07c739fcf756f0c2f5c1f73c83fe12d4c65fed09
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Commits
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07c739fcf7 | Connect Ecaz Betrayal and Fremen worm Cunning with build revision | ||
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5c1c944a4f | Prototype Moritani Nexus Betrayal token return | ||
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98b1b3261b |
Add administrative room close and reopen controls
Preserve readable private tables, discussion and pending games while closure blocks new play, joins, messages, AI and seat mutations. Add live-authorized atomic closure audits, room-version/revision fences, dedicated controls and exact saved retries. Reopen with the saved pause/join settings and current credentials; restoring a removed but closed room keeps its AI stopped. Verified types, lint, 5356 offline tests, 52 HTTP tests and build. Seventeen dedicated authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed one close after a lost response and refresh, persistent readable notices, retained private draft, mobile reopening and saved-seat refresh. All 2,001 baseline rooms, 4,243 seats and related records preserved. Positive production admin acceptance awaits authorized QA access; full admin and rules gates remain open. |
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8c922b446b |
Add administrator pause and joining-lock controls
Provide authenticated owner/operator room controls with live account binding, durable audit and exact saved retries. Pause gates human, bot and automatic writes while preserving recovery, discussion and taking back control. Resume keeps decisions and restores AI pacing. Add directory availability filters and player notices. Verified types, lint, 5223 offline tests, 52 HTTP tests and build. Independent persistence/privacy review and authenticated HTTP acceptance passed. Desktop/mobile browser QA confirmed lost-response refresh/retry makes one audit row and resume restores controls. Existing games preserved. Authenticated deployed admin acceptance remains pending explicit QA access confirmation. |
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f9668a577e | Allow clearing and replacing auction bids | ||
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c5661ec255 | Use browser navigation for reliable production page links | ||
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c5508b727a |
Expose an explicitly unfinished Advanced preview in normal lobbies
Add room-creation and host lobby rules selectors, readiness reset, explicit preview start and a persistent warning. Admit the six classic factions, Tech Tokens with 3+ players and optional Stronghold Cards through genuine setup. Keep expansion/module gates and complete-rules/publication criteria. Persist the preview marker and enforce fresh native leaders, unchanged piece custody and clean runtime/pacing state. Preserve private projections, JSON continuation, exact room-entry retries and version/CAS protection. Independent review resolved malformed leader, extra card-zone, missing required-key and stale bot-deadline admission gaps. Validation on the shared development tree: types, lint, 5169 offline tests, build and 50 HTTP tests passed. The tree also contained the separate deployment task's changes; this commit stages only preview scope. All 57 base rosters completed real setup with each legal AI profile. Five normal-preview-start games (2–6 seats) completed 1950 actions and 51 JSON restores without rejected actions; no strategy calibration. Browser: actual create, host switch/readiness/Stronghold reset, explicit start, exact private refresh, desktop and mobile warning checked. Retained dev process stopped; backed up 1,629 saved games, restored server with all unchanged, and resumed the same traitor choice into Storm. Baseline all-table preservation retained 1626 rooms and 3442 seats; totals now 1669 rooms and 3536 seats. No reset or automation. Preview remains incomplete. Legacy unsupported expansion creation payloads remain accepted for exact retry compatibility but cannot start. Existing rules ambiguities and full visual acceptance remain open. |
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0f79f28ccb |
Complete forced Harkonnen returns with private saved inspection
Automatically return the full combined hand when it is the only legal special-Karama return. Preserve real choices and restore the suspended response or auction payment through the same settlement. Record the actual blind draw as owner-only historical card faces, with a bound integrity receipt; legacy forced saves describe held-card history truthfully. Add readable private history and enlarged inspectors. Both manual and forced returns publish only a faction/action completion tag. Wake idle legacy exchanges through production recovery without writes for real choices. Keep provisional auction funding rules and release gates. Validation: types, lint, 5150 offline tests, build and 49 HTTP tests passed. Independent review resolved history substitution and root review completed idle recovery wiring. New tests cover 1-4 forced draws, real choices, overlays, exact saved history, immutable rejection, all four legal AI paths, production competing actions/recovery, private views and custody. One genuine Advanced four-player sample completed 158 actions with 4 JSON restores and no rejected action; no difficulty tuning. Browser QA QUTHVPTT used genuine Advanced setup and conserved Bidding positions. The actual power returned four cards without a prompt; private history/enlargement and exact refresh worked. Phone panel fit without horizontal overflow with 44px inspector controls. Screenshot capture timed out; complete visual acceptance and transient notice capture remain open. Preserved every prior row across all ten tables, including 1586 rooms and 3354 seats. New QA/integration records bring totals to 1626 rooms and 3442 seats. No reset, restart or automation. |
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e7e16024b7 |
Show revealed battle components in one shared table area
Present public plans in physical attacker/defender order with exact force dials, played leader portraits and printed strength, readable used-card faces and direct inspectors. Keep Cheap Heroes, printed Worthless category, empty slots and late rescue defense distinct. Preserve Banker, native bonus, KH, Stone Burner, Poison Tooth and Diplomat details rather than treating printed values as scores. Mount one shared display after the main grid so every viewer retains access while another seat owns a post-reveal choice. Keyboard links focus the display and pending controls. Render nothing before public revelation, select exact used identities from the authorized projection, and consume no private insight or hands. No game rule, saved field, endpoint, AI strategy or release gate changes. Five new cases cover genuine sealed/revealed actions, stable order, used-card privacy, JSON immutability, fractional dials, hero/Worthless/late/empty slots and both seats during a real Diplomat decision. All28 related focused cases passed before final rule-link adapter changes; types, lint, all 5017 offline tests and production build pass on the final stable source. First broad run caught plain rules-page anchors; next/link and test aliases correct this. Independent privacy/layout review and final follow-up found no material issues. No API/auth/persistence changes; HTTP tests and full game samples not repeated. Browser QA creates a fresh human Emperor/Easy Harkonnen lobby with genuine setup, then explicitly stages a conserved battle. Normal engine actions choose battle and seal the opponent plan; human browser action seals dial2, Captain Aramsham, Slip Tip and Shield. Public display absent beforehand and shows correct both plans afterward. Leader/opponent-card inspection, Escape/focus return, internal help, keyboard section links and refresh preserve the pending decision. At390x844, client/scrollWidth375, stacked panels299px, rules16px and controls44px; normal viewport restores1265px and two560.5px plans without horizontal overflow. Screenshot capture timed out; full visual/screen-reader acceptance remains open. All 1579 opening games, 3347 saved seats and auxiliary rows remain identical. One isolated QA game adds one seat and one entry receipt. Its room remains unchanged after human seal through inspection/help/refresh, and its saved seat remains unchanged. SQLite integrity and foreign keys pass. No server restart, migration, reset, recurring automation or calibration. Record Basic Moritani plus the full Leader Skills deck as the next concrete integration target, requiring coordinated profile guards and real Terror/death/ revival continuations. Existing rulings and mode gates stay explicit; the later Tleilaxu revival-offer ordering issue remains a gated integration dependency. Private evidence: 20260921-revealed-plans. Verified source tree: 8d5496cdea0076aa1cdab4590e95fcaa677c9d2d8513190c2ce9ac6c90bb9196 |
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de26aaf029 |
Implement Advanced Ecaz Loyalty with public card inspection
Before genuine Advanced Ecaz Traitor dealing, randomly set aside one of the five native Ecaz cards face up for the game. Store its owner and exact identity once; exclude it from the initial deck, Tleilaxu Face Dancer setup and Nexus replacement universes. Do not change leader custody or add choices, payment or Karama windows. Absent markers preserve older already-dealt saves without taking held cards away. Validate owner, timing and distinct physical custody before actions, normalization and projection. Expose a detached public card identity, never private deck order. Show the named card, portrait and enlarged Traitor inspection above the table. A dedicated Loyalty context explains public set-aside custody and cannot-call rules; browser review caught and fixed the generic held-Traitor guidance. Add internal help, checklist, shared Advanced faction text and source documentation. The official page8 requirement and page16 noKarama entry support the effect; relative pre-Traitor prediction/skill sequencing is an explicit composition. Gated Skills/Ecaz and Moritani assassination/Ecaz are not certified. Twelve new cases plus related regressions cover candidate selection, immutable invalid-state rejection,2..6 genuine deals, Basic/noEcaz, completed Tleilaxu setup, Harkonnen/Tleilaxu Nexus draws, full physical census, detached public views, all4 legal AI setups, JSON continuation, legacy custody and public rendering. Independent review found no material issue after genuine setup/legacy test fixes and the focused inspector correction.50 related focused cases pass. A mistyped filename filter failed closed before the corrected union ran successfully. Types, lint, all 5012 offline tests, production build and 49 HTTP tests pass on stable source. Earlier type/lint findings were corrected before this run. Six genuine faction-game samples finish with no rejected actions and repeated JSON restoration: CHOAM Basic1054/Advanced225 actions, Ecaz Basic91/Advanced245, combined Basic476/Advanced704. Existing physical Treachery/force custody checks pass; focused Loyalty tests cover expansion Traitor census. These bounded legal samples are not strength calibration or complete expansion acceptance. Browser QA created a fresh Ecaz/Easy Harkonnen ready lobby and initialized its Advanced setup before dealing using backup and CAS. Bindikk Narvi was public before choices and remained excluded through actual human Traitor/force setup, Storm and refresh. The saved human Traitor is Beast Rabban; a pointer action just after viewport reset differed from its intended Feyd target, so exact-target pointer acceptance across viewport changes is not claimed. Ordinary source bindings remain name/ID-specific. One hand card,12spice,14reserves and the pending Storm dial restore; both public projections agree and saved seat records match. The Loyalty inspector shows correct card-specific guidance; Escape restores focus. At390px its panel has no horizontal overflow,16px text and44/48px controls; the expanded scroll body fits342px. Internal help opens its complete checklist topic. Normal viewport restored. Screenshot capture timed out; full visual, long-inspector keyboard and broader module acceptance remain open. All 1539 pre-existing rooms, 3259 human seat records and auxiliary rows remain unchanged. SQLite integrity and foreign keys pass. Only isolated QA/HTTP fixtures add rooms. No server restart, database reset, migration, recurring automation, AI strategy change or mode/publication gate change. Private evidence: 20260921-gameplay-review. Verified source tree: 881bf1912665350086d80be664d479a1b2724146da6ccc9576790c07e0449ee6 |
