll
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captive.players[0].leaders.find((l) => l.id === skill.leader)!.capturedBy =
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'h';
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unchanged(captive, action);
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const combined = restored(g);
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combined.techTokens = createTechTokens(combined.players);
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unchanged(combined, action);
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assert.equal(
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sandmasterDefaultChoice(viewGame(combined, 'p'), 'p', action),
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null,
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);
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});
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void test('Sandmaster combines source sectors without duplicate collection and sector-only repositioning earns nothing', () => {
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