62e87d2b962e11dd97281f3f0c4ad1eddfa1a71b
52
Commits
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62e87d2b96 |
Connect revealed Harass force allocation and exact casualties
Harass & Withdraw now admits legal Basic/Advanced mixed ordinary/elite commitments and multi-sector returns. A shared physical quote validates every returned counter against one exact legal dial/support complement. After both plans are revealed, the owner selects an ambiguous allocation; unique returns remain automatic. Selected counters become public before Traitor declarations, while physical transfer waits for atomic settlement and opposing-Traitor cancellation. This information is never added to a sealed Battle Plan or complete-plan inspection. Existing optional-module and Richese/Ecaz-allied gates remain. The player panel, four AI profiles and saved event use the same quote. A versioned receipt binds the revealed plans, current typed location pools, battle and owner. Missing or altered receipts fail before reads, normalization and writes; concurrent choices select once. Previously valid legacy unique plans continue without reopening. Winner casualties now equal the selected dialed group, preventing a second smaller physical commitment after its undialed complement has returned. Independent source and implementation review passed. Pure, engine, control and SQLite regressions cover typed/sector legality, exact complement, private pre-reveal views, public selected views, stale/malformed state, cross-owner actions, raced allocations, selected restoration, automatic exact casualties, opposing-Traitor cancellation and mandatory disposal. Types, lint and 4850 offline tests, production build and 43 HTTP/session tests pass. The first broad check caught the exhaustive decision registry and test union-narrowing omissions; those were fixed before the final stable checks. Browser testing corrected the incomplete-allocation selector label before verification. Eight genuine card-variant Basic/Advanced games across all four homogeneous AI profiles completed with 9956 accepted actions, 266 periodic JSON restores and zero rejected candidates. Three Harass plans/returns and two Recruits plays occurred; no ambiguous allocation arose in these seeds. The new choice is exercised by targeted engine, authenticated recovery and browser cases, not inferred from those full-game samples. Full variant and combined-expansion acceptance remains incomplete. A fresh isolated browser room used genuine Advanced card-variant setup followed by a conserved two-sector battle fixture. Actual controls rejected a partial return, selected two ordinary counters from sector nine, and preserved the selected state after refresh. Following actual owner and engine-driven opponent Traitor declines, two counters returned, the exact remaining ordinary/elite pair went to the Tanks, support cost one, and Harass discarded once. Final refresh restored 18 reserves, two Tanks, 29 spice and the same private Traitor. This is targeted browser evidence, not a complete human game. All 1038 opening games and original seat/recovery/entry/handover records are unchanged; 1072 rooms remain including new QA. SQLite integrity and foreign keys pass. The healthy development server was reused without restart or reset. No mode/publication gate was opened. Verified source tree: 61ee78f6e2bce47cb322b04f896db27fef28c56ba2097571a1d85bad5c121156 |
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640342527a |
Filter unsupported ordinary AI arrival candidates
Bots previously retried ordinary ship/move arrivals rejected by the existing Ambassador/Terror guard. A focused owner-view adapter now calls the same immutable arrival quote as authoritative preflight after source and payment selection. It preserves single reactions, faction exemptions, BG stance, actual Guild contribution income and No-Field component pricing. Specialized Homeworld, explicit Nexus and special movement routes retain their existing adapters; no simultaneous-reaction priority or module gate changes. Independent rules/privacy review passed. Six new regressions cover all four profiles, executable alternatives, real-engine single reactions, Guild-funded contributions, BG accompaniment/intrusion, owned No-Fields, immutable JSON views and access traps on rival private data and concealed Terror faces. The adapter catches only typed arrival failures and does not sample randomness. Twenty-five focused rules and recovery cases passed, followed by types, lint and 4829 offline tests on frozen source. No UI, build, dependency, HTTP or database code changed; build and HTTP suites were not repeated. Eighteen genuine Basic/Advanced base and expansion samples completed: 9470 accepted actions, 247 periodic JSON restores and zero rejected candidates. The original reproduction dropped forty Basic and four Advanced rejected candidates; the six expansion baseline samples dropped eighty-two more. All accepted sequences matched their same-seed predecessors after excluding trace counters and consistently mapping random UUID v4 event identifiers by first appearance. Action values, repeated identity relationships, summaries and winners were preserved. Samples do not certify all optional modules, every AI candidate or difficulty ordering. After the reported power failure, the development server remained healthy and the existing private QA seat restored after browser refresh. All 1038 opening saved games and original seat, recovery, room-entry and handover records are unchanged. SQLite integrity and foreign keys pass. No server restart, database reset or recurring automation was needed. Full rules and publication completion gates remain closed. Verified source tree: 75ab4624dbeff634d3bd4606b0deb4b701efca82d55c189896205cc9a576217d |
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368a7a5144 |
Add reusable base game samples across player counts
The existing offline faction runner now selects genuine Basic and Advanced base games with two through six players. Original six expansion defaults and seed offsets remain stable; player-count filters require the explicit base profile. Saved AI profiles choose every setup and game action. This replaces repeated private harness copies while preserving source-bound private reports, failed traces and explicit snapshot resume. Shared custody checks include every physical Treachery zone, nonnegative integer resources, twenty-force totals, the distinct Emperor/Fremen/Ixian elite totals and subsets, and canonical base Traitor identities after dealing. Rejected actions must leave their input unchanged; periodic JSON restoration compares all private views and excludes rival private hand/spice/Traitor/Face Dancer fields. Optional modules and separate private previews cannot be resumed as ordinary fixed scenarios. Resume still requires checking original setup provenance and intentionally restarts the selected random stream. Independent review caught and corrected seven-cyborg accounting, save-derived Traitor expectations, missing elite records and private-preview classification. Meaningful regressions cover those failures plus strict filters, original names/seeds, failed subprocess reporting, source stability and resume. Types, lint and 4823 offline tests pass. No application, dependency, HTTP or database code changed, so build/HTTP suites were not repeated. All ten base and six existing expansion samples completed on the final unchanged source: 6746 accepted actions, 175 periodic restores, 82 rejected candidates retained in traces. The expansion guarded-arrival fallbacks remain visible; these samples do not certify every faction, optional module, player-count rule or difficulty ordering. Exact expansion Traitor/Face Dancer custody still needs its own adapter. The earlier pilot/source-changed report remains private; the required check was repeated after the late review correction rather than accepting results from changing source. All 1038 opening games and original seat/recovery records are unchanged; 1038 rooms remain. SQLite integrity and foreign keys pass. The existing QA table restored its saved seat and fulfilled shipment after browser refresh. The healthy server was reused without reset or restart. The rules register now explicitly records the Moritani Secret Ally after-loss privacy blocker. A holder-only pause exposes its hidden Nexus; the existing alliance-retention helper does not resolve the shared pending response UX decision. No duplicate user question, new house rule or mode/publication gate change was introduced. Verified source tree: 85d5a53fa72efb9704c1828526aaccba1554670307ce476f729eae9c5c4abff9 |
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9f4de647ce |
Connect compound Truthtrance shipment promises