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c2f24fc546 |
Add public faction-sheet inspectors and a twelve-faction gallery
Add an enlarged public sheet beneath each player, available while actions are pending. Only faction identity and table rules mode enter the reader; it sends no action and receives no private player data. Basic/Advanced preview explicitly leaves the table mode unchanged. Native mode control, keyboard scrolling, Escape/focus restoration and internal links use existing dialog components. The internal gallery covers all twelve factions with bundled Homeworld artwork. Share every faction's Basic and Advanced paragraphs with the main reference. Replace Richese's generic placeholder, centralize Ecaz/Moritani guidance from settled contracts, correct CHOAM Auditor/Baliset/Jubba availability and align the Fremen/Ecaz Sietch Tabr exception. Full printed text, unresolved powers and combined-rule acceptance remain explicit. No new rule, AI strategy or gate. Four focused tests cover all12 identities, shared paragraphs, artwork files, internal links, mode separation, gallery defaults and per-viewer busy controls. The first busy-control assertion falsely matched CSS disabled variants; it now checks actual disabled attributes. All16 related focused cases pass. Independent review caught missing Moritani optionality and stale Fremen exception text; those were fixed and final review found no material issue. Auditor limits and full actual-card cancellation cost were checked against the existing contract. Types, lint, all 5000 offline tests and production build pass on stable source. No API/auth/persistence changes; HTTP tests were not repeated. Browser QA reused the existing two-player Basic auction without game actions. Both own and opposing inspectors work; Enter opens, Escape closes and returns focus, reopening resets Basic, and Advanced preview explicitly preserves the Basic table. ArrowDown scrolls the focused long sheet. At390px, dialog359x828, scroll client/width342 without horizontal overflow,16px text and44px controls. Gallery334px fits without overflow; Richese, Ecaz and Moritani selection and Advanced paragraphs render, faction change resets Basic and bundled art loads. Internal help and Advanced Moritani links expand their topics. Back and refresh preserve four hand cards and the pending minimum bid2; normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance remains open. All 1539 opening games, 3259 saved seats and auxiliary rows remain identical, including the QA room. SQLite integrity and foreign keys pass. No new games, server restart, migration, reset or recurring automation. Private evidence: 20260921-faction-sheets. Verified source tree: 6b738958f30fc381d3e9eb26398239bbd88f1d4281f8ff5ff2bb3b3259494a93 |
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e3cfd82540 |
Add private-hand search, category filters and display sorting
Wrap existing physical hand cards with local name search, printed-category filters and saved/name/category display order. Preserve card IDs, actions and inspectors, keep required decisions outside filtering, and recompute results from current owned cards. Provide count, clear filters, keyboard scrolling, separate empty/no-match states and internal guidance. Filters reset on leaving the hand tab, changing seats or refreshing; saved order is never modified. Correct the stale Harass availability note to reflect connected allocation. Six focused tests cover normalized literal search, duplicate physical IDs, canonical expansion categories, stable immutable sorting, current holdings, JSON restoration, full-table per-seat privacy and empty setup messaging. Independent review found no material issue. Types, lint, all 4996 offline tests and production build pass on stable source. No HTTP, auth, schema or persistence implementation changed, so HTTP tests were not repeated. Browser QA used a new two-player Basic Harkonnen/Easy Atreides game created through genuine setup. Search/category/reset, named inspector and all three sort orders worked. An active no-match filter updated from 0 of 2 to 0 of 4 when a real auction purchase and Harkonnen bonus arrived. Leaving the hand tab and refreshing restored all four cards in their original saved order while the second auction remained at a human decision. Enter in search performed no game action. The internal guide worked by keyboard. At 390px, controls were 44px high with 16px text and 14px labels, form width/scroll width 339px; the focused overflowing card row responded to ArrowRight. Normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance and complete expansion/card-effect combinations remain open. All 1538 opening rooms, 3258 seats and auxiliary rows remain unchanged. SQLite integrity and foreign keys pass. Only one isolated QA game, its human seat and entry receipt were added; the AI remains in game state. Healthy server reused without restart, migration, reset or automation. No AI strategy or mode/publication gate changed. Private evidence: 20260921-hand-browsing. Verified source tree: 39dce28efa52dd66baf019baaf8610e6795601b3b569ac4ac0b6f405bffc1d96 |
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14a7800fe9 |
Show live Treachery and Spice draw-pile counts
Add server-derived physical draw counts above the board after setup begins. Counts exclude hands, auction pools, faction caches and discards; the client receives only two numbers, without deck identities or order. Lobby counts are absent, zero remains explicit and existing refill/custody rules are unchanged. An internal guide explains pile boundaries, empty/refill behavior, first-turn worm return and existing authorized inspection. Nexus counts remain separate. Independent review found no material issue. Six focused cases cover genuine Basic setup, every viewer, private-field exclusion, JSON/input immutability, actual auction draws and refill, physical custody, Spice refill with Thumper annotations excluded, skipped worm return and connected busy/empty/lobby UI. The initial refill assertion assumed a single card; it was corrected to account for a legal randomized chain of worms before a territory. The original broad check caught seven view-equality failures in privacy fixtures that also changed the now-public deck count. Their four test files now vary hidden allocations/identities at fixed public counts, retain whole-view assertions and check physical custody. The Sapho fixture now returns its swapped card rather than losing it. A reviewed CHOAM correction keeps its owner empty during donor1to2 by staging a hidden discard; the original oracle test remains intact. All70 affected focused tests pass. Types, lint, all 4990 offline tests, production build and 49 HTTP tests passed on stable source. Browser QA reused the existing three-human Basic Nexus without any game action. Treachery29 and Spice19 matched saved physical arrays; 390px layout fit within339px without internal overflow, with16px body/14px labels. The internal guide worked by click and Enter, and Back/refresh restored the same counts. Normal viewport restored and preview retained. Screenshot capture timed out; full visual, screen-reader,200% text and combined-game acceptance stay open. All 1499 opening rooms, 3171 seats and auxiliary rows are unchanged. SQLite integrity and foreign keys pass; isolated HTTP rooms are new. Healthy server reused without restart, migration, reset or recurring automation. Full AI refinement remains deferred and no mode/publication gate was opened. Private evidence: 20260921-deck-status. Verified source tree: 091be8f49f9b637b9a79da43271cbffdff5cf8c9f653484afa7041c71af88e98 |
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537da4a12c |
Add public force counter inspectors and all-faction gallery
Each player summary opens enlarged original counter diagrams and public physical pools. The inventory separates reserves, Tanks, board locations and foreign Homeworld deployments. Native Homeworlds break down existing reserves; elites and advisor stances remain subsets. The reference gallery covers all twelve factions, including Suboids/Cyborgs, Sardaukar, Fedaykin and BG advisor faces. Actual force keys retain unplaced Mobile Stronghold and Discovery groups. Basic Homeworld special identity comes from public typed pools, not mode alone. Concealed No-Fields expose only a separate marker/location; no value or future materialization is inferred. Temporary battle strength creates no physical counter. Invalid projections show a refresh notice instead of invented totals. Inspection updates from current props and submits no action or saved mutation. Independent review found no material issue and clarified No-Field wording: revelation draws from reserves available then, without earmarking counters. Eleven new focused cases cover faction identity, typed pools, advisors, genuine Basic Homeworld public views, native/foreign splits, genuine Ix setup before HMS placement, a controlled Discovery position, JSON continuation, input immutability, concealed0/3/5 equivalence, named controls and malformed projection feedback. A test-only Homeworld projection initially omitted its card identity; corrected before final checks. Lint's semantic status element was corrected to output. Types, lint, all 4984 offline tests and production build passed on stable source. No HTTP/auth/schema/persistence behavior changed, so no additional HTTP suite was required. Browser QA reused an isolated existing three-human Basic Nexus without game actions. All three public inspectors showed correct pools; Escape restored trigger focus, Enter opened inspection and PageDown scrolled the labelled region. At390px the dialog359px fit, body text16px and Close44px high. All twelve gallery choices rendered named160px diagrams without gallery overflow. Internal guide, Back and refresh worked; viewport reset and preview retained. Screenshot capture timed out. Full visual/screen-reader/200% zoom, manufactured component fidelity and all-configuration browser acceptance remain open. All 1499 original rooms, 3171 seats and auxiliary rows are unchanged; SQLite integrity and foreign keys pass. The healthy server was reused without restart, migration, reset or automation. AI strategy/calibration remains deferred until non-AI features are complete; no mode/publication gate was opened. Private evidence: 20260921-force-inspection. Verified source tree: 5d7ffd471229faa13224fd5a87d33c3ac5af866446241a7881926a54c1ee49eb |
