Let a current owner issue, cancel or replace a private 24-hour one-time offer.
Recipients accept the same faction and saved game while old browser sessions,
recovery keys and entry receipts lose authority. Preserve exact claim retries
across refresh, restart and later offers, with private tab-scoped continuation.
Fence every claim mutation to its winning transaction. Add durable receipts
and additive backfill for already-issued offers without changing game JSON or
existing seat authority. Block competing navigation during unresolved owner
operations; remove invalidated owner kits on confirmed recovery.
Record the pending CHOAM Nexus after-victory secrecy/window decision without
inventing the unresolved gameplay or opening mode/publication gates.
Validation: types/lint and 4,364 offline tests passed; production build passed;
43 HTTP tests passed. Added 19 offline and 3 HTTP regressions. Independent
privacy/persistence review passed, including deterministic CAS interleavings,
rollback, legacy migration and exact receipt restoration. Browser room 2EMYG4CY
retained private setup choices after handover/refresh and continued into Storm;
follow-up recovery removed its invalid offer with cards/forces/spice unchanged.
All 218 opening rooms preserved (291 after QA and both broad runs). The opening
456 seat, 49 recovery-key, 56 recovery-receipt and 106 entry-receipt rows were
also verified unchanged. Server reused; no restart or recurring automation.
Final private report: ~/.local/share/dune/checkpoints/20260913-seat-handover/
verification-final/report.json. Source fingerprint:
8949cdf58eb8bc8bd33f2657c6b21352b3ee5e17e2a556c684a89073015632f4.
Check/build/HTTP duration: 140565/6689/24835 ms. The earlier broad run passed;
a final recovery-UI review fix required the second source-bound run.
Goal aggregate counter 64,301,976 -> 65,031,751 before Git (729,775) for this
bounded capability and its concurrency/recovery review; full goal remains active.
Replace the Basic-then-flip battle fixture with actual Advanced setup and add
five tests covering Truthtrance, Voice, ordinary Prescience, Ghola preparation,
private inspection and interrupted decisions. No runtime changes were needed.
Keep the special offer deadline and target-first ordering explicitly provisional.
Update the development maintenance policy per the user's instruction: restart
only when a change or observed server condition warrants it, preserving saves
and verifying restoration. No hourly schedule or recurring automation.
Validation: npm run check passed: types, lint and all 4,205 offline tests
(124.980 seconds). Source fingerprint:
5792403ddfed7ea7f4e0b247d367e7c000dfce6c81e1553204d9c00db376c3f6.
Private report: 20260913-full-plan-final/report.json.
Earlier build and HTTP evidence are reused for unchanged runtime code.
Independent source/test review found no actionable defect in this boundary.
Browser AZC4HGLB covers human inspection and Medium AI Ghola preparation,
desktop/phone readability and private refresh after the completed restart.
The earlier inventory seat also restored; all 64 saved room versions/hashes
remain unchanged. No mode or publication gate is opened.
Aggregate goal counters: 59,151,671 at batch start to 59,509,237 after completed
verification, or 357,566 tokens before final Git and new goal-steering overhead.
One bounded workhorse helper reused for source and independent test review;
one stable broad check. This is an audit batch, not a new gameplay capability.
Consolidate current readiness and existing rule decisions, preserve selective
subagents and automatic verified Git pushes, and record the efficiency pilot.
Add source-bound compact checks, private saved-game snapshots/online backups,
and bounded HTTP seat-restoration checks with 15 meaningful regressions.
At the user's explicit request, archive and clear 3,644 old local rooms and
related records while retaining schema/migrations; preserve future games from
a fresh empty baseline. Private backups and credentials are outside Git.
Validation: npm run check passes types, lint and all 4,177 offline tests.
Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint
344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64.
Two earlier broad attempts stopped at new type/lint errors before tests;
both were fixed. Independent review found cancellation falsely passing;
SIGINT/SIGTERM regressions and review confirm the fix. Documentation links,
example test selection, private backup integrity and empty baseline verified.
No app/build/dependency/HTTP implementation changed; no production build,
HTTP suite, browser acceptance or AI calibration claimed for this checkpoint.
The full game goal and existing release gates remain unfinished.
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.