98b1b3261bc8fc434c8aea1b6b4bb12b3f7aa2be
99
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
98b1b3261b |
Add administrative room close and reopen controls
Preserve readable private tables, discussion and pending games while closure blocks new play, joins, messages, AI and seat mutations. Add live-authorized atomic closure audits, room-version/revision fences, dedicated controls and exact saved retries. Reopen with the saved pause/join settings and current credentials; restoring a removed but closed room keeps its AI stopped. Verified types, lint, 5356 offline tests, 52 HTTP tests and build. Seventeen dedicated authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed one close after a lost response and refresh, persistent readable notices, retained private draft, mobile reopening and saved-seat refresh. All 2,001 baseline rooms, 4,243 seats and related records preserved. Positive production admin acceptance awaits authorized QA access; full admin and rules gates remain open. |
||
|
|
238de3860d |
Add recoverable administrator room removal and restoration
Preserve room JSON, seats, credentials and messages while removed rooms deny ordinary reads and writes. Add deliberate room-scoped controls, removed-directory filters, persistent player notices and live-authorized atomic version/revision audit receipts. Retain uncertain room/seat requests and hidden recovery drafts through removal; restore the prior pause/join settings without reviving revoked credentials. Fix AI readiness after a joining human or human faction change so real lobby starts remain legal. Verified types, lint, 5314 offline tests, 52 HTTP tests and build. Fourteen authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed a saved removal after a lost response and refresh, one audit on exact retry, persistent notices and recovery draft continuity. All 1,945 baseline rooms, 4,121 seats and related records preserved. Positive authenticated production admin acceptance remains pending authorized QA operator access; full admin and rules gates remain open. |
||
|
|
c0cc4de9e1 |
Add neutral administrator lobby configuration
Configure supported rules/modules and AI seats or assign an existing human as host without granting private-seat access. Use genuine unused-lobby checks, existing engine actions, live authorization/version/pause/seat fences and atomic audit receipts. Preserve exact account-bound retries across refresh and confirm completed operations after game start without resetting play. Verified types, lint, 5260 offline tests, 52 HTTP tests and build. Eleven authenticated HTTP groups and independent privacy/persistence review passed. Browser QA confirmed one AI and audit after a lost response and refresh/retry, persisted rules and AI configuration, and readable 1280/390px layouts. All existing rooms and seats preserved. Actual authenticated production administrator acceptance remains pending authorized QA operator access. |
||
|
|
e7d4efc3db |
Add configured room creation to administration
Create an explicitly owned new host seat with supported rules/modules and ordered AI seats through one live-authorized transaction. Save exact account-bound retries across refresh, record durable audit metadata, and never restore a revoked or transferred host credential. Connect invitation joining and ordinary voluntary host handover. Preserve normal readiness and Advanced preview gates. Verified types, lint, 5240 offline tests, 52 HTTP tests and build. Eight authenticated HTTP groups and independent privacy/persistence review passed. Browser QA confirmed one room after a lost response and refresh/retry, working host controls and saved continuation. Mobile layout passed; requested desktop viewport override did not take effect. Existing games preserved. Authenticated deployed administrator acceptance remains pending explicit QA access. |
||
|
|
8c922b446b |
Add administrator pause and joining-lock controls
Provide authenticated owner/operator room controls with live account binding, durable audit and exact saved retries. Pause gates human, bot and automatic writes while preserving recovery, discussion and taking back control. Resume keeps decisions and restores AI pacing. Add directory availability filters and player notices. Verified types, lint, 5223 offline tests, 52 HTTP tests and build. Independent persistence/privacy review and authenticated HTTP acceptance passed. Desktop/mobile browser QA confirmed lost-response refresh/retry makes one audit row and resume restores controls. Existing games preserved. Authenticated deployed admin acceptance remains pending explicit QA access confirmation. |
||
|
|
f29d05620c |
Keep popup instructions readable until continued
Show concise progress during first room create/join; reserve persistent recovery instructions for saved/uncertain attempts. Retain completed-action text until a local Continue button, without gating rules or AI. Preserve unread text across backgrounding, bounded summaries, mute and private-safe feedback. Fix the container QA helper path-import collision. Verified: typecheck, lint, 5200 offline tests, 52 HTTP tests and production build. Delayed/lost-response browser checks prove progress, refresh recovery and exact retry without duplicates. Notice stayed for over 47 seconds while the QA game progressed; Continue advances only presentation. Mobile 16px/44px controls verified. Existing games preserved. Container/deployed acceptance follows publication. |
||
|
|
c2d392e155 |
Add administrator sign-in and private-safe room directory
Connect personal operator-provisioned admin keys, persisted roles and eight-hour sessions, current/all-session revocation and a filtered room directory. Additive schema protects final owner, revokes disabled accounts and records safe audit history. No game state changes; remaining administration scope stays explicit. Verified: typecheck, lint, 5196 offline tests, 52 HTTP tests, production build; authenticated local HTTP and desktop/mobile browser checks. Independent privacy/security review fixed malformed nested roster searches and read-time session revocation. Preserved 1,671 prior rooms and 3,538 seats. Container/deployed acceptance follows publication. |
||
|
|
36a03bda9c |
Require administration panel and deployed application verification
Add the requested full admin scope: authenticated permissions, room creation and removal, lifecycle controls, participant support, protected backup/restore, health views and audited operations. Retain deliberate removal safeguards and existing saved-game preservation during development. Include administration in the non-AI completion gate before strategy tuning. Require relevant production browser checks at dune.procrastination.games, matched to the deployed revision, with dedicated QA rooms and separate production evidence. Cover real navigation, authentication, multiplayer, gameplay, persistence and admin flows; local checks alone do not certify deployed acceptance. Keep safe restart/deployment continuity checks. Update the authoritative goal file and tracked planning guidance while preserving all prior rules, Git, selective-subagent and AI requirements. Documentation only: local links/anchors, retained goal sections and diff checks passed. No runtime change, production test, saved-game mutation or server restart was performed for this requirements checkpoint. |
||
|
|
f9668a577e | Allow clearing and replacing auction bids | ||
|
|
c5661ec255 | Use browser navigation for reliable production page links | ||
|
|
b14593fa40 | Refresh disposable container port after restart | ||
|
|
55f3ae0b73 | Keep container verification focused on runtime behavior | ||
|
|
0533f09f16 | Preserve lint file exclusions in container builds | ||
|
|
64e8299aeb | Build verified checkpoint containers for TrueNAS | ||
|
|
c5508b727a |
Expose an explicitly unfinished Advanced preview in normal lobbies
Add room-creation and host lobby rules selectors, readiness reset, explicit preview start and a persistent warning. Admit the six classic factions, Tech Tokens with 3+ players and optional Stronghold Cards through genuine setup. Keep expansion/module gates and complete-rules/publication criteria. Persist the preview marker and enforce fresh native leaders, unchanged piece custody and clean runtime/pacing state. Preserve private projections, JSON continuation, exact room-entry retries and version/CAS protection. Independent review resolved malformed leader, extra card-zone, missing required-key and stale bot-deadline admission gaps. Validation on the shared development tree: types, lint, 5169 offline tests, build and 50 HTTP tests passed. The tree also contained the separate deployment task's changes; this commit stages only preview scope. All 57 base rosters completed real setup with each legal AI profile. Five normal-preview-start games (2–6 seats) completed 1950 actions and 51 JSON restores without rejected actions; no strategy calibration. Browser: actual create, host switch/readiness/Stronghold reset, explicit start, exact private refresh, desktop and mobile warning checked. Retained dev process stopped; backed up 1,629 saved games, restored server with all unchanged, and resumed the same traitor choice into Storm. Baseline all-table preservation retained 1626 rooms and 3442 seats; totals now 1669 rooms and 3536 seats. No reset or automation. Preview remains incomplete. Legacy unsupported expansion creation payloads remain accepted for exact retry compatibility but cannot start. Existing rules ambiguities and full visual acceptance remain open. |
||
|
|
0f79f28ccb |
Complete forced Harkonnen returns with private saved inspection
Automatically return the full combined hand when it is the only legal special-Karama return. Preserve real choices and restore the suspended response or auction payment through the same settlement. Record the actual blind draw as owner-only historical card faces, with a bound integrity receipt; legacy forced saves describe held-card history truthfully. Add readable private history and enlarged inspectors. Both manual and forced returns publish only a faction/action completion tag. Wake idle legacy exchanges through production recovery without writes for real choices. Keep provisional auction funding rules and release gates. Validation: types, lint, 5150 offline tests, build and 49 HTTP tests passed. Independent review resolved history substitution and root review completed idle recovery wiring. New tests cover 1-4 forced draws, real choices, overlays, exact saved history, immutable rejection, all four legal AI paths, production competing actions/recovery, private views and custody. One genuine Advanced four-player sample completed 158 actions with 4 JSON restores and no rejected action; no difficulty tuning. Browser QA QUTHVPTT used genuine Advanced setup and conserved Bidding positions. The actual power returned four cards without a prompt; private history/enlargement and exact refresh worked. Phone panel fit without horizontal overflow with 44px inspector controls. Screenshot capture timed out; complete visual acceptance and transient notice capture remain open. Preserved every prior row across all ten tables, including 1586 rooms and 3354 seats. New QA/integration records bring totals to 1626 rooms and 3442 seats. No reset, restart or automation. |
||
|
|
a3bc0ac837 |
Show completed core actions and summarize notice bursts