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2b071a44a2 |
Connect live Nexus offer withdrawal and named alliance history
An unallied sender can withdraw its unanswered offer during an ordinary Nexus. The table names the outgoing recipient and keeps this distinct from breaking a formed alliance. The chronicle now records named proposals, withdrawals and breaks. Existing authoritative quote, timing locks, readiness, physical custody, Nexus-card forfeiture and request/version handling remain unchanged. Full-table rendering checks cover owner/recipient/observer controls, replacement, withdrawal, incoming offers, break, blocked timing and JSON continuation. A production SQLite race permits exactly one acceptance or withdrawal at a version; a stale withdrawal cannot break an alliance formed by the accepted request. Private restored views and seat credentials remain intact. All four current AI profiles retain legal participation; no strategy or calibration changes. Independent review found no material issue. Types, lint, all 4973 offline tests, production build and 49 HTTP tests passed on stable source. Browser QA used a fresh three-human Basic lobby, genuine setup and a controlled later-Storm boundary with existing Spice Cards reordered; actual Storm/Worm resolution opened the Nexus. This is a focused position, not a full-game sample. Browser proposal, refresh, keyboard withdrawal, retained incoming invitation, acceptance, break and named chronicle entries passed. At390px the page375px and withdraw339px by46px fit, with16px text. Final refresh restored no offers or alliances. No screenshot was captured; full visual/assistive and all-configuration acceptance remain open. Browser lost-response injection was not performed. All 1459 original rooms, 3081 seats and auxiliary rows are unchanged. SQLite integrity and foreign keys pass. The healthy server was reused without restart, migration, reset or recurring maintenance. Full rules and expansion completion remain gated. The goal retains deferred full AI development, three adjacent approximate75% targets, no usage cutoff, selective subagents and verified Git pushes. Private evidence: 20260921-nexus-offer. Verified source tree: e44e61b651e66cad23326bcca3ba2eecd6bb5a779a16e0273db8d0039f453511 |
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91dcca46fb |
Connect ordinary bribe payments to player controls
Players can select a non-allied recipient and explicitly pay a whole-spice bribe outside Mentat and open decision/response windows. The server derives private payment limits from uncommitted spice and existing joint Truthtrance completion checks on isolated copies. Target-specific Bureaucrat guards preserve supported redirect/allow continuations. Reserved bids, sealed spending and incoming escrow cannot be spent twice. No strategic AI negotiation or mode/publication changes. The panel separates deferred incoming bribes from spendable supply, disables stale/invalid selections and uses existing request/version fencing. The chronicle now describes actual payment and next-Mentat spendability rather than a promise. Internal guidance and the implementation checklist record this boundary. The separate Emperor gift/Bureaucrat source ambiguity remains explicitly pending. Independent review found no material issue. Focused tests cover out-of-turn payment, JSON escrow/collection, private budgets, invalid targets/amounts, phase/response gates, reserved bids, joint promises, supported redirection and rendered controls. Existing Bureaucrat SQLite/all-four legal response tests pass. The new HTTP test races duplicate submissions and verifies one debit, refreshed private balances and stale/over-budget rejection. Types, lint, all 4968 offline tests, production build and 49 HTTP tests pass on stable source. Preliminary checks caught a typed fixture opener and semantic-status/internal-link/template lint requirements and the new SSR test needed the existing Vinext Link alias. All were corrected before the final4 run. Browser QA used genuine fresh Basic setup with a human payer and Easy AI recipient: 11 rejected by controls, 4 paid from10 leaving6, one public payment entry and unchanged recipient spendable10 with4 in escrow after refresh. Keyboard selection and amount access passed. At390px the panel fits with16px text and44px-or-larger controls; linked rules and back navigation work. Screenshot capture timed out; full visual/assistive and all-configuration acceptance remain open. Browser transport loss was not injected; HTTP concurrency is separately covered. This is playability evidence, not difficulty calibration. All 1418 original rooms, 2991 seats and auxiliary rows are unchanged. SQLite integrity and foreign keys pass. The healthy server was reused without restart, migration, reset or recurring maintenance. Private evidence: 20260921-bribe-controls. Verified source tree: b9a8594c5dcd85f78974c9647f24f5f6eba60a38c9dcd2badcf4529d1e825ae1 |
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66c41b2af5 |
Add Kwisatz Haderach component inspection
Connect an original companion face and enlarged rules to the private Atreides panel and battle composer, authorized full-plan inspection, public revealed plans and an internal reference topic. Private loss progress and availability come only from the existing owner projection; plan components receive only inclusion. Rules calculations, save shape, AI strategy and mode gates remain unchanged. Add focused projection, sealed/revealed rendering, JSON restoration, private-status and asset regressions. All 4950 offline tests, types, lint and production build pass. Independent privacy/rules review found no material findings. Browser checks verify reference opening, loaded artwork, Escape/Close focus return, mobile bounds and keyboard scrolling to the final rule. The focusable scroll region has a documented narrow lint exception. Earlier image-convention and focusability lint failures are retained in private evidence. HTTP tests are unnecessary for this presentation-only change. All 1373 rooms, 2883 seats and original auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Existing server reused without restart. Screenshot capture, complete live Advanced browser acceptance and final manufactured-component/art verification remain open. No rules gate is opened by this checkpoint. Private evidence: 20260921-kwisatz-inspection. Verified source tree: 1181471eed47b86390882999a2ffce0db6a44b1379c7e8f7fc406bef39a94179 |
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ed53eb7d76 |
Add authorized Storm Card inspection
Connect the six numeric reference faces, the existing private Fremen forecast and actual public reveals to a shared enlarged inspector. Create the structured public chronicle component only where beginStormTurn reveals the card. Weather Control and Ecological Testing Station may change effective movement but never rewrite the original receipt. No draw, movement, AI strategy or mode gate changes. The face reader accepts only exact stormCard metadata with an integer value1 through6. Legacy text-only history still renders normally. Existing JSON saves preserve valid receipts within the normal250-entry chronicle; no card is inferred from a private forecast, current pending distance or old log text. Five new tests use genuine Advanced fixtures to verify forecast allowance/cancellation and privacy, public reveal, JSON/legacy continuation and original-versus-modified distances. The related reference suite also passes (17 focused cases total). Independent privacy/provenance/UI review found no material findings. The initial check stopped at an accessibility lint rule; replacing the numeric group with a semantic figure resolved it, followed by a fresh final run and mobile recheck. Required types, lint, 4946 offline tests, production build and 46 HTTP tests pass on stable final source. Browser QA opens all six reference faces, uses keyboard Enter/Escape and checks settled modal focus/return. At390px the modal is359px wide and fits the viewport; Close is44px high. The viewport was reset. Screenshot capture remains unavailable, so full visual acceptance is not claimed. Live Advanced browser play and final manufactured-face/artwork verification remain open; fixture privacy checks and gallery controls are narrower evidence. The existing server remained running. All 1337 original rooms, 2805 seats and existing recovery/entry/handover/delegation/migration rows remain unchanged; SQLite integrity and foreign keys pass. HTTP tests created only their own additional QA records. No database migration/reset, hourly automation, account-usage check or AI calibration. Standing automatic push authorization retained. Private evidence: 20260921-storm-card-inspection. Verified source tree: 3856e73f3cc3bb50003b6afda6ab4d08a513191c4e300e7742c2b5179a05cff1 |
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b9718acda8 |
Configure existing AI seats in the lobby
Let the host change an existing permanent AI seat's difficulty, faction and player circle without removing and readding it. Shared strict validation limits configuration to the authenticated host in the lobby, existing profiles, enabled available factions and unoccupied circles. Preserve seat identity and initialize changed faction rosters consistently. Changes reset human readiness, keep bots ready and explain the changed fields in public history. Use existing AI strategies without calibration or strength changes. Full AI development waits for all non-AI game features; the goal retains the three adjacent 75% targets, mandatory Git checkpoints and selective subagents without a usage cutoff. No mode or publication gate opens. Independent implementation and review cover the quote, engine, controls and persistence tests. Types, lint, 4916 offline tests, production build and 46 HTTP checks pass on stable final source. Ten new offline cases cover all factions/profiles, strict guards, roster/identity, immutable rejection, restart/privacy and both configuration-versus-start race outcomes. HTTP verifies authentication, host authority, CSRF, stale/future requests, private views and saved settings. Identical direct actions preserve players/readiness/history but retain the generic action store's version increment; controls suppress them. Browser QA changed difficulty, faction and circle, verified readiness reset and history, restored settings after refresh and used keyboard selection. Expanded mobile cards were widened after discovering cramped controls; measured selects/buttons are 272 by 44 pixels at a 390-pixel viewport without document overflow. Desktop controls measure 169 by 44 pixels. Screenshot capture timed out, so screenshot-based visual acceptance remains unverified. Configuration controls disappear after starting and saved AI settings persist in setup. The final source rerun follows a preliminary run invalidated by the mobile/readability edits. All 1262 original rooms, 2644 seats and every prior recovery/entry/handover/delegation/migration row remain unchanged. SQLite integrity and foreign keys pass. No database reset, migration, server restart, usage check or automation was performed. Broader rules, components, durable unattended continuation and final AI acceptance remain unfinished. Verified source tree: 8c1baf4602d000ee37f081b2a03f8a87e89a63ef14a7121f24268c575a1ac281 |
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54c8030b9b |
