Files
Dune/tests/fixture-paired-e3-discovery-only.ts
T
Quintine 9ca68c9ff8
Verify and publish checkpoint container / container (push) Successful in 10m37s
Enable paired Ecaz and Moritani Discovery preview
2026-10-29 20:05:34 +11:00

53 lines
3.3 KiB
TypeScript

import assert from 'node:assert/strict';
import { createGame, joinGame, newPlayer, type Action, type Game } from '../game/engine';
import { placeAmbassador } from '../game/ecaz-ambassadors';
import { placeTerror } from '../game/moritani-terror';
import { actBasicSemutaAmbassador, advanceBasicSemutaAmbassador,
basicSemutaAmbassadorClean, basicSemutaAmbassadorPlayer } from './fixture-basic-semuta-ambassador';
export const act = actBasicSemutaAmbassador;
export const player = basicSemutaAmbassadorPlayer;
/** Fresh public lobby/setup and real turn-one Guild shipment. Existing Ecaz and
* Moritani tokens are selected and placed at the clean movement boundary by
* their native helpers. The first unopened ordinary or Discovery Spice cards are selected;
* no player force, purse, order, pending reaction or receipt is staged. */
export function pairedE3DiscoveryOnlyFixture(advanced: boolean, discoveryBlow = false) {
let game = createGame('PAIREDE3DISCOVERY', newPlayer('ecaz', 'Ecaz', 'ecaz'), advanced, ['ecaz']);
for (const faction of ['moritani', 'atreides', 'guild'] as const)
joinGame(game, newPlayer(faction, faction, faction));
game = act(game, 'ecaz', {type:'moduleOption', module:'discoveries', enabled:true});
for (const seat of game.players) game = act(game, seat.id, {type:'ready'});
const lobby = structuredClone(game);
game = act(game, 'ecaz', {type:'start', ...(advanced ? {advancedPreview:true} : {})});
const setup = structuredClone(game);
game = advanceBasicSemutaAmbassador(game, state => state.status === 'playing');
assert.equal(game.advanced, advanced);
assert.ok(game.discoveries && game.ecazAmbassadors && game.moritaniTerror);
assert.ok(!game.nexusCards && !game.ecazTreachery && !game.leaderSkills);
for (const position of advanced ? [0,1] : [0]) {
const index = game.spiceDeck.findIndex((card, i) => i >= position && 'territory' in card &&
(position === 0 && discoveryBlow ? card.discovery === 'discovery-hagga-basin' : !card.discovery));
assert.ok(index >= position);
[game.spiceDeck[position], game.spiceDeck[index]] = [game.spiceDeck[index], game.spiceDeck[position]];
}
game = advanceBasicSemutaAmbassador(game, state => state.turn === 1 && state.phase === 5 &&
state.active === 'guild' && basicSemutaAmbassadorClean(state));
const beforeMarkers = structuredClone(game);
const token = game.ecazAmbassadors!.tokens.find(row => row.effect === 'ecaz' && row.zone === 'supply');
const terror = game.moritaniTerror!.tokens.find(row => row.kind === 'robbery' && row.status === 'available');
assert.ok(token && terror);
const destination = 'habbanya_ridge_sietch', sector = 17;
game.ecazAmbassadors = placeAmbassador(game.ecazAmbassadors!, token.id, {
turn:game.turn, availableSpice:player(game,'ecaz').spice,
destination:{id:destination,stronghold:true,inStorm:false,allowed:true},
}).state;
game.moritaniTerror = placeTerror(game.moritaniTerror!, terror.id, destination, game.turn);
const shipment: Action = {type:'ship', territory:destination, sector, amount:1, elite:0, allyPayment:0};
return {game, lobby, setup, beforeMarkers, destination, sector, token:token.id, terror:terror.id, shipment};
}
export function reachPairedE3Entry(state: Game, until: (game: Game) => boolean): Game {
return advanceBasicSemutaAmbassador(state, until);
}