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Dune/docs/IX_LEADER_SKILLS.md

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# Basic Ixians with Leader Skills
Connected development prototype, 21 September 2026. Genuine Basic Ixian setup
supports all fourteen Skills; normal starts are labelled previews, while
complete-mode/publication acceptance remains gated. The
[18 October registered selected-deck/World scope](LEADER_SKILLS_RUNTIME.md#registered-native-e3-selected-decks--18-october-2026)
supersedes the old single-family/no-module admission, not printed powers.
**4 October Advanced continuation:** native Ixians and/or CHOAM with classic
opponents, distinct required family decks and all fourteen skills now compose
under the [bounded native contract](LEADER_SKILLS_RUNTIME.md#advanced-native-ixian-and-choam-composition--4-october-2026).
Advanced Ixian support, skilled Suk rescue and subsequent native substitution
use original physical counters. Foreign-ghola revival remains Advanced-only
under native Tleilaxu conditions; current optional scope follows18 October above.
## Setup and configuration
Use Basic or Advanced2–6 with the selected Ix deck; other registered selected
factions, including native Ecaz/Moritani, follow the shared contract. An Ixian seat is
not required merely to select its ordinary deck. Existing supported World,
Tech/Advanced Strongholds and independent-card combinations use the canonical
scope above. The real private Ixian starting-card choice still precedes skill
offers/assignments, Traitors and Face Dancers; the first Storm retains actual
HMS placement and all seven Cyborgs/thirteen Suboids.
Fresh Advanced Ixian setup with Harkonnen now includes the extra starting card
in the inspected pool; both Harkonnen cards come from its shuffled remainder.
Basic and already-opened old-count Advanced drafts keep the separate extra
draw. Selection and the complete card deal still precede Skill assignment.
[Source cutover](IX_PROTOTYPE.md#advanced-starting-draft-source-cutover--27-october-2026).
Create and ready a fresh local lobby, then follow the backed-up version-checked
[prototype entry](IX_PROTOTYPE.md) using profile `leader-skills`.
The shared initializer retains the [Tleilaxu integration](TLEILAXU_LEADER_SKILLS.md).
## Connected interactions
- Planetologist calculates each gathered origin's range using only cyborgs
selected from that origin. Selected sectors within the same territory share
their moving group. Its range bonus independently survives native movement
cancellation; a three-territory cyborg move still opens the proper Karama
window. Independent city ornithopters do not create that native window.
- Sandmaster routes can enter or leave the HMS interior through its current
pointer. Adjacency belongs to the room, respects the storm and never turns the
interior into a shortcut or relocates the HMS. Interior battles and spice
effects remain distinct from the external pointing sector.
- Suk Graduate finishes rescue before native substitution. Kept cyborgs and
cyborgs returned to reserves are excluded from the actual Tank-loss map. Where
more than one reserve-rescue origin is possible, the player explicitly selects
it; only cyborgs truly lost in each sector can be substituted there. Normal
rescued-force origins need no extra choice because no subsequent effect here
depends on them. This exposes existing physical choices, not a new rescue power.
- Rihani finishes its private exchange before substitution. A saved receipt
binds original losses, physical counters, cards and the declared exchange.
Substitution allow, decline and cancellation all resume mandatory then optional
winner cleanup; Planetologist substitutes cannot escape disposal.
- Thumper, the additional Harvester and Amal are the expansion's green Special
cards eligible for Planetologist substitution. Exact physical identities,
names and effects are checked. Their native effects do not execute during
substitution; other cards in the engine's broad Special bucket are excluded.
## Sources and interpretation
Existing [Leader Skills rules](LEADER_SKILLS_RULES.md),
[Planetologist contract](PLANETOLOGIST_RULES.md),
[Suk Graduate contract](SUK_GRADUATE_RULES.md),
[Sandmaster routes](SANDMASTER_MOVEMENT.md) and
[Ix rules](IX_PROTOTYPE.md) supply the established powers, physical custody and
skill-before-faction precedence. Rescue-sector selection records the physical
choice needed to compose those powers without reviving an already rescued counter.
The canonical green Ix card inventory was checked directly against the printed
components visible in this [component photograph](https://static.lelekan.ua/image/cache/catalog/igri/dune-ixians-tleilaxu-expansion-eng/dune-ixians-tleilaxu-expansion-gale-force-nine-eng-lelekan-components-2-800x800.jpg).
This is physical component evidence, not a retailer's rules interpretation.
Thumper also appears in the existing designer Planetologist example. The private
source archive records SHA-256
`6d2eb22889059edc8b35b9cd1178b6907312132b1b41768051d15abcc9c89125`.
Sandtrout is a brown Spice card; red/blue battle cards do not qualify.
## Verification and remaining scope
```sh
npm test -- ix-skills
node --import tsx tools/faction-games.ts --profile ix-skills --out /private/new-ix-skills-samples
```
The sample profile adds Tleilaxu, Emperor, Guild, Harkonnen and Fremen in order
and preserves stable scenario ordinals 26–30. Focused tests use all fourteen
genuine assignments and conserved battle/movement positions, with legal actions
from existing AI profiles, controls, private views, strict rejection and JSON
continuation. In-memory authenticated recovery verifies exactly one concurrent
starting-card choice, subsequent private setup and unchanged seats. Final
source-bound check/build, samples, browser and preservation reports remain private.
These are playability checks, not AI strength studies.
Additional faction/module combinations, unresolved Sandmaster eligibility during
native HMS relocation and other missing Leader Skill effects remain
separate work. Existing Banker, Mentat and Diplomat questions remain in the
[decision register](RULE_DECISIONS.md); Smuggler uses the later
[provisional modifier policy](SMUGGLER_BATTLE.md#provisional-modifier-policy--17-october-2026).
Full AI implementation and
difficulty tuning wait until all non-AI game features are complete.