432 lines
26 KiB
Markdown
432 lines
26 KiB
Markdown
# Optional three-stronghold alliance victory
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## Advanced classic group lobby preview — 29 October 2026
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**Prototyped / Partial.** The existing explicit Advanced preview can be combined
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with the group-alliance selection for three to six classic factions, without
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expansion decks or other optional modules. The host must still start using the
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explicit Advanced preview action. The selected group ledger is created during
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fresh setup; old rooms and ordinary Advanced starts retain their prior behavior.
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The [focused lobby journey](../tests/coalition-advanced-preview-lobby.test.ts)
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uses native setup and first-turn controls, reordering only unopened Spice cards
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to reach a Nexus. It forms a group through mutual offers and consent, checks
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legal proposals by all four bot profiles, and continues to the following Storm.
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The result is an unfinished preview, not certification of all Advanced group
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interactions, expansion combinations, complete games or deployed behavior.
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## Basic classic group lobby preview — 29 October 2026
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**Prototyped / Partial.** A host may explicitly select a group-alliance
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development preview in a fresh Basic game with three or more classic faction
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seats. The available variants are a maximum of three members with four
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strongholds, a maximum of three with three strongholds, or any number of
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members with three strongholds. Changing the setting clears human readiness.
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The separate short-alliance option, two-controller setup, expansions and other
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optional modules are excluded from this lobby entry. The later Advanced classic
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entry is described above.
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Start creates the empty group ledger through the ordinary setup path; it does
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not modify existing games. Existing pair offers, unanimous group admission and
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leave, the staged faction benefits and minimal bot paths then apply. The game
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and lobby warn that group timing, benefits and other interactions remain
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unfinished. This preview does not certify complete group rules or open normal
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mode/publication gates; historical statements below that no lobby could create
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a ledger describe earlier checkpoints.
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The [focused journey](../tests/coalition-preview-lobby.test.ts) uses genuine
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public start, setup and first-turn actions; only the unopened Spice deck order
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is chosen to reach the next Nexus. Pair formation, group consent and bot
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proposals use native actions; the resulting alliance continues through the
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following turn to the next Storm. It also covers settings, readiness and invalid
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starts. Full group games, later interactions, expansion entry and deployed
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acceptance remain open.
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## Group Fremen–Guild shipment answer — 29 October 2026
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**Prototyped / Partial.** In the staged Basic group, a Fremen member can
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answer Yes to a Truthtrance reserve-shipment question when its actual Guild
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ally can transport the group to the named territory. The completion search
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uses the same group-aware native Guild permission as the transport itself,
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including its cancellation state, rather than relying on the pair-only ally
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field cleared by a larger coalition. The printed transport, two native Karama
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response windows, actual cost and physical force transfer remain unchanged.
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The [focused journey](../tests/coalition-fremen-guild-truth-shipment.test.ts)
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forms a group through actual Nexus actions after staging an empty ledger; it
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then stages the Movement phase, conserved force pools and wallets and transfers
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the actual Truthtrance and Karama from the undealt deck. It verifies the legal
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Guild route to Carthag, a real question and fulfillment, and minimal legal
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responses across four bot profiles. Group consent and timing are provisional
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online interpretations; this does not expose a lobby option or certify full
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group play, Advanced combinations or other shipment continuations.
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## Self-funded Guild transport with a live promise — 29 October 2026
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In staged Basic and Advanced group games, a Guild ally's transport quote now
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recognizes the alliance even when a live positive bribe answer temporarily
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fences group funding. The player must still afford their own payment and keep
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the answer possible; absent escrow cannot supply donor contributions. Focused
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cases form the group and the promise through actual actions, stage physical
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positions and wallets, then complete transport and the promised bribe. Group
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lobby entry and broader interactions remain unfinished.
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## Advanced classic group foundation — 29 October 2026
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**Historical staged prototype.** The same group negotiation
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and donor-specific ordinary bid and shipment funding now admit Advanced games
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with only classic factions and no optional modules. Advanced group separation
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uses each actual ally and removes the ending player's shared fighters at that
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player's own movement deadline, retaining Polar Sink and advisor exceptions.
