2142 lines
120 KiB
TypeScript
2142 lines
120 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { applyAction, createGame, initializeSemutaGameForAudit, joinGame, newPlayer, normalizeAutomaticGame, viewGame, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { fighterCount } from '../game/advisors';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { spiceDeck, isAuditorLeader } from '../game/cards';
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import { saphoAggressorGame, aggressorAction, prepareAggressorPlans } from './fixture-sapho-aggressor';
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import { takeSaphoBattleCard } from './fixture-sapho-battle-order';
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import { createTerrorState, placeTerror } from '../game/moritani-terror';
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import { newRevivalRules } from '../game/revival';
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const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
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const player = (g: Game, id: string) => g.players.find(p => p.id === id)!;
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/** These discard tests begin after the participants acknowledge the actual
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* revealed result; that native window precedes fresh cleanup reactions. */
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function finishBattleOutcome(game: Game): Game {
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while (game.battle?.outcomeWindow) {
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const window = game.battle.outcomeWindow;
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const actor = [window.attacker, window.defender].find(id => !window.ready.includes(id));
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assert.ok(actor); game = applyAction(game, actor, { type: 'battleOutcomeReady', event: window.event });
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}
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return game;
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}
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function take(g: Game, id: string) {
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const zones = [g.deck, g.discard, g.richeseCache!, ...g.players.map(p => p.hand)];
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for (const zone of zones) {
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const index = zone.findIndex(card => card.id === id || card.effect === id);
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if (index >= 0) return zone.splice(index, 1)[0];
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}
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throw new Error(`Missing physical ${id}`);
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}
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function inventory(g: Game) {
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const ids = [...g.deck, ...g.discard, ...g.richeseCache!, ...g.players.flatMap(p => p.hand)].map(card => card.id).sort();
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assert.equal(new Set(ids).size, ids.length);
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return ids;
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}
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function fixture(ix = false, ixianAlly = false, advanced = false, opponent: 'emperor' | 'beneGesserit' | 'harkonnen' | 'moritani' | 'choam' | 'tleilaxu' = 'emperor', actor: 'atreides' | 'emperor' = 'atreides') {
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let g = createGame('SEMUTAQ2', newPlayer('r', 'Richese', 'richese'), advanced,
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opponent === 'moritani' ? ['choam', 'ecaz'] : ix ? ['choam', 'ix'] : ['choam']);
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joinGame(g, newPlayer('a', actor === 'emperor' ? 'Emperor' : 'Atreides', actor));
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joinGame(g, newPlayer('e', ixianAlly ? 'Ixians' : opponent === 'beneGesserit' ? 'Bene Gesserit' : opponent === 'harkonnen' ? 'Harkonnen' : opponent === 'moritani' ? 'Moritani' : opponent === 'choam' ? 'CHOAM' : opponent === 'tleilaxu' ? 'Tleilaxu' : 'Emperor',
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ixianAlly ? 'ixians' : opponent));
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for (const p of g.players) { p.bot = 'Medium'; p.ready = true; }
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g = initializeSemutaGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 80; step++) {
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let next: Game | undefined;
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for (const p of g.players) {
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const action = botActions(viewGame(g, p.id))[0];
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if (action) { next = applyAction(g, p.id, action); break; }
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}
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assert.ok(next, 'genuine setup must have a legal AI choice');
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g = next;
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}
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assert.equal(g.status, 'playing');
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const semuta = take(g, SEMUTA_DRUG_ID), hajr = take(g, 'hajr');
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g.deck.push(...g.players.flatMap(p => p.hand));
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for (const p of g.players) p.hand = [];
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player(g, 'r').hand.push(semuta);
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player(g, 'a').hand.push(hajr);
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Object.assign(g, { turn: 2, phase: 5, active: 'a', storm: 18, ready: [], decision: null,
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response: null, phaseOpening: null, stormPending: null, movementRemaining: ['a', 'r', 'e'] });
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return { g, semuta, hajr };
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}
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for (const holder of ['a', 'r'] as const) void test(
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`Semuta held by ${holder} preserves the Auditor's current-hand price and opponent-used exclusions`, () => {
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const { g, semuta, hajr } = fixture(true, false, true, 'choam');
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if (holder === 'a') {
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player(g, 'a').hand = [semuta];
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player(g, 'r').hand = [];
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g.deck.push(hajr);
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}
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const weapon = take(g, g.deck.find(c => c.kind === 'projectile')!.id);
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const defense = take(g, g.deck.find(c => c.kind === 'snooper')!.id);
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player(g, 'a').hand.push(weapon);
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player(g, 'e').hand.push(defense);
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for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0 });
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for (const id of ['a', 'e']) Object.assign(player(g, id), { forces: { 'arrakeen:10': 5 }, reserves: 15 });
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Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
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response: null, decision: null, phaseOpening: null, movementRemaining: [], ready: [] });
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const original = inventory(g);
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let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
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for (let step = 0; step < 40; step++) {
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if (state.response) {
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const actor = state.players.find(p => !state.response!.passed.includes(p.id))!;
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state = applyAction(state, actor.id, { type: 'passResponse' });
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} else if (state.battle?.preparation)
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state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
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else if (state.decision?.kind === 'fullPlanOffer')
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state = applyAction(state, state.decision.player, { type: 'decision', decline: true });
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else break;
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}
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for (const id of ['a', 'e'])
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state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
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state = applyAction(state, 'a', { type: 'battlePlan', dial: 2, support: 2,
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leader: player(state, 'a').leaders[0].id, weapon: weapon.id });
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state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0,
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leader: player(state, 'e').leaders.find(isAuditorLeader)!.id, defense: defense.id });
