Support agreed extended turns in Basic and Advanced
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@@ -36,24 +36,30 @@ their stronghold counts and awards the higher count before checking a Bene
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Gesserit prediction. Equal highest counts provisionally share the win; a set of
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all three Tech Tokens counts as one additional stronghold in this comparison.
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Qualifying alliances and the separate Ecaz Homeworld victory retain their
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existing shared-winner treatment. Basic retains its existing behavior.
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existing shared-winner treatment. Basic keeps its shared-win ranking.
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The authorized revised rules also permit qualifying players or alliances to
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agree to play another turn and optionally raise the stronghold target. The
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provisional preview offers this on turns 1–9 when at least two distinct sides
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qualify and one is an alliance. Every member of those sides responds in storm
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order. The first may finish or propose another turn with a whole-number target
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increase from zero through 20; each later member accepts that exact proposal or
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finishes. These ordered controls and the input cap are online conventions.
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Finishing resolves the original result and any correct private prediction;
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unanimous acceptance continues without revealing that prediction.
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The publisher FAQ for Basic and the authorized revised rules for Advanced also
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permit qualifying players or alliances to agree to play another full turn and
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optionally raise the stronghold target. The provisional agreement is offered
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when at least two distinct sides qualify in Basic, or when equal highest solo
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qualifiers or other distinct sides qualify in Advanced. Every member of those
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sides responds in storm order. The first may finish or propose another turn
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with a whole-number target increase from zero through 20; each later member
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accepts that exact proposal or finishes. Voter scope, ordered controls and the
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input cap are online conventions. Finishing resolves the original result and
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any correct private prediction; unanimous acceptance continues without revealing
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that prediction.
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The increase adds to the ordinary solo and alliance stronghold targets, while
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independent Ecaz joint-occupation and Homeworld special-victory conditions stay
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separate under the provisional interpretation. The original Mentat phase
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continues unless CHOAM's completed end-of-Mentat opportunity was the source,
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in which case the next turn begins. Turn-ten extension, equal-solo-only
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agreements and broader special-victory cases remain unfinished.
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in which case the next turn begins. The final turn defaults to ten; an agreement
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at the current final turn provisionally extends it by one, including a turn-ten
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agreement. The Fremen and Guild final-victory checks move to the agreed final
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turn under this interpretation, even though the supplied Fremen sheet names the
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end of turn ten. Repeated extensions can move the final turn further. Broader
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special-victory cases and full natural extended-turn verification remain open.
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[Source and interpretation](RULE_DECISIONS.md#advanced-simultaneous-solo-stronghold-victories--27-october-2026).
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## Admission and saved behavior
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+12
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@@ -20,13 +20,22 @@ open mode gates.
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Keep identified Basic-function gaps ahead of Advanced and wider interactions.
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Prototype labels and final acceptance gates remain.
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**Agreed extra turns and Basic simultaneous victory — 27 October. Prototyped /
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Partial.** The public continuation now covers Basic qualifiers and tied
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Advanced solos, with a saved final-turn marker for agreements at turn ten and
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beyond. The affected 11-file union passes 121 cases and the production build
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passes. A controlled turn-ten position continued through native turn-eleven
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actions to Mentat without a phase jump; it did not exercise a battle. Final-turn
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Fremen timing is provisional, and broader combinations remain open.
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**Advanced simultaneous-victory continuation — 27 October. Prototyped /
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Partial.** Qualifying sides including an alliance may unanimously agree to
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another turn and optionally increase ordinary stronghold targets, preserving
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the original Mentat or CHOAM continuation and hidden prediction. Controls and
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minimal bots are connected. The eight-file affected union passes 104 cases and
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the production build passes. Turn-10 extension, equal-solo-only and exceptional
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victory compositions remain open. [Scope](ADVANCED_PREVIEW.md#simultaneous-victories).
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minimal bots are connected. The earlier eight-file affected union passed 104
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cases and the production build passed. The follow-up above extends turn ten and
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equal-solo choices; exceptional victory compositions remain open.
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[Scope](ADVANCED_PREVIEW.md#simultaneous-victories).