Tag committed ordinary movement, shipping, revival, collection, battle, native Guild transport and HMS relocation for the existing house notices and optional sounds. Keep pending and canceled actions free of false completion notices and preserve richer Smuggler and card-specific labels. Bound feedback to three 1.5-second notices including the active notice. Summarize older pending events with an exact count and retain individual chronicle entries. Consume stale, duplicate, muted and hidden updates without replay; clear visible and queued feedback when the page hides. These changes add log metadata and cosmetic presentation only. Validation: types, lint, 5137 offline tests and production build passed. Independent review resolved one duplicate Smuggler notice. Nine engine regressions and six queue/cursor/component tests cover the new behavior. Two Basic/Advanced four-player games completed with 821 legal actions, 21 JSON restores and zero rejected actions; no AI tuning was done. Browser QA 76CMLL8Z used genuine Basic setup and private real-action batches. A seven-event burst displayed Revival plus four earlier actions, then drained. Chronicle navigation and silent toggle/refresh were checked; refresh kept the saved row identical. Phone notice bounds fit without overflow. Transient phone text and actual background visibility were not captured; screenshot and full visual acceptance remain open. All 1,585 prior rooms, 3,353 seats and auxiliary records stayed unchanged. One QA room and human seat were added; no reset, restart or automation. |
||
|
|
7136c8dd19 |
Add current physical-force questions to Truthtrance
Let players compare normal, elite or total counters in reserves, the Tanks or one live board territory and sector. Reuse compound facts and private answers. Exclude concealed No-Field values and combat-strength modifiers; guard Basic factions without a tracked starred-counter split. Reparse saved fact questions before actions and projection, including nested leaves and dynamic locations. Preserve interrupted decisions, physical card disposal and historical answers after later legal movement. Connect controls, contextual guidance and the capability checklist while leaving full mode, combination and publication gates unchanged. Validation: types, lint, 5122 offline tests and production build passed. Independent review and 21 focused pure, engine, control and authenticated concurrent recovery tests passed. Six complete-game samples finished with 1551 legal actions, 39 JSON restores and no rejected actions. These are continuation checks, not AI strength calibration. Browser room 86WE6LXV exercised genuine setup, compound physical counts, AI response, mobile controls, human private-answer refresh and publication. Two existing Truthtrance Cards retired once each and forces stayed intact. All 1,584 prior rooms, 3,352 seats and auxiliary records remain unchanged; one QA room and human seat were added. No server restart or database reset. Existing screenshot capture failure leaves full visual acceptance open. |
||
|
|
d1bf33d0bc |
Connect Basic CHOAM skills and preserve market Ghola choices
Connect ordinary Leader Skill paths to Basic CHOAM with base opponents, the real 35-card Treachery deck and all fourteen skills. Retain wider development initializer behavior and existing mode/publication gates. Pause a declared sale until its Ghola revival and private skill choice finish. Bind the actual revived leader, offer event and completion to the saved interruption. Preserve nested Truthtrance disposal and exact sale responses; canceling a resumed sale leaves the free revival completed. Keep force-only and retained-skill revivals free of replacement offers. Add genuine setup, native card-sale, mandatory disposal, private custody, corruption and concurrent authenticated recovery regressions plus a two-through-six-player complete-game sample profile. Record the unresolved Sandmaster/native-HMS eligibility question without inventing a bonus. Validation: types, lint, 5101 offline tests and production build passed. Five genuine 2-6 player CHOAM Skills games completed with zero rejected actions. Independent review and 50 focused compatibility tests passed. Browser Y2UJGMCS exercised real setup, Ghola draw, exact private refresh, mobile assignment and resumed sale paying two spice once. Screenshot capture timed out; full visual acceptance remains open. All 1,583 prior rooms, 3,351 seats and auxiliary records remain intact; one QA room and human seat were added. No restart, reset or automation. Full AI implementation and tuning remain deferred until all non-AI features are complete, then target roughly 75% for each adjacent tier. |
||
|
|
3efda2128e |
Connect Basic Ixians to the full Leader Skills prototype
Admit genuine Basic Ixian setup with the full fourteen-skill deck, real starting-card choice, optional Tleilaxu/base opponents and first-Storm HMS. Keep public starts, Advanced and other module combinations gated. Share per-origin cyborg movement range across engine, controls and legal bots. Preserve independent Planetologist range after native Karama cancellation. Connect Sandmaster force routes through room-local HMS pointer adjacency. Retain canceled movement's no-op contract while validating actual execution. Resolve Suk rescue before substitution with explicit ambiguous cyborg rescue origins and exact remaining Tank losses. Finish Rihani before native substitution, bind saved physical losses and declared exchange, and resume mandatory/optional winner disposal on allow, decline or cancellation. Admit exact green Ix Thumper, Harvester and Amal as Planetologist substitutes. Validation: types, lint, 5,082 offline tests and production build passed. Five genuine 2-6 player games completed with zero rejected actions and 54 JSON restores. Authenticated in-memory concurrent starting-card recovery, private setup, physical card/force custody and independent review passed. Browser FLGHBSA4 completed real setup, first Storm/HMS placement and a conserved staged Suk battle. Mobile rescue, refresh and one-for-one substitution passed. Screenshot capture timed out; full visual acceptance remains open. All 1,582 prior rooms, 3,350 human seats and auxiliary records were preserved; one new QA room/seat remains. No restart, reset or automation. AI work remains limited to legal participation until every non-AI feature is complete, then targets roughly 75% higher-tier wins for each adjacent pair. |
||
|
|
d3559f65ad |
Connect Basic Tleilaxu to the full Leader Skills prototype
Admit genuine Basic Tleilaxu/base setup with the full fourteen-skill deck, Ix card inventories and native three Face Dancers. Share public profile guards across existing skill effects while retaining public-start and Advanced gates. Record native own-leader skill offers at successful revival commitment so automatic Tleilaxu response chains preserve the optional private draw. Connect Rihani to unrevealed Face Dancer exchange with exact physical/status custody, private controls and existing legal AI choices. Release completed Rihani's live snapshot only after validated Face Dance admission; keep signed history and current census checks. Zoal Smuggler uses opposing printed disc value at reveal, excluding opposing skill bonuses and his separate revival value. Add genuine setup, response/cancellation, private choice, custody, Face Dance reset, Zoal, legal AI and authenticated concurrent recovery regressions. Add a reproducible two-through-six-player sample profile and saved continuation. Preserve unresolved skill effects, foreign-ghola boundaries and delayed AI tuning. Validation: types, lint, 5,058 offline tests and production build passed. Five full games completed with zero rejected actions and 74 JSON restores. Browser QA CRY4DD4J used genuine setup and an explicitly conserved staged battle; real Rihani draw/exchange and same-state refresh passed on mobile and desktop. Screenshot capture timed out; full visual acceptance remains open. No HTTP endpoint/auth/storage implementation changed; authenticated SQLite recovery was verified. All 1,581 prior rooms, 3,349 seats and auxiliary records were preserved. One new QA room/seat remains. No server restart, database reset or automation. |
||
|
|
489bd3265d |
Connect Basic Moritani to the full Leader Skills prototype
Admit the genuine private setup profile for Basic Moritani with base opponents, exactly the Ecaz expansion and no other optional modules. Keep all14 physical skills, private two-card offers, starting-card/Traitor order and Moritani's final six-force placement. Public starts and complete-mode/publication gates remain. Share public profile eligibility across Banker, Diplomat, Sandmaster movement and worm riding, Smuggler shipping/collection, Bureaucrat payments, Planetologist controls/bots and Suk/Rihani/Sandmaster battle settlement. Admission reads no hidden cards or random deal. Preserve base/CHOAM boundaries and existing source questions; no full AI implementation, strategy or calibration changes. Genuine setup regressions cover all14 assignments, legal profiles and guards, Terror Assassination death and exact skill return, optional own revival draw/privacy, Sabotage, movement controls/bots, Smuggler shipment and Bureaucrat paid bribes. Battle actions cover Rihani exchange, Sandmaster spice, Banker funds, Suk casualties and Smuggler collection. Actual enemy alliances prove losing-ally retention excludes mandatory Planetologist Special and Diplomat-copy disposal. A real worm/Nexus ride collects Sandmaster spice once. Authenticated in-memory SQLite restarts and concurrent skill choices preserve one assignment, private offers, saved seats and final Moritani placement. Conserved staged positions are explicitly distinct from played phase histories. Add a reproducible moritani-skills profile to the existing faction-game runner, including fixed2-6-player Basic rosters, seed offsets16-20 and saved resume. Verify expected module presence, all14 physical skills and ordinary Traitor custody alongside existing card/force/private-view checks. Default six expansion samples and base samples retain their rosters/ordinals. No live DB is used by these complete-game samples. CLI regressions check interrupted continuation and Advanced refusal; corruption tests catch lost cards and entire module loss. Independent review caught an old all-base worm guard and a sample checker that missed whole-module deletion; both fixed with meaningful regressions and reviewed. Initial edits had a stale helper reference and final lint found an unused import; these were corrected. Types, lint, all 5034 offline tests and build pass on stable final source. Five genuine complete-game samples passed with no rejected actions:2 players189 actions/5 restores,3 players53/1,4 players862/23, 5 players116/3 and6 players1338/36. These are legality samples, not calibration or exhaustive faction/card acceptance. No endpoint/auth/storage changes; existing HTTP suite not repeated, while new authenticated storage and live browser actions exercise the newly admitted profile through production boundaries. Browser created a fresh Basic human Moritani/Easy Emperor lobby, then the existing backed-up local initializer started that named ready room without replacing seats. Human inspected both Killer Medic bands, assigned Lupino Ord, chose a private Traitor and placed six in Polar Sink after all other setup. Refresh preserved the two public skills, own hand/Traitor and6 deployed/14 reserves at pending Storm. Mobile skill panel339px, client/scroll337; viewport restored afterward. Screenshot capture timed out, so full visual/screen-reader acceptance stays open. All 1580 opening games, 3348 saved seats and auxiliary rows remain identical. One isolated QA game adds one human seat and entry receipt; its row is unchanged after setup through refresh, with all seats unchanged. SQLite integrity and foreign keys pass. No server restart, migration, reset or recurring automation. Existing unfinished Leader Skill bands and material rulings remain explicit in the new integration guide and internal checklist. Private evidence: 20260921-moritani-skills. Verified source tree: d5078661ecc2199b2bbfebd18034b16585d06410a697a78dc514bfa5b3b77a1c |
||
|
|
e7e16024b7 |
Show revealed battle components in one shared table area