Connect optional Sandmaster collection on native Fremen worm rides
After legal placement, a living native Sandmaster may take one board spice from the single destination pile before faction arrival reactions. A ride has no intermediate ground route and never consumes normal movement. Multiple source sectors and typed elite forces earn one collection total. Each separate ride has its own opportunity. Decline and legacy actions retain ordinary riding; empty/ambiguous piles and unsupported module combinations suppress collection without preventing the ride. Share the public quote across server, destination checkbox and existing bot candidates. AI only gains minimal legal participation: no new destination policy or strength calibration. Keep base factions plus Leader Skills as the bounded scope; other expansion rosters/modules, Ecaz treachery and multiple positive piles remain guarded. Record the composition of printed worm-movement wording with the existing Sandmaster contract, including the existing per-distinct-movement inference. No combined-effect FAQ or complete module compliance is claimed. The room's atomic versioned write settles the physical transfer once before a pending Bene Gesserit reaction. Saved continuation resumes only the arrival and remaining ride queue. Ten new engine, control and SQLite cases cover Basic/Advanced custody, opt-out, legacy fields, rejected-action immutability, trainer visibility/control, public mode guards, private views, simultaneous duplicates, restarted arrivals, distinct queued rides and a genuine special-Karama worm through Nexus. Correct the shared shipment fixture to retain each faction's actual elite total and support Bene Gesserit as the opponent. Independent source and implementation review found no material defects. Focused work found and fixed the generic decision handler clearing the decision before the new quote, plus test-only fixture/type issues. Types, lint, 4894 offline tests, production build and 43 HTTP tests passed on unchanged source. Two genuine four-profile Leader Skills samples finished in 265 Basic and 211 Advanced actions, no rejected candidates, and 14 JSON restorations. Neither naturally encountered the new effect; targeted checks establish it. This is playability evidence, not AI calibration. Isolated browser room RMMA6LEF used a normally created Fremen seat and a conserved staged Advanced Leader Skills position. Selected two forces from each of two sectors, including one elite each, toggled collection off and on, then rode to Red Chasm. The UI showed four arrived forces and balance six before the opponent reaction. Refresh preserved that pending decision, balance and explanatory once-only collection history. The opponent's production-engine arrival response resumed to CHOAM charity; another refresh retained six spice and the private Chani traitor. Seat rows were unchanged. This is a targeted staged browser journey; screenshot and complete human-game acceptance remain open. All 1140 original rooms, 2385 seats and every original recovery, entry and handover row remain unchanged. HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, reset, migration, maintenance automation or usage check was needed. No mode or publication gate is opened. Verified source tree: 7996a37c13c71992d9bb6baf7016558615b98db064eda300ce19604b429b0d73 |
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20cc6057e9 |
Connect unmodified Smuggler battle collection
New Leader Skills battles bind territory spice to the public plan reveal and automatically pay the controlling player once the selected Smuggler survives, including a loser or captive with no surviving forces. Cap collection at the original single pile and unmodified disc strength. Pending spice cannot fund a plan. Settlement before Sandmaster's after-win addition remains an explicitly documented timing inference; modified strength, multiple positive piles and other module combinations remain gated pending the existing rulings and integration. Share pre-seal admission across server, controls and all four bot profiles. Expose the public Ecaz card-variant flag so its guard also works in private views. Normalize the selected Kwisatz value once for UI validation and submission. Fix AI selection of unavailable native face-up skilled discs. Show reveal-time pending guidance and an automatic collection notice/chronicle without a new confirmation. Keep unversioned saved battles on their existing behavior. Bind saved receipts to the original battle, controller, leader, plans, posture and pile; project no internal binding frame. Void collection on leader death, opposing/mutual Traitors and explosion without restoring destroyed spice. Apply captured-leader settlement before normal custody cleanup. Existing room versioning prevents concurrent final votes from paying twice. Twelve new engine/SQLite tests cover Basic/Advanced winners and losers, caps, empty piles, zero remaining forces, weapon/Traitor/explosion outcomes, captive survival/death custody, Sandmaster ordering, corrupted receipts, immutable pre-seal guards, legacy continuation, legal paths for four profiles and authenticated concurrent/restarted settlement. Independent review prompted the Ecaz gate and stale-Kwisatz corrections and found no further material defect in the bounded delta. A focused regression also identified the missing public Ecaz configuration field, now projected. Types, lint, 4884 offline tests, production build and 43 HTTP tests passed on the unchanged source fingerprint. Two genuine four-profile Leader Skills samples completed in 265 Basic and 211 Advanced actions with no rejected candidates and 14 JSON/private-view restorations; neither sampled game naturally exercised Smuggler collection, so focused and browser evidence establish that effect. In isolated browser room YWV8AGKS, the Emperor selected Smuggler, sealed a zero dial, saw six pending spice without early credit, refreshed the pending decision and submitted no Traitor. After the opponent's production-engine final action, the browser showed the 6-8 loss, automatic six-spice collection, explanatory chronicle and restored balance 26 after another refresh. Opponent/setup staging was private and confined to the new QA room. Screenshot acceptance remains open. An initial private verification script compared SQLite null-prototype rows with parsed JSON too strictly; the transaction rolled back and the corrected content comparison passed. After the reported outage the server was healthy and the previous private QA seat restored. All 1106 baseline rooms, 2314 seats and every original recovery, entry and handover row remain byte-for-byte unchanged; the HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, migration, database reset or automation was needed. No mode, module or publication gate is opened. Verified source tree: dc55a36f7bfe108d6529b2e42add019d212648e6c17772b36e06fe73f9443265 |
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9b67a780eb |
Connect early Juice of Sapho battle aggressor
During the existing public pre-plan opportunity, the holder can discard canonical unreserved Sapho to become aggressor before their readiness or any binding plan/Voice/inspection/Truthtrance commitment. Unchosen preparation prompts remain available. No new confirmation-only or holder-dependent response window is introduced. Later intervention and its allocation/privacy protocol remain unfinished. A battle/turn/revision-bound history and independent event list preserve accepted priority while keeping attacker, defender and chooser stable. Legitimately recovered cards can change priority again at a fresh event. Reads, actions and normalization reject corrupt histories/custody. Shared tie priority respects Habbanya in either physical slot and reaches pre-commit Stone/Voice checks, public views, bot calculations and actual ordinary/Stone resolution. The final quote previously assumed original attacker priority and now consumes the validated aggressor. Harkonnen capture still follows actual winner/loser. Owner controls, public aggressor/tie text, automatic notices and internal guidance are connected. Focused tests exercise actual tied results in Basic/Advanced, both Habbanya sides, mixed-force Stone finishability before opposing commitments, a real allied Prescience boundary, stale/late/cross-owner rejection, private rival noninterference, receipt corruption, saved recovered-card revision, actual policies at all four AI levels and authenticated SQLite races/seat restoration. Independent review found no material defect. A prior scheduling test now explicitly readies its human holder to save the card instead of allowing the new legal AI play. Types, lint and 4866 offline tests, production build and 43 HTTP/session tests pass on the unchanged source fingerprint below. Two genuine CHOAM/Richese samples completed with 1279 accepted actions, 34 periodic JSON restores and no rejected candidates. One movement Sapho play occurred; neither sample used aggressor. Targeted tests and browser evidence, not those samples, establish the new effect. Full expansion and module acceptance remain incomplete. In a new isolated browser room, genuine Advanced faction setup was followed by conserved battle staging. The human Guild used the actual aggressor button, restored the spent card and priority after refresh, readied, selected Master Bewt with zero dial/support, and declined a Traitor call. The staged Emperor opponent used real engine ready/plan/vote actions with Caid and zero dial/support. Guild won the 3-3 tie, retained four forces and 30 spice, and Emperor lost four forces. Final refresh and private JSON views restored the same outcome; the original seat row is unchanged. Screenshot capture timed out, so visual screenshot acceptance is not claimed. All 1072 original games and original seat/recovery/entry/handover records are unchanged; 1106 rooms remain including isolated QA and HTTP fixtures. SQLite quick-check and foreign keys pass. The healthy server was reused without reset/restart or automation. The Mirror audit now records why every genuine CHOAM/Richese setup includes unresolved copy candidates: an ordinary-copy-only gate would need hidden eligibility or altered inventory. Mirror stays gated pending the existing disposal ruling and copied-choice work. No mode/publication gate is opened. Verified source tree: 2fb3160efd713a3f7068aedb474868ba6863bccc420848a56e69e1df1d84441b |
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bfa24b0c4a |
Add optional local table sound controls