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Battle selection excludes every ally; group victory uses distinct strongholds
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and the configured staged target. Selected group Voice/Prescience, Fremen
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worm protection and per-recipient Fremen and Emperor revival use their existing
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native opportunities. Existing unanimous group admission and larger-ally
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power sharing remain provisional online interpretations.
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The supplied revised rulebook, physical p. 42 (printed p. 40), lists the
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larger-alliance options; physical p. 15 (printed p. 13) sets the Advanced
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allied separation deadline and advisor exception. This does not certify full
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Advanced group play, expansion factions, optional modules, all faction
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interactions or complete games. The later Advanced lobby preview is described
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above.
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Twenty related files pass 143 cases. Two genuine public Advanced setups reach
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the original Nexus and form groups after only the empty group ledger is staged;
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selected unopened card ordering and lotteries are recorded by their fixtures.
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The funding journeys use actual bids, shipments and ordered Emperor revival,
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with labelled test wallets and a conserved Tank counter. Board separation and
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the Fremen worm journey use staged physical positions and cards. These tests do
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not constitute an unstaged full game or Advanced expansion/module acceptance.
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## Three-member, three-stronghold variant — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** A distinct saved
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`three-short` variant allows at most three alliance members and gives both
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pairs and triples a three-stronghold target. Existing absent-variant groups
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retain their maximum of three and four-stronghold target; the separate
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`unlimited` variant retains its six-player ceiling and three-stronghold target.
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The current two-controller four-stronghold precedence and agreed target
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increases still apply. Admission, consent and departure reuse the existing
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group protocol; player controls identify this variant, and minimal bots may
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request admission to a pair. No lobby creates a group ledger and full group
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rules and complete-game acceptance remain open.
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Thirteen related files pass 59 cases, including an original four-seat Basic
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setup and Nexus with a staged empty ledger, actual group consent and all four
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minimal bot proposals. Later pair/triple victories use conserved forces staged
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at Collection; they are not complete played games.
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The user-authorized revised rulebook, physical p. 42 (printed p. 40), lists
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the three-member/three-stronghold option separately from the four-stronghold
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and unlimited options. Saved variant naming and the two-controller precedence
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are software choices, not additional publisher rulings.
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## Group admission with joint commitments — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** The joint
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turn-action planner recognizes an existing group and can quote the member's
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own departure. Pending invitations pause joint reconciliation while departure
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is unavailable. Admission checks a detached completed group against the
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participant's combined accepted payment and travel answers, so commitments
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continue to share the actual resources. Admission requiring departure remains
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available when its joint witness can quote that owned departure. Payment to a
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former ally can be quoted after leaving. Actual whole-turn group changes,
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group funding with member commitments, wider
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profiles and lobby entry remain unfinished.
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## Group admission with live commitments — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** A proposer or
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accepting participant may consent only when their own unresolved bribe and
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alliance answers remain possible after admission. A positive payment answer
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can therefore prevent its respondent from joining the intended recipient;
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an alternative branch of an expression can still make admission possible.
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Negative answers and commitments belonging only to outsiders need not block
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unrelated admission. The server checks each consenting participant; the table
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shows only the current player's blocked invitations and acceptance. Bots
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decline when their own acceptance is blocked. The pending invitation can be
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declined, and alliance answers are not released merely because it temporarily
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prevents departure. Unanimous consent remains a provisional online procedure.
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Admission originally stayed fenced for a participant with both an alliance
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answer and an unresolved payment or travel-family answer when the older
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whole-turn planner was present; the later group-aware route above narrows
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that fence. These staged cases do not certify complete group play or expansion
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combinations.
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## Group departures and unrelated commitments — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** An alliance member
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may leave during a Nexus while ordinary bribe Truthtrance answers remain live.
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The original payment guide and answer remain binding, and existing
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reconciliation still checks the acting player's commitments. New group
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invitations and acceptance initially remained unavailable while any bribe
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commitment was unresolved; the later admission prototype above narrows that fence.
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Group bid and physical-shipment funding now ignores unfinished commitments
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belonging solely to nonmembers, because those payments do not debit outsiders.
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An unfinished supported commitment belonging to any group member still fences
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the entire funding path, including donor pledges. Whole-turn commitments still
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block group Nexus changes. Funding when a member has a commitment needs
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further payment and consent preflight; broader profiles
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and lobby entry remain unfinished.