Present public plans in physical attacker/defender order with exact force dials, played leader portraits and printed strength, readable used-card faces and direct inspectors. Keep Cheap Heroes, printed Worthless category, empty slots and late rescue defense distinct. Preserve Banker, native bonus, KH, Stone Burner, Poison Tooth and Diplomat details rather than treating printed values as scores. Mount one shared display after the main grid so every viewer retains access while another seat owns a post-reveal choice. Keyboard links focus the display and pending controls. Render nothing before public revelation, select exact used identities from the authorized projection, and consume no private insight or hands. No game rule, saved field, endpoint, AI strategy or release gate changes. Five new cases cover genuine sealed/revealed actions, stable order, used-card privacy, JSON immutability, fractional dials, hero/Worthless/late/empty slots and both seats during a real Diplomat decision. All28 related focused cases passed before final rule-link adapter changes; types, lint, all 5017 offline tests and production build pass on the final stable source. First broad run caught plain rules-page anchors; next/link and test aliases correct this. Independent privacy/layout review and final follow-up found no material issues. No API/auth/persistence changes; HTTP tests and full game samples not repeated. Browser QA creates a fresh human Emperor/Easy Harkonnen lobby with genuine setup, then explicitly stages a conserved battle. Normal engine actions choose battle and seal the opponent plan; human browser action seals dial2, Captain Aramsham, Slip Tip and Shield. Public display absent beforehand and shows correct both plans afterward. Leader/opponent-card inspection, Escape/focus return, internal help, keyboard section links and refresh preserve the pending decision. At390x844, client/scrollWidth375, stacked panels299px, rules16px and controls44px; normal viewport restores1265px and two560.5px plans without horizontal overflow. Screenshot capture timed out; full visual/screen-reader acceptance remains open. All 1579 opening games, 3347 saved seats and auxiliary rows remain identical. One isolated QA game adds one seat and one entry receipt. Its room remains unchanged after human seal through inspection/help/refresh, and its saved seat remains unchanged. SQLite integrity and foreign keys pass. No server restart, migration, reset, recurring automation or calibration. Record Basic Moritani plus the full Leader Skills deck as the next concrete integration target, requiring coordinated profile guards and real Terror/death/ revival continuations. Existing rulings and mode gates stay explicit; the later Tleilaxu revival-offer ordering issue remains a gated integration dependency. Private evidence: 20260921-revealed-plans. Verified source tree: 8d5496cdea0076aa1cdab4590e95fcaa677c9d2d8513190c2ce9ac6c90bb9196 |
||
|
|
de26aaf029 |
Implement Advanced Ecaz Loyalty with public card inspection
Before genuine Advanced Ecaz Traitor dealing, randomly set aside one of the five native Ecaz cards face up for the game. Store its owner and exact identity once; exclude it from the initial deck, Tleilaxu Face Dancer setup and Nexus replacement universes. Do not change leader custody or add choices, payment or Karama windows. Absent markers preserve older already-dealt saves without taking held cards away. Validate owner, timing and distinct physical custody before actions, normalization and projection. Expose a detached public card identity, never private deck order. Show the named card, portrait and enlarged Traitor inspection above the table. A dedicated Loyalty context explains public set-aside custody and cannot-call rules; browser review caught and fixed the generic held-Traitor guidance. Add internal help, checklist, shared Advanced faction text and source documentation. The official page8 requirement and page16 noKarama entry support the effect; relative pre-Traitor prediction/skill sequencing is an explicit composition. Gated Skills/Ecaz and Moritani assassination/Ecaz are not certified. Twelve new cases plus related regressions cover candidate selection, immutable invalid-state rejection,2..6 genuine deals, Basic/noEcaz, completed Tleilaxu setup, Harkonnen/Tleilaxu Nexus draws, full physical census, detached public views, all4 legal AI setups, JSON continuation, legacy custody and public rendering. Independent review found no material issue after genuine setup/legacy test fixes and the focused inspector correction.50 related focused cases pass. A mistyped filename filter failed closed before the corrected union ran successfully. Types, lint, all 5012 offline tests, production build and 49 HTTP tests pass on stable source. Earlier type/lint findings were corrected before this run. Six genuine faction-game samples finish with no rejected actions and repeated JSON restoration: CHOAM Basic1054/Advanced225 actions, Ecaz Basic91/Advanced245, combined Basic476/Advanced704. Existing physical Treachery/force custody checks pass; focused Loyalty tests cover expansion Traitor census. These bounded legal samples are not strength calibration or complete expansion acceptance. Browser QA created a fresh Ecaz/Easy Harkonnen ready lobby and initialized its Advanced setup before dealing using backup and CAS. Bindikk Narvi was public before choices and remained excluded through actual human Traitor/force setup, Storm and refresh. The saved human Traitor is Beast Rabban; a pointer action just after viewport reset differed from its intended Feyd target, so exact-target pointer acceptance across viewport changes is not claimed. Ordinary source bindings remain name/ID-specific. One hand card,12spice,14reserves and the pending Storm dial restore; both public projections agree and saved seat records match. The Loyalty inspector shows correct card-specific guidance; Escape restores focus. At390px its panel has no horizontal overflow,16px text and44/48px controls; the expanded scroll body fits342px. Internal help opens its complete checklist topic. Normal viewport restored. Screenshot capture timed out; full visual, long-inspector keyboard and broader module acceptance remain open. All 1539 pre-existing rooms, 3259 human seat records and auxiliary rows remain unchanged. SQLite integrity and foreign keys pass. Only isolated QA/HTTP fixtures add rooms. No server restart, database reset, migration, recurring automation, AI strategy change or mode/publication gate change. Private evidence: 20260921-gameplay-review. Verified source tree: 881bf1912665350086d80be664d479a1b2724146da6ccc9576790c07e0449ee6 |
||
|
|
c2f24fc546 |
Add public faction-sheet inspectors and a twelve-faction gallery
Add an enlarged public sheet beneath each player, available while actions are pending. Only faction identity and table rules mode enter the reader; it sends no action and receives no private player data. Basic/Advanced preview explicitly leaves the table mode unchanged. Native mode control, keyboard scrolling, Escape/focus restoration and internal links use existing dialog components. The internal gallery covers all twelve factions with bundled Homeworld artwork. Share every faction's Basic and Advanced paragraphs with the main reference. Replace Richese's generic placeholder, centralize Ecaz/Moritani guidance from settled contracts, correct CHOAM Auditor/Baliset/Jubba availability and align the Fremen/Ecaz Sietch Tabr exception. Full printed text, unresolved powers and combined-rule acceptance remain explicit. No new rule, AI strategy or gate. Four focused tests cover all12 identities, shared paragraphs, artwork files, internal links, mode separation, gallery defaults and per-viewer busy controls. The first busy-control assertion falsely matched CSS disabled variants; it now checks actual disabled attributes. All16 related focused cases pass. Independent review caught missing Moritani optionality and stale Fremen exception text; those were fixed and final review found no material issue. Auditor limits and full actual-card cancellation cost were checked against the existing contract. Types, lint, all 5000 offline tests and production build pass on stable source. No API/auth/persistence changes; HTTP tests were not repeated. Browser QA reused the existing two-player Basic auction without game actions. Both own and opposing inspectors work; Enter opens, Escape closes and returns focus, reopening resets Basic, and Advanced preview explicitly preserves the Basic table. ArrowDown scrolls the focused long sheet. At390px, dialog359x828, scroll client/width342 without horizontal overflow,16px text and44px controls. Gallery334px fits without overflow; Richese, Ecaz and Moritani selection and Advanced paragraphs render, faction change resets Basic and bundled art loads. Internal help and Advanced Moritani links expand their topics. Back and refresh preserve four hand cards and the pending minimum bid2; normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance remains open. All 1539 opening games, 3259 saved seats and auxiliary rows remain identical, including the QA room. SQLite integrity and foreign keys pass. No new games, server restart, migration, reset or recurring automation. Private evidence: 20260921-faction-sheets. Verified source tree: 6b738958f30fc381d3e9eb26398239bbd88f1d4281f8ff5ff2bb3b3259494a93 |
||
|
|
e3cfd82540 |
Add private-hand search, category filters and display sorting
Wrap existing physical hand cards with local name search, printed-category filters and saved/name/category display order. Preserve card IDs, actions and inspectors, keep required decisions outside filtering, and recompute results from current owned cards. Provide count, clear filters, keyboard scrolling, separate empty/no-match states and internal guidance. Filters reset on leaving the hand tab, changing seats or refreshing; saved order is never modified. Correct the stale Harass availability note to reflect connected allocation. Six focused tests cover normalized literal search, duplicate physical IDs, canonical expansion categories, stable immutable sorting, current holdings, JSON restoration, full-table per-seat privacy and empty setup messaging. Independent review found no material issue. Types, lint, all 4996 offline tests and production build pass on stable source. No HTTP, auth, schema or persistence implementation changed, so HTTP tests were not repeated. Browser QA used a new two-player Basic Harkonnen/Easy Atreides game created through genuine setup. Search/category/reset, named inspector and all three sort orders worked. An active no-match filter updated from 0 of 2 to 0 of 4 when a real auction purchase and Harkonnen bonus arrived. Leaving the hand tab and refreshing restored all four cards in their original saved order while the second auction remained at a human decision. Enter in search performed no game action. The internal guide worked by keyboard. At 390px, controls were 44px high with 16px text and 14px labels, form width/scroll width 339px; the focused overflowing card row responded to ArrowRight. Normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance and complete expansion/card-effect combinations remain open. All 1538 opening rooms, 3258 seats and auxiliary rows remain unchanged. SQLite integrity and foreign keys pass. Only one isolated QA game, its human seat and entry receipt were added; the AI remains in game state. Healthy server reused without restart, migration, reset or automation. No AI strategy or mode/publication gate changed. Private evidence: 20260921-hand-browsing. Verified source tree: 39dce28efa52dd66baf019baaf8610e6795601b3b569ac4ac0b6f405bffc1d96 |
||
|
|
14a7800fe9 |
Show live Treachery and Spice draw-pile counts