Shipment-only AND/OR questions now evaluate one eventual reserve shipment or skip as a whole. Yes to AND requires every leaf, Yes to OR requires one, and No negates the complete expression. Separate answered questions remain jointly binding. The completion search considers all destination branches and owned preparation paths. Release and fulfillment apply once to the aggregate promise, and legacy flat records retain their shape. The two-condition browser builder, grouped question/history and respondent guidance, all four AI answer policies and saved continuation are connected. Nested expressions have explicit software size limits. Existing active-unused-shipment, Basic/no-Guild Advanced and module gates remain; mixed present/future predicates and unresolved rule questions are unchanged. Independent source, privacy and persistence review found no blocker. Types, lint, 4815 offline tests, build and 43 HTTP tests pass with stable source. The first typecheck caught an omitted flat-only guidance consumer and a legacy test requiring type narrowing; grouped guidance and an actual promised-state regression fix them. SQLite Basic/Advanced tests verify private reauthentication, second-OR-branch fulfillment, zero-write rejected actions, legal No skip and duplicate CAS with one result. Two fixed genuine Basic/Advanced mixed-profile games complete in 1534 accepted actions, 41 periodic private JSON restores and 0 rejected candidates. Each uses one scenario-directed compound question from an actual held Truthtrance at a real legal opportunity; AI supplies all responses and other actions. Exact card, force, typed-elite and post-setup traitor custody are checked. Initial private harness runs needed correct immutable setup configuration and full-game auction/Fedaykin inventory accounting; original failed traces remain private, and the final same-seed runs pass. The full sample tree is reconstructed exactly by replacing only the three later UI/test edits; all 219 game source files match the samples. No game logic changed after those runs. Browser QA used genuine base initialization before conserved turn-two staging. The human asked twenty to Carthag OR four to Arrakeen; the AI answered Yes and shipped four to the second destination. Public grouped history survived refresh. All 6 accepted actions replay exactly, with one discarded Truthtrance, one fulfilled aggregate promise, private JSON views and original seat custody intact. This remains bounded prototype evidence, not complete Truthtrance or mode certification. All 1004 opening games and original seat/recovery records are preserved (1038 rooms after checks), including all 1005 rooms present immediately before checks. SQLite integrity and foreign-key checks pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: 1b24372fbe34e24db56e8f095c25744eeefb27581f2bc6cced2fb752f5bdcb94 |
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cb691e1b14 |
Connect Sapho first and last battle-choice order
Juice of Sapho can change the remaining Battle-phase chooser order at clean boundaries. A chooser may occupy the physical defender slot and select the actual other combatant. Physical storm order, attackers, defenders and tie advantage remain intact. Full-roster phase priority survives aftermath, newly eligible Face Dancers and saved continuation. Controls and all four AI profiles consume the same projected choices. Independent review verified private options, public geometry, exact physical disposal, rejected-action immutability, phase expiry and boundary-bound saved chooser integrity. Actual Basic/Advanced Face Dance regressions verify later replacement priority. Authenticated SQLite tests cover duplicate concurrent card requests, private restore and battle completion. Chooser/aggressor separation and phase duration remain explicit implementation interpretations; the separate aggressor mode and unresolved timing stay gated. Reinforcements remains disabled pending the documented reserve-cost question. Types, lint, 4792 offline tests, build and 43 HTTP tests pass with unchanged source. Six fixed genuine Basic/Advanced faction samples finish in 3672 accepted actions and 97 periodic private JSON restores. They retain 82 rejected candidates at existing guarded arrival combinations; subsequent legal candidates finish. This is bounded playability evidence, not complete compliance or AI calibration. The browser used Sapho first from a later physical circle, chose Emperor, sealed and resolved a battle, then refreshed into its next choice. Emperor retained the tie win. All 9 accepted actions replay exactly using the recorded random battle event; physical custody, all private JSON views and the original seat row pass. A private harness initially needed random-event replay binding and SQLite-row prototype normalization; no production fix or game reset was required. After the reported outage, the server responded and the staged QA game restored exactly. All 970 opening games and their original seat/recovery records remain preserved (1004 after checks), including all 971 rooms present immediately before checks. SQLite integrity and foreign keys pass. No restart, database reset or recurring automation was needed. Verified source tree: b699f80600f8e297595a8e756edf367a607ddd99707474c03231e6479bd2f389 |
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04501567d0 |
Connect Harass & Withdraw to the battle preview
The independent Ecaz Treachery variant now supports Harass in either physical battle-card slot. A category-null Prescience answer keeps its identity private without erasing the selected card. Exact undialed normal/elite counters return before battle losses; opposing successful Traitors cancel withdrawal, ordinary leader deaths still resolve, and the card is discarded exactly once. Controls, all four AI profiles and saved continuation share the same physical quote. Existing Planetologist inspection and literal Truthtrance slot promises retain their meanings. Unique Basic/Advanced physical allocations are supported. Ambiguous allocations, co-present Ecaz allied armies on either side, Richese card-family configurations and other optional modules remain gated before sealing from public/own context. The pending Stone Burner timing question is not assumed answered. Reveal-before-explosion order and mandatory disposal on an own-Traitor win are explicit source-timing/specificity inferences, consistent with existing Planetologist precedence. Reinforcements and full variant/public mode acceptance remain unfinished. Independent rules/privacy/persistence review fixed asymmetric selector legality, misleading blocked-card guidance, invalid restored battle pairs, native-only inspection bypass and unsupported allied-army admission. Ixian fixtures preserve all seven physical cyborgs. The first broad run caught a semantic-status lint error in the blocked guidance; replacing the paragraph role with an output element fixed it. A subsequent broad run passed 4,775 of 4,776 tests and exposed an old UI assertion requiring category-null slots to be disabled. The updated regression verifies enabled category-null selectors exclude ordinary held cards, while exact leader/dial locks and submitted values remain bound; focused controls pass 14/14. No game source changed after the eight samples or browser replay. Types, lint, 4776 offline tests, build and 43 HTTP tests pass with unchanged source. Authenticated SQLite cases verify sealed private restoration and competing duplicate traitor actions with one physical resolution. Eight fixed genuine six-seat games finish: basic/Easy: 1803 actions, 0 Harass plans, 0 withdrawals, 48 periodic restores; basic/Medium: 225 actions, 0 Harass plans, 0 withdrawals, 6 periodic restores; basic/Hard: 2184 actions, 1 Harass plans, 1 withdrawals, 59 periodic restores; basic/Brutal: 2073 actions, 1 Harass plans, 1 withdrawals, 56 periodic restores; advanced/Easy: 2057 actions, 1 Harass plans, 1 withdrawals, 55 periodic restores; advanced/Medium: 532 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Hard: 538 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Brutal: 544 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores. All 218 game-source files match their source-stable runs; exact card/traitor/force custody and periodic/terminal private views are checked. Browser controls verify the full card, category None, Defense-first legality, actual sealing/reveal, four returned forces, ordinary leader death, disposal and refresh. A separate final-source replay verifies the conserved browser fixture and opposing continuation, including Face Dancer replacement. This is bounded playability evidence, not full compliance or AI calibration. All 936 opening games and their original seat/recovery records remain unchanged (970 after checks); all 937 present immediately before checks are also preserved. Database integrity and foreign keys pass. The healthy server was reused after the power failure without restart, reset or recurring automation. Verified source tree: be193613c455c5b76b49800fe3a7400504ea879af34c59621ade3d44f0fe019d |
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c04cb93830 |
Connect the Recruits independent-card revival preview