Connect browser-local mute, keyboard volume and a test sample with short original Web Audio cues for public phase/status/turn changes and tagged automatic actions. Audio consumes only projected sequences and public phase identity, with no game actions, private eligibility checks, media requests or saved-game writes. Preferences default off at 35%, survive refresh and synchronize across same-origin tabs. Silent initial snapshots, stale sequence rejection, batch priority and a 700ms cooldown avoid historical replay and queued bursts. User gestures unlock audio; hidden tabs stay silent. Mute, backgrounding and unmount stop active voices, pending unlocks are cancelled, and unavailable audio remains cosmetic. Existing automatic visual notices and AI pacing remain independent. Six focused regressions cover cursor consumption, phase priority, room changes, bounded volume and voices, unlock cancellation, disposal, unavailable audio and accessible initial controls. Independent review found a mobile panel overflow; the corrected panel stayed inside the viewport in DOM measurements. Browser controls verified enable/mute, keyboard volume, zero-volume disabling, refresh restoration and cross-tab preference updates. Preferences were restored to off/35%. Physical output and screenshot acceptance remain unverified because screenshot capture timed out. Broader event coverage and final sound design remain unfinished. Types, lint and 4856 offline tests plus production build pass on the unchanged source fingerprint below. The first broad check found the accessibility linter's semantic-output requirement; the status element was corrected before the final checks. HTTP/AI calibration runs were not repeated for this cosmetic-only change. All 1,072 saved games, 2,243 seats and original recovery/entry/handover records match the pre-outage backup; SQLite quick-check and foreign keys pass. The responding server and isolated browser seat were reused after the latest outage, without resetting games or creating automation. Mode and publication gates remain closed. Verified source tree: da84d2cc4ed5b0face56afb034857b85c52708e11d86ff3f1cb3c8abdeee99d0 |
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62e87d2b96 |
Connect revealed Harass force allocation and exact casualties
Harass & Withdraw now admits legal Basic/Advanced mixed ordinary/elite commitments and multi-sector returns. A shared physical quote validates every returned counter against one exact legal dial/support complement. After both plans are revealed, the owner selects an ambiguous allocation; unique returns remain automatic. Selected counters become public before Traitor declarations, while physical transfer waits for atomic settlement and opposing-Traitor cancellation. This information is never added to a sealed Battle Plan or complete-plan inspection. Existing optional-module and Richese/Ecaz-allied gates remain. The player panel, four AI profiles and saved event use the same quote. A versioned receipt binds the revealed plans, current typed location pools, battle and owner. Missing or altered receipts fail before reads, normalization and writes; concurrent choices select once. Previously valid legacy unique plans continue without reopening. Winner casualties now equal the selected dialed group, preventing a second smaller physical commitment after its undialed complement has returned. Independent source and implementation review passed. Pure, engine, control and SQLite regressions cover typed/sector legality, exact complement, private pre-reveal views, public selected views, stale/malformed state, cross-owner actions, raced allocations, selected restoration, automatic exact casualties, opposing-Traitor cancellation and mandatory disposal. Types, lint and 4850 offline tests, production build and 43 HTTP/session tests pass. The first broad check caught the exhaustive decision registry and test union-narrowing omissions; those were fixed before the final stable checks. Browser testing corrected the incomplete-allocation selector label before verification. Eight genuine card-variant Basic/Advanced games across all four homogeneous AI profiles completed with 9956 accepted actions, 266 periodic JSON restores and zero rejected candidates. Three Harass plans/returns and two Recruits plays occurred; no ambiguous allocation arose in these seeds. The new choice is exercised by targeted engine, authenticated recovery and browser cases, not inferred from those full-game samples. Full variant and combined-expansion acceptance remains incomplete. A fresh isolated browser room used genuine Advanced card-variant setup followed by a conserved two-sector battle fixture. Actual controls rejected a partial return, selected two ordinary counters from sector nine, and preserved the selected state after refresh. Following actual owner and engine-driven opponent Traitor declines, two counters returned, the exact remaining ordinary/elite pair went to the Tanks, support cost one, and Harass discarded once. Final refresh restored 18 reserves, two Tanks, 29 spice and the same private Traitor. This is targeted browser evidence, not a complete human game. All 1038 opening games and original seat/recovery/entry/handover records are unchanged; 1072 rooms remain including new QA. SQLite integrity and foreign keys pass. The healthy development server was reused without restart or reset. No mode/publication gate was opened. Verified source tree: 61ee78f6e2bce47cb322b04f896db27fef28c56ba2097571a1d85bad5c121156 |
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cb691e1b14 |
Connect Sapho first and last battle-choice order
Juice of Sapho can change the remaining Battle-phase chooser order at clean boundaries. A chooser may occupy the physical defender slot and select the actual other combatant. Physical storm order, attackers, defenders and tie advantage remain intact. Full-roster phase priority survives aftermath, newly eligible Face Dancers and saved continuation. Controls and all four AI profiles consume the same projected choices. Independent review verified private options, public geometry, exact physical disposal, rejected-action immutability, phase expiry and boundary-bound saved chooser integrity. Actual Basic/Advanced Face Dance regressions verify later replacement priority. Authenticated SQLite tests cover duplicate concurrent card requests, private restore and battle completion. Chooser/aggressor separation and phase duration remain explicit implementation interpretations; the separate aggressor mode and unresolved timing stay gated. Reinforcements remains disabled pending the documented reserve-cost question. Types, lint, 4792 offline tests, build and 43 HTTP tests pass with unchanged source. Six fixed genuine Basic/Advanced faction samples finish in 3672 accepted actions and 97 periodic private JSON restores. They retain 82 rejected candidates at existing guarded arrival combinations; subsequent legal candidates finish. This is bounded playability evidence, not complete compliance or AI calibration. The browser used Sapho first from a later physical circle, chose Emperor, sealed and resolved a battle, then refreshed into its next choice. Emperor retained the tie win. All 9 accepted actions replay exactly using the recorded random battle event; physical custody, all private JSON views and the original seat row pass. A private harness initially needed random-event replay binding and SQLite-row prototype normalization; no production fix or game reset was required. After the reported outage, the server responded and the staged QA game restored exactly. All 970 opening games and their original seat/recovery records remain preserved (1004 after checks), including all 971 rooms present immediately before checks. SQLite integrity and foreign keys pass. No restart, database reset or recurring automation was needed. Verified source tree: b699f80600f8e297595a8e756edf367a607ddd99707474c03231e6479bd2f389 |
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04501567d0 |
Connect Harass & Withdraw to the battle preview
The independent Ecaz Treachery variant now supports Harass in either physical battle-card slot. A category-null Prescience answer keeps its identity private without erasing the selected card. Exact undialed normal/elite counters return before battle losses; opposing successful Traitors cancel withdrawal, ordinary leader deaths still resolve, and the card is discarded exactly once. Controls, all four AI profiles and saved continuation share the same physical quote. Existing Planetologist inspection and literal Truthtrance slot promises retain their meanings. Unique Basic/Advanced physical allocations are supported. Ambiguous allocations, co-present Ecaz allied armies on either side, Richese card-family configurations and other optional modules remain gated before sealing from public/own context. The pending Stone Burner timing question is not assumed answered. Reveal-before-explosion order and mandatory disposal on an own-Traitor win are explicit source-timing/specificity inferences, consistent with existing Planetologist precedence. Reinforcements and full variant/public mode acceptance remain unfinished. Independent rules/privacy/persistence review fixed asymmetric selector legality, misleading blocked-card guidance, invalid restored battle pairs, native-only inspection bypass and unsupported allied-army admission. Ixian fixtures preserve all seven physical cyborgs. The first broad run caught a semantic-status lint error in the blocked guidance; replacing the paragraph role with an output element fixed it. A subsequent broad run passed 4,775 of 4,776 tests and exposed an old UI assertion requiring category-null slots to be disabled. The updated regression verifies enabled category-null selectors exclude ordinary held cards, while exact leader/dial locks and submitted values remain bound; focused controls pass 14/14. No game source changed after the eight samples or browser replay. Types, lint, 4776 offline tests, build and 43 HTTP tests pass with unchanged source. Authenticated SQLite cases verify sealed private restoration and competing duplicate traitor actions with one physical resolution. Eight fixed genuine six-seat games finish: basic/Easy: 1803 actions, 0 Harass plans, 0 withdrawals, 48 periodic restores; basic/Medium: 225 actions, 0 Harass plans, 0 withdrawals, 6 periodic restores; basic/Hard: 2184 actions, 1 Harass plans, 1 withdrawals, 59 periodic restores; basic/Brutal: 2073 actions, 1 Harass plans, 1 withdrawals, 56 periodic restores; advanced/Easy: 2057 actions, 1 Harass plans, 1 withdrawals, 55 periodic restores; advanced/Medium: 532 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Hard: 538 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Brutal: 544 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores. All 218 game-source files match their source-stable runs; exact card/traitor/force custody and periodic/terminal private views are checked. Browser controls verify the full card, category None, Defense-first legality, actual sealing/reveal, four returned forces, ordinary leader death, disposal and refresh. A separate final-source replay verifies the conserved browser fixture and opposing continuation, including Face Dancer replacement. This is bounded playability evidence, not full compliance or AI calibration. All 936 opening games and their original seat/recovery records remain unchanged (970 after checks); all 937 present immediately before checks are also preserved. Database integrity and foreign keys pass. The healthy server was reused after the power failure without restart, reset or recurring automation. Verified source tree: be193613c455c5b76b49800fe3a7400504ea879af34c59621ade3d44f0fe019d |
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c04cb93830 |
Connect the Recruits independent-card revival preview
