Files
Quintine cab2f1c42d Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed.

Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation.

Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh.

Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias.

After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication.

Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131
2026-09-13 22:51:19 +10:00

86 lines
2.3 KiB
TypeScript

'use client';
import { useState } from 'react';
import type { Action, GameView } from '@/game/engine';
import {
ECAZ_START_FORCES,
ECAZ_START_LOCATIONS,
quoteEcazStartingForces,
} from '@/game/ecaz-setup';
import { splitLocation } from '@/game/board';
import { Button } from './ui/button';
import { Input } from './ui/input';
export function EcazSetup({
game,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const [placements, setPlacements] = useState<Record<string, number>>({
[ECAZ_START_LOCATIONS[0]]: ECAZ_START_FORCES,
});
const me = game.players.find((player) => player.id === game.me);
if (
game.status !== 'setup' ||
game.setupStage !== 'forces' ||
me?.faction !== 'ecaz' ||
me.reserves !== 20 ||
!game.setupPending.includes(game.me)
)
return null;
let quoted: Record<string, number> | null = null;
try {
quoted = quoteEcazStartingForces(placements);
} catch {
/* Show the allocation until its total is legal. */
}
const total = Object.values(placements).reduce(
(sum, count) => sum + count,
0,
);
return (
<section aria-label="Ecaz starting forces" className="flex flex-col gap-3">
<p>
Place six forces in Imperial Basin. Choose how many go in each sector;
fourteen forces remain in reserves.
</p>
{ECAZ_START_LOCATIONS.map((location) => (
<label key={location} htmlFor={`ecaz-start-${location}`}>
Imperial Basin · Sector {splitLocation(location).sector}
<Input
id={`ecaz-start-${location}`}
type="number"
min={0}
max={ECAZ_START_FORCES}
step={1}
value={placements[location] ?? 0}
disabled={busy}
onChange={(event) =>
setPlacements({
...placements,
[location]: Number(event.target.value),
})
}
/>
</label>
))}
<p className="fine" aria-live="polite">
{total} / {ECAZ_START_FORCES} forces assigned
</p>
<Button
className="game-action min-h-11"
disabled={busy || !quoted}
onClick={() => {
if (!busy && quoted) act({ type: 'ecazSetup', placements: quoted });
}}
>
Place Ecaz starting forces
</Button>
</section>
);
}