79 lines
4.7 KiB
Markdown
79 lines
4.7 KiB
Markdown
# Optional three-stronghold alliance victory
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## Group ordinary-bid funding — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** A group member can
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allocate separately pledged spice from multiple allies to an ordinary bid.
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Each selected share remains committed while that bid leads and becomes
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withdrawable after an outbid. The winner pays the original donor split once;
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using a Karama instead releases the shares without spending them. The
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ordinary Emperor income and phase-end refunds remain in force. The donor sees
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the amount committed to the current bid, and the bidder sees the combined
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committed payment. Group controls and minimal legal bot decisions are connected
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in staged games.
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The [publisher FAQ, p. 2](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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describes allied contributions and the Emperor ally's payment returning to
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Emperor. Recipient-specific escrow and explicit per-donor allocation are
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provisional online procedures. This scope is Basic classic-faction ordinary
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auctions; optional modules, competing Truthtrance commitments, special
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auctions and complete group play remain separate. No lobby exposes group play.
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## Group ordinary-shipment funding — 28 October 2026
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**Staged Basic prototype, not a selectable game mode.** Group allies can set
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aside separate amounts for each other during Shipment and Movement. A shipper
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may explicitly allocate amounts from each pledged donor to an ordinary physical
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reserve shipment; the authoritative payment rechecks those exact pledges,
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charges the shipper's remainder once, and retains each donor's identity. An
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outside Guild receives the eligible payment. Unspent pledges return to their
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respective donors at phase end. Alliance edge authorizations are renewed on
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formation, preserved for surviving edges and revoked on departure, with
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aggregated refunds for removed edges. Controls show only the viewer's own
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outgoing and incoming pledges; bots may continue using their own spice.
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This first path is limited to Basic classic-faction staged groups without a
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Guild member, optional modules, Karama shipment pricing or special transport.
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Guild-allied rates, other shipment types, special auctions, and the
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remaining faction benefits and interactions are not connected. No lobby can
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start a group game yet. The recipient-specific pledge and allocation procedure
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is a provisional online convention rather than a printed worked example.
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## Group Nexus negotiation — 28 October 2026
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**Integrated groundwork, not a selectable game mode.** In a staged Basic
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classic-faction Nexus with the group ledger present, a pair member or an
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unallied entrant can propose adding the entrant. Every participant must
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explicitly agree; a decline cancels the invitation and preserves the pair.
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Each proposal has a fresh event and revision, and an unanswered invitation
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holds the Nexus. Leaving a three-member group retains the other pair and its
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original edge age. Pair offers involving the newly formed group are cleared.
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The staged table renders the group controls and minimal bots can answer.
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Unanimity, cancellation, the pending-Nexus hold and the surviving pair are
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provisional online procedures, not publisher rulings. This scope excludes
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expansion decks/factions, Advanced, optional modules, live Truthtrance
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commitments and pledged aid. No lobby creates the group ledger: faction ally
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benefits, group funding and other interactions must be connected before any
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player can start the printed larger-alliance option. The separate unlimited
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alliance variant remains missing.
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**Prototyped / Partial — 28 October 2026.** The host can select a shorter
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two-member alliance game in the lobby. With at least three physical
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controllers, allied factions need three distinct qualifying strongholds
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instead of the default four. A solo faction keeps its normal target, a
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separately agreed extra-stronghold requirement is added afterward, and Tech
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Tokens retain their existing ownership requirements. The same calculation
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drives public progress and the Mentat victory decision. Changing the setting
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clears human readiness; older games omit it and retain the default.
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The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a
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two-member alliance with three strongholds as a shorter game. The
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[publisher rulebook mirror](https://www.boardgamesbot.com/assets/games-library/dune/manual_eng.pdf)
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preserves that table. This first version keeps the existing four-stronghold
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target for two physical controllers, including the two-faction-per-person
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setup; priority between that special setup and this optional table is a
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provisional interpretation. Larger alliance variants require separate
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membership and interaction work. Advanced and expansion combinations are not
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certified by the Basic-focused evidence.
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