The explicit development initializer now includes the complete three-card Ecaz Treachery variant before genuine Basic/Advanced faction setup. Recruits has owned play/discard controls, full inspection, a public current-rate table, shared authoritative revival quotes, all four AI profiles and persistent exact free-use ledgers. Existing CHOAM/Tleilaxu choices settle before returning forces. Inactive games retain their prior allowance arithmetic. Clean activation before normal returns or after exactly recorded free returns is connected. Prior-paid/unknown use, later Fremen grants, pending repricing, same-turn recovered-card replay and additional optional modules stay gated. Native unlimited faction advantages remain unlimited. The independent seven-force cap after faction cancellation is explicitly documented as an inference from independent effects, not a direct combined FAQ. Reinforcements and Harass & Withdraw remain unfinished; public starts and publication stay gated. Independent rules/privacy/persistence review passed. Review fixed auction alias double-counting after a physical card sale, malformed canonical cards, legacy zero-ledger activation, a seat-control validation bypass and an ordinary-start bypass. Focused tests cover readiness and turn expiry as well as authenticated restart, exact free/paid accounting, stale/duplicate requests, competing writes and malformed-save rejection. Types, lint, 4743 offline tests, build and 43 HTTP tests passed with unchanged source. Eight fixed-seed genuine six-seat samples finish: basic/Easy: 1961 accepted, 0 Recruits plays, 53 JSON restores; basic/Medium: 711 accepted, 0 Recruits plays, 19 JSON restores; basic/Hard: 239 accepted, 0 Recruits plays, 6 JSON restores; basic/Brutal: 1367 accepted, 1 Recruits plays, 36 JSON restores; advanced/Easy: 1402 accepted, 0 Recruits plays, 37 JSON restores; advanced/Medium: 530 accepted, 0 Recruits plays, 14 JSON restores; advanced/Hard: 545 accepted, 1 Recruits plays, 14 JSON restores; advanced/Brutal: 1240 accepted, 1 Recruits plays, 33 JSON restores. Reports retain rejected candidates and earlier harness attempts. All 216 game-source hashes remain identical to the samples; a later presentation-test expectation update changes no game code. Actual card use, custody and periodic/terminal private views are checked; this is bounded playability evidence, not full variant acceptance or AI calibration. A separate conserved browser Revival fixture verifies the full inspector, physical play, public rates, four free returns and active/resolved refresh. All 902 opening games and original seat/recovery records remain unchanged (936 after checks). All 903 present immediately before broad checks are also preserved. Database integrity and foreign keys pass. The healthy server recovered after the power failure and was reused without restart, reset or recurring automation. Verified source tree: 1f934f996268b35c8a20d0d617fa962aad878108496fa1a4a05323360757b0e3 |
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9ca17a66a0 |
Honor allied Fremen victory and prevent deferred shipment deadlocks
Reciprocal allied Ecaz and Fremen with fighters in Sietch Tabr now satisfy that part of the Fremen final-turn victory, as explicitly clarified by the GF9 Ecaz/Moritani p15 FAQ. One public board quote drives automatic victory and the table guide; the chronicle explains the result. Other blockers, ordinary stronghold/BG prediction precedence, Guild fallback, advisor posture and concealed marker privacy remain intact. Habbanya symmetry and full mode/publication acceptance remain unfinished. A genuine Advanced sample also exposed a pre-existing accepted Guild shipment which could never finish: allowance opened BG accompaniment and then hit the Ambassador arrival guard. Prior HEAD replay reproduced the exact 90-action failure. Fresh shipment preflight now rejects unsupported arrival combinations before accepting their pending windows. A valid legacy ordinary Guild allowance can return its unspent declaration to choose another destination; special parent/card receipts retain their separate gates. The change does not invent simultaneous reaction order or refund spent cards. Independent rules/privacy/persistence review and focused engine/controls tests pass. Seventeen Fremen/Ecaz tests include all four profiles and authenticated final readiness/restart/concurrent writes. Shipment regressions cover pre-declaration immutability, supported arrival, malformed saved declarations and authenticated unspent return/replacement/reconnect/concurrency. All 4716 offline tests, types, lint, production build and 43 HTTP tests passed against unchanged source. The original fixed seeds were repeated after repair and the exact failed snapshot resumed with documented new continuation seed 202609147: resume-advanced-202609147: 842 accepted, 109 guarded rejections, 22 periodic JSON restores; genuine-basic-202609145: 563 accepted, 14 guarded rejections, 15 periodic JSON restores; genuine-advanced-202609146: 806 accepted, 81 guarded rejections, 21 periodic JSON restores. All three finish and preserve physical custody/private views. These samples do not establish naturally reached allied Fremen special wins; a separate conserved browser final-turn fixture verifies the actual Ready-to-win transition, public guide/log, private hand and pending/finished refresh. All 835 opening games and original seat/recovery records remain unchanged (902 after checks). All 869 rooms and records present after the reported outage also remain unchanged; database integrity and foreign keys pass. The healthy server and finished browser seat recovered without restart, reset or recurring automation. Full rules coverage and release gates remain open work. Verified source tree: 1d9fcf30b54132f66be5f994f410dec6ec019683ee66b24fd4efb7a6aa7f7bbd |
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58ae84f8e2 |
Prototype Moritani Assassinate Leaders with saved Mentat replacement
Connect a qualifying native Advanced Moritani battle loss to private reveal/continue controls, live or already-dead opposing-faction targets, printed-strength bank bounty, and automatic Mentat replacement. Keep the revealed physical card held until Mentat, then set it aside as a public per-faction use marker and draw one private card. All four AI profiles use the owner-only legal quote. New local preview profile supports genuine setup without opening public starts. Keep unresolved normal traitor-call duration and uniform private no-choice UX explicit. Record normal calls and guard later use without claiming a settled permanent loss. Exclude exceptional captured/foreign leader custody, other expansion factions and combined optional modules from this bounded preview. No mode or publication gate opens. Independent source/privacy/persistence review and 32 focused cases pass. Battle obligations independently bind cleanup, sealed normal-call logs wait for public revelation, physical replacement custody rejects missing cards and forged same-turn chains, and invalid actions remain immutable. Five authenticated SQLite cases cover pending/resolved restoration, Truthtrance interruption, competing submissions, stale/duplicate actions and corrupt saves. The local writer preserves seats and unrelated rooms. Validation: types, lint, 4690 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine Advanced four-profile games finish in 296 and 101 actions with zero rejected candidates, ten periodic JSON rounds and eight restored final seat views. All physical cards, forces and elites remain conserved. Two observed assassination opportunities are declined; these complete games do not establish natural reveal/replacement use. The separate browser exercise explicitly stages conserved battle forces and one physical traitor swap after genuine setup. Actual battle actions open the choice. Master Bewt dies once and pays three spice; the card remains held through cleanup and is automatically replaced at Mentat with a public set-aside marker. Pending and resolved refresh, readable context-correct inspectors, physical custody and private projection pass. Guild independently collects two spice from Arrakeen. The saved QA game remains at human Terror placement. After the reported outage, all 801 opening games and original seat/recovery records are preserved (835 after HTTP checks). All 802 rooms and original records immediately before verification also remain unchanged. Database integrity and foreign keys pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: ad64f6775fb4c481002cc5eccf6d31e490085d11e10b7b19fb7df4947bcf0ccd |
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d0dc7007d9 |
Connect Bureaucrat payment redirection and saved continuation
Add an optional owner-controlled two-spice diversion from eligible single-payer ordinary auctions, Guild shipment income, Richese auction proceeds and actual bribes in the bounded base/CHOAM Leader Skills profile. Debit the payer once, credit the recipient once, retain bribes until Mentat Pause and restore the original response/auction/advisor callback. Decline preserves later phase opportunities; successful physical-card usage persists ownership changes. Keep qualifying allied funding and unfinished payment families explicitly guarded or outside the connected batch. Record source authority and the out-of-battle Karama composition and physical-card usage inferences; no public mode or publication gate opens. Connect readable owner controls and all four AI profiles using public payment/alliance information. Independent review found and fixed duplicate usage-event aliases and an overbroad guard on Bank-bound independent Karama shipments. Focused tests cover native/hidden/captured/dead eligibility, unchanged costs and card/force custody, normal and Richese auction callbacks, real Bene Gesserit advisor continuation, private views, JSON and production SQLite restore, stale/duplicate rejection and same-version competing writes. Validation: typecheck, lint, 4631 offline tests, production build and 43 HTTP tests passed with unchanged source. Four controlled-shuffle genuine-setup samples completed: base Basic 718 actions/20 restores, base Advanced 551/15, CHOAM Basic 681/19 and CHOAM Advanced 174/5. All had zero rejected candidates and preserved full physical Treachery, force and skill custody. None reached a Bureaucrat payment decision; these are regression-continuation samples, not natural full-game redirection acceptance. The separate conserved staged browser exercise allowed one five-spice bribe and redirected two from a second; the payer spent ten, the payee retained eight deferred spice, and one skill use was recorded. Pending and resolved states survived refresh with unchanged physical custody and private projection. After the reported outage, all 699 opening games and original seat/recovery records were preserved (733 after HTTP checks); database integrity and foreign keys passed. Reused the healthy server without restart, reset or recurring automation. Verified source tree: a30615deed306e06ab4c153b9a7eabdc92d646ed79474e348a3500d525bcb8c8 |
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9f1f783be4 |
Prototype private Mentat questions behind explicit preview opt-in
