Commit Graph
11 Commits
Author SHA1 Message Date
Quintine d0dc7007d9 Connect Bureaucrat payment redirection and saved continuation
Add an optional owner-controlled two-spice diversion from eligible single-payer ordinary auctions, Guild shipment income, Richese auction proceeds and actual bribes in the bounded base/CHOAM Leader Skills profile. Debit the payer once, credit the recipient once, retain bribes until Mentat Pause and restore the original response/auction/advisor callback. Decline preserves later phase opportunities; successful physical-card usage persists ownership changes. Keep qualifying allied funding and unfinished payment families explicitly guarded or outside the connected batch. Record source authority and the out-of-battle Karama composition and physical-card usage inferences; no public mode or publication gate opens.

Connect readable owner controls and all four AI profiles using public payment/alliance information. Independent review found and fixed duplicate usage-event aliases and an overbroad guard on Bank-bound independent Karama shipments. Focused tests cover native/hidden/captured/dead eligibility, unchanged costs and card/force custody, normal and Richese auction callbacks, real Bene Gesserit advisor continuation, private views, JSON and production SQLite restore, stale/duplicate rejection and same-version competing writes.

Validation: typecheck, lint, 4631 offline tests, production build and 43 HTTP tests passed with unchanged source. Four controlled-shuffle genuine-setup samples completed: base Basic 718 actions/20 restores, base Advanced 551/15, CHOAM Basic 681/19 and CHOAM Advanced 174/5. All had zero rejected candidates and preserved full physical Treachery, force and skill custody. None reached a Bureaucrat payment decision; these are regression-continuation samples, not natural full-game redirection acceptance. The separate conserved staged browser exercise allowed one five-spice bribe and redirected two from a second; the payer spent ten, the payee retained eight deferred spice, and one skill use was recorded. Pending and resolved states survived refresh with unchanged physical custody and private projection.

After the reported outage, all 699 opening games and original seat/recovery records were preserved (733 after HTTP checks); database integrity and foreign keys passed. Reused the healthy server without restart, reset or recurring automation.

Verified source tree: a30615deed306e06ab4c153b9a7eabdc92d646ed79474e348a3500d525bcb8c8
2026-09-14 00:34:35 +10:00
Quintine 9f1f783be4 Prototype private Mentat questions behind explicit preview opt-in
Connect the optional named-weapon question before skill posture and faction powers. Every accepted question waits for the same target-owned private card-show action, preserving held/absent privacy; matching cards are compulsory, otherwise the owner selects a fallback. Keep cards in hand and retain historical observations only for the questioner and target, without binding later plans. Support actual controls, inspectors, all four AI profiles and saved JSON/SQLite continuation.

Normal activation remains disabled pending the user's uniform-response UX exception. The private flag is neither projected nor writable through actions. Legacy battles remain unchanged. Empty hands skip with an explicit unavailable receipt and no invented answer. Source and unresolved boundaries are documented, with a compact current-status dashboard preserving all goal, Git, subagent, usage and saved-game requirements.

Independent review passed privacy, custody, sequencing and preview gating. Twenty-two focused tests cover canonical card roles, exact-match/fallback symmetry, target-only controls, captured lower-only behavior, stale/duplicate requests and concurrent SQLite writes. Typecheck, lint, 4605 offline tests, production build and 43 HTTP tests passed with stable source. The first broad run retained one outdated Mentat card-copy assertion; update it to verify private disclosure, custody, optional question and subsequent concealment. Gameplay source was unchanged by that test-only correction.

Two genuine-setup sample games deliberately deal Mentat via a controlled initial skill shuffle. Basic: 100 actions, 3 JSON restores, turn-one Harkonnen win. Advanced: 507 actions, 14 restores, turn-five Harkonnen win. Each has one private observation, subsequent Atreides Prescience and no rejected candidate. These bounded force/skill custody samples do not establish general card-custody coverage, calibration or full module acceptance.

After the reported outage all 665 opening rooms and original seat/recovery/receipt records were preserved (699 after integration). A fresh 666-room backup preceded checks; database integrity and foreign keys pass. The existing localhost server was reused; its live lock prevented a duplicate start. Existing Ecaz and Ixian browser seats restored their same hands and pending choices. A separate conserved staged Mentat preview restored its private history and posture, then legally concealed its leader before subsequent faction powers. Human/browser paths are distinguished from genuine-setup simulations. No database reset, recurring automation, public activation or publication.