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for (const id of ['a', 'e']) state = applyAction(state, id, { type: 'traitorCall', call: false });
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state = finishBattleOutcome(state);
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assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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const pass = (game: Game) => {
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const event = game.pendingTreacheryDiscard!.batch.event;
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for (const id of ['a', 'e', 'r']) game = applyAction(game, id, { type: 'semutaPass', event });
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return game;
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};
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if (holder === 'r') {
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state = pass(state);
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state = applyAction(state, 'a', { type: 'decision', discard: [weapon.id] });
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assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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}
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const event = state.pendingTreacheryDiscard!.batch.event;
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for (const claim of [false, true]) {
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let resumed = claim ? applyAction(reload(state), holder, { type: 'semutaCommit', event }) : pass(reload(state));
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if (resumed.decision?.kind === 'battleCards')
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resumed = applyAction(resumed, 'a', { type: 'decision', discard: [] });
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assert.equal(resumed.decision?.kind, 'choamAudit');
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assert.equal(resumed.pendingAuditor?.survived, false);
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const auditEvent = resumed.pendingAuditor!.event;
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const expected = holder === 'r' ? hajr.id : claim ? defense.id : semuta.id;
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for (const pay of [false, true]) {
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let audited = applyAction(reload(resumed), 'e', { type: 'decision', event: auditEvent, audit: true });
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assert.equal(audited.decision?.kind, 'choamAuditPayment');
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const beforeTarget = player(audited, 'a').spice, beforeOwner = player(audited, 'e').spice;
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audited = applyAction(audited, 'a', pay
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? { type: 'decision', event: auditEvent, pay: true, count: 1 }
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: { type: 'decision', event: auditEvent, pay: false });
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assert.equal(audited.pendingAuditor, null);
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assert.equal(player(audited, 'a').spice, beforeTarget - Number(pay));
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assert.equal(player(audited, 'e').spice, beforeOwner + Number(pay));
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if (pay) assert.equal(audited.auditorInsight == null, true);
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else assert.deepEqual(audited.auditorInsight!.cards.map(c => c.id), [expected]);
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assert.equal(viewGame(audited, 'r').auditorInsight, null);
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assert.equal(viewGame(audited, 'a').auditorInsight, null);
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assert.deepEqual(inventory(audited), original);
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assert.throws(() => applyAction(audited, holder, { type: 'semutaCommit', event }));
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assert.throws(() => applyAction(audited, 'a', { type: 'decision', event: auditEvent, pay: true, count: 1 }));
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const closed = applyAction(audited, 'e', { type: 'decision', done: true });
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assert.equal(closed.phase, 7);
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assert.deepEqual(inventory(closed), original);
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}
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}
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});
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void test('Semuta preserves quoted CHOAM battle income through original allowance or cancellation', () => {
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const { g, semuta, hajr } = fixture(true, false, true, 'choam');
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player(g, 'a').hand = [];
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g.deck.push(hajr);
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const weapon = take(g, g.deck.find(c => c.kind === 'projectile')!.id);
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const defense = take(g, g.deck.find(c => c.kind === 'snooper')!.id);
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const karama = take(g, 'karama');
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player(g, 'a').hand.push(weapon);
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player(g, 'e').hand.push(defense);
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player(g, 'r').hand.push(karama);
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for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0 });
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for (const id of ['a', 'e']) Object.assign(player(g, id), { forces: { 'arrakeen:10': 5 }, reserves: 15 });
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Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
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response: null, decision: null, phaseOpening: null, movementRemaining: [], ready: [] });
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const original = inventory(g), beforeIncome = player(g, 'e').spice;
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let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
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for (let step = 0; step < 40; step++) {
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if (state.response) {
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const actor = state.players.find(p => !state.response!.passed.includes(p.id))!;
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state = applyAction(state, actor.id, { type: 'passResponse' });
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} else if (state.battle?.preparation)
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state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
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else if (state.decision?.kind === 'fullPlanOffer')
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state = applyAction(state, state.decision.player, { type: 'decision', decline: true });
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else break;
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}
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for (const id of ['a', 'e'])
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state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
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state = applyAction(state, 'a', { type: 'battlePlan', dial: 2, support: 2,
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leader: player(state, 'a').leaders[0].id, weapon: weapon.id });
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state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0,
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leader: player(state, 'e').leaders.find(l => !isAuditorLeader(l))!.id, defense: defense.id });
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for (const id of ['a', 'e']) state = applyAction(state, id, { type: 'traitorCall', call: false });
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state = finishBattleOutcome(state);
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assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.deepEqual(state.pendingChoamBattleIncome, { owner: 'e', amount: 1 });
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assert.equal(player(state, 'e').spice, beforeIncome);
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const paidBalance = player(state, 'a').spice;
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const pass = (game: Game) => {
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const event = game.pendingTreacheryDiscard!.batch.event;
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for (const id of ['a', 'e', 'r']) game = applyAction(game, id, { type: 'semutaPass', event });
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return game;
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};
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const winner = applyAction(pass(reload(state)), 'a', { type: 'decision', discard: [weapon.id] });
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assert.equal(winner.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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for (const pending of [state, winner]) {
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const event = pending.pendingTreacheryDiscard!.batch.event;
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const fresh = pending.pendingTreacheryDiscard!.batch.entries[0].card.id;
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const declined = pass(reload(pending));
