191 lines
14 KiB
TypeScript
191 lines
14 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { isAdvisor } from '../game/advisors';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import {
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createSemutaAdvisorGatherFixture as fixture, actSemutaAdvisorGather as act,
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passSemutaAdvisorGather as pass, claimSemutaAdvisorGather as claim,
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allowSemutaAdvisorGather as allow, finishSemutaAdvisorGather as finish,
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semutaAdvisorGatherPlayer as player, semutaAdvisorGatherInventory as inventory,
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semutaAdvisorGatherPhysical as physical, semutaAdvisorGatherSkillInventory as skills,
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type SemutaAdvisorGatherFixture,
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} from './fixture-semuta-advisor-gather';
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaAdvisorGatherFixture) {
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assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true);
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assert.deepEqual(f.setup.expansions, ['choam']); assert.ok(f.setup.leaderSkills);
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assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0));
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assert.deepEqual(f.game.players.map(player => player.faction), ['richese', 'choam', 'beneGesserit', 'atreides', 'emperor']);
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assert.equal(f.skillChoices.length, 5); assert.ok(f.skillOffers && f.advisorSetup);
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assert.ok(f.skillChoices.some(choice => choice.steps.some(step => step.actor === f.owner && step.action.type === 'leaderSkill' &&
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step.action.skill === f.skill && step.action.leader === f.trainer)));
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama'));
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assert.equal(player(f.afterSetup, f.owner).forces[f.location], 1);
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assert.equal(player(f.afterSetup, f.spender).forces[f.location], 10);
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assert.equal(isAdvisor(player(f.afterSetup, f.owner), f.territory), true);
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assert.equal(f.acquisition.price, 1);
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assert.ok(f.acquisition.steps.some(step => step.actor === f.holder && step.action.type === 'richeseBid' && step.action.amount === 1));
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1);
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assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.deepEqual(f.funding.steps, [{ actor: f.emperor, action: f.fundingAction }]);
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assert.equal(player(f.firstShipment.before, f.owner).spice - player(f.firstShipment.after, f.owner).spice, 4);
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assert.equal(player(f.secondShipment.before, f.owner).spice - player(f.secondShipment.after, f.owner).spice, 2);
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assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 5); assert.equal(f.game.active, f.owner);
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assert.equal(player(f.game, f.owner).shipped, true); assert.equal(player(f.game, f.owner).moved, 0);
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assert.equal(player(f.game, f.owner).forces['imperial_basin:9'], 2);
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assert.equal(player(f.game, f.owner).forces['oh_gap:9'], 1);
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assert.equal(isAdvisor(player(f.game, f.owner), 'imperial_basin'), false);
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assert.equal(isAdvisor(player(f.game, f.owner), 'oh_gap'), false);
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assert.deepEqual(f.declaration.steps, [{ actor: f.owner, action: f.nativeAction }]);
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assert.deepEqual(f.originalParent.receipts.map(source => source.origin), ['imperial_basin', 'oh_gap']);
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assert.equal(f.originalParent.index, f.position === 'first' ? 0 : 1);
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assert.deepEqual(f.originalParent.approved, f.position === 'first' ? [] : [f.firstSource.event]);
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assert.equal(f.originalSource.origin, f.position === 'first' ? 'imperial_basin' : 'oh_gap');
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assert.deepEqual(f.originalParent.receipts[f.originalParent.index], f.originalSource);
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assert.deepEqual(f.game.response, f.originalResponse);
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assert.equal(f.originalResponse.advisorGatherMatchingPosition?.current, f.position === 'first' ? 1 : 2);
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assert.equal(f.originalResponse.advisorGatherMatchingPosition?.total, 2);
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if (f.position === 'second') {
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assert.ok(f.firstAllowance);
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const response = f.firstAllowance.before.response; assert.ok(response);
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const passers = f.firstAllowance.steps.map(step => step.actor);
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assert.ok(passers.length > 0); assert.equal(new Set(passers).size, passers.length);
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assert.ok(passers.every(actor => f.firstAllowance!.before.players.some(player => player.id === actor)));
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assert.ok(f.firstAllowance.steps.every(step => step.action.type === 'passResponse'));
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assert.deepEqual(physical(f.firstAllowance.before), physical(f.firstAllowance.after));
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} else assert.equal(f.firstAllowance, null);
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assert.deepEqual(physical(f.game), f.originalPhysical);
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assert.deepEqual(physical(f.beforeDeclaration), f.originalPhysical);
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assert.equal(f.sourceActionCount, f.actions.length); assert.deepEqual(inventory(f.game), f.originalInventory);
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assert.deepEqual(skills(f.game), f.originalSkillInventory);
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}
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function open(f: SemutaAdvisorGatherFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAdvisorFlipDiscard');
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assert.equal(pending.reaction?.stage, 'offer'); assert.equal(pending.batch.cause, 'karama:advisorFlip');
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assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })),
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[{ card: f.cost, by: f.spender, face: true }]);
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if (pending.continuation.kind !== 'karamaAdvisorFlipDiscard') throw Error('Use the original native advisor-flip cost');
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assert.deepEqual(pending.continuation.use.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.deepEqual(game.pendingAdvisorGatherMatching, f.originalParent);
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assert.deepEqual(physical(game), f.originalPhysical);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(game.discard.filter(card => card.id === f.cost).length, 1);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(inventory(game), f.originalInventory); assert.deepEqual(skills(game), f.originalSkillInventory); return game;
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}
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function prevented(game: Game, f: SemutaAdvisorGatherFixture, claimed: boolean) {
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game = finish(game);
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assert.equal(game.pendingAdvisorGatherMatching, undefined);
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assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.pendingKarama ?? null, null);
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assert.deepEqual(physical(game), f.originalPhysical);
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assert.deepEqual(game.advisorMatchingDenied, [...f.originalDenials, f.expectedDenial]);
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assert.equal(player(game, f.owner).advisorFlipMovementBlocked, undefined);
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assert.equal(game.log.filter(row => row.automatic?.name === 'Gathered group matching prevented').length,