Verified source tree: 297ae06e0764d7cad525a802fe383a84971c3e9c5d6362c8cd0b79c5c3977caf
Final source tree: 177c98415098ea42174a860d8b1fac4f7c7dd6c3e67c93b18330d1d0fc4edf0e
The only post-verification edit removed one surplus newline at the end of the new developer document; its exact before/after content and fingerprints are retained privately. Staged diff checking caught this whitespace issue before commit. No application or test code changed.
2026-09-13 23:55:45 +10:00
Quintine f067950f5e Prototype native Diplomat base-defense copying
Allow one committed Worthless to copy an opposing base Shield or Snooper when no actual defense is played, including protection of the selected native trained leader. Expose an optional named public choice after both plans reveal, before traitor calls, and show the activated protection in revealed plans. Discard the chosen physical Worthless once after battle, including winner and traitor-preempted outcomes. Original physical card identities and plans stay intact. Timing and explicit-discard precedence are documented implementation inferences; lower retreat, modified defenses, combined modes and public starts remain guarded.

Reuse legal Worthless planning candidates and add a public-information decision path for all four AI profiles. Bind new battle choices to revealed plans, public skill stance, canonical card custody and an independent event, validate saved continuations before reads/actions, omit internal proof fields from views, and retain unmarked legacy-battle behavior. Independent rules/privacy/persistence review found no blocker.

Validation: focused Diplomat rules/UI/bot/JSON/SQLite checks plus 80 related legacy checks passed; typecheck, lint, 4537 offline tests, production build and 43 HTTP tests passed. Concurrent copy versus decline, stale/corrupt decisions, self-protection and mandatory traitor-winner discard are covered. Browser genuine assignment and a conserved staged battle exercised human plan submission, refresh of the pending choice, actual Snooper copying with Baliset, Hasimir survival, exactly one Baliset discard, ordinary Crysknife retention and final refresh with private cards and four board forces, fifteen reserves, one Tank and eight spice. Basic/Advanced four-profile samples completed in 210/223 actions with six/seven JSON restores and no rejected candidates; neither encountered an eligible copy, so targeted checks establish the effect.

The server was healthy after the power outage. All 563 opening rooms and original seat/recovery records were preserved (597 after QA/HTTP); SQLite integrity and foreign keys passed. No restart, reset or automation was needed.

Verified source tree: 868bb7484cef244e6ab20f8d08d62e118629e257870cf91a436bf42651b968f5
2026-09-13 22:05:03 +10:00
Quintine 788453e07e Integrate Smuggler companion with owned Richese No-Field
Connect the GF9 FAQ combination: one free physical reserve force accompanies an owned concealed No-Field at its unchanged one-marker price. Preserve zero/three/five token values, actual supply at later reveal, optional human choice and all four legal AI paths. Genuine CHOAM & Richese Leader Skills development setup adds the two sourced battle cards without duplicating their Ix identities. Public mode and publication gates stay closed; allied and remaining combined routes are unfinished.

Bind the private declaration across initial No-Field cancellation and later Advanced Guild interception, including saved interruptions. Validate before projection/actions/normalization, hide the internal proof, reject altered declarations immutably, and withdraw the companion once only on successful commitment. Independent rules/privacy/persistence review found no blocker. Preserve other audit setup gates despite expanded deck assembly. Repair the existing randomized recovery test with a genuine seeded Rihani offer and explicit human choice, replacing an inappropriate AI-policy call on a human seat. Initial Karama and later Guild stop retain their distinct existing opportunity outcomes.

Validation: 72 focused regressions plus 10 deck tests; typecheck, lint, 4520 offline tests, production build and 43 HTTP tests passed. SQLite restart, concurrent allowance/cancellation and exact physical custody passed. Browser genuine assignment, private token selection, opt-in, one-spice shipment, refresh, five-force reveal and final refresh preserved six physical Arrakeen forces, 14 reserves, zero Tanks, four spice, Crysknife and Soo-Soo Sook. Genuine four-profile Basic/Advanced games completed in 77/116 actions with 3/4 JSON restores and no rejected candidates; Advanced exercised one companion shipment and later reveal.

After the outage the existing server was healthy. Preserved all 529 opening rooms and original seat/recovery records (563 after QA/HTTP). SQLite integrity and foreign keys passed. No restart, database reset or automation.

Verified source tree: c2aee4138bcb46a05814a340d62eadace3470247ca620844eb0375e78ea4d6c4
2026-09-13 21:37:50 +10:00
Quintine bf8036dfc1 Connect Sandmaster route collection and saved movement cancellation
Prototype optional one-spice collection from distinct entered territories along exact legal ground routes. Share route and collection checks between engine, controls and all four AI profiles. Preserve per-pile opt-out, multiple source sectors, physical force/spice custody and unchanged legacy moves. Apply the documented per-movement Hajr scope inference; special relocation, combined modules and ambiguous multiple-pile collection remain unfinished.