Add server-derived physical draw counts above the board after setup begins. Counts exclude hands, auction pools, faction caches and discards; the client receives only two numbers, without deck identities or order. Lobby counts are absent, zero remains explicit and existing refill/custody rules are unchanged. An internal guide explains pile boundaries, empty/refill behavior, first-turn worm return and existing authorized inspection. Nexus counts remain separate. Independent review found no material issue. Six focused cases cover genuine Basic setup, every viewer, private-field exclusion, JSON/input immutability, actual auction draws and refill, physical custody, Spice refill with Thumper annotations excluded, skipped worm return and connected busy/empty/lobby UI. The initial refill assertion assumed a single card; it was corrected to account for a legal randomized chain of worms before a territory. The original broad check caught seven view-equality failures in privacy fixtures that also changed the now-public deck count. Their four test files now vary hidden allocations/identities at fixed public counts, retain whole-view assertions and check physical custody. The Sapho fixture now returns its swapped card rather than losing it. A reviewed CHOAM correction keeps its owner empty during donor1to2 by staging a hidden discard; the original oracle test remains intact. All70 affected focused tests pass. Types, lint, all 4990 offline tests, production build and 49 HTTP tests passed on stable source. Browser QA reused the existing three-human Basic Nexus without any game action. Treachery29 and Spice19 matched saved physical arrays; 390px layout fit within339px without internal overflow, with16px body/14px labels. The internal guide worked by click and Enter, and Back/refresh restored the same counts. Normal viewport restored and preview retained. Screenshot capture timed out; full visual, screen-reader,200% text and combined-game acceptance stay open. All 1499 opening rooms, 3171 seats and auxiliary rows are unchanged. SQLite integrity and foreign keys pass; isolated HTTP rooms are new. Healthy server reused without restart, migration, reset or recurring automation. Full AI refinement remains deferred and no mode/publication gate was opened. Private evidence: 20260921-deck-status. Verified source tree: 091be8f49f9b637b9a79da43271cbffdff5cf8c9f653484afa7041c71af88e98 |
||
|
|
537da4a12c |
Add public force counter inspectors and all-faction gallery
Each player summary opens enlarged original counter diagrams and public physical pools. The inventory separates reserves, Tanks, board locations and foreign Homeworld deployments. Native Homeworlds break down existing reserves; elites and advisor stances remain subsets. The reference gallery covers all twelve factions, including Suboids/Cyborgs, Sardaukar, Fedaykin and BG advisor faces. Actual force keys retain unplaced Mobile Stronghold and Discovery groups. Basic Homeworld special identity comes from public typed pools, not mode alone. Concealed No-Fields expose only a separate marker/location; no value or future materialization is inferred. Temporary battle strength creates no physical counter. Invalid projections show a refresh notice instead of invented totals. Inspection updates from current props and submits no action or saved mutation. Independent review found no material issue and clarified No-Field wording: revelation draws from reserves available then, without earmarking counters. Eleven new focused cases cover faction identity, typed pools, advisors, genuine Basic Homeworld public views, native/foreign splits, genuine Ix setup before HMS placement, a controlled Discovery position, JSON continuation, input immutability, concealed0/3/5 equivalence, named controls and malformed projection feedback. A test-only Homeworld projection initially omitted its card identity; corrected before final checks. Lint's semantic status element was corrected to output. Types, lint, all 4984 offline tests and production build passed on stable source. No HTTP/auth/schema/persistence behavior changed, so no additional HTTP suite was required. Browser QA reused an isolated existing three-human Basic Nexus without game actions. All three public inspectors showed correct pools; Escape restored trigger focus, Enter opened inspection and PageDown scrolled the labelled region. At390px the dialog359px fit, body text16px and Close44px high. All twelve gallery choices rendered named160px diagrams without gallery overflow. Internal guide, Back and refresh worked; viewport reset and preview retained. Screenshot capture timed out. Full visual/screen-reader/200% zoom, manufactured component fidelity and all-configuration browser acceptance remain open. All 1499 original rooms, 3171 seats and auxiliary rows are unchanged; SQLite integrity and foreign keys pass. The healthy server was reused without restart, migration, reset or automation. AI strategy/calibration remains deferred until non-AI features are complete; no mode/publication gate was opened. Private evidence: 20260921-force-inspection. Verified source tree: 5d7ffd471229faa13224fd5a87d33c3ac5af866446241a7881926a54c1ee49eb |
||
|
|
2b071a44a2 |
Connect live Nexus offer withdrawal and named alliance history
An unallied sender can withdraw its unanswered offer during an ordinary Nexus. The table names the outgoing recipient and keeps this distinct from breaking a formed alliance. The chronicle now records named proposals, withdrawals and breaks. Existing authoritative quote, timing locks, readiness, physical custody, Nexus-card forfeiture and request/version handling remain unchanged. Full-table rendering checks cover owner/recipient/observer controls, replacement, withdrawal, incoming offers, break, blocked timing and JSON continuation. A production SQLite race permits exactly one acceptance or withdrawal at a version; a stale withdrawal cannot break an alliance formed by the accepted request. Private restored views and seat credentials remain intact. All four current AI profiles retain legal participation; no strategy or calibration changes. Independent review found no material issue. Types, lint, all 4973 offline tests, production build and 49 HTTP tests passed on stable source. Browser QA used a fresh three-human Basic lobby, genuine setup and a controlled later-Storm boundary with existing Spice Cards reordered; actual Storm/Worm resolution opened the Nexus. This is a focused position, not a full-game sample. Browser proposal, refresh, keyboard withdrawal, retained incoming invitation, acceptance, break and named chronicle entries passed. At390px the page375px and withdraw339px by46px fit, with16px text. Final refresh restored no offers or alliances. No screenshot was captured; full visual/assistive and all-configuration acceptance remain open. Browser lost-response injection was not performed. All 1459 original rooms, 3081 seats and auxiliary rows are unchanged. SQLite integrity and foreign keys pass. The healthy server was reused without restart, migration, reset or recurring maintenance. Full rules and expansion completion remain gated. The goal retains deferred full AI development, three adjacent approximate75% targets, no usage cutoff, selective subagents and verified Git pushes. Private evidence: 20260921-nexus-offer. Verified source tree: e44e61b651e66cad23326bcca3ba2eecd6bb5a779a16e0273db8d0039f453511 |
||
|
|
91dcca46fb |
Connect ordinary bribe payments to player controls
Players can select a non-allied recipient and explicitly pay a whole-spice bribe outside Mentat and open decision/response windows. The server derives private payment limits from uncommitted spice and existing joint Truthtrance completion checks on isolated copies. Target-specific Bureaucrat guards preserve supported redirect/allow continuations. Reserved bids, sealed spending and incoming escrow cannot be spent twice. No strategic AI negotiation or mode/publication changes. The panel separates deferred incoming bribes from spendable supply, disables stale/invalid selections and uses existing request/version fencing. The chronicle now describes actual payment and next-Mentat spendability rather than a promise. Internal guidance and the implementation checklist record this boundary. The separate Emperor gift/Bureaucrat source ambiguity remains explicitly pending. Independent review found no material issue. Focused tests cover out-of-turn payment, JSON escrow/collection, private budgets, invalid targets/amounts, phase/response gates, reserved bids, joint promises, supported redirection and rendered controls. Existing Bureaucrat SQLite/all-four legal response tests pass. The new HTTP test races duplicate submissions and verifies one debit, refreshed private balances and stale/over-budget rejection. Types, lint, all 4968 offline tests, production build and 49 HTTP tests pass on stable source. Preliminary checks caught a typed fixture opener and semantic-status/internal-link/template lint requirements and the new SSR test needed the existing Vinext Link alias. All were corrected before the final4 run. Browser QA used genuine fresh Basic setup with a human payer and Easy AI recipient: 11 rejected by controls, 4 paid from10 leaving6, one public payment entry and unchanged recipient spendable10 with4 in escrow after refresh. Keyboard selection and amount access passed. At390px the panel fits with16px text and44px-or-larger controls; linked rules and back navigation work. Screenshot capture timed out; full visual/assistive and all-configuration acceptance remain open. Browser transport loss was not injected; HTTP concurrency is separately covered. This is playability evidence, not difficulty calibration. All 1418 original rooms, 2991 seats and auxiliary rows are unchanged. SQLite integrity and foreign keys pass. The healthy server was reused without restart, migration, reset or recurring maintenance. Private evidence: 20260921-bribe-controls. Verified source tree: b9a8594c5dcd85f78974c9647f24f5f6eba60a38c9dcd2badcf4529d1e825ae1 |
||
|
|
7814f740ef |
Add durable public and private table discussion
Humans can discuss plans publicly or message another human seat privately while pending game decisions stay intact. The conversation panel provides plain text, explicit recipient names and factions, saved history, private pagination and exact retries through refresh. Human AI-control owners can still talk; bots do not interpret messages or negotiate. Existing game actions execute agreements. An additive indexed D1 message table stores discussion separately from game JSON, versioning, readiness and bot continuation. Every read/insert checks active seat credentials and membership; direct audiences and cursor lookups are filtered before limiting. Public history has no private activity counts or sequential IDs. Recovery/handover inherits seat history while fencing old credentials. Independent review found two retry races: a rotation between a committed insert and receipt read, and stale unmounted completion deleting a newer retry record. Both are fixed with regressions. A prior uncertain retry stays pending on later rejection. The nine focused offline cases and two HTTP cases cover production SQL, concurrent/altered receipts, audience/cursor privacy, rotation/membership races, actual saved-kit recovery and unchanged sealed setup state. Types, lint, all 4963 offline tests, production build and 48 HTTP tests pass on stable source. An initial check caught an invalid checklist status label; that was corrected before the successful final2 verification. Desktop browser checks send public/private messages, receive a peer reply, retain private history after refresh and remove it on channel switch. Literal markup and URLs remain text. Recipient and bystander API reads confirm the browser messages' audiences. Screenshot capture was unavailable and the viewport override did not take effect; mobile, full keyboard/visual and injected browser network-failure acceptance remain open. No final rules, mode, AI or publication gate changes. All 1373 pre-existing rooms, 2883 seats and auxiliary rows are unchanged. SQLite integrity/foreign keys pass; migration 0007 adds messages without replacing data. The healthy server was reused without restart. Private evidence: 20260921-table-talk. Verified source tree: 236dd55b6c15d55dbced735be67427e5fbd7fa348d583f119e67a03894ec21b0 |