Connect the optional named-weapon question before skill posture and faction powers. Every accepted question waits for the same target-owned private card-show action, preserving held/absent privacy; matching cards are compulsory, otherwise the owner selects a fallback. Keep cards in hand and retain historical observations only for the questioner and target, without binding later plans. Support actual controls, inspectors, all four AI profiles and saved JSON/SQLite continuation. Normal activation remains disabled pending the user's uniform-response UX exception. The private flag is neither projected nor writable through actions. Legacy battles remain unchanged. Empty hands skip with an explicit unavailable receipt and no invented answer. Source and unresolved boundaries are documented, with a compact current-status dashboard preserving all goal, Git, subagent, usage and saved-game requirements. Independent review passed privacy, custody, sequencing and preview gating. Twenty-two focused tests cover canonical card roles, exact-match/fallback symmetry, target-only controls, captured lower-only behavior, stale/duplicate requests and concurrent SQLite writes. Typecheck, lint, 4605 offline tests, production build and 43 HTTP tests passed with stable source. The first broad run retained one outdated Mentat card-copy assertion; update it to verify private disclosure, custody, optional question and subsequent concealment. Gameplay source was unchanged by that test-only correction. Two genuine-setup sample games deliberately deal Mentat via a controlled initial skill shuffle. Basic: 100 actions, 3 JSON restores, turn-one Harkonnen win. Advanced: 507 actions, 14 restores, turn-five Harkonnen win. Each has one private observation, subsequent Atreides Prescience and no rejected candidate. These bounded force/skill custody samples do not establish general card-custody coverage, calibration or full module acceptance. After the reported outage all 665 opening rooms and original seat/recovery/receipt records were preserved (699 after integration). A fresh 666-room backup preceded checks; database integrity and foreign keys pass. The existing localhost server was reused; its live lock prevented a duplicate start. Existing Ecaz and Ixian browser seats restored their same hands and pending choices. A separate conserved staged Mentat preview restored its private history and posture, then legally concealed its leader before subsequent faction powers. Human/browser paths are distinguished from genuine-setup simulations. No database reset, recurring automation, public activation or publication. Verified source tree: 297ae06e0764d7cad525a802fe383a84971c3e9c5d6362c8cd0b79c5c3977caf Final source tree: 177c98415098ea42174a860d8b1fac4f7c7dd6c3e67c93b18330d1d0fc4edf0e The only post-verification edit removed one surplus newline at the end of the new developer document; its exact before/after content and fingerprints are retained privately. Staged diff checking caught this whitespace issue before commit. No application or test code changed. |
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cab2f1c42d |
Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed. Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation. Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh. Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias. After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication. Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131 |
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f067950f5e |
Prototype native Diplomat base-defense copying
Allow one committed Worthless to copy an opposing base Shield or Snooper when no actual defense is played, including protection of the selected native trained leader. Expose an optional named public choice after both plans reveal, before traitor calls, and show the activated protection in revealed plans. Discard the chosen physical Worthless once after battle, including winner and traitor-preempted outcomes. Original physical card identities and plans stay intact. Timing and explicit-discard precedence are documented implementation inferences; lower retreat, modified defenses, combined modes and public starts remain guarded. Reuse legal Worthless planning candidates and add a public-information decision path for all four AI profiles. Bind new battle choices to revealed plans, public skill stance, canonical card custody and an independent event, validate saved continuations before reads/actions, omit internal proof fields from views, and retain unmarked legacy-battle behavior. Independent rules/privacy/persistence review found no blocker. Validation: focused Diplomat rules/UI/bot/JSON/SQLite checks plus 80 related legacy checks passed; typecheck, lint, 4537 offline tests, production build and 43 HTTP tests passed. Concurrent copy versus decline, stale/corrupt decisions, self-protection and mandatory traitor-winner discard are covered. Browser genuine assignment and a conserved staged battle exercised human plan submission, refresh of the pending choice, actual Snooper copying with Baliset, Hasimir survival, exactly one Baliset discard, ordinary Crysknife retention and final refresh with private cards and four board forces, fifteen reserves, one Tank and eight spice. Basic/Advanced four-profile samples completed in 210/223 actions with six/seven JSON restores and no rejected candidates; neither encountered an eligible copy, so targeted checks establish the effect. The server was healthy after the power outage. All 563 opening rooms and original seat/recovery records were preserved (597 after QA/HTTP); SQLite integrity and foreign keys passed. No restart, reset or automation was needed. Verified source tree: 868bb7484cef244e6ab20f8d08d62e118629e257870cf91a436bf42651b968f5 |
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bf8036dfc1 |
Connect Sandmaster route collection and saved movement cancellation
Prototype optional one-spice collection from distinct entered territories along exact legal ground routes. Share route and collection checks between engine, controls and all four AI profiles. Preserve per-pile opt-out, multiple source sectors, physical force/spice custody and unchanged legacy moves. Apply the documented per-movement Hajr scope inference; special relocation, combined modules and ambiguous multiple-pile collection remain unfinished. Bind Fremen declarations to their actual chosen route even when a shorter route reaches the endpoint. Preserve that commitment across saved responses, collect only on successful movement, and hide its internal proof from every player projection. Independent source, rules and persistence review completed. Validation: 52 focused tests; typecheck, lint, 4504 offline tests, production build and 43 HTTP tests passed. SQLite restart, exact concurrent settlement, cancellation and legacy continuation passed. Browser exercised genuine assignment, route editing, collection opt-out/reselect, three moved forces, two collected spice, automatic notices and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed in 196/89 actions with 6/3 JSON restorations and no rejected candidates; neither used Sandmaster collection, so targeted tests establish the effect. Preserved all 495 opening rooms and original seat/recovery rows (529 rooms after QA/HTTP). SQLite integrity and foreign keys passed. The healthy server was reused; no restart, reset or automation. Verified source tree: aec472f2dacdd49a13216a92bb4fb715af9d7ee028de6dd007cd496142eb06b1 |
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1380271bb6 |
Connect Spice Banker sealed battle spending and saved settlement
Prototype one through three own spice as a separate sealed battle commitment. Reserve funds alongside actual force support, add strength only for the surviving skilled leader, and settle once through existing versioned writes. Apply the documented card/core-rule interpretation: payment survives leader death or loss, except for the sole successful traitor caller. Keep printed disc strength and bounty unchanged. Normal income awaits its deferred-custody ruling; combined modules remain gated. Validation: 54 focused tests; typecheck, lint, 4490 offline tests, production build and 43 HTTP tests passed. Independent rules, privacy, persistence and UI review completed. SQLite tests cover reserved-spice diversion, concurrent settlement, traitor waiver and legacy plans. Browser exercised a three-spice commitment, pending refresh, actual +3 strength and payment, and restored private cards and the next decision. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Banker spending. Following another reported outage, the server remained healthy. Preserved all 461 opening rooms and original seat/recovery rows (495 rooms after QA/HTTP). SQLite integrity and foreign keys passed. A fresh online backup captured all 495 rooms, and browser refresh restored the QA seat. No restart or reset was needed. Verified source tree: 208bf9324ab994b5e59ed50d78998b4dbf8810b3b6799b1a577ef3b84479335f |
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9381ef140d |
Connect optional Smuggler reserve shipment and saved interception
Prototype one free accompanying force into an empty territory with explicit opt-out, shared human/AI pricing, physical elite custody and Guild recipient accounting. Bind pending quotes to their unique saved Guild decision; preserve legacy unstamped full-price declarations. Smuggler battle collection and combined modules remain unfinished and gated. Repair a randomly dealt-out Karama fixture by relocating its actual physical card without changing inventory. Validation: 70 focused tests; typecheck, lint, 4477 offline tests, production build and 43 HTTP tests passed. Independent rules/persistence review completed, including interruption and cancellation. Browser checked the price toggle, three arrivals for two spice, and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Smuggler. Preserved all 427 opening rooms and original seat/recovery rows (461 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported power outage; no restart or reset. Verified source tree: bf6e02bf6873ca6d6b01c83481489f55b2c7db0184a7056364343440dae88803 |
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06f46c6f79 |
Connect Leader Skill battle effects and private Rihani exchanges
Prototype Mentat/Bureaucrat score effects, automatic Sandmaster board spice, and Rihani inspection plus committed exchange. Preserve private views, physical custody, saved winner cleanup and captive/Suk sequencing. Remaining normal bands, missing skill families and combined modules remain gated. Validation: 45 focused tests; typecheck, lint, 4465 offline tests, production build and 43 HTTP tests passed. Independent rules/privacy/persistence review completed. New isolated browser setup exercised inspection, draw, pending refresh, exchange and completed refresh. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not trigger Rihani. Preserved all 393 opening rooms and original seat/recovery rows (427 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported outage; no restart or reset. Verified source tree: c64ce9537269de94c0d785bc08b17346e826c5797352a636771e1dc6ce5e4859 |
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af360c836b |
Connect Suk Graduate casualty rescues and saved continuation
Implement both rescue bands with legal physical casualty routing, owner controls, all four bot profiles and durable battle receipts. Preserve paid support, elite identity, killed/returned leader custody and replay rejection. New Advanced Atreides skill choices exclude Suk while the KH loss-count ruling is pending; legacy assigned combinations retain their preflight guard. Public gates remain. Independent review fixed stale dead trainer assignments and detached rescue receipts. Final focused Suk/Leader Skills union: 46 passed. Typecheck, lint, 4,452 offline tests, production build and 43 HTTP tests passed on unchanged source tree 3b76239a46d0ba874299495e64295a5eaaa8f2415c3e9a041bee944bbce50c5a. Actual browser rescue and refresh retained counters, private hand and pending winner card cleanup. Two four-profile Basic/Advanced smoke games completed with JSON restoration and no rejected actions; neither exercised a Suk rescue. After the outage report the server was healthy. All 360 pre-check rooms and original seat/recovery records are unchanged; checks added 33 rooms. SQLite integrity and foreign-key checks pass. No server restart or database reset. |
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5082c81353 |