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const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
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for (let resumed of [declined, claimed]) {
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const took = resumed === claimed;
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if (resumed.decision?.kind === 'battleCards')
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resumed = applyAction(resumed, 'a', { type: 'decision', discard: [] });
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assert.equal(resumed.response?.kind, 'choamBattleIncome');
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assert.deepEqual(resumed.pendingChoamBattleIncome, state.pendingChoamBattleIncome);
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assert.equal(player(resumed, 'e').spice, beforeIncome);
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for (const cancel of [false, true]) {
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let settled = cancel
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? applyAction(reload(resumed), 'r', { type: 'card', mode: 'cancel', card: karama.id })
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: applyAction(reload(resumed), 'r', { type: 'passResponse' });
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if (cancel) {
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assert.deepEqual(settled.pendingTreacheryDiscard!.batch.entries.map(entry => entry.card.id), [karama.id]);
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assert.deepEqual(settled.pendingChoamBattleIncome, state.pendingChoamBattleIncome);
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settled = pass(settled);
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}
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assert.equal(settled.pendingChoamBattleIncome, null);
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assert.equal(player(settled, 'e').spice, beforeIncome + Number(!cancel));
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assert.equal(player(settled, 'a').spice, paidBalance);
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assert.equal(player(settled, 'a').tanks, 2);
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assert.equal(player(settled, 'e').tanks, 5);
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assert.equal(player(settled, 'r').hand.some(c => c.id === fresh), took);
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assert.equal(settled.discard.some(c => c.id === semuta.id), took);
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assert.deepEqual(inventory(settled), original);
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assert.throws(() => applyAction(settled, 'r', { type: 'semutaCommit', event }));
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assert.equal(settled.decision?.kind, 'choamMarket');
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const closed = applyAction(settled, 'e', { type: 'decision', done: true });
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assert.equal(closed.phase, 7);
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assert.equal(player(closed, 'e').spice, beforeIncome + Number(!cancel));
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assert.equal(player(closed, 'a').spice, paidBalance);
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assert.equal(player(closed, 'r').hand.some(c => c.id === fresh), took);
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assert.deepEqual(inventory(closed), original);
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}
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}
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}
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});
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void test('Semuta settles mandatory and winner discards before one native Face Dance replacement', () => {
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const { g, semuta, hajr } = fixture(true, false, true, 'tleilaxu');
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player(g, 'a').hand = [];
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g.deck.push(hajr);
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const weapon = take(g, g.deck.find(c => c.kind === 'projectile')!.id);
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const defense = take(g, g.deck.find(c => c.kind === 'snooper')!.id);
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player(g, 'a').hand.push(weapon);
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player(g, 'e').hand.push(defense);
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for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0 });
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for (const id of ['a', 'e']) Object.assign(player(g, id), { forces: { 'arrakeen:10': 5 }, reserves: 15 });
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const leader = player(g, 'a').leaders[0].id;
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const tleilaxu = player(g, 'e');
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if (!tleilaxu.faceDancers!.some(card => card.leader === leader && !card.revealed)) {
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const dancer = tleilaxu.faceDancers![0];
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const old = dancer.leader;
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const reserve = g.traitorReserve!.indexOf(leader);
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if (reserve >= 0) g.traitorReserve![reserve] = old;
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else {
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const holder = g.players.find(p => p.traitors.includes(leader))!;
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assert.ok(holder, 'The actual traitor identity must exist in a physical zone.');
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holder.traitors[holder.traitors.indexOf(leader)] = old;
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}
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dancer.leader = leader;
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}
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Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
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response: null, decision: null, phaseOpening: null, movementRemaining: [], ready: [] });
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const original = inventory(g);
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let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
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for (let step = 0; step < 40; step++) {
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if (state.response) {
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const actor = state.players.find(p => !state.response!.passed.includes(p.id))!;
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state = applyAction(state, actor.id, { type: 'passResponse' });
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} else if (state.battle?.preparation)
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state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
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else if (state.decision?.kind === 'fullPlanOffer')
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state = applyAction(state, state.decision.player, { type: 'decision', decline: true });
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else break;
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}
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for (const id of ['a', 'e'])
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state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
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state = applyAction(state, 'a', { type: 'battlePlan', dial: 2, support: 2, leader, weapon: weapon.id });
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state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0,
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leader: player(state, 'e').leaders[0].id, defense: defense.id });
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for (const id of ['a', 'e']) state = applyAction(state, id, { type: 'traitorCall', call: false });
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state = finishBattleOutcome(state);
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assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(state.pendingFaceDance?.winner, 'a');
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const pass = (game: Game) => {
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const event = game.pendingTreacheryDiscard!.batch.event;
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for (const id of ['a', 'e', 'r']) game = applyAction(game, id, { type: 'semutaPass', event });
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return game;
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};
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const cleaned = pass(reload(state));
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assert.equal(cleaned.decision?.kind, 'battleCards');
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const winner = applyAction(reload(cleaned), 'a', { type: 'decision', discard: [weapon.id] });
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assert.equal(winner.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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for (const pending of [state, winner]) {
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const event = pending.pendingTreacheryDiscard!.batch.event;
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const fresh = pending.pendingTreacheryDiscard!.batch.entries[0].card.id;