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## Group Truthtrance and larger worm decisions — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** Final-Nexus
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Truthtrance questions now evaluate every member of a group, including grouped
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and mixed expressions. A respondent can stay when their answers match, or leave
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their group when that owned action satisfies them; the guide does not invent
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another player's consent. Another member may leave, with the existing
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reconciliation rules releasing an answer only if it becomes impossible. Bribe
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questions reject every current group ally as a recipient. Whole-turn alliance
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leaves, changes with whole-turn commitments, and wider
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combinations remain unfinished.
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Action-level worm tests additionally exercise three and four threatened group
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allies in order, with separate allow, cancel or decline outcomes and the
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Fremen survival response. Those fixtures stage forces together to exercise the
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response sequence; they do not establish a naturally reachable full-game
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position. The membership, departure and multi-ally protection procedures remain
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provisional. Group games still cannot be started from the lobby.
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## Unlimited alliance prototype — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** The optional
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`unlimited` ledger permits up to the six seated factions in one alliance.
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An existing alliance or an unallied entrant may propose a new member; every
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existing member and the entrant must agree. A departure preserves the other
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members and their original pairwise alliance edges. The table shows the
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participants and pending approvals; minimal bots can request admission and
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answer. Named allies can contribute separately to ordinary bids and physical
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shipments. The staged Guild, Emperor, Fremen, battle preparation and traitor
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paths use the same group membership. A qualifying alliance needs three distinct
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strongholds, plus any separately agreed increase; the existing two-controller
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precedence remains provisional. Other alliances retain their previous targets.
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The [publisher's optional alliance table](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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pairs any number of allies with three strongholds. Unanimous admission,
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departure handling, donor-specific escrow and extension of single-ally powers
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are provisional online procedures, not additional publisher rulings. Tests use
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an explicitly staged Basic classic-faction ledger, not a normal lobby start.
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Advanced, expansions, optional modules, some live bribe and whole-turn commitments and
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complete group interactions remain unfinished. No lobby creates this ledger;
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the prototype does not certify or open a complete rules mode.
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## Group roster and self-funded Guild transport — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** The public roster
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names both members of a player's group outside the Nexus. A Guild group ally
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can use its self-funded native transport even when an unresolved group-member
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Truthtrance commitment hides group-funding controls. The original permission
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and native rate cancellation windows remain in force; group-funded transport
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continues to use its separate commitment restrictions. Applying the pair
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privilege to both group allies remains provisional. Full group play and lobby
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entry remain unfinished.
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## Group actions after Truthtrance history — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** Fulfilled and released
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Truthtrance records no longer disable later group Nexus negotiations or group
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funding. The later scope above allows departures with live bribe answers and
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funding with outsider-only commitments. The later negative-answer extension
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below permits current-turn No bribe commitments while other unresolved
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group-member commitments remain fenced. The existing committed-bid
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settlement exception is retained. Other combinations remain unfinished, and no
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lobby exposes group play.
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## Group funding with negative bribe answers — 29 October 2026
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**Staged Basic and Advanced prototypes, not selectable game modes.** A current
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No answer to a simple or grouped bribe question remains binding while members
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pledge and spend group funding on an ordinary bid or physical shipment. Those
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transactions are not ordinary bribes. Current Yes answers and unreconciled
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older No answers still fence group funding; unrelated commitment guards and
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the existing committed-bid exception remain. Group-member recipient controls
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also exclude all allies, not just a single pair ally. Allocation and group
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extension are provisional online procedures; other commitments, modules,
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special transport and complete group play remain unfinished.
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## Group funding with Karama shipment pricing — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** Group members can
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pledge and allocate separate shares while a shipper's purchased Karama rate
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is active. The same rate applies to physical reserve shipments and native
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Guild transport, and every paid share goes to the bank rather than Guild.
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The existing native transport permission response still applies. Controls use
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the purchased price; bots can ship using their own funds. The donor allocation
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procedure remains provisional, and optional modules and other special
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shipments remain outside this staged scope. Group games cannot yet be started
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from the lobby.