The explicit development initializer now includes the complete three-card Ecaz Treachery variant before genuine Basic/Advanced faction setup. Recruits has owned play/discard controls, full inspection, a public current-rate table, shared authoritative revival quotes, all four AI profiles and persistent exact free-use ledgers. Existing CHOAM/Tleilaxu choices settle before returning forces. Inactive games retain their prior allowance arithmetic. Clean activation before normal returns or after exactly recorded free returns is connected. Prior-paid/unknown use, later Fremen grants, pending repricing, same-turn recovered-card replay and additional optional modules stay gated. Native unlimited faction advantages remain unlimited. The independent seven-force cap after faction cancellation is explicitly documented as an inference from independent effects, not a direct combined FAQ. Reinforcements and Harass & Withdraw remain unfinished; public starts and publication stay gated. Independent rules/privacy/persistence review passed. Review fixed auction alias double-counting after a physical card sale, malformed canonical cards, legacy zero-ledger activation, a seat-control validation bypass and an ordinary-start bypass. Focused tests cover readiness and turn expiry as well as authenticated restart, exact free/paid accounting, stale/duplicate requests, competing writes and malformed-save rejection. Types, lint, 4743 offline tests, build and 43 HTTP tests passed with unchanged source. Eight fixed-seed genuine six-seat samples finish: basic/Easy: 1961 accepted, 0 Recruits plays, 53 JSON restores; basic/Medium: 711 accepted, 0 Recruits plays, 19 JSON restores; basic/Hard: 239 accepted, 0 Recruits plays, 6 JSON restores; basic/Brutal: 1367 accepted, 1 Recruits plays, 36 JSON restores; advanced/Easy: 1402 accepted, 0 Recruits plays, 37 JSON restores; advanced/Medium: 530 accepted, 0 Recruits plays, 14 JSON restores; advanced/Hard: 545 accepted, 1 Recruits plays, 14 JSON restores; advanced/Brutal: 1240 accepted, 1 Recruits plays, 33 JSON restores. Reports retain rejected candidates and earlier harness attempts. All 216 game-source hashes remain identical to the samples; a later presentation-test expectation update changes no game code. Actual card use, custody and periodic/terminal private views are checked; this is bounded playability evidence, not full variant acceptance or AI calibration. A separate conserved browser Revival fixture verifies the full inspector, physical play, public rates, four free returns and active/resolved refresh. All 902 opening games and original seat/recovery records remain unchanged (936 after checks). All 903 present immediately before broad checks are also preserved. Database integrity and foreign keys pass. The healthy server recovered after the power failure and was reused without restart, reset or recurring automation. Verified source tree: 1f934f996268b35c8a20d0d617fa962aad878108496fa1a4a05323360757b0e3 |
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9ca17a66a0 |
Honor allied Fremen victory and prevent deferred shipment deadlocks
Reciprocal allied Ecaz and Fremen with fighters in Sietch Tabr now satisfy that part of the Fremen final-turn victory, as explicitly clarified by the GF9 Ecaz/Moritani p15 FAQ. One public board quote drives automatic victory and the table guide; the chronicle explains the result. Other blockers, ordinary stronghold/BG prediction precedence, Guild fallback, advisor posture and concealed marker privacy remain intact. Habbanya symmetry and full mode/publication acceptance remain unfinished. A genuine Advanced sample also exposed a pre-existing accepted Guild shipment which could never finish: allowance opened BG accompaniment and then hit the Ambassador arrival guard. Prior HEAD replay reproduced the exact 90-action failure. Fresh shipment preflight now rejects unsupported arrival combinations before accepting their pending windows. A valid legacy ordinary Guild allowance can return its unspent declaration to choose another destination; special parent/card receipts retain their separate gates. The change does not invent simultaneous reaction order or refund spent cards. Independent rules/privacy/persistence review and focused engine/controls tests pass. Seventeen Fremen/Ecaz tests include all four profiles and authenticated final readiness/restart/concurrent writes. Shipment regressions cover pre-declaration immutability, supported arrival, malformed saved declarations and authenticated unspent return/replacement/reconnect/concurrency. All 4716 offline tests, types, lint, production build and 43 HTTP tests passed against unchanged source. The original fixed seeds were repeated after repair and the exact failed snapshot resumed with documented new continuation seed 202609147: resume-advanced-202609147: 842 accepted, 109 guarded rejections, 22 periodic JSON restores; genuine-basic-202609145: 563 accepted, 14 guarded rejections, 15 periodic JSON restores; genuine-advanced-202609146: 806 accepted, 81 guarded rejections, 21 periodic JSON restores. All three finish and preserve physical custody/private views. These samples do not establish naturally reached allied Fremen special wins; a separate conserved browser final-turn fixture verifies the actual Ready-to-win transition, public guide/log, private hand and pending/finished refresh. All 835 opening games and original seat/recovery records remain unchanged (902 after checks). All 869 rooms and records present after the reported outage also remain unchanged; database integrity and foreign keys pass. The healthy server and finished browser seat recovered without restart, reset or recurring automation. Full rules coverage and release gates remain open work. Verified source tree: 1d9fcf30b54132f66be5f994f410dec6ec019683ee66b24fd4efb7a6aa7f7bbd |
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58ae84f8e2 |
Prototype Moritani Assassinate Leaders with saved Mentat replacement
Connect a qualifying native Advanced Moritani battle loss to private reveal/continue controls, live or already-dead opposing-faction targets, printed-strength bank bounty, and automatic Mentat replacement. Keep the revealed physical card held until Mentat, then set it aside as a public per-faction use marker and draw one private card. All four AI profiles use the owner-only legal quote. New local preview profile supports genuine setup without opening public starts. Keep unresolved normal traitor-call duration and uniform private no-choice UX explicit. Record normal calls and guard later use without claiming a settled permanent loss. Exclude exceptional captured/foreign leader custody, other expansion factions and combined optional modules from this bounded preview. No mode or publication gate opens. Independent source/privacy/persistence review and 32 focused cases pass. Battle obligations independently bind cleanup, sealed normal-call logs wait for public revelation, physical replacement custody rejects missing cards and forged same-turn chains, and invalid actions remain immutable. Five authenticated SQLite cases cover pending/resolved restoration, Truthtrance interruption, competing submissions, stale/duplicate actions and corrupt saves. The local writer preserves seats and unrelated rooms. Validation: types, lint, 4690 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine Advanced four-profile games finish in 296 and 101 actions with zero rejected candidates, ten periodic JSON rounds and eight restored final seat views. All physical cards, forces and elites remain conserved. Two observed assassination opportunities are declined; these complete games do not establish natural reveal/replacement use. The separate browser exercise explicitly stages conserved battle forces and one physical traitor swap after genuine setup. Actual battle actions open the choice. Master Bewt dies once and pays three spice; the card remains held through cleanup and is automatically replaced at Mentat with a public set-aside marker. Pending and resolved refresh, readable context-correct inspectors, physical custody and private projection pass. Guild independently collects two spice from Arrakeen. The saved QA game remains at human Terror placement. After the reported outage, all 801 opening games and original seat/recovery records are preserved (835 after HTTP checks). All 802 rooms and original records immediately before verification also remain unchanged. Database integrity and foreign keys pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: ad64f6775fb4c481002cc5eccf6d31e490085d11e10b7b19fb7df4947bcf0ccd |
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8906b41bda |
Connect Truthtrance questions about recorded predictions and storm knowledge
Add typed questions about the respondent's stored Bene Gesserit prediction faction/turn, active submitted storm dial and actually known native Advanced Fremen storm card. Use the same eligible private facts for authoritative validation and target-only answer projection. Preserve unknown/rephrase/save continuation, compound aggregate privacy and physical card custody. Future promises, freeform interpretation and strategic AI question selection remain incomplete; no mode or publication gate opens. Connect four question controls with all numeric comparisons, canonical faction choices and shared input guards. All four AI profiles answer the owner-only verified scalar. Independent source/privacy review and integration checks fixed missing comparisons, parent selector mapping and invalid submission guards. Thirteen new cases and the 44-case focused union cover normal/unknown/dishonest answers, private views, JSON and authenticated SQLite restoration, interrupted storm-peek continuation, stale/duplicate/competing requests and corrupt saved predicates without writes. Validation: types, lint, 4662 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine-setup four-profile games completed without rejected actions: Basic 192 actions/five periodic JSON rounds and Advanced 518/fourteen. Exact Treachery/force/elite custody and all eight final restored seat views pass. Three explicitly scripted legal questions use naturally held cards, covering prediction faction, prediction turn and submitted storm dial. Forecast questioning is not exercised by these complete games; the samples do not measure autonomous AI asking strategy or strength. The separate Advanced browser exercise uses real prediction and forecast progression, staging only physical Truthtrance acquisition by relocation. Invalid dial input is blocked; an unknown answer can be rephrased; both compound prediction clauses and the forecast comparison work. Refresh after submission and final resolution restores history unknown/Yes/Yes and the remaining Shield. Both physical Truthtrances are discarded once, unrelated resources remain unchanged and private projection passes. SQLite tests establish pending-answer restoration; the browser observation does not claim a paused pending answer after reconnect. After the reported outage, all 767 opening games and original seat/recovery records were preserved (801 after HTTP checks). All 768 rooms and original records immediately before verification also remained unchanged. Database integrity and foreign keys passed. Reused the healthy server without restart, reset or recurring automation. Verified source tree: 09daaac288cb91ea407f4573f853a59d307e12ed30d2eccd39e671a47336f40d |