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const declined = pass(reload(pending));
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const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
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for (let resumed of [declined, claimed]) {
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const took = resumed === claimed;
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assert.deepEqual(resumed.pendingFaceDance, state.pendingFaceDance);
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if (resumed.decision?.kind === 'battleCards')
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resumed = applyAction(resumed, 'a', { type: 'decision', discard: [] });
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assert.equal(resumed.decision?.kind, 'faceDance');
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assert.equal(resumed.decision?.player, 'e');
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assert.equal(player(resumed, 'a').forces['arrakeen:10'], 3);
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resumed = applyAction(resumed, 'e', { type: 'decision', reveal: true, sources: { reserves: 3 }, sector: 10 });
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assert.equal(resumed.pendingFaceDance, null);
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assert.deepEqual(player(resumed, 'a').forces, {});
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assert.equal(player(resumed, 'a').reserves, 18);
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assert.equal(player(resumed, 'a').tanks, 2);
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assert.deepEqual(player(resumed, 'e').forces, { 'arrakeen:10': 3 });
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assert.equal(player(resumed, 'e').reserves, 12);
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assert.equal(player(resumed, 'e').tanks, 5);
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assert.equal(player(resumed, 'a').leaders.find(l => l.id === leader)!.deaths, 1);
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assert.equal(player(resumed, 'e').faceDancers!.find(c => c.leader === leader)!.revealed, true);
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assert.deepEqual(inventory(resumed), original);
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assert.equal(player(resumed, 'r').hand.some(c => c.id === fresh), took);
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assert.equal(resumed.discard.some(c => c.id === semuta.id), took);
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assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
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assert.throws(() => applyAction(resumed, 'e', { type: 'decision', reveal: true, sources: { reserves: 3 }, sector: 10 }));
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}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === fresh), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
}
|
|
});
|
|
|
|
void test('Semuta restores closing CHOAM Mentat after Gamont before the native victory check', () => {
|
|
const { g, semuta } = fixture(false, false, false, 'choam');
|
|
const card = take(g, g.deck.find(c => c.name === 'Trip to Gamont')!.id);
|
|
player(g, 'e').hand.push(card);
|
|
for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0 });
|
|
Object.assign(player(g, 'a'), { forces: {
|
|
'arrakeen:10': 1, 'carthag:11': 1, 'sietch_tabr:14': 1,
|
|
}, reserves: 17 });
|
|
Object.assign(g, { phase: 7, active: null, movementRemaining: [], ready: [] });
|
|
const original = inventory(g);
|
|
let state = g;
|
|
for (const id of ['a', 'e', 'r']) state = applyAction(state, id, { type: 'ready' });
|
|
state = applyAction(state, 'e', { type: 'decision', done: true });
|
|
assert.equal(state.phase, 8);
|
|
assert.equal(state.status, 'playing');
|
|
for (const id of ['a', 'e', 'r']) state = applyAction(state, id, { type: 'ready' });
|
|
state = applyAction(state, 'e', { type: 'decision', done: true });
|
|
assert.equal(state.decision?.kind, 'choamMentat');
|
|
assert.equal(state.status, 'playing');
|
|
const unopposed = applyAction(state, 'e', { type: 'decision', done: true });
|
|
assert.equal(unopposed.status, 'finished');
|
|
assert.deepEqual(unopposed.winner, ['a']);
|
|
let pending = applyAction(state, 'e', { type: 'card', mode: 'choam', card: card.id,
|
|
target: 'a', from: 'arrakeen:10', elite: 0 });
|
|
while (pending.response) {
|
|
const actor = pending.players.find(p => !pending.response!.passed.includes(p.id))!;
|
|
pending = applyAction(pending, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(player(pending, 'a').forces['arrakeen:10'], 1);
|
|
assert.equal(pending.status, 'playing');
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.equal(resumed.decision?.kind, 'choamMentat');
|
|
assert.equal(resumed.decision?.player, 'e');
|
|
assert.equal(resumed.turn, 2);
|
|
assert.equal(resumed.phase, 8);
|
|
assert.equal(resumed.status, 'playing');
|
|
assert.deepEqual(player(resumed, 'a').forces, { 'carthag:11': 1, 'sietch_tabr:14': 1 });
|
|
assert.equal(player(resumed, 'a').reserves, 18);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'a', { type: 'decision', done: true }));
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
const next = applyAction(resumed, 'e', { type: 'decision', done: true });
|
|
assert.equal(next.status, 'playing');
|
|
assert.equal(next.turn, 3);
|
|
assert.equal(next.phase, 0);
|
|
assert.deepEqual(next.winner, []);
|
|
assert.deepEqual(inventory(next), original);
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === card.id), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
void test('Semuta preserves one elite Gamont return without spending revival usage', () => {
|
|
const { g, semuta } = fixture(false, false, true, 'choam', 'emperor');
|
|
const card = take(g, g.deck.find(c => c.name === 'Trip to Gamont')!.id);
|
|
player(g, 'e').hand.push(card);
|
|
for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0 });
|
|
const target = player(g, 'a');
|
|
Object.assign(target, { forces: { 'arrakeen:10': 2 }, reserves: 18 });
|
|
Object.assign(target.elites!, { forces: { 'arrakeen:10': 1 }, reserves: 4, tanks: 0 });
|
|
Object.assign(g, { phase: 8, active: null, movementRemaining: [] });
|
|
const original = inventory(g);
|
|
const usage = { normal: target.revived, elite: target.elites!.revived };
|
|
let pending = applyAction(g, 'e', { type: 'card', mode: 'choam', card: card.id,
|
|
target: 'a', from: 'arrakeen:10', elite: 1 });
|
|
while (pending.response) {
|
|
const actor = pending.players.find(p => !pending.response!.passed.includes(p.id))!;
|
|
pending = applyAction(pending, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(player(pending, 'a').forces['arrakeen:10'], 2);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
const returned = player(resumed, 'a');
|
|
assert.deepEqual(returned.forces, { 'arrakeen:10': 1 });
|
|
assert.deepEqual(returned.elites!.forces, {});
|
|
assert.equal(returned.reserves, 19);
|
|
assert.equal(returned.elites!.reserves, 5);
|
|
assert.equal(returned.tanks, 0);
|
|
assert.deepEqual({ normal: returned.revived, elite: returned.elites!.revived }, usage);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === card.id), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
for (const value of [0, 3] as const) void test(
|
|
`Semuta preserves the native ${value} No-Field Gamont reveal and reserve-capped return`, () => {
|
|
const { g, semuta } = fixture(false, false, false, 'choam');
|
|
const card = take(g, g.deck.find(c => c.name === 'Trip to Gamont')!.id);
|
|
player(g, 'e').hand.push(card);
|
|
for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0, shipped: false, moved: 0 });
|
|
let state = applyAction(g, 'a', { type: 'endMovement' });
|
|
assert.equal(state.active, 'r');
|
|
const owner = player(state, 'r');
|
|
const token = owner.noField!.tokens.find(t => t.value === value)!;
|
|
state = applyAction(state, 'r', { type: 'ship', noField: token.id,
|
|
event: owner.noFieldEvent, territory: 'imperial_basin', sector: 10 });
|
|
assert.ok(player(state, 'r').noField!.deployed);
|
|
Object.assign(player(state, 'r'), { reserves: 2, tanks: 18 });
|
|
Object.assign(state, { phase: 8, active: null, movementRemaining: [] });
|
|
const original = inventory(state);
|
|
const wallet = player(state, 'r').spice;
|
|
let pending = applyAction(state, 'e', { type: 'card', mode: 'choam', card: card.id,
|
|
target: 'r', from: 'imperial_basin:10', elite: 0 });
|
|
while (pending.response) {
|
|
const actor = pending.players.find(p => !pending.response!.passed.includes(p.id))!;
|
|
pending = applyAction(pending, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.ok(player(pending, 'r').noField!.deployed);
|
|
assert.deepEqual(player(pending, 'r').forces, {});
|
|
assert.equal(player(pending, 'r').reserves, 2);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['r', 'a', 'e']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
const returned = player(resumed, 'r');
|
|
const revealed = Math.min(value, 2), recalled = revealed > 0 ? 1 : 0;
|
|
assert.equal(returned.noField!.deployed, null);
|
|
assert.equal(returned.forces['imperial_basin:10'] ?? 0, revealed - recalled);
|
|
assert.equal(returned.reserves, 2 - revealed + recalled);
|
|
assert.equal(returned.tanks, 18);
|
|
assert.equal(returned.spice, wallet);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === card.id), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
for (const effect of ['Baliset', 'La La La'] as const) void test(
|
|
`Semuta preserves reactive ${effect} denial before native resumption`, () => {
|
|
const { g, semuta } = fixture(false, false, false, 'choam');
|
|
const card = take(g, g.deck.find(c => c.name === effect)!.id);
|
|
player(g, 'e').hand.push(card);
|
|
for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0, shipped: true, moved: 0 });
|
|
const original = inventory(g);
|
|
let requested: Game;