||
|
|
b2fcef8d51 |
Add Storm and Spice Blow practice
Expand the interactive introduction to thirteen lessons and eleven Basic examples. Separate storm sealing, reveal and movement; compare first-turn and later-turn ranges, wraparound, exposure and shelter. Offer four spice sequences for accumulation, storm loss, later worms and first-turn worm return, with Nexus opening only after the replacement blow finishes. Reuse existing card inspection and preserve all previous lesson identities and results through version 6 migration. Extract unchanged storm-sector, exposure, worm-protection and spice-placement calculations into a focused module shared by engine, preflight and teaching. Existing battle-wheel defaults stay intact while storm practice supplies its minimum and accessible label. No live state schema, rules interpretation, mode gate or AI strategy changes. All 4954 offline tests, types, lint and production build pass on stable final source. Focused tests compare all 24 offered storm dials and four spice cases with actual engine actions, verify exact ignored-worm return, and exercise every saved stage and v1–v5 migration. Independent review found no material findings. Earlier broad runs passed but were invalidated by a final rules-copy clarification and migration documentation correction; final3 verifies the stable source. Browser checks retain the earlier Fremen revival outcome after migration, restore a sealed storm and completed Nexus across refresh, verify wrap/shelter/zero movement, exercise all four spice cases and inspect the revealed worm. Mobile controls and modal fit 390px; Escape restores the trigger. Screenshot capture remains unavailable. Full faction, Fremen-ride, Advanced/expansion teaching and complete game acceptance remain open. All 1373 rooms, 2883 seats and auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Server reused without restart. HTTP tests not repeated because HTTP, auth, persistence and state shape are unchanged. Private evidence: 20260921-opening-phase-practice. Verified source tree: 6bd333ec6938904b31523f8b20042e516ba55b6ac4c63973e5bb7ee74baa71fb |
||
|
|
66c41b2af5 |
Add Kwisatz Haderach component inspection
Connect an original companion face and enlarged rules to the private Atreides panel and battle composer, authorized full-plan inspection, public revealed plans and an internal reference topic. Private loss progress and availability come only from the existing owner projection; plan components receive only inclusion. Rules calculations, save shape, AI strategy and mode gates remain unchanged. Add focused projection, sealed/revealed rendering, JSON restoration, private-status and asset regressions. All 4950 offline tests, types, lint and production build pass. Independent privacy/rules review found no material findings. Browser checks verify reference opening, loaded artwork, Escape/Close focus return, mobile bounds and keyboard scrolling to the final rule. The focusable scroll region has a documented narrow lint exception. Earlier image-convention and focusability lint failures are retained in private evidence. HTTP tests are unnecessary for this presentation-only change. All 1373 rooms, 2883 seats and original auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Existing server reused without restart. Screenshot capture, complete live Advanced browser acceptance and final manufactured-component/art verification remain open. No rules gate is opened by this checkpoint. Private evidence: 20260921-kwisatz-inspection. Verified source tree: 1181471eed47b86390882999a2ffce0db6a44b1379c7e8f7fc406bef39a94179 |
||
|
|
ed53eb7d76 |
Add authorized Storm Card inspection
Connect the six numeric reference faces, the existing private Fremen forecast and actual public reveals to a shared enlarged inspector. Create the structured public chronicle component only where beginStormTurn reveals the card. Weather Control and Ecological Testing Station may change effective movement but never rewrite the original receipt. No draw, movement, AI strategy or mode gate changes. The face reader accepts only exact stormCard metadata with an integer value1 through6. Legacy text-only history still renders normally. Existing JSON saves preserve valid receipts within the normal250-entry chronicle; no card is inferred from a private forecast, current pending distance or old log text. Five new tests use genuine Advanced fixtures to verify forecast allowance/cancellation and privacy, public reveal, JSON/legacy continuation and original-versus-modified distances. The related reference suite also passes (17 focused cases total). Independent privacy/provenance/UI review found no material findings. The initial check stopped at an accessibility lint rule; replacing the numeric group with a semantic figure resolved it, followed by a fresh final run and mobile recheck. Required types, lint, 4946 offline tests, production build and 46 HTTP tests pass on stable final source. Browser QA opens all six reference faces, uses keyboard Enter/Escape and checks settled modal focus/return. At390px the modal is359px wide and fits the viewport; Close is44px high. The viewport was reset. Screenshot capture remains unavailable, so full visual acceptance is not claimed. Live Advanced browser play and final manufactured-face/artwork verification remain open; fixture privacy checks and gallery controls are narrower evidence. The existing server remained running. All 1337 original rooms, 2805 seats and existing recovery/entry/handover/delegation/migration rows remain unchanged; SQLite integrity and foreign keys pass. HTTP tests created only their own additional QA records. No database migration/reset, hourly automation, account-usage check or AI calibration. Standing automatic push authorization retained. Private evidence: 20260921-storm-card-inspection. Verified source tree: 3856e73f3cc3bb50003b6afda6ab4d08a513191c4e300e7742c2b5179a05cff1 |
||
|
|
67e429e32f |
Add Charity and Revival resource practice
Expand the internal introduction to eleven lessons and nine independent Basic exercises. Charity shows the ordinary top-up to two spice and prevents duplicate claims. Revival lets Atreides, Emperor and Fremen return ordinary forces in batches and revive an eligible leader using the same spice balance. Reuse production charity and revival calculations; only narrow the leader-options TypeScript signature, with no live rules or AI strategy changes. Version 5 practice saves retain all earlier lesson identities and accepted choices. Replay a bounded, validated history to reconstruct spice, Tanks, reserves, leader custody and turn allowances. Cover first-cycle, surviving-leader and repeat-death rosters, cumulative free allowances, paid returns, the three-force cap, separate leader allowance and unaffordable choices. Seven new tests compare real engine actions, immutable inputs, migration and impossible-save rejection. Independent review found no material issues. Types, lint, 4941 offline tests and production build passed on stable final source. Browser checks confirm previous alliance migration, keyboard Charity, shared revival spending, refreshed force/leader outcomes, roster restrictions, faction free rates, cap rejection and leader inspection. At390px all observed new controls fit, with 44px or taller targets. Screenshot capture remains unavailable; DOM bounds are narrower evidence. The full curriculum, faction/expansion teaching and rules/publication gates remain incomplete. Reused the running server. A stale development import for the newly-created file cleared through import-graph invalidation and reload without restarting. All 1337 rooms, 2805 seats and existing recovery, entry, handover, delegation and migration rows remain unchanged. SQLite integrity and foreign keys pass. No database migration/reset, automation, usage check or AI calibration. HTTP/auth/persistence source is unchanged; the required offline suite includes recovery checks and no broad HTTP suite was rerun. Private evidence: 20260921-resource-practice. Verified source tree: 40e207a5d46f53501a9ec8f77a8b48a5e4f0b3d67278bf670b1e53050770a40b |
||
|
|
c4ff75a56d |
Add Nexus alliance and shared-victory practice
Expand the internal introduction to nine lessons and seven Basic exercises. The four-player Nexus example teaches incoming consent, outgoing accepted and unanswered offers, withdrawal, unilateral breaks and the ordinary three-solo/four-allied stronghold target. Formation shows prospective progress; victory appears only at an explicit later Mentat check on the unchanged teaching board. Fixed responses demonstrate legal choices without refining live AI. Extract ordinary pairing into quoteNexusAlliance used by both practice and engine. Keep phase and Homeworld checks, alliance dates, Nexus-card forfeiture, readiness and history in the authoritative engine. Use production strongholdProgress and quoteVictory for the example; physical forces remain separately owned. No mode, expansion or publication gate changes. Version 4 practice saves migrate all five v1, seven v2 and eight v3 lesson identities and preserve prior auction, movement, combat, Traitor and collection choices. Alliance inputs are whitelisted and semantically replayed, with impossible action sequences and phase order rejected. Nine new regression tests cover helper immutability, live engine side effects, all 24 offered practice combinations, prior-version migration and saved continuation. Existing Nexus-card forfeiture tests also pass. Independent review found no material defect. Required types, lint, 4934 offline tests and production build pass on stable final source. Browser checks confirm old completed-auction migration, keyboard consent, formed and pending refresh restoration, withdrawal/break, closed-Nexus controls, three-stronghold shortfall and four-stronghold joint win with saved result. Controls fit a 390px viewport at 309px wide and at least44px high; viewport reset. No external lesson links. Screenshot capture remains unavailable, so visual screenshot acceptance remains unverified. Fixed lessons do not certify the full curriculum, live AI strength or all rules interactions. The local development server was confirmed stopped by refused localhost connection and no matching processes. Started it once against the existing database without migration/reset. The existing K2V47CSN QA seat restored in setup with owning Atreides private hand/Traitors and rival privacy intact; its Hard Guild and circle6 remained visible. All 1337 rooms, 2805 seats and every original recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No human play was interrupted, no recurring automation installed and no usage check or AI calibration run. HTTP/auth/schema source did not change; offline checks include recovery tests, and no broad HTTP suite was rerun. Private evidence: 20260921-alliance-practice. Full rules, expansion, multiplayer and presentation goal remains incomplete. Verified source tree: 9c74a3141aca4e049e0734209b96f68ee0e6d0e127a155a2a7562a79ea8a1a6b |
||
|
|
b7ec94015a |
Add interactive bidding practice with shared ordinary auction quotes
