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Dune/docs/ART_DIRECTION.md
2026-09-08 07:37:52 +10:00

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# Art direction and generated assets
Burnished gold and dark green-black environmental lighting; a restrained imperial strategy table with readable tactical overlays. Original art supports play without replacing exact map geometry. Respect prefers-reduced-motion.
Built-in imagegen generated and inspected two assets on 2026-09-05:
- public/art/arrakis-dusk.png (1672×941). Prompt: “Use case: stylized-concept. Asset type: subtle lobby background for a classic Dune strategy boardgame web app. Primary request: original cinematic Arrakis desert environment at dusk, immense sand dunes and tiny distant ornithopter silhouettes. Style/medium: premium AAA strategy game key art, highly polished environmental concept art with realistic atmospheric depth. Composition/framing: wide 16:9 landscape; sweeping dune silhouettes with restrained visual detail and broad quiet regions suitable behind lobby UI; tiny aircraft far away establish immense scale. Lighting/mood: dramatic but restrained dusk, burnished highlights and deep shadows. Color palette: burnished gold sand and near-black green shadows. Constraints: one landscape image, no text, no UI, no logos, no watermark, no actor likeness.”
- public/art/arrakis-terrain.png (1254×1254). Prompt: “Use case: stylized-concept. Asset type: terrain background texture behind a functional Dune boardgame map. Primary request: original square highly detailed overhead sand and weathered rock terrain texture, abstract enough to sit behind a functional board map. Style/medium: premium strategy game terrain material with finely detailed natural sand ripples and weathered rock grain. Composition/framing: square, orthographic directly overhead, continuous terrain filling the entire frame, subtle visual hierarchy with no focal object. Lighting/mood: evenly lit, restrained contrast so map overlays remain legible. Color palette: gold ochre and dark umber. Constraints: one square image, no text, no UI, no markers, no literal board geometry, no grid, no borders, no logos, no watermark.”
Generated by one asset-only subagent in a single parallel batch. No copied franchise raster artwork or actor likenesses.
## Leader portrait series (2026-09-06)
Ten selected original character portraits are bundled under `public/art/leaders`. The first six establish one sample for each base faction; four more complete the native Atreides roster. All are1254px square painted portraits with centered faces, green-black shadows and burnished highlights, designed to crop into circular leader discs. Exact per-image prompts and Stilgar's focused eye correction are preserved in `generation.json`. Interface text, strength badges, rules, faction framing and borders remain code-rendered. The registry requires exact disclosed ID/name matches and retains vector fallback for unfinished identities. The artwork is original book-inspired interpretation with no actor-likeness instruction.