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Dune/docs/FAMILY_ATOMICS.md
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# Family Atomics source cutover
27 October 2026. **Prototyped / Partial.** The supplied Advanced authority,
physical39/printed37, gives the revised card's complete timing, sector test and
removal. It also expressly excludes advisors. The source is bound by the
[authorized amendment](RULE_DECISIONS.md#authorized-source-amendment--1-october-2026).
```sh
pdftotext -f 39 -l 39 -layout UNOFFICIAL_Revised_Dune_Rulebook_v.2.3_web.pdf -
```
## Connected Advanced behavior
- Play after the first game turn, after movement distance is calculated and
before the storm actually moves. Weather Control zero is calculated distance.
Native Advanced Storm2 reveals its card immediately at turn opening; the
prototype does not invent an earlier quiet/null-distance turn2 boundary.
- Physical fighters must be on the Wall or in an adjacent territory with no
storm strictly between their sector and the touching Wall sector. A storm
in the originating sector or on the Wall is permitted. Basin11 reaches Wall9
through sector10; a storm10 blocks it. Pasty Mesa/Minor Erg approach Wall8.
The helper uses that direct interval, without a circular detour.
- Destroy all original Wall forces with the existing typed casualty path, clear
earlier confirmations and retain the permanent destroyed-wall state. The
three protected territories lose protection; rock/entry and ordinary storm
movement remain. Destruction does not retroactively sweep an unchanged sector.
- Move the physical card from hand to public `removedTreachery`, outside draw,
discard, recycling, Semuta offers and Box candidates. The persistent Removed
from game pile supplies its name and normal inspector. No discard receipt or
separate collection/confirmation is fabricated. Already completed older plays
retain their recorded outcome; no game is rewritten.
`game/family-atomics.ts` owns legality through shared ordinary-card availability.
The native action, printed-window witnesses and actual hand control use it.
The engine owns force destruction and the optional additive removed-card array;
legacy games project an empty array. Removed cards retain normal card-name
normalization. Detached printed-card guards do not invent discard knowledge for
the removed card. Minimal AI retains legal Storm confirmation; optional strategic
card use and calibration remain deferred.
## Basic boundary and remaining scope
Basic retains its existing territory-level qualification, before/after-distance
Storm window and ordinary discard. Earlier bounded primary comparison verified
storm endpoints and optional waiting for distance, but did not locate a primary
Basic card face imposing all four revision requirements. This cutover therefore
does not silently import the supplied Advanced revision into Basic.
Physical-fighter qualification is connected. Concealed No-Field qualification
and broader optional-module/card combinations remain interaction scope; the
prototype does not certify full modes. No database migration/reset, conversion
of completed plays, recovery/privacy campaign or deployed acceptance is claimed.
## Focused evidence
Frozen **10-file union 82/82 plus one changed disposal case**, types/lint/build
and five original-game programmes pass. Actual public Basic/explicit Advanced
preview starts, original unopened deal/Spice choices and scalar lotteries,
real dials0+0/9+0, paid shipment2 for4 and a full first turn earn actual Storm2.
Wall, clear adjacent, actual Weather0, blocked interval and Basic pre-distance
sources install no played state. Advanced reveals its original1 immediately;
Basic supplies its real null-distance window.
Runtime records 14 GameTable SSR, 4 public removed-pile renders and 4
actual GameTable-configured HandBrowser card-render Play callbacks. The hand
navigation/selection UI and browser hydration were not operated. Source/further
action arrays total 192/19 across programmes. Weather/remaining Storm packets
use the native engine directly. Nineteen new focused cases cover legality,
actual original forces/cards, public removal, Basic and four minimal policies.
The former Advanced discard case now verifies immediate removal and all typed
Wall casualties; Basic's existing continuation remains separate.
Proof: `/home/quintine/.local/share/dune/checkpoints/20261027-family-atomics-proof-v2/`;
HTML/journeys: adjacent `20261027-family-atomics-runtime/run-v2/`.
Tests/disposal/types/lint carry from v1 under the identical source snapshot;
only the private HandBrowser-render capture changed. The existing server returned
HTTP200 without restart. Concealed No-Field qualification, broader interactions,
complete modes and final assurance/deployed acceptance remain open.