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f.originalHistory.filter(row => row.automatic?.name === 'Gathered group matching prevented').length + 1);
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reject(game, f.owner, f.nativeAction);
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reject(game, f.owner, { ...f.nativeAction, forces: Object.fromEntries(Object.entries(f.forces).reverse()) });
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reject(game, f.owner, { type: 'move', forces: f.originalSource.group, territory: f.territory, sector: 10 });
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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assert.deepEqual(inventory(game), f.originalInventory); assert.deepEqual(skills(game), f.originalSkillInventory); return game;
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}
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function replaceOriginalMove(game: Game, f: SemutaAdvisorGatherFixture) {
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const before = structuredClone(physical(game)), wallet = player(game, f.owner).spice;
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const result = finish(act(game, f.owner, f.replacement));
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assert.equal(player(result, f.owner).moved, 1); assert.equal(player(result, f.owner).shipped, true);
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assert.equal(player(result, f.owner).spice, wallet);
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assert.equal(player(result, f.owner).forces['imperial_basin:9'], 1);
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assert.equal(player(result, f.owner).forces['oh_gap:9'], 2);
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assert.equal(player(result, f.owner).forces[f.location], 1);
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assert.equal(isAdvisor(player(result, f.owner), f.territory), true);
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assert.deepEqual(result.players.filter(player => player.id !== f.owner).map(player =>
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({ id: player.id, spice: player.spice, forces: player.forces, reserves: player.reserves })),
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before.players.filter(player => player.id !== f.owner).map(player =>
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({ id: player.id, spice: player.spice, forces: player.forces, reserves: player.reserves })));
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assert.deepEqual(inventory(result), f.originalInventory); assert.deepEqual(skills(result), f.originalSkillInventory); return result;
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}
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for (const position of ['first', 'second'] as const) for (const claimed of [false, true]) void test(
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`Advanced native ${position} gather matching used cancellation cost ${claimed ? 'claim' : 'pass'} preserves both origins and permits one legal replacement`, () => {
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const f = fixture({ position }); nativeSource(f);
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const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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const game = prevented(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event });
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replaceOriginalMove(game, f);
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});
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for (const position of ['first', 'second'] as const) void test(
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`Advanced native ${position} gather matching allowance commits the original two-origin packet once after every group approval`, () => {
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const f = fixture({ position }); nativeSource(f);
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const game = allow(structuredClone(f.game));
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assert.equal(game.pendingAdvisorGatherMatching, undefined); assert.equal(player(game, f.owner).moved, 1);
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assert.equal(player(game, f.owner).forces[f.location], 3);
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assert.equal(player(game, f.owner).forces['imperial_basin:9'], 1);
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assert.equal(player(game, f.owner).forces['oh_gap:9'] ?? 0, 0);
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assert.equal(isAdvisor(player(game, f.owner), f.territory), true);
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assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice);
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assert.equal(player(game, f.owner).shipped, true);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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assert.deepEqual(inventory(game), f.originalInventory); assert.deepEqual(skills(game), f.originalSkillInventory);
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const before = structuredClone(game); assert.equal(finish(game), game); assert.deepEqual(game, before);
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});
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for (const position of ['first', 'second'] as const) void test(
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`fresh ${position} gather matching costs reject stale and underlying controls while original approvals stay parked`, () => {
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const f = fixture({ position }), game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` });
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reject(game, f.spender, { type: 'semutaCommit', event });
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reject(game, f.spender, f.action); reject(game, f.owner, { type: 'passResponse' });
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reject(game, f.owner, f.nativeAction); reject(game, f.owner, f.replacement);
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reject(game, f.owner, { type: 'endMovement' });
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assert.deepEqual(game.pendingAdvisorGatherMatching, f.originalParent);
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assert.deepEqual(physical(game), f.originalPhysical); prevented(pass(game), f, false);
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});
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void test('unearned gather approval or changed original signature rejects before cost and before a fresh Semuta answer', () => {
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const f = fixture({ position: 'second' });
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for (const change of ['signature', 'approval'] as const) {
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const game = structuredClone(f.game); assert.ok(game.pendingAdvisorGatherMatching);
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if (change === 'signature') game.pendingAdvisorGatherMatching.signature += ':changed';
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else game.pendingAdvisorGatherMatching.approved[0] = 'unearned';
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reject(game, f.spender, f.action);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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}
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const offered = open(f); assert.ok(offered.pendingAdvisorGatherMatching);
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offered.pendingAdvisorGatherMatching.approved[0] = 'unearned';
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reject(offered, f.holder, { type: 'semutaCommit', event: offered.pendingTreacheryDiscard!.batch.event });
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});
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void test('all four minimal policies answer both actual native gather matching costs legally', () => {
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for (const position of ['first', 'second'] as const) {
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const f = fixture({ position }), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(player => player.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before);
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assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass'); assert.equal(action.event, event);
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let game = act(structuredClone(offered), f.holder, action);
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const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const choosing = viewGame(game, f.holder); choosing.players.find(player => player.id === f.holder)!.bot = difficulty;
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const selected = botActions(choosing)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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replaceOriginalMove(prevented(game, f, claimed), f);
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}
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}
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});
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