Expand the internal introduction to eight lessons and six Basic exercises. A Fremen practice auction teaches budget limits, raising, passing and re-entry, full-hand exclusion, all-pass termination, winner-only payment and private purchase inspection. Two explicitly fixed opponent scripts make legal teaching moves without a confirmation step or changes to actual AI strategies. Extract ordinary bid validation and next-seat/payment/unbid selection into shared pure helpers used by both the practice and live engine. The engine retains actual card custody, ally contribution, Karama, Bureaucrat, payment and response handling. Inconsistent order/eligibility fails closed instead of an unbounded loop. No mode/expansion/publication gate changes. Version 3 lesson saves retain the existing key and migrate all five v1 and seven v2 positions by identity. Prior committed movement, battle and Traitor choices persist. Only learner bid/pass choices are saved and semantically replayed; over-budget, underbid, full-hand and post-terminal choices are rejected, and unrelated fields are stripped. Independent review found no material defect. Types, lint, 4925 offline tests and production build pass on stable final source. Nine new tests cover shared bidding order/eligibility/funding and practice outcomes, actual engine payment/card-custody comparisons, all-pass/full-hand paths, all v2 lesson migrations and saved replay. Existing v1, movement, combat and Traitor checks remain green. HTTP/auth/schema code did not change; offline checks include existing in-memory persistence tests, and no live HTTP suite was rerun for this checkpoint. Browser checks confirm preserved older movement practice, heading focus, keyboard budget control, invalid bid blocking, pass/re-entry, refresh during and after the auction, private Shield inspection, full-hand and all-pass results. The completed bid display stays at the actual committed amount. At 390px controls fit at 309px wide with at least 44px height and no document overflow; the viewport was reset. Screenshot capture still times out, so visual screenshot acceptance remains unverified. The page has no external links and the existing Learn tab is retained. All 1337 original rooms, 2805 seats and every existing recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No reset, migration, restart, automation, account-usage check or AI strength calibration occurred. Bounded current-state review also confirmed Extortion, Atomics and Kull still cross previously recorded material rulings; no duplicate questions or house rules were introduced. Alliances, faction/Advanced/expansion teaching and the full game objective remain unfinished. Verified source tree: b5d318722db155645e98ec3319ffea47f4caa049a06ff5d97abc850db59cb717 |
||
|
|
b9718acda8 |
Configure existing AI seats in the lobby
Let the host change an existing permanent AI seat's difficulty, faction and player circle without removing and readding it. Shared strict validation limits configuration to the authenticated host in the lobby, existing profiles, enabled available factions and unoccupied circles. Preserve seat identity and initialize changed faction rosters consistently. Changes reset human readiness, keep bots ready and explain the changed fields in public history. Use existing AI strategies without calibration or strength changes. Full AI development waits for all non-AI game features; the goal retains the three adjacent 75% targets, mandatory Git checkpoints and selective subagents without a usage cutoff. No mode or publication gate opens. Independent implementation and review cover the quote, engine, controls and persistence tests. Types, lint, 4916 offline tests, production build and 46 HTTP checks pass on stable final source. Ten new offline cases cover all factions/profiles, strict guards, roster/identity, immutable rejection, restart/privacy and both configuration-versus-start race outcomes. HTTP verifies authentication, host authority, CSRF, stale/future requests, private views and saved settings. Identical direct actions preserve players/readiness/history but retain the generic action store's version increment; controls suppress them. Browser QA changed difficulty, faction and circle, verified readiness reset and history, restored settings after refresh and used keyboard selection. Expanded mobile cards were widened after discovering cramped controls; measured selects/buttons are 272 by 44 pixels at a 390-pixel viewport without document overflow. Desktop controls measure 169 by 44 pixels. Screenshot capture timed out, so screenshot-based visual acceptance remains unverified. Configuration controls disappear after starting and saved AI settings persist in setup. The final source rerun follows a preliminary run invalidated by the mobile/readability edits. All 1262 original rooms, 2644 seats and every prior recovery/entry/handover/delegation/migration row remain unchanged. SQLite integrity and foreign keys pass. No database reset, migration, server restart, usage check or automation was performed. Broader rules, components, durable unattended continuation and final AI acceptance remain unfinished. Verified source tree: 8c1baf4602d000ee37f081b2a03f8a87e89a63ef14a7121f24268c575a1ac281 |
||
|
|
b21b2bc378 |
Add one-use consent for a named player to start seat AI
Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8 |
||
|
|
e13ad454e2 |
Add movement and Traitor practice to the introduction
Expand /learn from five lessons/three exercises to seven lessons/five exercises. Movement practice uses shared board geometry and occupancy rules to teach ordinary range, separate-city ornithopters, storm blocking, full strongholds, one-group movement and conserved force counts. Traitor practice uses the production combat quote for an optional post-reveal call, a declined losing plan, a sole successful call and mutual betrayal, with the existing full private Traitor inspector. The fixed opponent scenario is explicitly teaching data, not live private information or an AI match. Migrate every v1 saved lesson to its same identity after insertion, preserving previous choices and outcomes under the existing browser key. Validate v2 movement commitments and reveal/call stages, whitelist saved fields and default only new choices. Browser testing exposed stale pre-update React state surviving hot refresh; a schema-keyed lesson remount runs the migration for development updates too. No live rules, AI strategy, room persistence or server scheduling changed. Eleven focused cases include all 96 movement combinations against actual authoritative actions, exact force/spice preservation, sole/mutual/declined Traitor outcomes, all five old lesson mappings and malformed or impossible save rejection. Independent review found no material teaching, privacy or restore issue. Types, lint, all 4899 offline tests and production build pass on the unchanged source fingerprint. HTTP and complete-game runs were not repeated for this browser-local guidance change. Browser checks verified range, storm and full-stronghold explanations, committed movement after refresh, private Traitor inspection, decline and successful-call outcomes, and mutual calls after a refresh at the revealed-choice stage. At a 390px viewport both new lessons fit within the 375px client width without horizontal overflow; keyboard movement selection committed four arrivals and one source remainder. Screenshot acceptance remains open. The viewport was reset and /learn retained as the deliverable. All 1174 rooms, 2456 seats and every original recovery/entry/handover row remain unchanged. SQLite integrity and foreign keys pass. No new live room, migration, reset, restart, usage check or automation was needed. Broader curriculum, rules/mode acceptance and publication remain unfinished. The status dashboard identifies durable unattended bot recovery as the next independent backend capability; pending faction-rule questions were preserved. Verified source tree: 6f25e31c2d8865dac823762d7da782f21f7538034c9d3c0e853872d796ced6f7 |
||
|
|
54c8030b9b |
Connect optional Sandmaster collection on native Fremen worm rides
After legal placement, a living native Sandmaster may take one board spice from the single destination pile before faction arrival reactions. A ride has no intermediate ground route and never consumes normal movement. Multiple source sectors and typed elite forces earn one collection total. Each separate ride has its own opportunity. Decline and legacy actions retain ordinary riding; empty/ambiguous piles and unsupported module combinations suppress collection without preventing the ride. Share the public quote across server, destination checkbox and existing bot candidates. AI only gains minimal legal participation: no new destination policy or strength calibration. Keep base factions plus Leader Skills as the bounded scope; other expansion rosters/modules, Ecaz treachery and multiple positive piles remain guarded. Record the composition of printed worm-movement wording with the existing Sandmaster contract, including the existing per-distinct-movement inference. No combined-effect FAQ or complete module compliance is claimed. The room's atomic versioned write settles the physical transfer once before a pending Bene Gesserit reaction. Saved continuation resumes only the arrival and remaining ride queue. Ten new engine, control and SQLite cases cover Basic/Advanced custody, opt-out, legacy fields, rejected-action immutability, trainer visibility/control, public mode guards, private views, simultaneous duplicates, restarted arrivals, distinct queued rides and a genuine special-Karama worm through Nexus. Correct the shared shipment fixture to retain each faction's actual elite total and support Bene Gesserit as the opponent. Independent source and implementation review found no material defects. Focused work found and fixed the generic decision handler clearing the decision before the new quote, plus test-only fixture/type issues. Types, lint, 4894 offline tests, production build and 43 HTTP tests passed on unchanged source. Two genuine four-profile Leader Skills samples finished in 265 Basic and 211 Advanced actions, no rejected candidates, and 14 JSON restorations. Neither naturally encountered the new effect; targeted checks establish it. This is playability evidence, not AI calibration. Isolated browser room RMMA6LEF used a normally created Fremen seat and a conserved staged Advanced Leader Skills position. Selected two forces from each of two sectors, including one elite each, toggled collection off and on, then rode to Red Chasm. The UI showed four arrived forces and balance six before the opponent reaction. Refresh preserved that pending decision, balance and explanatory once-only collection history. The opponent's production-engine arrival response resumed to CHOAM charity; another refresh retained six spice and the private Chani traitor. Seat rows were unchanged. This is a targeted staged browser journey; screenshot and complete human-game acceptance remain open. All 1140 original rooms, 2385 seats and every original recovery, entry and handover row remain unchanged. HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, reset, migration, maintenance automation or usage check was needed. No mode or publication gate is opened. Verified source tree: 7996a37c13c71992d9bb6baf7016558615b98db064eda300ce19604b429b0d73 |
||
|
|
8f7a62cd4c |
Defer AI tuning until game completion and set adjacent difficulty targets
Update the goal objective and synchronized repository guidance at the user's request. Remove the weekly usage cutoff, routine account-usage checks and mandatory token-counter tracking while retaining efficient work, verified Git pushes and selective subagents. The objective file remains outside the repository; private before/after copies are saved. Keep existing AI profiles and minimal legal participation for feature testing and critical correctness fixes. Defer full AI implementation, strategic refinement and calibration until all non-AI game features are complete. Then aim for approximately 75% higher-tier wins separately for Medium/Easy, Hard/Medium and Brutal/Hard in balanced pairwise evaluations, with swapped factions/seats, independent evaluation seeds and reported uncertainty. Preserve broader multiplayer acceptance, hidden-information boundaries and human-seat pacing. Historical calibration results are not evidence of these targets. Documentation-only validation: reviewed the changed instructions, checked 73 local links, verified all three target pairs and preserved Git/subagent requirements, and passed git diff --check. No runtime behavior changed; tests/build were not rerun. |
