Files
Dune/tests/semuta-moritani-initial-quote.test.ts

112 lines
5.3 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { baseDeck, ixBattleCards, leaders, type Card } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import { quoteBattleResolution, type BattleResolutionInput, type ResolutionCombatant } from '../game/battle-resolution-quote';
const cards = () => [...baseDeck(), ...ixBattleCards(), ...richeseCards()];
function alliedBattle(): BattleResolutionInput {
const side = (id: string, faction: 'emperor' | 'guild', dial: number): ResolutionCombatant => {
const leader = leaders(faction)[0];
return { id, faction, spice: 10, hand: [], leader,
plan: { dial, support: 0, leader: leader.id, weapon: null, defense: null },
forces: { normal: 5, elite: 0, eliteStrength: 2, freeSupport: false } };
};
const attacker = side('winner', 'emperor', 4);
const defender = side('loser', 'guild', 0);
defender.ally = 'moritani';
return { advanced: false, turn: 2, territory: 'arrakeen', attacker, defender,
voters: [
{ id: 'winner', beneficiary: 'winner', called: false, traitors: [] },
{ id: 'loser', beneficiary: 'loser', called: false, traitors: [] },
],
participants: [
{ id: 'winner', faction: 'emperor' },
{ id: 'loser', faction: 'guild', ally: 'moritani' },
{ id: 'moritani', faction: 'moritani', ally: 'loser' },
],
physicalCards: cards(), pendingAuditorPresent: false, pendingRetentionPresent: false };
}
function play(g: BattleResolutionInput, slot: 'leader' | 'weapon' | 'defense', kind: Card['kind']) {
const card = cards().find(candidate => candidate.kind === kind &&
!g.defender.hand.some(existing => existing.id === candidate.id));
assert.ok(card, `Missing physical ${kind} card`);
g.defender.hand = [...g.defender.hand, card];
g.defender.plan[slot] = card.id;
if (slot === 'leader') delete g.defender.leader;
return card.id;
}
function callLosingLeader(g: BattleResolutionInput) {
const voter = g.voters.find(candidate => candidate.id === 'winner')!;
voter.called = true;
voter.traitors = [g.defender.plan.leader!];
}
void test('early native Moritani cleanup places the losing Hero in the first discard while preserving its other card', () => {
const g = alliedBattle();
const hero = play(g, 'leader', 'hero'), weapon = play(g, 'weapon', 'projectile');
g.nativeMoritaniEarlyMandatoryDiscard = true;
const before = structuredClone(g);
const q = quoteBattleResolution(g);
assert.equal(q.winner, 'winner');
assert.deepEqual(q.retention?.played, [weapon]);
assert.deepEqual(q.retention?.eligible, [weapon]);
assert.deepEqual(q.discarded, [{ player: 'loser', card: hero }]);
assert.deepEqual(g, before);
});
void test('legacy/default Moritani cleanup retains its original whole played set until the later choice', () => {
const g = alliedBattle();
const hero = play(g, 'leader', 'hero'), weapon = play(g, 'weapon', 'projectile');
for (const option of [undefined, false]) {
g.nativeMoritaniEarlyMandatoryDiscard = option;
const before = structuredClone(g), q = quoteBattleResolution(g);
assert.equal(q.winner, 'winner');
assert.deepEqual(new Set(q.retention?.played), new Set([hero, weapon]));
assert.deepEqual(q.retention?.eligible, [weapon]);
assert.equal(q.discarded.some(entry => entry.player === 'loser'), false);
assert.deepEqual(g, before);
}
});
for (const used of [false, true]) for (const traitor of [false, true]) {
void test(`early Moritani cleanup ${used ? 'used' : 'unused'} Poison Tooth with ${traitor ? 'a traitor call' : 'normal battle'}`, () => {
const g = alliedBattle();
const tooth = play(g, 'weapon', 'poisonTooth'), defense = play(g, 'defense', 'shield');
g.defender.poisonTooth = used;
g.nativeMoritaniEarlyMandatoryDiscard = true;
if (traitor) callLosingLeader(g);
const before = structuredClone(g), q = quoteBattleResolution(g);
assert.equal(q.winner, 'winner');
const mandatory = used && !traitor;
assert.equal(q.retention!.played.includes(tooth), !mandatory);
assert.equal(q.retention!.eligible.includes(tooth), !mandatory);
assert.equal(q.retention!.played.includes(defense), true);
assert.equal(q.retention!.eligible.includes(defense), true);
assert.deepEqual(q.discarded.filter(entry => entry.player === 'loser'),
mandatory ? [{ player: 'loser', card: tooth }] : []);
assert.deepEqual(g, before);
});
}
for (const traitor of [false, true]) {
void test(`early Moritani cleanup Artillery ${traitor ? 'prevented by a traitor call' : 'used in battle'}`, () => {
const g = alliedBattle();
const artillery = play(g, 'weapon', 'artillery'), defense = play(g, 'defense', 'shield');
g.nativeMoritaniEarlyMandatoryDiscard = true;
if (traitor) callLosingLeader(g);
const before = structuredClone(g), q = quoteBattleResolution(g);
assert.equal(q.winner, 'winner');
assert.equal(q.retention!.played.includes(artillery), traitor);
assert.equal(q.retention!.eligible.includes(artillery), traitor);
assert.equal(q.retention!.played.includes(defense), true);
assert.equal(q.retention!.eligible.includes(defense), true);
assert.deepEqual(q.discarded.filter(entry => entry.player === 'loser'),
traitor ? [] : [{ player: 'loser', card: artillery }]);
assert.deepEqual(g, before);
});
}