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8e1cd7b75b |
Connect Emperor Nexus extra revival with private saved continuation
Add the absent-Emperor Secret Ally alternative returning exactly three eligible forces free in Basic/Advanced base-faction Nexus games. Preserve ordinary force/free-revival allowances and the shared Advanced Fedaykin cap. Keep the action optional and private, consume the physical Nexus once, and validate durable source receipts through later ordinary revival and Ghola. Purchase timing remains pending the earlier uniform winner-payment UX question; partial returns and combined-module interactions remain guarded. No mode or publication gate opens. Connect private controls, explicit physical elite selection, all four legal AI profiles and a dedicated rules checklist entry. Extend the reusable local prototype writer with genuine twelve-card Nexus setup. Independent review covers rules timing, private projection, physical custody, JSON and production SQLite restore, lost-response replay and competing requests. Seventeen focused effect cases and four prototype-writer cases pass. Validation: typecheck, lint, 4649 offline tests, production build and 43 HTTP tests passed with unchanged source. Genuine-start Basic and Advanced samples completed in 715 and 263 actions with 19 and 7 periodic JSON restores, respectively, and no Emperor uses. Two explicitly staged continuations completed in 18 and 17 actions with one normal-force Emperor return each. All four had zero rejections and preserved exact Treachery, force, elite and Nexus custody; all fourteen final seat views restored unchanged. They are bounded continuation evidence, not natural full-game acceptance of the effect or AI calibration. In the conserved staged browser scenario, Advanced Fremen returned three forces including one Fedaykin using the Nexus, then three normal forces using the ordinary allowance. Reserves rose from three to nine, Tanks fell from seven to one, spice stayed three and the physical Nexus was spent once. The inspector was readable, the action notice displayed, and pending/resolved refresh restoration, physical custody and private projection passed. After the reported power outage, all 733 opening games and original seat/recovery records were preserved (767 after HTTP checks); database integrity and foreign keys passed. All 734 rooms immediately before broad verification remained unchanged. Reused the healthy server without restart, reset or recurring automation. Verified source tree: fd09a4bc71018cb7ef98c7e25c25dacc495ffed304dbd0cdfa223e539e8fa5e1 |
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d0dc7007d9 |
Connect Bureaucrat payment redirection and saved continuation
Add an optional owner-controlled two-spice diversion from eligible single-payer ordinary auctions, Guild shipment income, Richese auction proceeds and actual bribes in the bounded base/CHOAM Leader Skills profile. Debit the payer once, credit the recipient once, retain bribes until Mentat Pause and restore the original response/auction/advisor callback. Decline preserves later phase opportunities; successful physical-card usage persists ownership changes. Keep qualifying allied funding and unfinished payment families explicitly guarded or outside the connected batch. Record source authority and the out-of-battle Karama composition and physical-card usage inferences; no public mode or publication gate opens. Connect readable owner controls and all four AI profiles using public payment/alliance information. Independent review found and fixed duplicate usage-event aliases and an overbroad guard on Bank-bound independent Karama shipments. Focused tests cover native/hidden/captured/dead eligibility, unchanged costs and card/force custody, normal and Richese auction callbacks, real Bene Gesserit advisor continuation, private views, JSON and production SQLite restore, stale/duplicate rejection and same-version competing writes. Validation: typecheck, lint, 4631 offline tests, production build and 43 HTTP tests passed with unchanged source. Four controlled-shuffle genuine-setup samples completed: base Basic 718 actions/20 restores, base Advanced 551/15, CHOAM Basic 681/19 and CHOAM Advanced 174/5. All had zero rejected candidates and preserved full physical Treachery, force and skill custody. None reached a Bureaucrat payment decision; these are regression-continuation samples, not natural full-game redirection acceptance. The separate conserved staged browser exercise allowed one five-spice bribe and redirected two from a second; the payer spent ten, the payee retained eight deferred spice, and one skill use was recorded. Pending and resolved states survived refresh with unchanged physical custody and private projection. After the reported outage, all 699 opening games and original seat/recovery records were preserved (733 after HTTP checks); database integrity and foreign keys passed. Reused the healthy server without restart, reset or recurring automation. Verified source tree: a30615deed306e06ab4c153b9a7eabdc92d646ed79474e348a3500d525bcb8c8 |
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9f1f783be4 |
Prototype private Mentat questions behind explicit preview opt-in
Connect the optional named-weapon question before skill posture and faction powers. Every accepted question waits for the same target-owned private card-show action, preserving held/absent privacy; matching cards are compulsory, otherwise the owner selects a fallback. Keep cards in hand and retain historical observations only for the questioner and target, without binding later plans. Support actual controls, inspectors, all four AI profiles and saved JSON/SQLite continuation. Normal activation remains disabled pending the user's uniform-response UX exception. The private flag is neither projected nor writable through actions. Legacy battles remain unchanged. Empty hands skip with an explicit unavailable receipt and no invented answer. Source and unresolved boundaries are documented, with a compact current-status dashboard preserving all goal, Git, subagent, usage and saved-game requirements. Independent review passed privacy, custody, sequencing and preview gating. Twenty-two focused tests cover canonical card roles, exact-match/fallback symmetry, target-only controls, captured lower-only behavior, stale/duplicate requests and concurrent SQLite writes. Typecheck, lint, 4605 offline tests, production build and 43 HTTP tests passed with stable source. The first broad run retained one outdated Mentat card-copy assertion; update it to verify private disclosure, custody, optional question and subsequent concealment. Gameplay source was unchanged by that test-only correction. Two genuine-setup sample games deliberately deal Mentat via a controlled initial skill shuffle. Basic: 100 actions, 3 JSON restores, turn-one Harkonnen win. Advanced: 507 actions, 14 restores, turn-five Harkonnen win. Each has one private observation, subsequent Atreides Prescience and no rejected candidate. These bounded force/skill custody samples do not establish general card-custody coverage, calibration or full module acceptance. After the reported outage all 665 opening rooms and original seat/recovery/receipt records were preserved (699 after integration). A fresh 666-room backup preceded checks; database integrity and foreign keys pass. The existing localhost server was reused; its live lock prevented a duplicate start. Existing Ecaz and Ixian browser seats restored their same hands and pending choices. A separate conserved staged Mentat preview restored its private history and posture, then legally concealed its leader before subsequent faction powers. Human/browser paths are distinguished from genuine-setup simulations. No database reset, recurring automation, public activation or publication. Verified source tree: 297ae06e0764d7cad525a802fe383a84971c3e9c5d6362c8cd0b79c5c3977caf Final source tree: 177c98415098ea42174a860d8b1fac4f7c7dd6c3e67c93b18330d1d0fc4edf0e The only post-verification edit removed one surplus newline at the end of the new developer document; its exact before/after content and fingerprints are retained privately. Staged diff checking caught this whitespace issue before commit. No application or test code changed. |
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903d861170 |
Prevent saved CHOAM movement arrival deadlocks