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**Advanced Revival order and competing winners — 27 October. Prototyped /
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Partial.** Sapho can provisionally pause a clean started Revival turn and resume
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@@ -1,5 +1,16 @@
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# Dune implementation status
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## 27 October 2026 — Basic agreements and extended victory calendar
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The publisher FAQ agreement now applies to multiple qualifying Basic sides,
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and equal highest Advanced solos can also agree. A saved final-turn marker
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permits an agreed turn eleven and subsequent extensions; the shifted Fremen
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endgame check is provisional. The affected 11-file union passes 121 cases and
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the production build passes. A controlled turn-ten source continued through
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native turn-eleven actions to Mentat; no battle occurred in that smoke. Broader
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combinations and deployed acceptance remain open.
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[Scope](ADVANCED_PREVIEW.md#simultaneous-victories).
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## 27 October 2026 — Advanced simultaneous-victory continuation
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Before turn ten, multiple qualifying sides including an alliance may
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+30
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@@ -9,28 +9,41 @@ counts before applying Bene Gesserit prediction. Equal counts provisionally
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share the win. The existing three-Tech-token stronghold equivalent is counted
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as one in this comparison; this composition is provisional. Competition with
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a qualifying alliance or the separate Ecaz Homeworld victory retains the
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existing shared-winner treatment. Basic and recorded winners retain their
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existing behavior.
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existing shared-winner treatment. Basic keeps its shared-win ranking, and
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recorded winners retain their existing result.
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The same revision permits qualifying players or alliances to agree to play
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another turn and optionally raise the required stronghold count. In the
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provisional Advanced preview, a public agreement opens on turns 1–9 when at
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least two distinct sides qualify, including an alliance. Qualification is
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determined before a private Bene Gesserit prediction replaces an actual win.
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Every member of the qualifying sides votes in public storm order: the first
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may finish or propose continuation with an integer increase from zero through
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20, and each remaining member accepts that exact proposal or finishes. The
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20-point input cap and sequential proposal procedure are software conventions,
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not printed limits. A finish decision settles the original result, including
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prediction; unanimous acceptance retains play without applying that result.
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The [GF9 November 2020 FAQ, printed p. 1](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf#page=1)
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permits qualifying players or alliances to agree to play another full turn and
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optionally raise the required stronghold count. The supplied Advanced revision,
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physical p. 14 (printed p. 12), contains the same option. In the provisional
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online implementation, Basic opens a public agreement when at least two
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distinct sides qualify; Advanced first ranks unequal unallied qualifiers as
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above, and offers an agreement to equal highest solos or other qualifying
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distinct sides. Qualification is determined before a private Bene Gesserit
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prediction replaces an actual win. Every member of the qualifying sides votes
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in public storm order: the first may finish or propose continuation with an
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integer increase from zero through 20, and each remaining member accepts that
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exact proposal or finishes. The voter scope, 20-point input cap and sequential
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proposal procedure are software conventions, not printed limits. A finish
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decision settles the original result, including prediction; unanimous acceptance
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retains play without applying that result.
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An agreed increase adds to the ordinary solo and alliance stronghold targets.
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It does not alter independent Ecaz joint-occupation or Homeworld special-victory
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conditions under this provisional composition. The original Mentat opportunity
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resumes, or the completed CHOAM end-of-Mentat continuation advances once.
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Turn-ten extension, equal-solo-only agreements and broader special-victory
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composition remain unfinished. This does not certify Advanced victory or
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release acceptance. [Preview](ADVANCED_PREVIEW.md#simultaneous-victories).
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resumes, or the completed CHOAM end-of-Mentat continuation advances once. Older
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games without a saved `victoryFinalTurn` retain turn ten as their final turn. A
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unanimous agreement on that final turn provisionally moves it one turn later; a
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further agreement may move it again. An earlier agreement leaves the existing
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final turn unchanged. For this online composition, the Fremen and Guild final
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victory checks move to the agreed final turn. That is provisional: the supplied
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Fremen sheet, physical p. 32 (printed p. 29), names the end of turn ten, while
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the Guild sheet, physical p. 37 (printed p. 34), refers to the end of play.
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Neither source supplies a worked example reconciling that wording with an
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agreed extra turn. Broader special-victory composition and full natural
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extended-turn verification remain unfinished. This does not certify complete
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victory rules or release acceptance.
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[Preview](ADVANCED_PREVIEW.md#simultaneous-victories).
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## Juice of Sapho and an already-started Advanced movement turn — 27 October 2026
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