Files
Dune/game/discovery-module-profile.ts
Quintine 677ad7aa3c Compose independent cards with Discovery and optional Nexus
Connect original selected-deck Discovery setup, optional Nexus/World/Skills/phase modules and physical card consumers through shared public capabilities. Retain Cunning revealed-location arrival, Sandtrout suppression, paid nested R/Harass and actual later Recruits revival. Preserve native trained-capture and unrelated-preview boundaries.

Validation: frozen 15-file118/118, types/lint/build and six finite original-action/rendered-control programmes; four minimal legal policies. External smoke corrections changed no application source. Existing persistent notices also rechecked23/23. Full combinations, assurance and deployed acceptance remain open; no saved-game, restart or deployment operation.
2026-10-18 11:48:45 +11:00

251 lines
14 KiB
TypeScript

import { FACTIONS } from './catalog';
import { independentDiscoveryProfile, mixedE3NexusRosterProfile, type FactionModuleProfile } from './faction-module-profile';
import type { LeaderSkillProfile } from './leader-skill-profile';
/** Public unused-lobby admission only. The original initializer owns physical
* decks, tokens, leader/force inventories and all mandatory setup choices. */
export function discoveryModuleProfile(game: FactionModuleProfile): boolean {
return !game.discoveries && !game.discoveryStash && !game.greatMaker &&
discoveryModeSupported(game);
}
/** Original Homeworld/Discovery under the same classic/native roster contract. */
export function homeworldDiscoveryProfile(game: FactionModuleProfile): boolean {
return !!game.homeworlds && discoveryModeSupported(game);
}
/** The same roster/module contract during play; live Discovery frames are expected. */
export function discoveryModeSupported(game: FactionModuleProfile): boolean {
if (independentDiscoveryProfile(game)) return true;
if (game.nexusCards) return standaloneE3DiscoveryNexusProfile(game) || singleE1E2DiscoveryNexusProfile(game) ||
mixedE3DiscoveryNexusProfile(game) || mixedE1E2DiscoveryNexusProfile(game) || pairedE3DiscoveryNexusProfile(game);
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) || game.expansions.length > 2 ||
(game.strongholdCards && !game.advanced) || game.leaderSkills || game.nexusCards ||
game.ecazTreachery ||
game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview)
return false;
if (game.semutaPreview && (game.homeworlds || !game.expansions.includes('choam') ||
!game.players.some(player => player.faction === 'richese'))) return false;
const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz';
for (let i = 0; i < game.expansions.length; i++) {
const expansion = game.expansions[i];
if (e3 ? expansion !== 'ecaz' : expansion !== 'ix' && expansion !== 'choam') return false;
for (let j = 0; j < i; j++) if (game.expansions[j] === expansion) return false;
}
let native = 0, moritani = false, harkonnen = false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (game.players[j].faction === player.faction) return false;
let expansion: string | undefined;
for (const faction of FACTIONS)
if (faction.id === player.faction) { expansion = faction.expansion; break; }
if (expansion === undefined) return false;
if (expansion !== 'base') {
if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani'
: !game.expansions.includes(expansion)) return false;
native++;
}
if (player.faction === 'moritani') moritani = true;
if (player.faction === 'harkonnen') harkonnen = true;
}
return (!e3 || native === 1) && !(game.advanced && moritani && harkonnen);
}
/** Fresh or live classic all-fourteen Skills/Discovery, optionally Homeworlds/Tech/Advanced Strongholds.
* Physical undealt components and existing inventories belong to the initializer. */
export function classicDiscoveryLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
const players = game.players;
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
game.expansions.length || !players || players.length < 2 || players.length > 6 ||
(game.techTokens && players.length < 3) || (game.strongholdCards && !game.advanced) ||
game.nexusCards || game.ecazTreachery || game.semutaPreview ||
game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
for (let i = 0; i < players.length; i++) {
for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
let classic = false;
for (const faction of FACTIONS)
if (faction.id === players[i].faction) { classic = faction.expansion === 'base'; break; }
if (!classic) return false;
}
return true;
}
/** Original classic Nexus/Discovery, optionally Homeworlds/Tech/Advanced Strongholds.
* Setup verifies undealt inventories; live token/encounter frames are expected. */
export function classicDiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length || game.players.length < 2 ||