Bind Fremen declarations to their actual chosen route even when a shorter route reaches the endpoint. Preserve that commitment across saved responses, collect only on successful movement, and hide its internal proof from every player projection. Independent source, rules and persistence review completed.

Validation: 52 focused tests; typecheck, lint, 4504 offline tests, production build and 43 HTTP tests passed. SQLite restart, exact concurrent settlement, cancellation and legacy continuation passed. Browser exercised genuine assignment, route editing, collection opt-out/reselect, three moved forces, two collected spice, automatic notices and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed in 196/89 actions with 6/3 JSON restorations and no rejected candidates; neither used Sandmaster collection, so targeted tests establish the effect.

Preserved all 495 opening rooms and original seat/recovery rows (529 rooms after QA/HTTP). SQLite integrity and foreign keys passed. The healthy server was reused; no restart, reset or automation.

Verified source tree: aec472f2dacdd49a13216a92bb4fb715af9d7ee028de6dd007cd496142eb06b1
2026-09-13 21:06:46 +10:00
Quintine 1380271bb6 Connect Spice Banker sealed battle spending and saved settlement
Prototype one through three own spice as a separate sealed battle commitment. Reserve funds alongside actual force support, add strength only for the surviving skilled leader, and settle once through existing versioned writes. Apply the documented card/core-rule interpretation: payment survives leader death or loss, except for the sole successful traitor caller. Keep printed disc strength and bounty unchanged. Normal income awaits its deferred-custody ruling; combined modules remain gated.

Validation: 54 focused tests; typecheck, lint, 4490 offline tests, production build and 43 HTTP tests passed. Independent rules, privacy, persistence and UI review completed. SQLite tests cover reserved-spice diversion, concurrent settlement, traitor waiver and legacy plans. Browser exercised a three-spice commitment, pending refresh, actual +3 strength and payment, and restored private cards and the next decision. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Banker spending.

Following another reported outage, the server remained healthy. Preserved all 461 opening rooms and original seat/recovery rows (495 rooms after QA/HTTP). SQLite integrity and foreign keys passed. A fresh online backup captured all 495 rooms, and browser refresh restored the QA seat. No restart or reset was needed.

Verified source tree: 208bf9324ab994b5e59ed50d78998b4dbf8810b3b6799b1a577ef3b84479335f
2026-09-13 20:45:42 +10:00
Quintine 9381ef140d Connect optional Smuggler reserve shipment and saved interception
Prototype one free accompanying force into an empty territory with explicit opt-out, shared human/AI pricing, physical elite custody and Guild recipient accounting. Bind pending quotes to their unique saved Guild decision; preserve legacy unstamped full-price declarations. Smuggler battle collection and combined modules remain unfinished and gated. Repair a randomly dealt-out Karama fixture by relocating its actual physical card without changing inventory.

Validation: 70 focused tests; typecheck, lint, 4477 offline tests, production build and 43 HTTP tests passed. Independent rules/persistence review completed, including interruption and cancellation. Browser checked the price toggle, three arrivals for two spice, and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Smuggler.

Preserved all 427 opening rooms and original seat/recovery rows (461 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported power outage; no restart or reset.

Verified source tree: bf6e02bf6873ca6d6b01c83481489f55b2c7db0184a7056364343440dae88803
2026-09-13 20:19:33 +10:00
Quintine 06f46c6f79 Connect Leader Skill battle effects and private Rihani exchanges
Prototype Mentat/Bureaucrat score effects, automatic Sandmaster board spice, and Rihani inspection plus committed exchange. Preserve private views, physical custody, saved winner cleanup and captive/Suk sequencing. Remaining normal bands, missing skill families and combined modules remain gated.

Validation: 45 focused tests; typecheck, lint, 4465 offline tests, production build and 43 HTTP tests passed. Independent rules/privacy/persistence review completed. New isolated browser setup exercised inspection, draw, pending refresh, exchange and completed refresh. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not trigger Rihani.

Preserved all 393 opening rooms and original seat/recovery rows (427 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported outage; no restart or reset.