|
|
if (effect === 'Baliset') {
|
|
Object.assign(player(g, 'a'), { forces: { 'imperial_basin:10': 2 }, reserves: 18 });
|
|
Object.assign(player(g, 'e'), { forces: { 'carthag:11': 2 }, reserves: 18 });
|
|
requested = applyAction(g, 'a', { type: 'move', forces: { 'imperial_basin:10': 1 },
|
|
territory: 'carthag', sector: 11 });
|
|
assert.equal(requested.decision?.kind, 'choamMovement');
|
|
} else {
|
|
Object.assign(g, { phase: 4, active: null, movementRemaining: [], revivalRules: newRevivalRules() });
|
|
Object.assign(player(g, 'a'), { tanks: 3, reserves: 17 });
|
|
requested = applyAction(g, 'a', { type: 'revive', amount: 2 });
|
|
assert.equal(requested.decision?.kind, 'choamFreeRevival');
|
|
}
|
|
let pending = applyAction(requested, 'e', { type: 'card', mode: 'choam', card: card.id });
|
|
while (pending.response) {
|
|
const actor = pending.players.find(p => !pending.response!.passed.includes(p.id))!;
|
|
pending = applyAction(pending, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
const resources = (game: Game) => game.players.map(p => ({
|
|
id: p.id, spice: p.spice, forces: p.forces, reserves: p.reserves,
|
|
tanks: p.tanks, moved: p.moved, revived: p.revived, free: p.freeForcesRevived,
|
|
}));
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.deepEqual(resources(resumed), resources(requested));
|
|
if (effect === 'Baliset') assert.equal(resumed.pendingChoamMove, null);
|
|
else assert.equal(resumed.pendingRevival, null);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
if (effect === 'Baliset') {
|
|
assert.throws(() => applyAction(resumed, 'a', { type: 'move',
|
|
forces: { 'imperial_basin:10': 1 }, territory: 'carthag', sector: 11 }));
|
|
const moved = applyAction(resumed, 'a', { type: 'move',
|
|
forces: { 'imperial_basin:10': 1 }, territory: 'arrakeen', sector: 10 });
|
|
assert.equal(player(moved, 'a').moved, 1);
|
|
assert.deepEqual(player(moved, 'a').forces, { 'imperial_basin:10': 1, 'arrakeen:10': 1 });
|
|
} else {
|
|
const revived = applyAction(resumed, 'a', { type: 'revive', amount: 2 });
|
|
assert.equal(player(revived, 'a').spice, player(requested, 'a').spice - 4);
|
|
assert.equal(player(revived, 'a').tanks, 1);
|
|
assert.equal(player(revived, 'a').reserves, 19);
|
|
assert.equal(player(revived, 'a').freeForcesRevived, player(requested, 'a').freeForcesRevived);
|
|
}
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === card.id), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
for (const kind of ['sabotage', 'robbery'] as const) void test(
|
|
`Semuta takes the private ${kind} discard before the original native arrival suffix`, () => {
|
|
const { g, semuta } = fixture(false, false, false, 'moritani');
|
|
for (const id of ['a', 'e']) Object.assign(player(g, id), { forces: {}, reserves: 20, shipped: false, moved: 0 });
|
|
const gift = take(g, g.deck.find(c => c.kind === 'shield')!.id);
|
|
if (kind === 'sabotage') {
|
|
player(g, 'e').hand.push(gift);
|
|
for (let i = 0; i < 2; i++) player(g, 'a').hand.push(take(g, g.deck.find(c => c.kind === 'projectile')!.id));
|
|
} else {
|
|
g.deck.push(gift);
|
|
for (let i = 0; i < 4; i++) player(g, 'e').hand.push(take(g,
|
|
g.deck.find(c => !c.effect || c.kind === 'worthless')!.id));
|
|
}
|
|
g.moritaniTerror = createTerrorState(() => 0);
|
|
const token = g.moritaniTerror.tokens.find(t => t.kind === kind)!;
|
|
g.moritaniTerror = placeTerror(g.moritaniTerror, token.id, 'carthag', g.turn);
|
|
const original = inventory(g);
|
|
let state = applyAction(g, 'a', { type: 'ship', territory: 'carthag', sector: 11, amount: 2 });
|
|
state = applyAction(state, 'e', { type: 'decision', reveal: true });
|
|
let drawn: string | undefined;
|
|
if (kind === 'robbery') {
|
|
drawn = state.deck[0].id;
|
|
state = applyAction(state, 'e', { type: 'decision', choice: 'card' });
|
|
assert.equal(player(state, 'e').hand.some(c => c.id === drawn), true);
|
|
state = applyAction(state, 'e', { type: 'decision', card: player(state, 'e').hand[0].id });
|
|
}
|
|
assert.equal(state.pendingTreacheryDiscard?.continuation.kind, 'terrorDiscard');
|
|
assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(state.pendingTreacheryDiscard!.batch.entries[0].publicFace, false);
|
|
const victim = state.pendingTreacheryDiscard!.batch.entries[0].card.id;
|
|
const event = state.pendingTreacheryDiscard!.batch.event;
|
|
assert.deepEqual(viewGame(state, 'r').semutaReaction?.candidates, []);
|
|
const settled = (game: Game) => game.players.map(p => ({ id: p.id, spice: p.spice,
|
|
forces: p.forces, reserves: p.reserves, tanks: p.tanks, shipped: p.shipped, moved: p.moved }));
|
|
let declined = reload(state);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(state), 'r', { type: 'semutaCommit', event });
|
|
for (let resumed of [declined, claimed]) {
|
|
assert.deepEqual(settled(resumed), settled(state));
|
|
assert.equal(resumed.moritaniTerror!.tokens.find(t => t.id === token.id)!.status, 'removed');
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
if (kind === 'sabotage') {
|
|
assert.equal(resumed.pendingTerrorEntry?.stage, 'gift');
|
|
resumed = applyAction(resumed, 'e', { type: 'decision', card: gift.id });
|
|
assert.equal(player(resumed, 'a').hand.some(c => c.id === gift.id), true);
|
|
assert.equal(player(resumed, 'a').hand.length, 3);
|
|
} else {
|
|
assert.equal(player(resumed, 'e').hand.length, 4);
|
|
assert.equal(player(resumed, 'e').hand.some(c => c.id === drawn), true);
|
|
}
|
|
assert.equal(resumed.pendingTerrorEntry, null);
|
|
assert.equal(resumed.active, 'a');
|
|
assert.equal(player(resumed, 'a').forces['carthag:11'], 2);
|
|
assert.equal(player(resumed, 'a').reserves, 18);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'a', { type: 'ship', territory: 'carthag', sector: 11, amount: 2 }));
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === victim), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
assert.equal(declined.discard.some(c => c.id === victim), true);
|
|
});
|
|
|
|
void test('private Ixian ally discard offers Semuta before replacement without revealing its face', () => {
|
|
const { g, semuta, hajr } = fixture(true, true);
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
player(g, 'a').ally = 'e';
|
|
player(g, 'e').ally = 'a';
|
|
const lot = g.deck.shift()!;
|
|
Object.assign(g, { phase: 3, active: 'a', order: ['a', 'e', 'r'],
|
|
movementRemaining: [], auction: { cards: [lot], index: 0, bid: 0,
|
|
bidder: null, active: 'a', passed: [], opener: 0 } });
|
|
g.richeseBidding = { owner: 'r', event: 'richese-normal:2', turn: g.turn,
|
|
stage: 'normal', position: 'last', normalCount: 1,
|
|
blackMarketSold: false, cacheCanceled: false, opener: 0 };
|
|
g.richeseFunding = {};
|
|
const absent = reload(g);
|
|
player(absent, 'r').hand = [take(absent, 'richese-distrans')];
|
|
absent.richeseCache!.push(semuta);
|
|
const original = [...inventory(g), lot.id].sort();
|
|
const offer = (state: Game) => {
|
|
let next = applyAction(state, 'a', { type: 'bid', amount: 2 });
|
|
for (const id of ['e', 'r']) next = applyAction(next, id, { type: 'passBid' });
|
|
if (next.decision?.kind === 'auctionPayment')
|
|
next = applyAction(next, 'a', { type: 'decision', karama: false });
|
|
assert.equal(next.decision?.kind, 'ixAllyCard');
|
|
next = applyAction(next, 'a', { type: 'decision', accept: true });
|
|
for (let i = 0; next.response?.kind === 'ixAllyCard' && i < 3; i++) {
|
|
const other = next.players.find(p => !next.response!.passed.includes(p.id))!;
|
|
next = applyAction(next, other.id, { type: 'passResponse' });
|
|
}
|
|
return next;
|
|
};
|
|
const pending = offer(g), neutral = offer(absent);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'ixAllyCard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(neutral.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.pendingTreacheryDiscard?.batch.entries[0].publicFace, false);
|
|
assert.equal(pending.discard.filter(card => card.id === lot.id).length, 1);
|
|
assert.equal(pending.deck[0].id, neutral.deck[0].id);
|
|
assert.equal(player(pending, 'a').hand.some(card => card.id === lot.id), false);
|
|
assert.deepEqual(viewGame(pending, 'a'), viewGame(neutral, 'a'));
|
|
assert.deepEqual(viewGame(pending, 'e'), viewGame(neutral, 'e'));
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
const corrupted = reload(pending);
|
|
corrupted.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forged face';
|
|
const before = JSON.stringify(corrupted);
|
|
assert.throws(() => applyAction(corrupted, 'r', { type: 'semutaCommit', event }));
|
|
assert.equal(JSON.stringify(corrupted), before);
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
for (const state of [declined, claimed]) {
|
|
assert.equal(state.pendingTreacheryDiscard, null);
|
|
assert.equal(state.auction, null);
|
|
assert.equal(state.richeseBidding?.stage, 'cacheOffer');
|
|
assert.equal(state.decision?.kind, 'richeseCache');
|
|
assert.deepEqual(inventory(state), original);
|
|
assert.equal(player(state, 'a').spice, player(pending, 'a').spice);
|
|
assert.equal(player(state, 'a').hand.length, 1);
|
|
assert.throws(() => applyAction(state, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(declined.discard.filter(card => card.id === lot.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === lot.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
});
|
|
|
|
void test('Black Market Ixian replacement offers the private fresh card before drawing and pays the seller once', () => {
|
|
const { g, semuta, hajr } = fixture(true, true, true);
|
|
player(g, 'a').hand = [];
|
|
player(g, 'r').hand.push(hajr);
|
|
player(g, 'a').ally = 'e';
|
|
player(g, 'e').ally = 'a';
|
|
Object.assign(g, { phase: 2, active: 'a', order: ['a', 'e', 'r'], movementRemaining: [] });
|
|
const buyerSpice = player(g, 'a').spice;
|
|
const sellerSpice = player(g, 'r').spice;
|
|
let state = g;
|
|
for (const id of ['a', 'e', 'r']) state = applyAction(state, id, { type: 'ready' });
|
|