game.players.length > 6 || (game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (game.players[j].faction === player.faction) return false;
let classic = false;
for (const faction of FACTIONS)
if (faction.id === player.faction) { classic = faction.expansion === 'base'; break; }
if (!classic) return false;
}
return true;
}
/** Both original natives in one E1/E2 Nexus/Discovery family, optionally Homeworlds, without Skills.
* Original setup owns undealt inventories; live Discovery frames are expected. */
export function pairedDiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length !== 1 ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
const expansion = game.expansions[0];
if (expansion !== 'ix' && expansion !== 'choam') return false;
const primary = expansion === 'ix' ? 'ixians' : 'choam';
const secondary = expansion === 'ix' ? 'tleilaxu' : 'richese';
let hasPrimary = false, hasSecondary = false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (game.players[j].faction === player.faction) return false;
let family: string | undefined;
for (const faction of FACTIONS)
if (faction.id === player.faction) { family = faction.expansion; break; }
if (family !== 'base' && family !== expansion) return false;
if (player.faction === primary) hasPrimary = true;
if (player.faction === secondary) hasSecondary = true;
}
return hasPrimary && hasSecondary;
}
/** One original E3 native/classics with Nexus/Discovery and no Skills.
* Optional Homeworlds/Tech/Advanced Strongholds retain their original prerequisites. */
export function standaloneE3DiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length !== 1 || game.expansions[0] !== 'ecaz' ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
let native: 'ecaz' | 'moritani' | null = null;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
if (player.faction === 'ecaz' || player.faction === 'moritani') {
if (native !== null) return false;
native = player.faction;
} else {
let classic = false;
for (const faction of FACTIONS)
if (faction.id === player.faction) { classic = faction.expansion === 'base'; break; }
if (!classic) return false;
}
}
return native !== null;
}
/** Exactly one original E1/E2 native/classics with Nexus/Discovery and no Skills. */
export function singleE1E2DiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length !== 1 ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
const expansion = game.expansions[0];
if (expansion !== 'ix' && expansion !== 'choam') return false;
let native = 0;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
let family: string | undefined;
for (const faction of FACTIONS)
if (faction.id === player.faction) { family = faction.expansion; break; }
if (family !== 'base' && family !== expansion) return false;
if (family === expansion) native++;
}
return native === 1;
}
/** Original natives from both selected E1/E2 families with Nexus/Discovery and no Skills. */
export function mixedE1E2DiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length !== 2 ||
!game.expansions.includes('ix') || !game.expansions.includes('choam') ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
let ix = false, choam = false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
let family: string | undefined;
for (const faction of FACTIONS)
if (faction.id === player.faction) { family = faction.expansion; break; }
if (family !== 'base' && family !== 'ix' && family !== 'choam') return false;
if (family === 'ix') ix = true;
if (family === 'choam') choam = true;
}
return ix && choam;
}
/** Both original E3 natives with Nexus/Discovery and no Skills. */
export function pairedE3DiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length !== 1 || game.expansions[0] !== 'ecaz' ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
let ecaz = false, moritani = false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
if (player.faction === 'ecaz') ecaz = true;
else if (player.faction === 'moritani') moritani = true;
else {
let classic = false;
for (const faction of FACTIONS)
if (faction.id === player.faction) { classic = faction.expansion === 'base'; break; }
if (!classic) return false;
}
}
return ecaz && moritani;
}
/** Original mixed E3 or all-three-family Nexus/Discovery without Skills. */
export function mixedE3DiscoveryNexusProfile(game: FactionModuleProfile): boolean {
return game.discoveryEnabled === true && !!game.nexusCards && !game.leaderSkills &&
(!game.techTokens || game.players.length >= 3) &&
(!game.strongholdCards || game.advanced) &&
!game.ecazTreachery && !game.semutaPreview && !game.advancedPreview &&
!game.kullPreview && !game.nexusKullPreview && !game.guildBetrayalPreview &&
!game.richeseBetrayalPreview && !game.nexusIxianReplacementPreview &&
!game.nexusIxianBetrayalPreview && !game.nexusHarkonnenBetrayalPreview &&
mixedE3NexusRosterProfile(game);
}