Verified source tree: c64ce9537269de94c0d785bc08b17346e826c5797352a636771e1dc6ce5e4859
2026-09-13 19:45:29 +10:00
Quintine af360c836b Connect Suk Graduate casualty rescues and saved continuation
Implement both rescue bands with legal physical casualty routing, owner controls,
all four bot profiles and durable battle receipts. Preserve paid support, elite
identity, killed/returned leader custody and replay rejection. New Advanced
Atreides skill choices exclude Suk while the KH loss-count ruling is pending;
legacy assigned combinations retain their preflight guard. Public gates remain.

Independent review fixed stale dead trainer assignments and detached rescue
receipts. Final focused Suk/Leader Skills union: 46 passed. Typecheck, lint,
4,452 offline tests, production build and 43 HTTP tests passed on unchanged
source tree 3b76239a46d0ba874299495e64295a5eaaa8f2415c3e9a041bee944bbce50c5a.

Actual browser rescue and refresh retained counters, private hand and pending
winner card cleanup. Two four-profile Basic/Advanced smoke games completed
with JSON restoration and no rejected actions; neither exercised a Suk rescue.
After the outage report the server was healthy. All 360 pre-check rooms and
original seat/recovery records are unchanged; checks added 33 rooms. SQLite
integrity and foreign-key checks pass. No server restart or database reset.
2026-09-13 19:02:32 +10:00
Quintine 5082c81353 Prototype Planetologist movement and Special-card battles
Connect capped extra range, two-origin gathering, Fremen cancellation and
saved replacement choices. Add human controls and actual first-choice AI
paths for all four profiles. Admit the exact nine base green Specials in
the actual skilled leader's weapon slot for +2 on survival, with mandatory
physical discard and no native utility effect. Reject stale dead-disc plans.

Independent movement/battle review closed after the saved-dead-disc fix.
84 focused tests passed. Two four-profile Basic/Advanced samples completed
(194/186 accepted actions, six JSON restorations each, zero rejected actions).
Basic used both movement branches; Advanced used added range. Browser genuine
setup/gather/refresh and a separate targeted Special/traitor-loss fixture passed.

Required verification: types, lint, 4435 offline tests, build and 43 HTTP tests
passed. First attempt stopped at missing explicit test promise markers;
corrected before the successful broad run. Final check/build/HTTP durations:
144157/6638/25048 ms. Source fingerprint (1260 files):
bb7be69cf3e925bf7338ea444f77279ed7b37faadc3c44ed7db01b941f27b861
Private report: checkpoints/20260913-planetologist/checks-final/report.json.

Preserved all 325 opening games and all original application/seat/recovery
records; 359 rooms after 34 new QA/HTTP rooms. SQLite quick_check ok and zero
foreign-key violations. Healthy existing server reused; no reset/restart.

Boundaries: eight other Leader Skills, enemy-only mixed BG gather response,
expansion roster/green-card/optional-module combinations remain unfinished.
Winning traitor caller discard remains a documented card-specific inference.
No mode or publication gates opened.

Efficiency measure: aggregate goal counter 67321978 -> 68710948 (1388970),
including context and coordination; not billing tokens or a savings claim.
One skill's three connected effects, selective implementation/research/review,
one interrupted lint attempt followed by the required complete verification.
2026-09-13 18:16:36 +10:00
Quintine 6e6fecc9d4 Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle
modifiers, public posture, Harkonnen skilled capture, death return and optional
own-leader revival through controls, legal AI and persisted room actions.
Nine skill effects and combined-mode/publication acceptance remain unfinished.
Captured replacement entitlement and foreign ghola integration stay guarded.

Fresh publisher/designer research supports skilled-capture publicity through
its unique known physical card; this is recorded as a component inference.
Independent review found and fixed Voice/must-use-leader and invalid saved
assignment/offer cases. A pre-existing Discovery privacy assertion confused
card ID prefixes; the corrected deterministic physical-pair scenario was
independently reviewed. The first broad run was 4410/4411; corrected final
verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests.
Final durations: check 149741ms, build 6659ms, integration 28274ms.
Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85.
Private final report: 20260913-leader-skills/checks-final/report.json.

Three seeded prototype games completed with no rejected bot candidates. Browser
setup/card inspection/refresh passed. Another user-reported power outage stopped
the server; backup and necessary restart restored the same private seat. All
292 games at restart and their original application records remain unchanged;
33 isolated HTTP-test rooms bring the current total to 325. No database reset.

Efficiency: one shared setup/lifecycle implementation supports five connected
role effects; selective existing agents handled catalog/UI/tests/research and
independent reviews. One repeated broad check was required by the reproduced
ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to
67313673 through this checkpoint (1783907), including inherited context and
coordination; this is not a billing or savings estimate. Full goal remains active.
2026-09-13 17:31:37 +10:00