Replace the Basic-then-flip battle fixture with actual Advanced setup and add
five tests covering Truthtrance, Voice, ordinary Prescience, Ghola preparation,
private inspection and interrupted decisions. No runtime changes were needed.
Keep the special offer deadline and target-first ordering explicitly provisional.
Update the development maintenance policy per the user's instruction: restart
only when a change or observed server condition warrants it, preserving saves
and verifying restoration. No hourly schedule or recurring automation.
Validation: npm run check passed: types, lint and all 4,205 offline tests
(124.980 seconds). Source fingerprint:
5792403ddfed7ea7f4e0b247d367e7c000dfce6c81e1553204d9c00db376c3f6.
Private report: 20260913-full-plan-final/report.json.
Earlier build and HTTP evidence are reused for unchanged runtime code.
Independent source/test review found no actionable defect in this boundary.
Browser AZC4HGLB covers human inspection and Medium AI Ghola preparation,
desktop/phone readability and private refresh after the completed restart.
The earlier inventory seat also restored; all 64 saved room versions/hashes
remain unchanged. No mode or publication gate is opened.
Aggregate goal counters: 59,151,671 at batch start to 59,509,237 after completed
verification, or 357,566 tokens before final Git and new goal-steering overhead.
One bounded workhorse helper reused for source and independent test review;
one stable broad check. This is an audit batch, not a new gameplay capability.
Consolidate current readiness and existing rule decisions, preserve selective
subagents and automatic verified Git pushes, and record the efficiency pilot.
Add source-bound compact checks, private saved-game snapshots/online backups,
and bounded HTTP seat-restoration checks with 15 meaningful regressions.
At the user's explicit request, archive and clear 3,644 old local rooms and
related records while retaining schema/migrations; preserve future games from
a fresh empty baseline. Private backups and credentials are outside Git.
Validation: npm run check passes types, lint and all 4,177 offline tests.
Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint
344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64.
Two earlier broad attempts stopped at new type/lint errors before tests;
both were fixed. Independent review found cancellation falsely passing;
SIGINT/SIGTERM regressions and review confirm the fix. Documentation links,
example test selection, private backup integrity and empty baseline verified.
No app/build/dependency/HTTP implementation changed; no production build,
HTTP suite, browser acceptance or AI calibration claimed for this checkpoint.
The full game goal and existing release gates remain unfinished.
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.