Files
Dune/tests/nexus-fremen-betrayal.test.ts

130 lines
5.9 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction, normalizeAutomaticGame, viewGame, type Action, type Game,
} from '../game/engine';
import { botActions, runBots } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { nexusInventory, nexusPlayer, nexusReload } from './fixture-nexus-cards';
import {
fremenBetrayalFixture as setup,
fremenBetrayalMovement as movement,
useLegacyFremenMovementReceipt,
} from './fixture-nexus-fremen-betrayal';
const fremen = 'f';
const ally = 'a';
const holder = 'h';
function rejected(g: Game, id: string, action: Action) {
const before = structuredClone(g);
assert.throws(() => applyAction(g, id, action));
assert.deepEqual(g, before);
}
for (const advanced of [false, true]) {
void test(`${advanced ? 'Advanced' : 'Basic'} spent Betrayal suppresses only the native range through its turn and reload`, () => {
const { g, play } = setup(advanced);
assert.equal(viewGame(g, fremen).nexusFremenBetrayal, null);
assert.equal(viewGame(g, ally).nexusFremenBetrayal, null);
assert.equal(viewGame(g, holder).nexusCards?.card, 'fremen');
rejected(g, fremen, play);
rejected(g, holder, { ...play, event: 'stale' });
rejected(g, holder, { ...play, target: fremen });
assert.deepEqual(botActions(viewGame(g, holder))[0], play);
let state = applyAction(nexusReload(g), holder, play);
nexusInventory(state);
assert.equal(state.nexusCards!.cards!.hands[holder], null);
assert.equal(state.nexusCards!.cards!.discard.filter(card => card === 'fremen').length, 1);
assert.equal(nexusPlayer(state, fremen).fremenNexusMovementBlockedTurn, state.turn);
assert.equal(viewGame(state, fremen).players.find(p => p.id === fremen)!.fremenMovementBlocked, true);
assert.equal(viewGame(state, fremen).players.find(p => p.id === fremen)!.fremenNexusMovementBlocked, true);
rejected(state, holder, play);
rejected(state, fremen, movement(2));
state = applyAction(nexusReload(state), fremen, movement(1));
assert.equal(state.pendingFremenMove ?? null, null);
assert.equal(state.response?.kind, undefined);
assert.equal(nexusPlayer(state, fremen).moved, 1);
assert.equal(nexusPlayer(state, fremen).fremenNexusMovementBlockedTurn, state.turn);
const restored = normalizeAutomaticGame(nexusReload(state));
assert.equal(nexusPlayer(restored, fremen).fremenNexusMovementBlockedTurn, restored.turn);
assert.deepEqual(restored.nexusFremenBetrayalHistory, state.nexusFremenBetrayalHistory);
});
}
void test('all four bot holders spend the card before an active Fremen bot moves', () => {
for (const difficulty of DIFFICULTIES) {
const { g, play } = setup();
nexusPlayer(g, holder).bot = difficulty;
nexusPlayer(g, fremen).bot = difficulty;
assert.deepEqual(botActions(viewGame(g, holder))[0], play);
const first = runBots(g, 1);
assert.equal(first.nexusCards!.cards!.hands[holder], null);
assert.equal(nexusPlayer(first, fremen).moved, 0);
assert.equal(nexusPlayer(first, fremen).fremenNexusMovementBlockedTurn, first.turn);
}
});
void test('independent city ornithopters retain their range despite spent Betrayal', () => {
const { g, play } = setup();
const state = applyAction(g, holder, play);
const f = nexusPlayer(state, fremen);
f.reserves--;
f.forces['arrakeen:10'] = 1;
const moved = applyAction(state, fremen, movement(2));
assert.equal(moved.pendingFremenMove ?? null, null);
assert.equal(nexusPlayer(moved, fremen).moved, 1);
assert.equal(nexusPlayer(moved, fremen).fremenNexusMovementBlockedTurn, moved.turn);
});
void test('turn-scoped suppression expires without returning the physical card', () => {
const { g, play } = setup();
const next = nexusReload(applyAction(g, holder, play));
next.turn++;
next.active = fremen;
next.movementRemaining = [...next.order];
nexusPlayer(next, fremen).moved = 0;
const view = viewGame(next, fremen);
assert.equal(view.players.find(p => p.id === fremen)!.fremenNexusMovementBlocked, false);
assert.equal(view.players.find(p => p.id === fremen)!.fremenMovementBlocked, false);
const moved = applyAction(next, fremen, movement(2));
assert.equal(nexusPlayer(moved, fremen).moved, 1);
assert.equal(moved.nexusCards!.cards!.discard.filter(card => card === 'fremen').length, 1);
});
void test('changed saved turn, target or suppression rejects before advancing movement', () => {
const { g, play } = setup();
const played = applyAction(g, holder, play);
for (const change of [
(state: Game) => { state.nexusFremenBetrayalHistory![0].target = ally; },
(state: Game) => { state.nexusFremenBetrayalHistory![0].turn--; },
(state: Game) => { delete nexusPlayer(state, fremen).fremenNexusMovementBlockedTurn; },
(state: Game) => { state.nexusCards!.cards!.discard = []; },
]) {
const damaged = nexusReload(played);
change(damaged);
rejected(damaged, fremen, movement(1));
}
});
void test('validated movement-only receipts remain readable and executable after JSON restoration', () => {
const { g, play } = setup();
const played = applyAction(g, holder, play);
useLegacyFremenMovementReceipt(played);
const saved = nexusReload(played);
assert.equal(viewGame(saved, fremen).players.find(p => p.id === fremen)!.fremenMovementBlocked, true);
const restored = normalizeAutomaticGame(nexusReload(saved));
assert.deepEqual(restored.nexusFremenBetrayalHistory, saved.nexusFremenBetrayalHistory);
const moved = applyAction(restored, fremen, movement(1));
assert.equal(nexusPlayer(moved, fremen).moved, 1);
for (const corrupt of [
(state: Game) => { state.nexusFremenBetrayalHistory![0].event = 'forged'; },
(state: Game) => { state.nexusFremenBetrayalHistory![0].signature = 'forged'; },
]) {
const damaged = nexusReload(saved);
corrupt(damaged);
assert.throws(() => viewGame(damaged, fremen));
rejected(damaged, fremen, movement(1));
}
});