for (const id of ['a', 'e', 'r']) state = applyAction(state, id, { type: 'ready' });
|
|
assert.equal(state.decision?.kind, 'richeseBlackMarket');
|
|
state = applyAction(state, 'r', { type: 'decision', event: state.richeseBidding!.event,
|
|
card: hajr.id, method: 'silent' });
|
|
for (const id of ['a', 'e', 'r'])
|
|
state = applyAction(state, id, { type: 'richeseBid', event: state.richeseAuction!.event,
|
|
amount: id === 'a' ? 3 : 0 });
|
|
assert.equal(state.decision?.kind, 'ixAllyCard');
|
|
const replacement = state.deck[0].id;
|
|
state = applyAction(state, 'a', { type: 'decision', accept: true });
|
|
while (state.response?.kind === 'ixAllyCard') {
|
|
const actor = state.players.find(p => !state.response!.passed.includes(p.id))!;
|
|
state = applyAction(state, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(state.pendingTreacheryDiscard?.continuation.kind, 'ixAllyCard');
|
|
assert.equal(state.pendingTreacheryDiscard?.batch.entries[0].publicFace, false);
|
|
assert.equal(state.deck[0].id, replacement);
|
|
assert.equal(player(state, 'a').hand.length, 0);
|
|
assert.equal(player(state, 'a').spice, buyerSpice - 3);
|
|
assert.equal(viewGame(state, 'e').semutaReaction?.candidates.length, 0);
|
|
const event = state.pendingTreacheryDiscard!.batch.event;
|
|
const beforeInventory = inventory(state);
|
|
let declined = reload(state);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(state), 'r', { type: 'semutaCommit', event });
|
|
for (const finished of [declined, claimed]) {
|
|
assert.equal(finished.pendingTreacheryDiscard, null);
|
|
assert.equal(finished.decision?.kind, 'richeseDeclaration');
|
|
assert.equal(finished.richeseBidding?.blackMarketSold, true);
|
|
assert.equal(player(finished, 'a').spice, buyerSpice - 3);
|
|
assert.equal(player(finished, 'r').spice, sellerSpice + 3);
|
|
assert.deepEqual(player(finished, 'a').hand.map(card => card.id), [replacement]);
|
|
assert.deepEqual(inventory(finished), beforeInventory);
|
|
assert.throws(() => applyAction(finished, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(declined.discard.some(card => card.id === hajr.id), true);
|
|
assert.equal(player(claimed, 'r').hand.some(card => card.id === hajr.id), true);
|
|
assert.equal(claimed.discard.some(card => card.id === semuta.id), true);
|
|
});
|
|
|
|
void test('printed Karama auction payment offers its card before the winning lot settles', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [take(g, 'karama')];
|
|
g.deck.push(hajr);
|
|
const karama = player(g, 'a').hand[0], lot = g.deck.shift()!;
|
|
Object.assign(g, { phase: 3, active: 'a', order: ['a', 'e', 'r'],
|
|
movementRemaining: [], auction: { cards: [lot], index: 0, bid: 0,
|
|
bidder: null, active: 'a', passed: [], opener: 0 } });
|
|
g.richeseBidding = { owner: 'r', event: 'richese-normal:2', turn: g.turn,
|
|
stage: 'normal', position: 'last', normalCount: 1,
|
|
blackMarketSold: false, cacheCanceled: false, opener: 0 };
|
|
g.richeseFunding = {};
|
|
const startingSpice = player(g, 'a').spice;
|
|
const original = [...inventory(g), lot.id].sort();
|
|
let bidding = applyAction(g, 'a', { type: 'bid', amount: startingSpice + 2 });
|
|
for (const id of ['e', 'r'])
|
|
bidding = applyAction(bidding, id, { type: 'passBid' });
|
|
assert.equal(bidding.decision?.kind, 'auctionPayment');
|
|
assert.equal(bidding.auction?.bidder, 'a');
|
|
const pending = applyAction(bidding, 'a',
|
|
{ type: 'decision', karama: true, card: karama.id });
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'karamaPaymentDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(player(pending, 'a').spice, startingSpice);
|
|
assert.equal(player(pending, 'a').hand.some(card => card.id === lot.id), false);
|
|
assert.equal(pending.auction?.bidder, 'a');
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
for (const mutate of [
|
|
(state: Game) => { state.auction!.bidder = 'e'; },
|
|
(state: Game) => { state.richeseBidding!.position = 'first'; },
|
|
(state: Game) => {
|
|
const c = state.pendingTreacheryDiscard!.continuation;
|
|
if (c.kind === 'karamaPaymentDiscard') c.stateSignature = 'wrong';
|
|
},
|
|
]) {
|
|
const altered = reload(pending);
|
|
mutate(altered);
|
|
const before = JSON.stringify(altered);
|
|
assert.throws(() => applyAction(altered, 'r', { type: 'semutaCommit', event }));
|
|
assert.equal(JSON.stringify(altered), before);
|
|
}
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'r', 'e'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
for (const state of [declined, claimed]) {
|
|
assert.equal(state.pendingTreacheryDiscard, null);
|
|
assert.equal(state.auction, null);
|
|
assert.equal(state.richeseBidding?.stage, 'cacheOffer');
|
|
assert.equal(state.decision?.kind, 'richeseCache');
|
|
assert.equal(player(state, 'a').spice, startingSpice);
|
|
assert.equal(player(state, 'a').hand.filter(card => card.id === lot.id).length, 1);
|
|
assert.deepEqual([...inventory(state)].sort(), original);
|
|
assert.throws(() => applyAction(state, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(declined.discard.filter(card => card.id === karama.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === karama.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
});
|
|
|
|
void test('printed Karama purchase offers its spent card before one normal auction settlement', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [take(g, 'karama')];
|
|
g.deck.push(hajr);
|
|
const karama = player(g, 'a').hand[0];
|
|
const lot = g.deck.shift()!;
|
|
Object.assign(g, { phase: 3, active: 'a', order: ['a', 'e', 'r'],
|
|
movementRemaining: [], auction: { cards: [lot], index: 0, bid: 0,
|
|
bidder: null, active: 'a', passed: [], opener: 0 } });
|
|
g.richeseBidding = { owner: 'r', event: 'richese-normal:2', turn: g.turn,
|
|
stage: 'normal', position: 'last', normalCount: 1,
|
|
blackMarketSold: false, cacheCanceled: false, opener: 0 };
|
|
g.richeseFunding = {};
|
|
const physical = (state: Game) => [
|
|
...inventory(state), ...(state.auction?.cards.slice(state.auction.index) ?? []).map(card => card.id),
|
|
].sort();
|
|
const original = physical(g);
|
|
const pending = applyAction(g, 'a', { type: 'card', card: karama.id, mode: 'purchase' });
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'karamaPurchaseDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.auction?.cards[0].id, lot.id);
|
|
assert.equal(pending.auction?.bidder, null);
|
|
assert.equal(player(pending, 'a').hand.some(card => card.id === lot.id), false);
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
for (const mutate of [
|
|
(state: Game) => { state.auction!.cards[0].name = 'Forged lot'; },
|
|
(state: Game) => { state.richeseBidding!.position = 'first'; },
|
|
(state: Game) => { state.players[1].spice += 1; },
|
|
(state: Game) => {
|
|
const c = state.pendingTreacheryDiscard!.continuation;
|
|
if (c.kind === 'karamaPurchaseDiscard') c.stateSignature = 'wrong';
|
|
},
|
|
]) {
|
|
const altered = reload(pending);
|
|
mutate(altered);
|
|
const before = JSON.stringify(altered);
|
|
assert.throws(() => applyAction(altered, 'r', { type: 'semutaCommit', event }));
|
|
assert.equal(JSON.stringify(altered), before);
|
|
}
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'r', 'e'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
for (const state of [declined, claimed]) {
|
|
assert.equal(state.pendingTreacheryDiscard, null);
|
|
assert.equal(player(state, 'a').hand.filter(card => card.id === lot.id).length, 1);
|
|
assert.equal(state.auction, null);
|
|
assert.equal(state.phase, 3);
|
|
assert.equal(state.richeseBidding?.stage, 'cacheOffer');
|
|
assert.equal(state.decision?.kind, 'richeseCache');
|
|
assert.deepEqual(physical(state), original);
|
|
assert.throws(() => applyAction(state, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(declined.discard.filter(card => card.id === karama.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === karama.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(player(claimed, 'a').spice, player(declined, 'a').spice);
|
|
});
|
|
|
|
void test('a clean public discard offers every seat the same event, then a committed sole Semuta claim resumes once across JSON', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
const original = inventory(g);
|
|
const pending = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const event = pending.pendingTreacheryDiscard?.batch.event;
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.ok(event);
|
|
const from = viewGame(pending, 'a').semutaReaction!, to = viewGame(pending, 'r').semutaReaction!;
|
|
assert.equal(from.event, to.event);
|
|
assert.equal(from.canCommit, false);
|
|
assert.equal(to.canCommit, true);
|
|
assert.deepEqual(from.candidates, []);
|
|
assert.deepEqual(to.candidates, []);
|
|
assert.equal(viewGame(pending, 'e').semutaReaction?.event, event);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
assert.throws(() => applyAction(pending, 'a', { type: 'move', from: 'imperial_basin:10', amount: 1,
|
|
territory: 'arrakeen', sector: 10 }));
|
|
const before = JSON.stringify(pending);
|
|
assert.throws(() => applyAction(pending, 'a', { type: 'semutaCommit', event }));
|
|
assert.throws(() => applyAction(pending, 'r', { type: 'semutaSelect', event, card: hajr.id }));
|
|
assert.equal(JSON.stringify(pending), before);
|
|
const passed = applyAction(reload(pending), 'a', { type: 'semutaPass', event });
|
|
assert.equal(viewGame(passed, 'a').semutaReaction?.passed, true);
|
|
assert.equal(viewGame(passed, 'r').semutaReaction?.passed, false);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(passed)), reload(passed));
|
|
const botChoice = botActions(viewGame(passed, 'r'))[0];
|
|
assert.ok(botChoice);
|
|
const claimed = applyAction(reload(passed), 'r', botChoice);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.resolvedTreacheryDiscardSequence, claimed.treacheryDiscardSequence);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === hajr.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.some(card => card.id === semuta.id), false);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === hajr.id), false);