||
|
|
20cc6057e9 |
Connect unmodified Smuggler battle collection
New Leader Skills battles bind territory spice to the public plan reveal and automatically pay the controlling player once the selected Smuggler survives, including a loser or captive with no surviving forces. Cap collection at the original single pile and unmodified disc strength. Pending spice cannot fund a plan. Settlement before Sandmaster's after-win addition remains an explicitly documented timing inference; modified strength, multiple positive piles and other module combinations remain gated pending the existing rulings and integration. Share pre-seal admission across server, controls and all four bot profiles. Expose the public Ecaz card-variant flag so its guard also works in private views. Normalize the selected Kwisatz value once for UI validation and submission. Fix AI selection of unavailable native face-up skilled discs. Show reveal-time pending guidance and an automatic collection notice/chronicle without a new confirmation. Keep unversioned saved battles on their existing behavior. Bind saved receipts to the original battle, controller, leader, plans, posture and pile; project no internal binding frame. Void collection on leader death, opposing/mutual Traitors and explosion without restoring destroyed spice. Apply captured-leader settlement before normal custody cleanup. Existing room versioning prevents concurrent final votes from paying twice. Twelve new engine/SQLite tests cover Basic/Advanced winners and losers, caps, empty piles, zero remaining forces, weapon/Traitor/explosion outcomes, captive survival/death custody, Sandmaster ordering, corrupted receipts, immutable pre-seal guards, legacy continuation, legal paths for four profiles and authenticated concurrent/restarted settlement. Independent review prompted the Ecaz gate and stale-Kwisatz corrections and found no further material defect in the bounded delta. A focused regression also identified the missing public Ecaz configuration field, now projected. Types, lint, 4884 offline tests, production build and 43 HTTP tests passed on the unchanged source fingerprint. Two genuine four-profile Leader Skills samples completed in 265 Basic and 211 Advanced actions with no rejected candidates and 14 JSON/private-view restorations; neither sampled game naturally exercised Smuggler collection, so focused and browser evidence establish that effect. In isolated browser room YWV8AGKS, the Emperor selected Smuggler, sealed a zero dial, saw six pending spice without early credit, refreshed the pending decision and submitted no Traitor. After the opponent's production-engine final action, the browser showed the 6-8 loss, automatic six-spice collection, explanatory chronicle and restored balance 26 after another refresh. Opponent/setup staging was private and confined to the new QA room. Screenshot acceptance remains open. An initial private verification script compared SQLite null-prototype rows with parsed JSON too strictly; the transaction rolled back and the corrected content comparison passed. After the reported outage the server was healthy and the previous private QA seat restored. All 1106 baseline rooms, 2314 seats and every original recovery, entry and handover row remain byte-for-byte unchanged; the HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, migration, database reset or automation was needed. No mode, module or publication gate is opened. Verified source tree: dc55a36f7bfe108d6529b2e42add019d212648e6c17772b36e06fe73f9443265 |
||
|
|
9be7dfb9fb |
Add an interactive Basic-game introduction
New players can open Learn to play from the lobby or rules reference. Five lessons explain public/private information and turn phases, then offer three independent exercises for ordinary shipment budgets, a sealed battle plan and spice collection, followed by joining and recovering a real table. Shipping, combat and collection use existing production quotes rather than a separate simplified calculator. The fixed opposing plan is a teaching example, not an AI match. Reuse the battle wheel and card inspectors, provide keyboard inputs, move focus to the current lesson heading and stack the layout on phones. Versioned browser-local choices preserve lesson position, shipment, defense/dial and reveal state. Whitelisted validation rejects corrupt saves and impossible committed shipments. SSR uses a stable hydration placeholder before reading browser storage; direct user handlers save choices and retain usable in-memory state on storage failure. No room, seat credential or multiplayer API is used. Six new tests cover prices and affordability, every offered battle dial/defense, protected ties, weapon death, actual losses/bounty, collection limits and city capacity, saved-choice validation and internal rule links. Types, lint, 4872 offline tests and production build pass on the unchanged source fingerprint below. The first required check stopped on React setState-in-effect and semantic-status lint findings; these were fixed before the successful complete run. Independent review found no material defect in the examples or final hydration/save implementation. Browser controls verified an unaffordable shipment, legal six-force shipment, card inspection, protected 8-8 aggressor victory, Snooper/projectile death and bounty, sealed refresh, city collection, lobby return/re-entry and newly changed choices after the hydration correction. At 390px the battle controls and lobby Learn link stayed within page bounds; the viewport override was reset. Screenshot capture timed out, so visual screenshot acceptance is still open. Storage-denial browser testing and the broader faction, movement, bidding, alliance, Advanced and expansion curriculum remain unfinished. All 1106 current rooms, 2314 seats and all original recovery/entry/handover rows exactly match the fresh outage backup. SQLite integrity and foreign-key checks pass. The healthy server was reused; no restart, database migration/reset or maintenance automation was needed. HTTP integration and full-game samples were not rerun for this isolated teaching surface; server game behavior did not change. A bounded independent primary-source review supports Smuggler's reveal-bound deferred survival receipt but found no exact ruling for modified leader strength. Record the one new user question and preserve the unanswered gate; lower collection remains missing. This does not enable any rules mode, expansion or publication gate. Verified source tree: 99718ab49c4fec14820cbaf35f2e0f815e6424e910ee67c4daa1941afdeca2f0 |
||
|
|
9b67a780eb |
Connect early Juice of Sapho battle aggressor
During the existing public pre-plan opportunity, the holder can discard canonical unreserved Sapho to become aggressor before their readiness or any binding plan/Voice/inspection/Truthtrance commitment. Unchosen preparation prompts remain available. No new confirmation-only or holder-dependent response window is introduced. Later intervention and its allocation/privacy protocol remain unfinished. A battle/turn/revision-bound history and independent event list preserve accepted priority while keeping attacker, defender and chooser stable. Legitimately recovered cards can change priority again at a fresh event. Reads, actions and normalization reject corrupt histories/custody. Shared tie priority respects Habbanya in either physical slot and reaches pre-commit Stone/Voice checks, public views, bot calculations and actual ordinary/Stone resolution. The final quote previously assumed original attacker priority and now consumes the validated aggressor. Harkonnen capture still follows actual winner/loser. Owner controls, public aggressor/tie text, automatic notices and internal guidance are connected. Focused tests exercise actual tied results in Basic/Advanced, both Habbanya sides, mixed-force Stone finishability before opposing commitments, a real allied Prescience boundary, stale/late/cross-owner rejection, private rival noninterference, receipt corruption, saved recovered-card revision, actual policies at all four AI levels and authenticated SQLite races/seat restoration. Independent review found no material defect. A prior scheduling test now explicitly readies its human holder to save the card instead of allowing the new legal AI play. Types, lint and 4866 offline tests, production build and 43 HTTP/session tests pass on the unchanged source fingerprint below. Two genuine CHOAM/Richese samples completed with 1279 accepted actions, 34 periodic JSON restores and no rejected candidates. One movement Sapho play occurred; neither sample used aggressor. Targeted tests and browser evidence, not those samples, establish the new effect. Full expansion and module acceptance remain incomplete. In a new isolated browser room, genuine Advanced faction setup was followed by conserved battle staging. The human Guild used the actual aggressor button, restored the spent card and priority after refresh, readied, selected Master Bewt with zero dial/support, and declined a Traitor call. The staged Emperor opponent used real engine ready/plan/vote actions with Caid and zero dial/support. Guild won the 3-3 tie, retained four forces and 30 spice, and Emperor lost four forces. Final refresh and private JSON views restored the same outcome; the original seat row is unchanged. Screenshot capture timed out, so visual screenshot acceptance is not claimed. All 1072 original games and original seat/recovery/entry/handover records are unchanged; 1106 rooms remain including isolated QA and HTTP fixtures. SQLite quick-check and foreign keys pass. The healthy server was reused without reset/restart or automation. The Mirror audit now records why every genuine CHOAM/Richese setup includes unresolved copy candidates: an ordinary-copy-only gate would need hidden eligibility or altered inventory. Mirror stays gated pending the existing disposal ruling and copied-choice work. No mode/publication gate is opened. Verified source tree: 2fb3160efd713a3f7068aedb474868ba6863bccc420848a56e69e1df1d84441b |
||
|
|
bfa24b0c4a |
Add optional local table sound controls
Connect browser-local mute, keyboard volume and a test sample with short original Web Audio cues for public phase/status/turn changes and tagged automatic actions. Audio consumes only projected sequences and public phase identity, with no game actions, private eligibility checks, media requests or saved-game writes. Preferences default off at 35%, survive refresh and synchronize across same-origin tabs. Silent initial snapshots, stale sequence rejection, batch priority and a 700ms cooldown avoid historical replay and queued bursts. User gestures unlock audio; hidden tabs stay silent. Mute, backgrounding and unmount stop active voices, pending unlocks are cancelled, and unavailable audio remains cosmetic. Existing automatic visual notices and AI pacing remain independent. Six focused regressions cover cursor consumption, phase priority, room changes, bounded volume and voices, unlock cancellation, disposal, unavailable audio and accessible initial controls. Independent review found a mobile panel overflow; the corrected panel stayed inside the viewport in DOM measurements. Browser controls verified enable/mute, keyboard volume, zero-volume disabling, refresh restoration and cross-tab preference updates. Preferences were restored to off/35%. Physical output and screenshot acceptance remain unverified because screenshot capture timed out. Broader event coverage and final sound design remain unfinished. Types, lint and 4856 offline tests plus production build pass on the unchanged source fingerprint below. The first broad check found the accessibility linter's semantic-output requirement; the status element was corrected before the final checks. HTTP/AI calibration runs were not repeated for this cosmetic-only change. All 1,072 saved games, 2,243 seats and original recovery/entry/handover records match the pre-outage backup; SQLite quick-check and foreign keys pass. The responding server and isolated browser seat were reused after the latest outage, without resetting games or creating automation. Mode and publication gates remain closed. Verified source tree: da84d2cc4ed5b0face56afb034857b85c52708e11d86ff3f1cb3c8abdeee99d0 |