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## Group Fremen worm protection — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** When a worm threatens
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either or both of Fremen's group allies, Fremen decides separately for each
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threatened ally in storm order. Each accepted protection has its own Karama
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response; the worm resolves only after all those choices and Fremen's separate
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survival response finish. Canceling one protection does not erase another.
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The choices bind the original worm event and ally, and the existing force
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loss, spice removal and continuation occur once. Controls name the current
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ally and minimal bots make the same legal choices. The printed single-ally
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power does not specify this multi-ally sequence, so its order and separate
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responses are provisional. Advanced, expansions and optional modules remain
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outside this staged path; group games are not yet available from the lobby.
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## Group Guild transport — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** Both Guild group
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allies can use native cross-planet transport, including a Fremen ally's
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southern-reserve source. Only Guild may return its own forces to reserves.
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The shipper can name separate pledged shares from its group allies. Permission
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and the discounted rate retain their distinct Karama windows before payment
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or transfer. Rate cancellation keeps the exact original shares and requires
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the shipper to fund the full-price remainder; otherwise the unused declaration
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returns without spending. Guild's own contribution goes to the bank and
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other named contributions go to Guild. Table quotes and minimal bots use the
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same available group permission. The [publisher rules, pp. 9 and 19](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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and [FAQ, pp. 2 and 7](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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describe the pair power and cancellations. Applying it to both allies and
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the donor allocation procedure are provisional. Advanced, optional modules,
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and No-Field remain outside this staged path.
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## Group Guild-rate shipments — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** Guild and both members
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of its group receive the ordinary rounded Guild reserve-shipment rate. When
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that rate changes the price, the original unpaid Karama response resolves
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before movement or payment. If canceled, the declared donor shares stay fixed
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and the shipper must fund the full-price remainder; otherwise the declaration
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returns unused and a replacement uses the full rate. Each payer's contribution
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is routed individually: Guild's own payment goes to the bank, while other
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payments go to Guild. The table quote and minimal bot use the same group rate.
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The [publisher rules, p. 19](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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grant the Guild rate to its ally; the [FAQ, p. 7](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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permits Karama to prevent that rate. Applying the benefit and original split
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to both members of a larger group is a provisional composition. Other special
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transports, optional modules and full group play
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remain separate; no lobby exposes the group option.
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## Group ordinary-bid funding — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** A group member can
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allocate separately pledged spice from multiple allies to an ordinary bid.
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Each selected share remains committed while that bid leads and becomes
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withdrawable after an outbid. The winner pays the original donor split once;
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using a Karama instead releases the shares without spending them. The
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ordinary Emperor income and phase-end refunds remain in force. The donor sees
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the amount committed to the current bid, and the bidder sees the combined
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committed payment. Group controls and minimal legal bot decisions are connected
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in staged games.
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The [publisher FAQ, p. 2](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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describes allied contributions and the Emperor ally's payment returning to
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Emperor. Recipient-specific escrow and explicit per-donor allocation are
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provisional online procedures. This scope is Basic classic-faction ordinary
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auctions; optional modules, competing Truthtrance commitments, special
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auctions and complete group play remain separate. No lobby exposes group play.
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The later staged Advanced group path also retains each donor's original
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ordinary-bid payment destination. Under the authorized supplied revised
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rulebook, physical p. 15 (printed p. 13), Emperor's contribution goes to the
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bank; a direct Emperor alliance gift is buyer-owned and follows the ordinary
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recipient. This Advanced cutover does not change the Basic interpretation in
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the preceding paragraph. Further group interactions remain unfinished.
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## Group ordinary-shipment funding — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** Group allies can set
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aside separate amounts for each other during Shipment and Movement. A shipper
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may explicitly allocate amounts from each pledged donor to an ordinary physical
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reserve shipment; the authoritative payment rechecks those exact pledges,
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charges the shipper's remainder once, and retains each donor's identity. An
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outside Guild receives the eligible payment. Unspent pledges return to their
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respective donors at phase end. Alliance edge authorizations are renewed on
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formation, preserved for surviving edges and revoked on departure, with
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aggregated refunds for removed edges. Controls show only the viewer's own
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outgoing and incoming pledges; bots may continue using their own spice.
