Reuse original paired roster validation with plain all14 native setup and optional independent cards. Preserve real coalition, trained death and Mentat paths; extend the existing paid Ambassador/Terror queue to paired Skills and card-only factions. Frozen29-file323/323, types/lint/build, native programmes and390px entry pass. No save conversion or deployment.
Queue a committed Terror entry whose arrival also opened its own
interaction — Guild income, a Bene Gesserit fighter Intrusion or advisor
choice, or Fremen storm protection — in the additive
Game.pendingArrivalReaction list, and open the oldest queued entry from
settleAutomaticContinuations once nothing is pending. Payment, force
transfer and the original movement never replay; a Terror entry already in
flight and every Ambassador combination still reject.
Both withdrawn mixed E3 programme pairs are green: Moritani 9/9 and Ecaz
14/14, stable across 20 consecutive full-file runs. Their recorded resume
constraints became real fixture repairs, and the two restored consumer
omissions were corrected against the engine rather than re-pinned.
Repair pre-existing failures inherited at 45e6084 against current engine
behavior: stale Discovery and module gates in the native skills, Ix and
expansion-faction prototypes, the advanced Moritani skill boundary, the
Richese Nexus betrayal sale-credit expectation, one incidental gate
message and one flaky Collection-readiness assertion that reproduced at
HEAD.
Offline suite 7,793/7,793 with typecheck and lint clean. No game, seat,
saved-state, deployment, public-start or played-save conversion changes.
Admit the genuine private setup profile for Basic Moritani with base opponents,
exactly the Ecaz expansion and no other optional modules. Keep all14 physical
skills, private two-card offers, starting-card/Traitor order and Moritani's final
six-force placement. Public starts and complete-mode/publication gates remain.
Share public profile eligibility across Banker, Diplomat, Sandmaster movement
and worm riding, Smuggler shipping/collection, Bureaucrat payments, Planetologist
controls/bots and Suk/Rihani/Sandmaster battle settlement. Admission reads no
hidden cards or random deal. Preserve base/CHOAM boundaries and existing source
questions; no full AI implementation, strategy or calibration changes.
Genuine setup regressions cover all14 assignments, legal profiles and guards,
Terror Assassination death and exact skill return, optional own
revival draw/privacy, Sabotage, movement controls/bots, Smuggler shipment and
Bureaucrat paid bribes. Battle actions cover Rihani exchange, Sandmaster spice,
Banker funds, Suk casualties and Smuggler collection. Actual enemy alliances
prove losing-ally retention excludes mandatory Planetologist Special and
Diplomat-copy disposal. A real worm/Nexus ride collects Sandmaster spice once.
Authenticated in-memory SQLite restarts and concurrent skill choices preserve
one assignment, private offers, saved seats and final Moritani placement.
Conserved staged positions are explicitly distinct from played phase histories.
Add a reproducible moritani-skills profile to the existing faction-game runner,
including fixed2-6-player Basic rosters, seed offsets16-20 and saved resume.
Verify expected module presence, all14 physical skills and ordinary Traitor
custody alongside existing card/force/private-view checks. Default six expansion
samples and base samples retain their rosters/ordinals. No live DB is used by
these complete-game samples. CLI regressions check interrupted continuation
and Advanced refusal; corruption tests catch lost cards and entire module loss.
Independent review caught an old all-base worm guard and a sample checker that
missed whole-module deletion; both fixed with meaningful regressions and reviewed.
Initial edits had a stale helper reference and final lint found an unused import;
these were corrected. Types, lint, all 5034 offline tests and build pass on
stable final source. Five genuine complete-game samples passed with no rejected
actions:2 players189 actions/5 restores,3 players53/1,4 players862/23,
5 players116/3 and6 players1338/36. These are legality samples, not calibration
or exhaustive faction/card acceptance. No endpoint/auth/storage changes; existing
HTTP suite not repeated, while new authenticated storage and live browser actions
exercise the newly admitted profile through production boundaries.
Browser created a fresh Basic human Moritani/Easy Emperor lobby, then the existing
backed-up local initializer started that named ready room without replacing seats.
Human inspected both Killer Medic bands, assigned Lupino Ord, chose a private
Traitor and placed six in Polar Sink after all other setup. Refresh preserved
the two public skills, own hand/Traitor and6 deployed/14 reserves at pending
Storm. Mobile skill panel339px, client/scroll337; viewport restored afterward.
Screenshot capture timed out, so full visual/screen-reader acceptance stays open.
All 1580 opening games, 3348 saved seats and auxiliary rows
remain identical. One isolated QA game adds one human seat and entry receipt;
its row is unchanged after setup through refresh, with all seats unchanged.
SQLite integrity and foreign keys pass. No server restart, migration, reset or
recurring automation. Existing unfinished Leader Skill bands and material
rulings remain explicit in the new integration guide and internal checklist.
Private evidence: 20260921-moritani-skills.
Verified source tree: d5078661ecc2199b2bbfebd18034b16585d06410a697a78dc514bfa5b3b77a1c