Preflight ordinary movement through the existing arrival quote before creating new Ornithopter escrow or opening Ixian, Fremen and CHOAM prevention windows. An explicit legacy CHOAM decline can return an uncommitted unsupported arrival for another choice without consuming movement or touching forces, spice, cards or tokens. Preserve an existing Ornithopter and retire it exactly once on a legal replacement move. Keep dedicated Ambassador relocation handling and Karama cancellation validation before cost; unrelated exceptions remain atomic. Simultaneous Ambassador/Terror priority still awaits the recorded material interpretation, with no invented ordering. Add reusable offline faction-game samples with genuine Basic/Advanced setup, all four AI profiles, physical custody checks, JSON restorations, private traces and failed snapshots. Source-bound reports and input snapshot hashes make fresh and resumed samples repeatable; document that a resumed continuation starts a new seeded stream and does not prove input setup provenance. Validation: independently reviewed fresh declaration, native cancellation, supported single arrivals, legacy retry and card custody tests. Two production SQLite tests cover authenticated private restoration, stale/duplicate/wrong-owner rejection, resource conservation and concurrent version races. Typecheck, lint, 4583 offline tests, production build and 43 HTTP tests passed. Retain the initial failed check log for the corrected numeric-sort lint issue. All six fresh samples complete. CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12, all-three Advanced 1303/35 with a turn-six CHOAM win. Combined Advanced has 46 guarded arrival candidates with legal alternatives. The exact prior 614-action failed snapshot separately finishes after 691 additional actions/18 restores and 39 guarded candidates. These are bounded paths, not complete faction or combination certification. Gameplay source hashes match the final checkpoint; later evidence-only documentation and recovery-test lint edits are explicit. After the reported outage, all 632 opening games and original seat/recovery records were preserved (665 after HTTP tests); integrity and foreign keys passed. Existing Ecaz and Ixian browser seats restored their same private hands, resources and pending choices after reload. This is browser restoration evidence, not a staged arrival-return claim. The healthy server was reused; no restart, database reset, recurring automation or publication. Verified source tree: 550221850f4802c41155f7bbc35d623965bc7db3330825636d50f26bb42868f8 |
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cab2f1c42d |
Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed. Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation. Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh. Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias. After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication. Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131 |
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f067950f5e |
Prototype native Diplomat base-defense copying
Allow one committed Worthless to copy an opposing base Shield or Snooper when no actual defense is played, including protection of the selected native trained leader. Expose an optional named public choice after both plans reveal, before traitor calls, and show the activated protection in revealed plans. Discard the chosen physical Worthless once after battle, including winner and traitor-preempted outcomes. Original physical card identities and plans stay intact. Timing and explicit-discard precedence are documented implementation inferences; lower retreat, modified defenses, combined modes and public starts remain guarded. Reuse legal Worthless planning candidates and add a public-information decision path for all four AI profiles. Bind new battle choices to revealed plans, public skill stance, canonical card custody and an independent event, validate saved continuations before reads/actions, omit internal proof fields from views, and retain unmarked legacy-battle behavior. Independent rules/privacy/persistence review found no blocker. Validation: focused Diplomat rules/UI/bot/JSON/SQLite checks plus 80 related legacy checks passed; typecheck, lint, 4537 offline tests, production build and 43 HTTP tests passed. Concurrent copy versus decline, stale/corrupt decisions, self-protection and mandatory traitor-winner discard are covered. Browser genuine assignment and a conserved staged battle exercised human plan submission, refresh of the pending choice, actual Snooper copying with Baliset, Hasimir survival, exactly one Baliset discard, ordinary Crysknife retention and final refresh with private cards and four board forces, fifteen reserves, one Tank and eight spice. Basic/Advanced four-profile samples completed in 210/223 actions with six/seven JSON restores and no rejected candidates; neither encountered an eligible copy, so targeted checks establish the effect. The server was healthy after the power outage. All 563 opening rooms and original seat/recovery records were preserved (597 after QA/HTTP); SQLite integrity and foreign keys passed. No restart, reset or automation was needed. Verified source tree: 868bb7484cef244e6ab20f8d08d62e118629e257870cf91a436bf42651b968f5 |
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788453e07e |
Integrate Smuggler companion with owned Richese No-Field
Connect the GF9 FAQ combination: one free physical reserve force accompanies an owned concealed No-Field at its unchanged one-marker price. Preserve zero/three/five token values, actual supply at later reveal, optional human choice and all four legal AI paths. Genuine CHOAM & Richese Leader Skills development setup adds the two sourced battle cards without duplicating their Ix identities. Public mode and publication gates stay closed; allied and remaining combined routes are unfinished. Bind the private declaration across initial No-Field cancellation and later Advanced Guild interception, including saved interruptions. Validate before projection/actions/normalization, hide the internal proof, reject altered declarations immutably, and withdraw the companion once only on successful commitment. Independent rules/privacy/persistence review found no blocker. Preserve other audit setup gates despite expanded deck assembly. Repair the existing randomized recovery test with a genuine seeded Rihani offer and explicit human choice, replacing an inappropriate AI-policy call on a human seat. Initial Karama and later Guild stop retain their distinct existing opportunity outcomes. Validation: 72 focused regressions plus 10 deck tests; typecheck, lint, 4520 offline tests, production build and 43 HTTP tests passed. SQLite restart, concurrent allowance/cancellation and exact physical custody passed. Browser genuine assignment, private token selection, opt-in, one-spice shipment, refresh, five-force reveal and final refresh preserved six physical Arrakeen forces, 14 reserves, zero Tanks, four spice, Crysknife and Soo-Soo Sook. Genuine four-profile Basic/Advanced games completed in 77/116 actions with 3/4 JSON restores and no rejected candidates; Advanced exercised one companion shipment and later reveal. After the outage the existing server was healthy. Preserved all 529 opening rooms and original seat/recovery records (563 after QA/HTTP). SQLite integrity and foreign keys passed. No restart, database reset or automation. Verified source tree: c2aee4138bcb46a05814a340d62eadace3470247ca620844eb0375e78ea4d6c4 |
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bf8036dfc1 |
Connect Sandmaster route collection and saved movement cancellation
Prototype optional one-spice collection from distinct entered territories along exact legal ground routes. Share route and collection checks between engine, controls and all four AI profiles. Preserve per-pile opt-out, multiple source sectors, physical force/spice custody and unchanged legacy moves. Apply the documented per-movement Hajr scope inference; special relocation, combined modules and ambiguous multiple-pile collection remain unfinished. Bind Fremen declarations to their actual chosen route even when a shorter route reaches the endpoint. Preserve that commitment across saved responses, collect only on successful movement, and hide its internal proof from every player projection. Independent source, rules and persistence review completed. Validation: 52 focused tests; typecheck, lint, 4504 offline tests, production build and 43 HTTP tests passed. SQLite restart, exact concurrent settlement, cancellation and legacy continuation passed. Browser exercised genuine assignment, route editing, collection opt-out/reselect, three moved forces, two collected spice, automatic notices and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed in 196/89 actions with 6/3 JSON restorations and no rejected candidates; neither used Sandmaster collection, so targeted tests establish the effect. Preserved all 495 opening rooms and original seat/recovery rows (529 rooms after QA/HTTP). SQLite integrity and foreign keys passed. The healthy server was reused; no restart, reset or automation. Verified source tree: aec472f2dacdd49a13216a92bb4fb715af9d7ee028de6dd007cd496142eb06b1 |
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1380271bb6 |
Connect Spice Banker sealed battle spending and saved settlement
Prototype one through three own spice as a separate sealed battle commitment. Reserve funds alongside actual force support, add strength only for the surviving skilled leader, and settle once through existing versioned writes. Apply the documented card/core-rule interpretation: payment survives leader death or loss, except for the sole successful traitor caller. Keep printed disc strength and bounty unchanged. Normal income awaits its deferred-custody ruling; combined modules remain gated. Validation: 54 focused tests; typecheck, lint, 4490 offline tests, production build and 43 HTTP tests passed. Independent rules, privacy, persistence and UI review completed. SQLite tests cover reserved-spice diversion, concurrent settlement, traitor waiver and legacy plans. Browser exercised a three-spice commitment, pending refresh, actual +3 strength and payment, and restored private cards and the next decision. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Banker spending. Following another reported outage, the server remained healthy. Preserved all 461 opening rooms and original seat/recovery rows (495 rooms after QA/HTTP). SQLite integrity and foreign keys passed. A fresh online backup captured all 495 rooms, and browser refresh restored the QA seat. No restart or reset was needed. Verified source tree: 208bf9324ab994b5e59ed50d78998b4dbf8810b3b6799b1a577ef3b84479335f |