|
|
assert.equal(claimed.hajr.filter(id => id === 'a').length, 1);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.deepEqual(normalizeAutomaticGame(reload(claimed)), reload(claimed));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('neutral Semuta passes do not reveal hidden possession and resume a declined effect exactly once', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
const without = reload(g);
|
|
player(without, 'r').hand = [];
|
|
without.richeseCache!.push(semuta);
|
|
player(without, 'r').hand.push(take(without, 'richese-distrans'));
|
|
const held = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const absent = applyAction(without, 'a', { type: 'card', card: hajr.id });
|
|
const event = held.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(absent.pendingTreacheryDiscard!.batch.event, event);
|
|
for (const id of ['a', 'e'])
|
|
assert.deepEqual(viewGame(held, id), viewGame(absent, id));
|
|
assert.equal(viewGame(absent, 'r').semutaReaction?.canCommit, false);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(absent)), reload(absent));
|
|
let declined = reload(held);
|
|
for (const id of ['e', 'r', 'a']) {
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.deepEqual(inventory(declined), inventory(held));
|
|
}
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.hajr.filter(id => id === 'a').length, 1);
|
|
assert.equal(declined.discard.filter(card => card.id === hajr.id).length, 1);
|
|
assert.equal(player(declined, 'r').hand.some(card => card.id === semuta.id), true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(declined)), reload(declined));
|
|
});
|
|
|
|
void test('a full-hand Semuta exchanges one card without revealing private capacity', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
for (let n = 0; n < 3; n++) player(g, 'r').hand.push(g.deck.shift()!);
|
|
const pending = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.blocked, null);
|
|
assert.equal(viewGame(pending, 'a').semutaReaction?.blocked, null);
|
|
const done = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
assert.equal(player(done, 'r').hand.length, 4);
|
|
assert.ok(player(done, 'r').hand.some(card => card.id === hajr.id));
|
|
assert.ok(!player(done, 'r').hand.some(card => card.id === semuta.id));
|
|
assert.equal(done.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(done.pendingTreacheryDiscard, null);
|
|
assert.deepEqual(inventory(done), inventory(pending));
|
|
assert.equal(done.hajr.filter(id => id === 'a').length, 1);
|
|
assert.throws(() => applyAction(done, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('Harkonnen exchanges Semuta at eight cards while an already overfull hand rejects immutably', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'r').hand = [];
|
|
g.players[2] = newPlayer('e', 'Harkonnen', 'harkonnen');
|
|
player(g, 'e').hand = [semuta, ...g.deck.splice(0, 7)];
|
|
player(g, 'r').hand.push(g.deck.shift()!);
|
|
const pending = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'e').semutaReaction?.canCommit, true);
|
|
const overfull = reload(pending);
|
|
player(overfull, 'e').hand.push(player(overfull, 'r').hand.pop()!);
|
|
assert.equal(viewGame(overfull, 'e').semutaReaction?.canCommit, false);
|
|
assert.deepEqual(viewGame(overfull, 'a'), viewGame(pending, 'a'));
|
|
const before = JSON.stringify(overfull);
|
|
assert.throws(() => applyAction(overfull, 'e', { type: 'semutaCommit', event }));
|
|
assert.equal(JSON.stringify(overfull), before);
|
|
const done = applyAction(reload(pending), 'e', { type: 'semutaCommit', event });
|
|
assert.equal(player(done, 'e').hand.length, 8);
|
|
assert.ok(player(done, 'e').hand.some(card => card.id === hajr.id));
|
|
assert.ok(!player(done, 'e').hand.some(card => card.id === semuta.id));
|
|
assert.deepEqual(inventory(done), inventory(pending));
|
|
});
|
|
|
|
void test('a saved neutral reaction cannot be deleted to auto-retire the fresh discard', () => {
|
|
const { g, hajr } = fixture();
|
|
const pending = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const corrupt = reload(pending);
|
|
delete corrupt.pendingTreacheryDiscard!.reaction;
|
|
const before = JSON.stringify(corrupt);
|
|
assert.throws(() => viewGame(corrupt, 'r'));
|
|
assert.throws(() => normalizeAutomaticGame(corrupt));
|
|
assert.throws(() => applyAction(corrupt, 'a', { type: 'advanceBots' }));
|
|
assert.equal(JSON.stringify(corrupt), before);
|
|
});
|
|
|
|
void test('duplicate physical Semuta custody cannot survive projection or commit', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
const pending = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const corrupt = reload(pending);
|
|
corrupt.richeseCache!.push(structuredClone(semuta));
|
|
const before = JSON.stringify(corrupt);
|
|
assert.throws(() => viewGame(corrupt, 'r'));
|
|
assert.throws(() => applyAction(corrupt, 'r', {
|
|
type: 'semutaCommit', event: corrupt.pendingTreacheryDiscard!.batch.event,
|
|
}));
|
|
assert.equal(JSON.stringify(corrupt), before);
|
|
});
|
|
|
|
void test('an impossible saved all-passed offer rejects instead of waiting forever', () => {
|
|
const { g, hajr } = fixture();
|
|
const pending = applyAction(g, 'a', { type: 'card', card: hajr.id });
|
|
const corrupt = reload(pending);
|
|
const reaction = corrupt.pendingTreacheryDiscard!.reaction;
|
|
assert.equal(reaction?.stage, 'offer');
|
|
if (reaction?.stage !== 'offer') return;
|
|
reaction.passed = corrupt.players.map(player => player.id);
|
|
const before = JSON.stringify(corrupt);
|
|
assert.throws(() => viewGame(corrupt, 'r'));
|
|
assert.throws(() => normalizeAutomaticGame(corrupt));
|
|
assert.equal(JSON.stringify(corrupt), before);
|
|
});
|
|
|
|
void test('a completed paid Box discard can be claimed before resumption without repeating its search', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const box = take(g, 'richese-nullentropy-box');
|
|
player(g, 'a').hand.push(box);
|
|
g.discard.push(g.deck.shift()!, g.deck.shift()!);
|
|
g.phase = 4;
|
|
g.active = null;
|
|
const original = inventory(g);
|
|
const spice = player(g, 'a').spice;
|
|
const paid = applyAction(g, 'a', { type: 'card', card: box.id });
|
|
assert.ok(paid.pendingNullentropy);
|
|
assert.equal(player(paid, 'a').spice, spice - 2);
|
|
const target = paid.discard[0].id;
|
|
const pending = applyAction(paid, 'a', {
|
|
type: 'decision', event: paid.pendingNullentropy.event, card: target,
|
|
});
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'nullentropyDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
const shuffled = pending.discard.filter(card => card.id !== box.id).map(card => card.id);
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.equal(viewGame(pending, 'a').semutaReaction?.canCommit, false);
|
|
assert.deepEqual(viewGame(pending, 'r').semutaReaction?.candidates, []);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['r', 'e', 'a']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.deepEqual(declined.discard, pending.discard);
|
|
assert.equal(player(declined, 'a').spice, spice - 2);
|
|
assert.equal(player(declined, 'a').hand.filter(card => card.id === target).length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(player(claimed, 'a').spice, spice - 2);
|
|
assert.equal(player(claimed, 'a').hand.filter(card => card.id === target).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === box.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.deepEqual(claimed.discard.filter(card => card.id !== semuta.id).map(card => card.id), shuffled);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.deepEqual(normalizeAutomaticGame(reload(claimed)), reload(claimed));
|
|
});
|
|
|
|
void test('Semuta claims a battle Box after its paid search without changing the recovered weapon or sealed plan', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const box = take(g, 'richese-nullentropy-box');
|
|
const weapon = take(g, g.deck.find(c => c.kind === 'projectile')!.id);
|
|
player(g, 'a').hand.push(box);
|
|
g.discard.push(weapon, g.deck.shift()!);
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
response: null, decision: null, phaseOpening: null, movementRemaining: [] });
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 4 };
|
|
player(g, id).reserves = 16;
|
|
}
|
|
const original = inventory(g);
|
|
const spice = player(g, 'a').spice;
|
|
let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
while (state.battle?.preparation)
|
|
state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
for (const id of ['a', 'e'])
|
|
state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
|
|
state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(state, 'e').leaders[0].id });
|
|
const paid = applyAction(state, 'a', { type: 'card', card: box.id });
|
|
const search = paid.pendingNullentropy!.event;
|
|
const pending = applyAction(paid, 'a', { type: 'decision', event: search, card: weapon.id });
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
const shuffled = pending.discard.filter(c => c.id !== box.id).map(c => c.id);
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.equal(player(resumed, 'a').spice, spice - 2);
|
|
assert.equal(player(resumed, 'a').hand.filter(c => c.id === weapon.id).length, 1);
|
|
assert.deepEqual(resumed.battle, state.battle);
|
|
assert.deepEqual(resumed.discard.filter(c => c.id !== box.id && c.id !== semuta.id).map(c => c.id), shuffled);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
assert.throws(() => applyAction(resumed, 'a', { type: 'decision', event: search, card: weapon.id }));
|
|
const planned = applyAction(resumed, 'a', { type: 'battlePlan', dial: 1, support: 0,
|
|
leader: player(resumed, 'a').leaders[0].id, weapon: weapon.id });
|
|
assert.equal(planned.battle!.plans.a.weapon, weapon.id);
|
|
assert.deepEqual(planned.battle!.plans.e, state.battle!.plans.e);
