Files
Dune/game/effective-weapons.ts

196 lines
6.4 KiB
TypeScript

import type { Card } from './cards';
import { richeseCardDefinition } from './richese-cards';
import { canRetainBattleCard } from './moritani-retention';
export type BattleWeaponSide = 'attacker' | 'defender';
export type EffectiveBattleWeapon = {
physicalId: string | null;
copiedFrom: string | null;
kind: Card['kind'] | 'stoneBurner' | null;
choice: 'poisonTooth' | 'stoneBurner' | null;
};
/** Public name used by effective attack/defense integration. */
export type EffectiveWeapon = EffectiveBattleWeapon;
type SelectedBattleCards = { weapon?: Card; defense?: Card };
export type EffectiveWeaponChoice = {
side: BattleWeaponSide;
kind: 'poisonTooth' | 'stoneBurner';
/** The committed card making this decision, never the copied source card. */
physicalId: string;
copiedFrom: string | null;
};
export type BattleWeaponResolution = {
attacker: EffectiveBattleWeapon;
defender: EffectiveBattleWeapon;
choiceOrder: EffectiveWeaponChoice[];
error: string | null;
};
const mirrorId = 'richese-mirror-weapon';
const isMirror = (card?: Card) =>
!!card && richeseCardDefinition(card)?.card.effect === 'mirrorWeapon';
const claimsMirror = (card: Card) =>
card.id === mirrorId ||
card.name === 'Mirror Weapon' ||
card.effect === 'mirrorWeapon';
const empty = (card?: Card): EffectiveBattleWeapon => ({
physicalId: card?.id ?? null,
copiedFrom: null,
kind: null,
choice: null,
});
function appendChoice(result: BattleWeaponResolution, side: BattleWeaponSide) {
const weapon = result[side];
if (weapon.choice && weapon.physicalId)
result.choiceOrder.push({
side,
kind: weapon.choice,
physicalId: weapon.physicalId,
copiedFrom: weapon.copiedFrom,
});
}
/** The caller validates whole plans. Here Chemistry's selected weapon role must
* have its original second defense; a copied effect does not require that card.
*/
function originalWeapon({
weapon,
defense,
}: SelectedBattleCards): EffectiveBattleWeapon {
const result = empty(weapon);
if (!weapon || isMirror(weapon)) return result;
const canonical = richeseCardDefinition(weapon);
if (canonical) {
if (canonical.card.effect === 'stoneBurner') {
result.kind = 'stoneBurner';
result.choice = 'stoneBurner';
}
return result;
}
// A tampered Richese physical identity cannot acquire a base attack by changing kind.
if (weapon.id.startsWith('richese-')) return result;
switch (weapon.kind) {
case 'projectile':
case 'poison':
case 'lasgun':
case 'poisonBlade':
case 'weirdingWay':
case 'artillery':
case 'poisonTooth':
result.kind = weapon.kind;
break;
case 'chemistry': {
const validDefense =
defense &&
defense.id !== weapon.id &&
([
'shield',
'snooper',
'worthless',
'shieldSnooper',
'weirdingWay',
'chemistry',
].includes(defense.kind) ||
richeseCardDefinition(defense)?.card.effect === 'portableSnooper');
if (validDefense) result.kind = weapon.kind;
break;
}
}
if (result.kind === 'poisonTooth') result.choice = 'poisonTooth';
return result;
}
/** Resolve only revealed selected weapon roles; never replace physical cards.
* This establishes a copy-first dependency, not general battle turn order.
* Without that dependency choiceOrder follows input attacker/defender order;
* callers retain the existing ordinary storm-order choice policy as required.
* Choice entries identify the physical owner of each independent decision.
* This helper decides neither activation answers nor physical-card retention.
*/
export function resolveBattleWeapons(input: {
attacker: SelectedBattleCards;
defender: SelectedBattleCards;
}): BattleWeaponResolution {
const result: BattleWeaponResolution = {
attacker: empty(input.attacker.weapon),
defender: empty(input.defender.weapon),
choiceOrder: [],
error: null,
};
const aw = input.attacker.weapon;
const ad = input.attacker.defense;
const dw = input.defender.weapon;
const dd = input.defender.defense;
const attackerMirror = isMirror(aw);
const attackerDefenseMirror = isMirror(ad);
const defenderMirror = isMirror(dw);
const defenderDefenseMirror = isMirror(dd);
if (
(aw && claimsMirror(aw) && !attackerMirror) ||
(ad && claimsMirror(ad) && !attackerDefenseMirror) ||
(dw && claimsMirror(dw) && !defenderMirror) ||
(dd && claimsMirror(dd) && !defenderDefenseMirror)
) {
result.error = 'Mirror Weapon must match its canonical physical identity.';
return result;
}
if (
Number(attackerMirror) +
Number(attackerDefenseMirror) +
Number(defenderMirror) +
Number(defenderDefenseMirror) >
1
) {
result.error =
'Only one physical Mirror Weapon exists; duplicated custody is invalid.';
return result;
}
result.attacker = originalWeapon(input.attacker);
result.defender = originalWeapon(input.defender);
if (attackerMirror && result.defender.kind !== null) {
result.attacker = {
physicalId: aw!.id,
copiedFrom: result.defender.physicalId,
kind: result.defender.kind,
choice: result.defender.choice,
};
} else if (defenderMirror && result.attacker.kind !== null) {
result.defender = {
physicalId: dw!.id,
copiedFrom: result.attacker.physicalId,
kind: result.attacker.kind,
choice: result.attacker.choice,
};
}
if (result.defender.copiedFrom && result.defender.choice) {
appendChoice(result, 'defender');
appendChoice(result, 'attacker');
} else {
appendChoice(result, 'attacker');
appendChoice(result, 'defender');
}
return result;
}
/** Ordinary battle cleanup quote for one committed physical card. The copy's
* effective kind is deliberately not an input: mandatory Tooth/Artillery
* disposal applies to those original physical cards, not to Mirror. Moritani's
* separate losing-ally interception is outside ordinary winner/loser cleanup.
*/
export function quoteBattleWeaponRetention(input: {
card: Card;
outcome: 'winner' | 'loser';
traitorDecided: boolean;
toothUsed: boolean;
}): { physicalId: string; mayRetain: boolean } {
const { card, outcome, traitorDecided, toothUsed } = input;
if (claimsMirror(card) && !isMirror(card))
throw new Error('Mirror Weapon must match its canonical physical identity.');
return {
physicalId: card.id,
mayRetain:
outcome === 'winner' &&
canRetainBattleCard(card, traitorDecided, toothUsed),
};
}