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Dune/components/nexus-fremen-ride-betrayal.tsx

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'use client';
import type { Action, GameView } from '@/game/engine';
import { territory } from '@/game/board';
import { Button } from './ui/button';
export function NexusFremenRideBetrayal({ game, act, busy }: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const reaction = game.nexusFremenRideBetrayal;
if (!reaction) return null;
const source = reaction.source;
const rider = game.players.find(player => player.id === source.player)?.name ?? 'The rider';
const responder = game.players.find(player => player.id === reaction.player)?.name ?? 'The current responder';
const hasPassed = reaction.passed.includes(game.me);
const canRespond = reaction.player === game.me && !hasPassed;
const disabled = busy || game.status !== 'playing';
return (
<section className="notice min-w-0 space-y-3" aria-label="Fremen Nexus before-ride Betrayal">
<h3>Fremen Nexus Betrayal · before a ride</h3>
<p>
{source.kind === 'wormRide'
? `${rider} has a worm ride from ${territory(source.territory).name} waiting.`
: source.kind === 'nexusFremenCunningRide'
? `${rider} has a Fremen Nexus Cunning ride waiting.`
: `${rider} has a Great Maker ride waiting.`}
</p>
<p className="fine">
This before-ride response is offered without revealing anyone’s secret
Nexus identity. Continue to allow the original ride choices, or use an
eligible Fremen Nexus to prevent the remaining rides this turn.
</p>
<p className="fine">
The worm, Spice Blow and any Nexus that have already resolved stay
resolved. Prevention does not move or destroy forces. Previous payments
and effects are not repeated.
</p>
{!canRespond ? (
<p aria-live="polite">
{hasPassed
? 'You have continued. Waiting for the remaining ride responses.'
: `Waiting for ${responder} to respond before the ride.`}
</p>
) : (
<div className="flex flex-wrap gap-2">
<Button
data-testid="nexus-fremen-ride-continue"
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => {
if (!disabled) act({ type: 'decision', event: reaction.event, use: false });
}}
>
Continue · allow rides
</Button>
{reaction.canUse && (
<Button
data-testid="nexus-fremen-ride-prevent"
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => {
if (!disabled) act({ type: 'decision', event: reaction.event, use: true });
}}
>
Use Fremen Nexus · prevent remaining rides
</Button>
)}
</div>
)}
</section>
);
}