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9381ef140d |
Connect optional Smuggler reserve shipment and saved interception
Prototype one free accompanying force into an empty territory with explicit opt-out, shared human/AI pricing, physical elite custody and Guild recipient accounting. Bind pending quotes to their unique saved Guild decision; preserve legacy unstamped full-price declarations. Smuggler battle collection and combined modules remain unfinished and gated. Repair a randomly dealt-out Karama fixture by relocating its actual physical card without changing inventory. Validation: 70 focused tests; typecheck, lint, 4477 offline tests, production build and 43 HTTP tests passed. Independent rules/persistence review completed, including interruption and cancellation. Browser checked the price toggle, three arrivals for two spice, and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Smuggler. Preserved all 427 opening rooms and original seat/recovery rows (461 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported power outage; no restart or reset. Verified source tree: bf6e02bf6873ca6d6b01c83481489f55b2c7db0184a7056364343440dae88803 |
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06f46c6f79 |
Connect Leader Skill battle effects and private Rihani exchanges
Prototype Mentat/Bureaucrat score effects, automatic Sandmaster board spice, and Rihani inspection plus committed exchange. Preserve private views, physical custody, saved winner cleanup and captive/Suk sequencing. Remaining normal bands, missing skill families and combined modules remain gated. Validation: 45 focused tests; typecheck, lint, 4465 offline tests, production build and 43 HTTP tests passed. Independent rules/privacy/persistence review completed. New isolated browser setup exercised inspection, draw, pending refresh, exchange and completed refresh. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not trigger Rihani. Preserved all 393 opening rooms and original seat/recovery rows (427 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported outage; no restart or reset. Verified source tree: c64ce9537269de94c0d785bc08b17346e826c5797352a636771e1dc6ce5e4859 |
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af360c836b |
Connect Suk Graduate casualty rescues and saved continuation
Implement both rescue bands with legal physical casualty routing, owner controls, all four bot profiles and durable battle receipts. Preserve paid support, elite identity, killed/returned leader custody and replay rejection. New Advanced Atreides skill choices exclude Suk while the KH loss-count ruling is pending; legacy assigned combinations retain their preflight guard. Public gates remain. Independent review fixed stale dead trainer assignments and detached rescue receipts. Final focused Suk/Leader Skills union: 46 passed. Typecheck, lint, 4,452 offline tests, production build and 43 HTTP tests passed on unchanged source tree 3b76239a46d0ba874299495e64295a5eaaa8f2415c3e9a041bee944bbce50c5a. Actual browser rescue and refresh retained counters, private hand and pending winner card cleanup. Two four-profile Basic/Advanced smoke games completed with JSON restoration and no rejected actions; neither exercised a Suk rescue. After the outage report the server was healthy. All 360 pre-check rooms and original seat/recovery records are unchanged; checks added 33 rooms. SQLite integrity and foreign-key checks pass. No server restart or database reset. |
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5082c81353 |
Prototype Planetologist movement and Special-card battles
Connect capped extra range, two-origin gathering, Fremen cancellation and saved replacement choices. Add human controls and actual first-choice AI paths for all four profiles. Admit the exact nine base green Specials in the actual skilled leader's weapon slot for +2 on survival, with mandatory physical discard and no native utility effect. Reject stale dead-disc plans. Independent movement/battle review closed after the saved-dead-disc fix. 84 focused tests passed. Two four-profile Basic/Advanced samples completed (194/186 accepted actions, six JSON restorations each, zero rejected actions). Basic used both movement branches; Advanced used added range. Browser genuine setup/gather/refresh and a separate targeted Special/traitor-loss fixture passed. Required verification: types, lint, 4435 offline tests, build and 43 HTTP tests passed. First attempt stopped at missing explicit test promise markers; corrected before the successful broad run. Final check/build/HTTP durations: 144157/6638/25048 ms. Source fingerprint (1260 files): bb7be69cf3e925bf7338ea444f77279ed7b37faadc3c44ed7db01b941f27b861 Private report: checkpoints/20260913-planetologist/checks-final/report.json. Preserved all 325 opening games and all original application/seat/recovery records; 359 rooms after 34 new QA/HTTP rooms. SQLite quick_check ok and zero foreign-key violations. Healthy existing server reused; no reset/restart. Boundaries: eight other Leader Skills, enemy-only mixed BG gather response, expansion roster/green-card/optional-module combinations remain unfinished. Winning traitor caller discard remains a documented card-specific inference. No mode or publication gates opened. Efficiency measure: aggregate goal counter 67321978 -> 68710948 (1388970), including context and coordination; not billing tokens or a savings claim. One skill's three connected effects, selective implementation/research/review, one interrupted lint attempt followed by the required complete verification. |
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6e6fecc9d4 |
Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active. |
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369371671f |
Prototype Sapho first after completed movement turns
Allow a physical Sapho holder to go first among remaining unstarted combined shipment/movement turns after earlier players have fully finished. Preserve completed resources, cards, counters and physical order. Keep Advanced Guild priority guarded until Guild leaves the remaining queue. Reuse private controls, all four AI profiles and the existing action/CAS continuation. Add four engine regressions and one independently authored SQLite recovery race; upgrade the existing Sapho Advanced engine fixture to genuine Advanced setup. Update player guidance and the rules decision register. Record the fourteen Leader Skill cards and lifecycle as sourced future work, with unresolved edges. No mode or publication gates are opened. Validation: check (types, lint, 4,369 offline tests) and build passed. All 35 focused Sapho tests passed; independent engine/persistence review found no blocker. One initial focused Advanced test omitted the existing Guild shipment approval; it was corrected to resolve that real decision before ending the turn. No HTTP/auth/schema change; the HTTP suite was not repeated for this checkpoint. Following the reported power outage, the existing localhost server was healthy, SQLite integrity/foreign-key checks passed, and the saved QA seat restored the same private hand, forces, resources and pending Storm decision after refresh. All 291 opening room versions/state hashes and all application seat/recovery/ entry/handover records match the fresh backup. Cloudflare internal metadata changed; application data did not. No restart or database reset was needed. Source fingerprint: de0e0e52ef7b6888792a6e2ec5e8c4745da446ece843bf3092320e915d621266 Private report: /home/quintine/.local/share/dune/checkpoints/20260913-sapho-completed-boundary-checks/report.json Private backup/comparison: /home/quintine/.local/share/dune/checkpoints/20260913-outage-sapho-before/ Check duration 146645 ms; build 6753 ms. Reported aggregate goal counter at this milestone opening was 65037986 and before Git was 65524147 (486161 difference, including outage recovery, parallel source research and coordination; not a billing measurement or a savings claim). |
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7dfd6b3048 |
Prototype voluntary seat handover with durable private retries
Let a current owner issue, cancel or replace a private 24-hour one-time offer. Recipients accept the same faction and saved game while old browser sessions, recovery keys and entry receipts lose authority. Preserve exact claim retries across refresh, restart and later offers, with private tab-scoped continuation. Fence every claim mutation to its winning transaction. Add durable receipts and additive backfill for already-issued offers without changing game JSON or existing seat authority. Block competing navigation during unresolved owner operations; remove invalidated owner kits on confirmed recovery. Record the pending CHOAM Nexus after-victory secrecy/window decision without inventing the unresolved gameplay or opening mode/publication gates. Validation: types/lint and 4,364 offline tests passed; production build passed; 43 HTTP tests passed. Added 19 offline and 3 HTTP regressions. Independent privacy/persistence review passed, including deterministic CAS interleavings, rollback, legacy migration and exact receipt restoration. Browser room 2EMYG4CY retained private setup choices after handover/refresh and continued into Storm; follow-up recovery removed its invalid offer with cards/forces/spice unchanged. All 218 opening rooms preserved (291 after QA and both broad runs). The opening 456 seat, 49 recovery-key, 56 recovery-receipt and 106 entry-receipt rows were also verified unchanged. Server reused; no restart or recurring automation. Final private report: ~/.local/share/dune/checkpoints/20260913-seat-handover/ verification-final/report.json. Source fingerprint: 8949cdf58eb8bc8bd33f2657c6b21352b3ee5e17e2a556c684a89073015632f4. Check/build/HTTP duration: 140565/6689/24835 ms. The earlier broad run passed; a final recovery-UI review fix required the second source-bound run. Goal aggregate counter 64,301,976 -> 65,031,751 before Git (729,775) for this bounded capability and its concurrency/recovery review; full goal remains active. |