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This first path is limited to Basic classic-faction staged groups without
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optional modules or other special transport.
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Other shipment types, special auctions, and the
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remaining faction benefits and interactions are not connected. No lobby can
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start a group game yet. The recipient-specific pledge and allocation procedure
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is a provisional online convention rather than a printed worked example.
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## Group Emperor aid — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** The Emperor chooses
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which of the two group allies receives a spice gift or paid extra revival.
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The ordinary Karama response retains the selected recipient, and payment and
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revival occur only if that response is passed. A staged table exposes a
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recipient selector; bots can offer legal targeted revivals. The native
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per-recipient allowance is provisionally applied separately to both allies:
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the printed power and [publisher FAQ](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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describe an ally but do not settle a three-member alliance's limit. This is
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an implementation interpretation, not an official ruling. The prototype is
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restricted to Basic classic factions without optional modules; other group
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faction benefits and combinations remain unfinished and no lobby exposes it.
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## Group Voice and Prescience — 28 October 2026
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In the unexposed Basic classic group prototype, Bene Gesserit may Voice an
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opponent of either allied combatant, and Atreides may request Prescience for
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either ally's battle. The existing native preparation order, cancellation,
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answer and control windows remain in place. The same side selection drives
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Truthtrance's native-power opportunity; it never substitutes the other ally
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or allows an ambiguous battle between group members. Extending the printed
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single-ally wording to both group members is provisional. Advanced, expansion
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factions and optional modules remain outside this prototype, and normal
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group starts are not yet available.
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## Group Harkonnen traitor support — 28 October 2026
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In the unexposed Basic classic group prototype, Harkonnen may call its held
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traitor against the opponent of either allied combatant. The choice remains
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Harkonnen's, and the native allied-call Karama response, other combatants'
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votes, mutual calls and battle resolution continue through the existing
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windows. Applying the printed single-ally power to both group members is a
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provisional interpretation. Other profiles and normal lobby access remain
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separate; the remaining group abilities and interactions are unfinished.
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## Group Nexus negotiation — 28 October 2026
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**Integrated groundwork, not a selectable game mode.** In a staged Basic
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classic-faction Nexus with the group ledger present, a pair member or an
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unallied entrant can propose adding the entrant. Every participant must
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explicitly agree; a decline cancels the invitation and preserves the pair.
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Each proposal has a fresh event and revision, and an unanswered invitation
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holds the Nexus. Leaving a three-member group retains the other pair and its
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original edge age. Pair offers involving the newly formed group are cleared.
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The staged table renders the group controls and minimal bots can answer.
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Unanimity, cancellation, the pending-Nexus hold and the surviving pair are
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provisional online procedures, not publisher rulings. This scope excludes
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expansion decks/factions, Advanced, optional modules, whole-turn commitments
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and pledged aid. Later sections above extend live-bribe admission and group
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funding in staged profiles. No lobby creates the group ledger: faction ally
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benefits, group funding and other interactions must be connected before any
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player can start the printed larger-alliance option. The later unlimited
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prototype above extends this staged groundwork.
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||
**Prototyped / Partial — 28 October 2026.** The host can select a shorter
|
||
two-member alliance game in the lobby. With at least three physical
|
||
controllers, allied factions need three distinct qualifying strongholds
|
||
instead of the default four. A solo faction keeps its normal target, a
|
||
separately agreed extra-stronghold requirement is added afterward, and Tech
|
||
Tokens retain their existing ownership requirements. The same calculation
|
||
drives public progress and the Mentat victory decision. Changing the setting
|
||
clears human readiness; older games omit it and retain the default.
|
||
|
||
The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a
|
||
two-member alliance with three strongholds as a shorter game. The
|
||
[publisher rulebook mirror](https://www.boardgamesbot.com/assets/games-library/dune/manual_eng.pdf)
|
||
preserves that table. This first version keeps the existing four-stronghold
|
||
target for two physical controllers, including the two-faction-per-person
|
||
setup; priority between that special setup and this optional table is a
|
||
provisional interpretation. Larger alliance variants retain separate
|
||
membership and interaction work as described above. Advanced and expansion combinations are not
|
||
certified by the Basic-focused evidence.
|