Support agreed extended turns in Basic and Advanced
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@@ -1149,7 +1149,7 @@ export function GameTable({
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automaticSequence: automaticEvents.reduce((last, entry) => Math.max(last, entry.seq), -1),
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}} />
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<span className="status-dot" />
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{g.status === 'lobby' ? 'Gathering players' : `Turn ${g.turn} / 10`}
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{g.status === 'lobby' ? 'Gathering players' : `Turn ${g.turn} / ${g.victoryFinalTurn}`}
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<span className="build-revision" title={buildRevision}>
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Git revision: <code>{buildRevisionLabel}</code>
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</span>
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@@ -148,7 +148,7 @@ export function VictoryProgress({
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{fremen && (
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<section className="mt-4 space-y-2 rounded-lg border border-[#a88b60]/40 p-3" aria-label="Fremen final-turn victory">
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<h3>Fremen final-turn victory</h3>
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<p className="fine">At the end of turn ten, if nobody has a stronghold victory, these conditions let Fremen and its ally win before Guild. A Bene Gesserit prediction cannot replace this special victory.</p>
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<p className="fine">At the end of the final turn, if nobody has a stronghold victory, these conditions let Fremen and its ally win before Guild. A Bene Gesserit prediction cannot replace this special victory. An agreed extra turn provisionally moves this check to the new final turn.</p>
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<ul className="space-y-2">
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{fremen.sietches.map((site) => (
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<li key={site.territory}>
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