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f0d3d9c464 |
Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on. |
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ab0ab52849 |
Prototype Discovery free entry, Cistern income and carried flight
Connect next-turn optional entry before storm/HMS movement, with typed multi-sector groups, normal source-storm/occupancy checks, legal bot and human choices, signed saved arrivals and Bene Gesserit reaction continuation. Cistern pays its sole occupant two bank spice through canonical Collection. A carried Ornithopter grants fixed range three on a later-turn actual movement, preserves pending responses and independent Treachery/No-Field custody, and is removed only after the selected group moves. Independent reviews bind pending entry destination baselines, typed custody and exact reaction continuations. Browser QA caught and fixed an incorrect decision heading. Orgiz remains disabled pending the stacked-Blow ruling; Jacurutu battle income, Ecological Testing Station and Shrine remain missing. Mode and publication gates stay closed; this checkpoint does not certify full Discovery compliance. Verification: types/lint and 4,313 offline tests passed (49 added), production build passed, and 40 HTTP tests passed. Final stable run durations: check 139145ms, build 6530ms, integration 24421ms. An earlier run found one stale Discovery notice assertion, now updated; the next run was interrupted by a user-confirmed power outage. No interrupted result is claimed as success. Targeted browser room CA782FQE used genuine human Atreides and two-AI setup, then physical QA positioning for partial free entry and a three-territory Ornithopter move. Refresh preserved its private hand, forces, spice and token removal. The power outage stopped both server and checks; the absent server was restarted after a private backup. The same browser seat restored correctly and all 157 pre-restart rooms were unchanged. Final preservation: all 156 opening rooms unchanged, 31 added QA/integration rooms, total 187. No database reset. Source fingerprint: 7b639d7f6559a88b00f3cbf913cfa7e6c400bfabb8c392e7b732e8ea77f6dcbc Private report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-entry-flight/verification-recovered/report.json Aggregate goal counter 61,819,586 -> 63,110,032 at completed verification: 1,290,446 tokens before final Git overhead for three connected functions, including helper coordination, reviews, browser QA and interrupted checks. |
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f0256c1b38 |
Prototype Discovery spice encounters, private tokens and stash rewards
Connect real Basic/Advanced base-faction audit setup to all seven Discovery Spice Cards and eight physical tokens. Add Great Maker's ordered majority vote and Fremen reserve ride, destructive Discovery blows, private faction peeks and Collection inspection/reveal, stash rewards and mandatory saved card overflow, and revealed nested board locations. Share private legal choices with human controls and all four AI profiles. Preserve normal gates. Independent review repairs orphaned worm/vote/ride controls, retargeted reserve arrivals, actor bindings and incomplete overflow discard receipts. Harden room-aware admission against unrevealed nested locations. Extend the backed-up local prototype starter with a Discovery profile; preserve seats. Still missing: next-turn free entry, five special location benefits and Ornithopter movement spending. Current prototype playthroughs do not certify those effects or complete module/expansion compliance. Verification: npm run check passed 4264 offline tests plus types/lint; npm run build passed; npm run test:integration passed 40 tests. The single source-bound broad run took 129358ms / 6782ms / 23918ms respectively. Report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-prototype/verification/report.json Source fingerprint: 4ea7b5209a58c369b0b1f8dc239b5dd2f3302bb759d83c32ba5406e80d8ae154 Two seeded Basic/Advanced games complete with component custody intact. SQLite races pay stashes once and resume committed discards without replay. Browser 3RJBH26Y verifies genuine human Fremen setup, a Discovery blow from one reordered physical card, native private Hiereg visibility, enlarged card/rules reading and refresh. Room remains paused at spice acceptance. All 125 opening saved rooms unchanged; 31 added, 156 total. No server restart. Efficiency: three reused bounded helpers; aggregate counter 60591430 to 61812513 after verification, 1221083 tokens before final Git/push overhead. 47 added offline tests. One stable broad run after focused review fixes; no calibration or exhaustive optional-module interaction matrix. |
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4af6e08b3a |
Prototype CHOAM Nexus Collection trade and inventory Discoveries
An unallied player holding CHOAM Nexus while CHOAM is absent can now discard one Worthless card during Spice Collection for two bank spice. The server spends both physical cards once, exposes only private legal card choices, and persists an already-paid discard receipt. Human controls and all four AI profiles share the action. The after-victory inspection alternative remains missing; normal unfinished modes and publication stay gated. Independent review caught and fixed a queued Grumman Collection lock mismatch. Focused tests cover Basic/Advanced, actual card custody, private controls, all AI profiles, stale and wrong-mode rejection, Truthtrance and Grumman locks, JSON corruption/replay, competing production SQLite writes and private seat restoration. A separate bounded acquisition helper recorded all seven Discovery Spice Cards, eight tokens and exact physical card placements from publisher-authored sources. Discovery runtime remains missing. Validation: types, lint, 4,217 offline tests, production build and 40 HTTP tests passed. Durations: check 139298 ms; build 6617 ms; HTTP 24329 ms. Source fingerprint dfdaaf8bafe69acd31c9d0afc13f7a0d070da43deb544f091e95fe840b399493; private report under ~/.local/share/dune/checkpoints/20260913-choam-nexus-trade/verification/report.json. Browser reference search, Prototyped label and related Collection link checked. All 95 opening saved rooms unchanged; 30 HTTP test rooms added, 125 total. No server restart or database reset. Efficiency counter: 59,982,405 at batch start; 60,581,959 after broad verification, delta 599,554 aggregate tokens before final preservation/Git/usage checks. One newly playable function plus the acquired Discovery inventory; this is not full CHOAM or Nexus compliance. |
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5a76ae0410 |
Connect genuine Ix expansion setup to playable prototypes
Add an offline Ix initializer through the real setup pipeline, supporting Basic and Advanced play, base factions, Ixians and Tleilaxu with the full 47-card deck and 22-card spice deck. Preserve all normal start and publication gates. Add a reusable local prototype starter: back up the named fresh ready lobby, initialize it once by exact version/state comparison and preserve seat/recovery tables and other rooms. Update the existing checklist with a separate prototype stage and document functional scope, source interpretations and later refinement. Six new tests cover all-profile private setup, exact typed starting forces, Face Dancer/treachery custody, JSON continuation, two fixed-seed complete games and local SQLite write/rejection boundaries. Independent review caught a missing JSON version update, now fixed and covered; focused checking fixed one test typing error before the stable broad check. No new rule interpretation was introduced. Validation: types, lint and 4,211 offline tests passed (123.237s); production build passed (6.543s); all 40 HTTP tests passed (23.578s). Source-bound report: 20260913-ix-prototype-final/report.json, fingerprint 3b8f295593bcb314bb72308d81739006b11d949d1e5906dbf6ce0704b15ebd72. Browser W5LE6VFB: human Ixian + Medium Tleilaxu + Hard Atreides from genuine setup, private starting-card refresh, Weather Control, mobile stronghold placement, then owned Brutal autopilot. Atreides won on turn 1; this short complete journey is not proof of every card or faction interaction. Finished private hand restored at phone width; expanded Poison Tooth was readable. Fixed-seed offline games 2026091301 (Basic) and 2026091302 (Advanced) both completed with both Ix factions. All 64 opening room versions/hashes are unchanged. One browser room and 30 HTTP rooms were added, totaling 95. Reused the running server; no restart or automation. Aggregate goal counters: 59,524,858 to 59,976,567 at completed verification, 451,709 tokens before final Git overhead. Two bounded workhorse helpers handled inventory/tests and independent review; one stable full check/build/HTTP run. Full game scope remains active and unfinished; future work prioritizes missing functional prototypes before exhaustive refinement and final acceptance. |
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194471e906 |
Prioritize rapid prototypes across the full game scope