||
|
|
62e87d2b96 |
Connect revealed Harass force allocation and exact casualties
Harass & Withdraw now admits legal Basic/Advanced mixed ordinary/elite commitments and multi-sector returns. A shared physical quote validates every returned counter against one exact legal dial/support complement. After both plans are revealed, the owner selects an ambiguous allocation; unique returns remain automatic. Selected counters become public before Traitor declarations, while physical transfer waits for atomic settlement and opposing-Traitor cancellation. This information is never added to a sealed Battle Plan or complete-plan inspection. Existing optional-module and Richese/Ecaz-allied gates remain. The player panel, four AI profiles and saved event use the same quote. A versioned receipt binds the revealed plans, current typed location pools, battle and owner. Missing or altered receipts fail before reads, normalization and writes; concurrent choices select once. Previously valid legacy unique plans continue without reopening. Winner casualties now equal the selected dialed group, preventing a second smaller physical commitment after its undialed complement has returned. Independent source and implementation review passed. Pure, engine, control and SQLite regressions cover typed/sector legality, exact complement, private pre-reveal views, public selected views, stale/malformed state, cross-owner actions, raced allocations, selected restoration, automatic exact casualties, opposing-Traitor cancellation and mandatory disposal. Types, lint and 4850 offline tests, production build and 43 HTTP/session tests pass. The first broad check caught the exhaustive decision registry and test union-narrowing omissions; those were fixed before the final stable checks. Browser testing corrected the incomplete-allocation selector label before verification. Eight genuine card-variant Basic/Advanced games across all four homogeneous AI profiles completed with 9956 accepted actions, 266 periodic JSON restores and zero rejected candidates. Three Harass plans/returns and two Recruits plays occurred; no ambiguous allocation arose in these seeds. The new choice is exercised by targeted engine, authenticated recovery and browser cases, not inferred from those full-game samples. Full variant and combined-expansion acceptance remains incomplete. A fresh isolated browser room used genuine Advanced card-variant setup followed by a conserved two-sector battle fixture. Actual controls rejected a partial return, selected two ordinary counters from sector nine, and preserved the selected state after refresh. Following actual owner and engine-driven opponent Traitor declines, two counters returned, the exact remaining ordinary/elite pair went to the Tanks, support cost one, and Harass discarded once. Final refresh restored 18 reserves, two Tanks, 29 spice and the same private Traitor. This is targeted browser evidence, not a complete human game. All 1038 opening games and original seat/recovery/entry/handover records are unchanged; 1072 rooms remain including new QA. SQLite integrity and foreign keys pass. The healthy development server was reused without restart or reset. No mode/publication gate was opened. Verified source tree: 61ee78f6e2bce47cb322b04f896db27fef28c56ba2097571a1d85bad5c121156 |
||
|
|
640342527a |
Filter unsupported ordinary AI arrival candidates
Bots previously retried ordinary ship/move arrivals rejected by the existing Ambassador/Terror guard. A focused owner-view adapter now calls the same immutable arrival quote as authoritative preflight after source and payment selection. It preserves single reactions, faction exemptions, BG stance, actual Guild contribution income and No-Field component pricing. Specialized Homeworld, explicit Nexus and special movement routes retain their existing adapters; no simultaneous-reaction priority or module gate changes. Independent rules/privacy review passed. Six new regressions cover all four profiles, executable alternatives, real-engine single reactions, Guild-funded contributions, BG accompaniment/intrusion, owned No-Fields, immutable JSON views and access traps on rival private data and concealed Terror faces. The adapter catches only typed arrival failures and does not sample randomness. Twenty-five focused rules and recovery cases passed, followed by types, lint and 4829 offline tests on frozen source. No UI, build, dependency, HTTP or database code changed; build and HTTP suites were not repeated. Eighteen genuine Basic/Advanced base and expansion samples completed: 9470 accepted actions, 247 periodic JSON restores and zero rejected candidates. The original reproduction dropped forty Basic and four Advanced rejected candidates; the six expansion baseline samples dropped eighty-two more. All accepted sequences matched their same-seed predecessors after excluding trace counters and consistently mapping random UUID v4 event identifiers by first appearance. Action values, repeated identity relationships, summaries and winners were preserved. Samples do not certify all optional modules, every AI candidate or difficulty ordering. After the reported power failure, the development server remained healthy and the existing private QA seat restored after browser refresh. All 1038 opening saved games and original seat, recovery, room-entry and handover records are unchanged. SQLite integrity and foreign keys pass. No server restart, database reset or recurring automation was needed. Full rules and publication completion gates remain closed. Verified source tree: 75ab4624dbeff634d3bd4606b0deb4b701efca82d55c189896205cc9a576217d |
||
|
|
368a7a5144 |
Add reusable base game samples across player counts
The existing offline faction runner now selects genuine Basic and Advanced base games with two through six players. Original six expansion defaults and seed offsets remain stable; player-count filters require the explicit base profile. Saved AI profiles choose every setup and game action. This replaces repeated private harness copies while preserving source-bound private reports, failed traces and explicit snapshot resume. Shared custody checks include every physical Treachery zone, nonnegative integer resources, twenty-force totals, the distinct Emperor/Fremen/Ixian elite totals and subsets, and canonical base Traitor identities after dealing. Rejected actions must leave their input unchanged; periodic JSON restoration compares all private views and excludes rival private hand/spice/Traitor/Face Dancer fields. Optional modules and separate private previews cannot be resumed as ordinary fixed scenarios. Resume still requires checking original setup provenance and intentionally restarts the selected random stream. Independent review caught and corrected seven-cyborg accounting, save-derived Traitor expectations, missing elite records and private-preview classification. Meaningful regressions cover those failures plus strict filters, original names/seeds, failed subprocess reporting, source stability and resume. Types, lint and 4823 offline tests pass. No application, dependency, HTTP or database code changed, so build/HTTP suites were not repeated. All ten base and six existing expansion samples completed on the final unchanged source: 6746 accepted actions, 175 periodic restores, 82 rejected candidates retained in traces. The expansion guarded-arrival fallbacks remain visible; these samples do not certify every faction, optional module, player-count rule or difficulty ordering. Exact expansion Traitor/Face Dancer custody still needs its own adapter. The earlier pilot/source-changed report remains private; the required check was repeated after the late review correction rather than accepting results from changing source. All 1038 opening games and original seat/recovery records are unchanged; 1038 rooms remain. SQLite integrity and foreign keys pass. The existing QA table restored its saved seat and fulfilled shipment after browser refresh. The healthy server was reused without reset or restart. The rules register now explicitly records the Moritani Secret Ally after-loss privacy blocker. A holder-only pause exposes its hidden Nexus; the existing alliance-retention helper does not resolve the shared pending response UX decision. No duplicate user question, new house rule or mode/publication gate change was introduced. Verified source tree: 85d5a53fa72efb9704c1828526aaccba1554670307ce476f729eae9c5c4abff9 |
||
|
|
9f4de647ce |
Connect compound Truthtrance shipment promises
Shipment-only AND/OR questions now evaluate one eventual reserve shipment or skip as a whole. Yes to AND requires every leaf, Yes to OR requires one, and No negates the complete expression. Separate answered questions remain jointly binding. The completion search considers all destination branches and owned preparation paths. Release and fulfillment apply once to the aggregate promise, and legacy flat records retain their shape. The two-condition browser builder, grouped question/history and respondent guidance, all four AI answer policies and saved continuation are connected. Nested expressions have explicit software size limits. Existing active-unused-shipment, Basic/no-Guild Advanced and module gates remain; mixed present/future predicates and unresolved rule questions are unchanged. Independent source, privacy and persistence review found no blocker. Types, lint, 4815 offline tests, build and 43 HTTP tests pass with stable source. The first typecheck caught an omitted flat-only guidance consumer and a legacy test requiring type narrowing; grouped guidance and an actual promised-state regression fix them. SQLite Basic/Advanced tests verify private reauthentication, second-OR-branch fulfillment, zero-write rejected actions, legal No skip and duplicate CAS with one result. Two fixed genuine Basic/Advanced mixed-profile games complete in 1534 accepted actions, 41 periodic private JSON restores and 0 rejected candidates. Each uses one scenario-directed compound question from an actual held Truthtrance at a real legal opportunity; AI supplies all responses and other actions. Exact card, force, typed-elite and post-setup traitor custody are checked. Initial private harness runs needed correct immutable setup configuration and full-game auction/Fedaykin inventory accounting; original failed traces remain private, and the final same-seed runs pass. The full sample tree is reconstructed exactly by replacing only the three later UI/test edits; all 219 game source files match the samples. No game logic changed after those runs. Browser QA used genuine base initialization before conserved turn-two staging. The human asked twenty to Carthag OR four to Arrakeen; the AI answered Yes and shipped four to the second destination. Public grouped history survived refresh. All 6 accepted actions replay exactly, with one discarded Truthtrance, one fulfilled aggregate promise, private JSON views and original seat custody intact. This remains bounded prototype evidence, not complete Truthtrance or mode certification. All 1004 opening games and original seat/recovery records are preserved (1038 rooms after checks), including all 1005 rooms present immediately before checks. SQLite integrity and foreign-key checks pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: 1b24372fbe34e24db56e8f095c25744eeefb27581f2bc6cced2fb752f5bdcb94 |