Prototype Planetologist movement and Special-card battles
Connect capped extra range, two-origin gathering, Fremen cancellation and saved replacement choices. Add human controls and actual first-choice AI paths for all four profiles. Admit the exact nine base green Specials in the actual skilled leader's weapon slot for +2 on survival, with mandatory physical discard and no native utility effect. Reject stale dead-disc plans. Independent movement/battle review closed after the saved-dead-disc fix. 84 focused tests passed. Two four-profile Basic/Advanced samples completed (194/186 accepted actions, six JSON restorations each, zero rejected actions). Basic used both movement branches; Advanced used added range. Browser genuine setup/gather/refresh and a separate targeted Special/traitor-loss fixture passed. Required verification: types, lint, 4435 offline tests, build and 43 HTTP tests passed. First attempt stopped at missing explicit test promise markers; corrected before the successful broad run. Final check/build/HTTP durations: 144157/6638/25048 ms. Source fingerprint (1260 files): bb7be69cf3e925bf7338ea444f77279ed7b37faadc3c44ed7db01b941f27b861 Private report: checkpoints/20260913-planetologist/checks-final/report.json. Preserved all 325 opening games and all original application/seat/recovery records; 359 rooms after 34 new QA/HTTP rooms. SQLite quick_check ok and zero foreign-key violations. Healthy existing server reused; no reset/restart. Boundaries: eight other Leader Skills, enemy-only mixed BG gather response, expansion roster/green-card/optional-module combinations remain unfinished. Winning traitor caller discard remains a documented card-specific inference. No mode or publication gates opened. Efficiency measure: aggregate goal counter 67321978 -> 68710948 (1388970), including context and coordination; not billing tokens or a savings claim. One skill's three connected effects, selective implementation/research/review, one interrupted lint attempt followed by the required complete verification. |
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6e6fecc9d4 |
Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active. |
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7dfd6b3048 |
Prototype voluntary seat handover with durable private retries
Let a current owner issue, cancel or replace a private 24-hour one-time offer. Recipients accept the same faction and saved game while old browser sessions, recovery keys and entry receipts lose authority. Preserve exact claim retries across refresh, restart and later offers, with private tab-scoped continuation. Fence every claim mutation to its winning transaction. Add durable receipts and additive backfill for already-issued offers without changing game JSON or existing seat authority. Block competing navigation during unresolved owner operations; remove invalidated owner kits on confirmed recovery. Record the pending CHOAM Nexus after-victory secrecy/window decision without inventing the unresolved gameplay or opening mode/publication gates. Validation: types/lint and 4,364 offline tests passed; production build passed; 43 HTTP tests passed. Added 19 offline and 3 HTTP regressions. Independent privacy/persistence review passed, including deterministic CAS interleavings, rollback, legacy migration and exact receipt restoration. Browser room 2EMYG4CY retained private setup choices after handover/refresh and continued into Storm; follow-up recovery removed its invalid offer with cards/forces/spice unchanged. All 218 opening rooms preserved (291 after QA and both broad runs). The opening 456 seat, 49 recovery-key, 56 recovery-receipt and 106 entry-receipt rows were also verified unchanged. Server reused; no restart or recurring automation. Final private report: ~/.local/share/dune/checkpoints/20260913-seat-handover/ verification-final/report.json. Source fingerprint: 8949cdf58eb8bc8bd33f2657c6b21352b3ee5e17e2a556c684a89073015632f4. Check/build/HTTP duration: 140565/6689/24835 ms. The earlier broad run passed; a final recovery-UI review fix required the second source-bound run. Goal aggregate counter 64,301,976 -> 65,031,751 before Git (729,775) for this bounded capability and its concurrency/recovery review; full goal remains active. |
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f0d3d9c464 |
Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on. |
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ab0ab52849 |
Prototype Discovery free entry, Cistern income and carried flight
Connect next-turn optional entry before storm/HMS movement, with typed multi-sector groups, normal source-storm/occupancy checks, legal bot and human choices, signed saved arrivals and Bene Gesserit reaction continuation. Cistern pays its sole occupant two bank spice through canonical Collection. A carried Ornithopter grants fixed range three on a later-turn actual movement, preserves pending responses and independent Treachery/No-Field custody, and is removed only after the selected group moves. Independent reviews bind pending entry destination baselines, typed custody and exact reaction continuations. Browser QA caught and fixed an incorrect decision heading. Orgiz remains disabled pending the stacked-Blow ruling; Jacurutu battle income, Ecological Testing Station and Shrine remain missing. Mode and publication gates stay closed; this checkpoint does not certify full Discovery compliance. Verification: types/lint and 4,313 offline tests passed (49 added), production build passed, and 40 HTTP tests passed. Final stable run durations: check 139145ms, build 6530ms, integration 24421ms. An earlier run found one stale Discovery notice assertion, now updated; the next run was interrupted by a user-confirmed power outage. No interrupted result is claimed as success. Targeted browser room CA782FQE used genuine human Atreides and two-AI setup, then physical QA positioning for partial free entry and a three-territory Ornithopter move. Refresh preserved its private hand, forces, spice and token removal. The power outage stopped both server and checks; the absent server was restarted after a private backup. The same browser seat restored correctly and all 157 pre-restart rooms were unchanged. Final preservation: all 156 opening rooms unchanged, 31 added QA/integration rooms, total 187. No database reset. Source fingerprint: 7b639d7f6559a88b00f3cbf913cfa7e6c400bfabb8c392e7b732e8ea77f6dcbc Private report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-entry-flight/verification-recovered/report.json Aggregate goal counter 61,819,586 -> 63,110,032 at completed verification: 1,290,446 tokens before final Git overhead for three connected functions, including helper coordination, reviews, browser QA and interrupted checks. |
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f0256c1b38 |
Prototype Discovery spice encounters, private tokens and stash rewards
Connect real Basic/Advanced base-faction audit setup to all seven Discovery Spice Cards and eight physical tokens. Add Great Maker's ordered majority vote and Fremen reserve ride, destructive Discovery blows, private faction peeks and Collection inspection/reveal, stash rewards and mandatory saved card overflow, and revealed nested board locations. Share private legal choices with human controls and all four AI profiles. Preserve normal gates. Independent review repairs orphaned worm/vote/ride controls, retargeted reserve arrivals, actor bindings and incomplete overflow discard receipts. Harden room-aware admission against unrevealed nested locations. Extend the backed-up local prototype starter with a Discovery profile; preserve seats. Still missing: next-turn free entry, five special location benefits and Ornithopter movement spending. Current prototype playthroughs do not certify those effects or complete module/expansion compliance. Verification: npm run check passed 4264 offline tests plus types/lint; npm run build passed; npm run test:integration passed 40 tests. The single source-bound broad run took 129358ms / 6782ms / 23918ms respectively. Report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-prototype/verification/report.json Source fingerprint: 4ea7b5209a58c369b0b1f8dc239b5dd2f3302bb759d83c32ba5406e80d8ae154 Two seeded Basic/Advanced games complete with component custody intact. SQLite races pay stashes once and resume committed discards without replay. Browser 3RJBH26Y verifies genuine human Fremen setup, a Discovery blow from one reordered physical card, native private Hiereg visibility, enlarged card/rules reading and refresh. Room remains paused at spice acceptance. All 125 opening saved rooms unchanged; 31 added, 156 total. No server restart. Efficiency: three reused bounded helpers; aggregate counter 60591430 to 61812513 after verification, 1221083 tokens before final Git/push overhead. 47 added offline tests. One stable broad run after focused review fixes; no calibration or exhaustive optional-module interaction matrix. |
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4af6e08b3a |
Prototype CHOAM Nexus Collection trade and inventory Discoveries
An unallied player holding CHOAM Nexus while CHOAM is absent can now discard one Worthless card during Spice Collection for two bank spice. The server spends both physical cards once, exposes only private legal card choices, and persists an already-paid discard receipt. Human controls and all four AI profiles share the action. The after-victory inspection alternative remains missing; normal unfinished modes and publication stay gated. Independent review caught and fixed a queued Grumman Collection lock mismatch. Focused tests cover Basic/Advanced, actual card custody, private controls, all AI profiles, stale and wrong-mode rejection, Truthtrance and Grumman locks, JSON corruption/replay, competing production SQLite writes and private seat restoration. A separate bounded acquisition helper recorded all seven Discovery Spice Cards, eight tokens and exact physical card placements from publisher-authored sources. Discovery runtime remains missing. Validation: types, lint, 4,217 offline tests, production build and 40 HTTP tests passed. Durations: check 139298 ms; build 6617 ms; HTTP 24329 ms. Source fingerprint dfdaaf8bafe69acd31c9d0afc13f7a0d070da43deb544f091e95fe840b399493; private report under ~/.local/share/dune/checkpoints/20260913-choam-nexus-trade/verification/report.json. Browser reference search, Prototyped label and related Collection link checked. All 95 opening saved rooms unchanged; 30 HTTP test rooms added, 125 total. No server restart or database reset. Efficiency counter: 59,982,405 at batch start; 60,581,959 after broad verification, delta 599,554 aggregate tokens before final preservation/Git/usage checks. One newly playable function plus the acquired Discovery inventory; this is not full CHOAM or Nexus compliance. |
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06d0a66fc5 | Implement Guild Nexus Secret Ally shipping routes and recovery | ||
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90bf699627 | Implement Guild Nexus Cunning second shipment and recovery | ||
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6ba1050a92 | Implement Richese Nexus Secret Ally shipment and recovery | ||
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ba0b5647e1 | Implement Emperor Nexus Cunning with physical casualty recovery | ||
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b05125de9a | Implement Bene Gesserit Nexus advisor conversion with durable responses |