Record the user's new development order: working first versions of all remaining functions, followed by integrated play, refinement and final acceptance. Track missing/prototyped/integrated/verified/polished work in the existing checklist. Keep essential legality, privacy, custody and persistence checks; defer exhaustive combinations and final polish until broader functional coverage. Preserve selective subagents, independent review where required, automatic verified Git pushes, the 80%-used weekly stop and as-needed server restarts. Material rulings and final mode/publication gates remain explicit. The canonical goal file outside Git was updated with the same instructions. Validation: documentation-only follow-up to 4a0b1ee; local links and git diff --check passed. Runtime and tests are unchanged from its passing types, lint and 4,205 offline tests. No redundant broad check or server restart was needed. |
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4a0b1ee00a |
Verify native Advanced full-plan card interactions
Replace the Basic-then-flip battle fixture with actual Advanced setup and add five tests covering Truthtrance, Voice, ordinary Prescience, Ghola preparation, private inspection and interrupted decisions. No runtime changes were needed. Keep the special offer deadline and target-first ordering explicitly provisional. Update the development maintenance policy per the user's instruction: restart only when a change or observed server condition warrants it, preserving saves and verifying restoration. No hourly schedule or recurring automation. Validation: npm run check passed: types, lint and all 4,205 offline tests (124.980 seconds). Source fingerprint: 5792403ddfed7ea7f4e0b247d367e7c000dfce6c81e1553204d9c00db376c3f6. Private report: 20260913-full-plan-final/report.json. Earlier build and HTTP evidence are reused for unchanged runtime code. Independent source/test review found no actionable defect in this boundary. Browser AZC4HGLB covers human inspection and Medium AI Ghola preparation, desktop/phone readability and private refresh after the completed restart. The earlier inventory seat also restored; all 64 saved room versions/hashes remain unchanged. No mode or publication gate is opened. Aggregate goal counters: 59,151,671 at batch start to 59,509,237 after completed verification, or 357,566 tokens before final Git and new goal-steering overhead. One bounded workhorse helper reused for source and independent test review; one stable broad check. This is an audit batch, not a new gameplay capability. |
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7454456755 |
Add verified Truthtrance hand inventory questions
Players can ask total-hand and primary-role card-count comparisons using the existing count controls and compound facts. Component presentation shares the same default-role classification, including canonical Richese cards, Ix alternate uses, and Ecaz slot-only specials. Only the respondent receives the verified aggregate answer; current facts do not impose future custody promises. Eight new tests cover all 60 catalog cards, real engine actions, malformed input, private worlds, all four bots, JSON continuation, and a legal custody transfer. Expanded production-room SQLite cases cover restored total/category/compound facts, suspended auction state, and one winning concurrent answer/discard. Independent review's two copy issues were fixed before broad verification. Validation: types, lint and 4,200 offline tests passed; production build passed; 40 HTTP tests passed. One stable broad run (check 123036 ms, build 6505 ms, integration 23467 ms). Browser room LC3E55GY verified combined role counts, total hand size, invalid-input feedback and refresh at 390px phone width. All 33 pre-integration rooms preserved unchanged; HTTP checks added 30 rooms. No complete-mode, full-game or publication gate opened. Private report: 20260913-hand-inventory-final/report.json Source fingerprint: c6a69a9e69941cdd1e5734d92afedbf10d31fda36c91d26ca7e15f4fb7c59b18 Efficiency pilot milestone 3: aggregate counter 58,695,053 to 59,144,653 at completed verification = 449,600 tokens, including context/coordination overhead. Two bounded workhorse-model helpers, reused UI and SQLite fixtures, one browser room. Counter is not monetary cost and this differently sized batch does not establish a savings percentage. Final Git/push overhead follows this sample. |
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32791ed5e2 |
Support typed Advanced Truthtrance shipment commitments
Extend the existing reserve-shipment promise pipeline to base Advanced games without Guild or optional modules. Share scope between parser, save validation and UI. Reuse canonical Ghola normal/elite revival eligibility and retain live BG conversion responses while proving conditional private feasibility. Hide future-price guidance until pending responses finish. Show exact Sardaukar/Fedaykin allocation in private executable steps. Validation: types, lint and all 4,192 offline tests pass; production build and all 40 HTTP tests pass. 41 focused shipment tests include 15 new cases covering genuine Advanced setup, all five non-Guild factions and four bot profiles, typed Ghola quota, BG allowance/cancellation/alternatives, private views, saved continuations and production SQLite duplicate races. Independent review found and resolved optional-module scope and pending price-guidance issues. Browser rooms EUZZ8D4M and GWNCVCAP verified an AI No route and human Yes with four-force/one-Sardaukar Ghola then six-force shipment. Phone settlement controls and refresh passed. Both existing browser room hashes/versions preserved through HTTP tests; 30 rooms added. Full source-bound report: 20260913-advanced-shipment-final; fingerprint 6c2f29d9b3e61bf6b9544ee3a95c47538abfb05e1c3b2ae9d0a603ef0cef38dd Broad checks ran once after focused fixes/review. No full-game AI study or complete Advanced mode acceptance is claimed; all existing release gates and pending Guild settlement questions remain intact. |
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6e26ba5daa |
Add repeatable verification and establish fresh save checkpoint
Consolidate current readiness and existing rule decisions, preserve selective subagents and automatic verified Git pushes, and record the efficiency pilot. Add source-bound compact checks, private saved-game snapshots/online backups, and bounded HTTP seat-restoration checks with 15 meaningful regressions. At the user's explicit request, archive and clear 3,644 old local rooms and related records while retaining schema/migrations; preserve future games from a fresh empty baseline. Private backups and credentials are outside Git. Validation: npm run check passes types, lint and all 4,177 offline tests. Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint 344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64. Two earlier broad attempts stopped at new type/lint errors before tests; both were fixed. Independent review found cancellation falsely passing; SIGINT/SIGTERM regressions and review confirm the fix. Documentation links, example test selection, private backup integrity and empty baseline verified. No app/build/dependency/HTTP implementation changed; no production build, HTTP suite, browser acceptance or AI calibration claimed for this checkpoint. The full game goal and existing release gates remain unfinished. |
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06d0a66fc5 | Implement Guild Nexus Secret Ally shipping routes and recovery | ||
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90bf699627 | Implement Guild Nexus Cunning second shipment and recovery | ||
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6ba1050a92 | Implement Richese Nexus Secret Ally shipment and recovery | ||
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ae66668e2e | Implement Moritani Nexus placement and preserve later Terror custody | ||
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290259bac2 | Implement five CHOAM Nexus Cunning effects with private costs and recovery | ||
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a6d9235099 | Fix Grumman stack placement cancellation and inventory validation | ||
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ba0b5647e1 | Implement Emperor Nexus Cunning with physical casualty recovery | ||
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b05125de9a | Implement Bene Gesserit Nexus advisor conversion with durable responses | ||
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40912498b1 | Implement Tleilaxu and Ixian Nexus Cunning with durable private recovery | ||
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d5830d260c | Implement Harkonnen Nexus exchanges with durable traitor declarations | ||
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d820c8a414 | Implement Atreides Nexus inspections with durable battle commitments | ||
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d2a1d63517 | Implement Nexus card ownership, private draws and full card reference | ||
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61689514a0 | Implement private Tupile intelligence and Homeworld occupation evidence | ||
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1db11a0187 |
Implement Grumman collection and private stacked Terror choices
Add conserved token collection with four bank spice, owner-only stack selection, recovery proofs, controls and AI. Preserve unresolved removal and expansion release gates. Verified 3712 offline cases, types, lint, production build, 40 HTTP cases, three-seat desktop/mobile play, and unchanged 3081 preexisting saved games. |