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === box.id), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
void test('a retired Ornithopter can be claimed after one flight group without replaying movement', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const ornithopter = take(g, 'richese-ornithopter');
|
|
player(g, 'a').hand.push(ornithopter);
|
|
player(g, 'a').forces = { 'imperial_basin:10': 3 };
|
|
player(g, 'a').reserves = 17;
|
|
player(g, 'a').shipped = true;
|
|
const original = inventory(g);
|
|
const first = applyAction(g, 'a', {
|
|
type: 'move', movementCard: ornithopter.id, ornithopter: 'twoGroups',
|
|
forces: { 'imperial_basin:10': 1 }, territory: 'arrakeen', sector: 10,
|
|
});
|
|
assert.equal(first.ornithopter?.completed, 1);
|
|
assert.equal(first.discard.some(card => card.id === ornithopter.id), false);
|
|
const pending = applyAction(first, 'a', { type: 'endMovement' });
|
|
assert.equal(pending.ornithopter, null);
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'ornithopterDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.discard.filter(card => card.id === ornithopter.id).length, 1);
|
|
assert.equal(pending.active, 'a');
|
|
assert.deepEqual(pending.movementRemaining, ['a', 'r', 'e']);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.equal(viewGame(pending, 'a').semutaReaction?.canCommit, false);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.active, 'r');
|
|
assert.deepEqual(declined.movementRemaining, ['r', 'e']);
|
|
assert.equal(declined.discard.filter(card => card.id === ornithopter.id).length, 1);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.active, 'r');
|
|
assert.deepEqual(claimed.movementRemaining, ['r', 'e']);
|
|
assert.equal(player(claimed, 'a').moved, 1);
|
|
assert.equal(player(claimed, 'a').forces['arrakeen:10'], 1);
|
|
assert.equal(player(claimed, 'a').forces['imperial_basin:10'], 2);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === ornithopter.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === ornithopter.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.deepEqual(normalizeAutomaticGame(reload(claimed)), reload(claimed));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('final Ornithopter discard resolves Semuta before the original Bene Gesserit intrusion without moving twice', () => {
|
|
const { g, semuta, hajr } = fixture(false, false, true, 'beneGesserit');
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const ornithopter = take(g, 'richese-ornithopter');
|
|
player(g, 'a').hand.push(ornithopter);
|
|
Object.assign(player(g, 'a'), { forces: { 'imperial_basin:10': 3 }, reserves: 17, shipped: true });
|
|
Object.assign(player(g, 'e'), { forces: { 'arrakeen:10': 2 }, reserves: 18, advisors: {} });
|
|
const original = inventory(g);
|
|
const pending = applyAction(g, 'a', {
|
|
type: 'move', movementCard: ornithopter.id, ornithopter: 'range3',
|
|
forces: { 'imperial_basin:10': 1 }, territory: 'arrakeen', sector: 10,
|
|
});
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.decision, null);
|
|
assert.equal(fighterCount(player(pending, 'e'), 'arrakeen'), 2);
|
|
assert.equal(player(pending, 'a').moved, 1);
|
|
assert.deepEqual(player(pending, 'a').forces, { 'imperial_basin:10': 2, 'arrakeen:10': 1 });
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.equal(resumed.pendingTreacheryDiscard, null);
|
|
assert.equal(resumed.decision?.kind, 'intrusion');
|
|
assert.equal(resumed.decision?.player, 'e');
|
|
let finished = applyAction(resumed, 'e', { type: 'decision', accept: true });
|
|
while (finished.response?.kind === 'advisorFlip') {
|
|
const actor = finished.players.find(p => !finished.response!.passed.includes(p.id))!;
|
|
finished = applyAction(finished, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(finished.decision, null);
|
|
assert.equal(fighterCount(player(finished, 'e'), 'arrakeen'), 0);
|
|
assert.deepEqual(player(finished, 'e').forces, { 'arrakeen:10': 2 });
|
|
assert.equal(player(finished, 'a').moved, 1);
|
|
assert.deepEqual(player(finished, 'a').forces, { 'imperial_basin:10': 2, 'arrakeen:10': 1 });
|
|
assert.deepEqual(inventory(finished), original);
|
|
assert.throws(() => applyAction(finished, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(card => card.id === ornithopter.id), true);
|
|
assert.equal(claimed.discard.some(card => card.id === semuta.id), true);
|
|
});
|
|
|
|
for (const recipient of ['a', 'r'] as const) void test(
|
|
`Semuta claims battle Distrans to ${recipient} without repeating its private transfer or changing a sealed plan`, () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const distrans = take(g, 'richese-distrans');
|
|
const weapon = take(g, g.deck.find(c => c.kind === 'projectile')!.id);
|
|
player(g, 'e').hand.push(distrans, weapon);
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
response: null, decision: null, phaseOpening: null, movementRemaining: [] });
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 4 };
|
|
player(g, id).reserves = 16;
|
|
}
|
|
const original = inventory(g);
|
|
let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
while (state.battle?.preparation)
|
|
state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
for (const id of ['a', 'e'])
|
|
state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
|
|
state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(state, 'e').leaders[0].id });
|
|
const transfer = { type: 'card', card: distrans.id, target: recipient, give: weapon.id };
|
|
const pending = applyAction(state, 'e', transfer);
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(pending.pendingTreacheryDiscard!.batch.entries.map(entry => entry.card.id), [distrans.id]);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.equal(player(resumed, recipient).hand.filter(c => c.id === weapon.id).length, 1);
|
|
assert.equal(player(resumed, 'e').hand.some(c => c.id === weapon.id || c.id === distrans.id), false);
|
|
assert.deepEqual(resumed.battle, state.battle);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
assert.throws(() => applyAction(resumed, 'e', transfer));
|
|
const planned = applyAction(resumed, 'a', { type: 'battlePlan', dial: 1, support: 0,
|
|
leader: player(resumed, 'a').leaders[0].id, ...(recipient === 'a' ? { weapon: weapon.id } : {}) });
|
|
if (recipient === 'a') assert.equal(planned.battle!.plans.a.weapon, weapon.id);
|
|
assert.deepEqual(planned.battle!.plans.e, state.battle!.plans.e);
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === distrans.id), true);
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === weapon.id), recipient === 'r');
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
void test('a completed private Distrans transfer offers only its public used card', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
const distrans = take(g, 'richese-distrans');
|
|
player(g, 'a').hand.push(distrans);
|
|
const original = inventory(g);
|
|
const without = reload(g);
|
|
player(without, 'r').hand = [];
|
|
without.richeseCache!.push(semuta);
|
|
player(without, 'r').hand.push(take(without, 'richese-nullentropy-box'));
|
|
const pending = applyAction(g, 'a', {
|
|
type: 'card', card: distrans.id, target: 'e', give: hajr.id,
|
|
});
|
|
const absent = applyAction(without, 'a', {
|
|
type: 'card', card: distrans.id, target: 'e', give: hajr.id,
|
|
});
|
|
assert.equal(absent.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
for (const id of ['a', 'e'])
|
|
assert.deepEqual(viewGame(pending, id), viewGame(absent, id));
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(pending.pendingTreacheryDiscard?.batch.entries.map(entry => entry.card.id), [distrans.id]);
|
|
assert.equal(player(pending, 'e').hand.filter(card => card.id === hajr.id).length, 1);
|
|
assert.equal(player(pending, 'a').hand.some(card => card.id === hajr.id), false);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
const stranger = JSON.stringify(viewGame(pending, 'r'));
|
|
assert.equal(stranger.includes(hajr.id), false);
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.equal(viewGame(pending, 'e').semutaReaction?.canCommit, false);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
const corrupt = reload(pending);
|
|
if (corrupt.pendingTreacheryDiscard?.continuation.kind !== 'distransDiscard')
|
|
throw Error('Missing saved private transfer');
|
|
corrupt.pendingTreacheryDiscard.continuation.transferred = semuta.id;
|
|
const before = JSON.stringify(corrupt);
|
|
assert.throws(() => viewGame(corrupt, 'r'));
|
|
assert.throws(() => applyAction(corrupt, 'r', { type: 'semutaCommit', event }));
|
|
assert.equal(JSON.stringify(corrupt), before);
|
|
const duplicate = reload(pending);
|
|
duplicate.richeseRemoved = [...(duplicate.richeseRemoved ?? []), structuredClone(hajr)];
|
|
assert.throws(() => viewGame(duplicate, 'r'));
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.discard.filter(card => card.id === distrans.id).length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(player(claimed, 'e').hand.filter(card => card.id === hajr.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === distrans.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === distrans.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('a final definite Truthtrance answer offers its consumed card after public history binds', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const truth = take(g, 'truthtrance');
|
|
const shield = g.deck.splice(g.deck.findIndex(card => card.name === 'Shield'), 1)[0];
|
|
assert.ok(shield);
|
|
player(g, 'a').hand.push(truth);
|
|
player(g, 'e').hand.push(shield);
|
|
const original = inventory(g);
|
|
let declared = applyAction(g, 'a', { type: 'card', card: truth.id });
|
|
while (declared.truthtrance?.stage === 'priority') {
|
|
const responder = declared.players.find(p => !declared.truthtrance!.passed.includes(p.id))!;
|
|
declared = applyAction(declared, responder.id, { type: 'truthPass' });
|
|
}
|
|
const asked = applyAction(declared, 'a', { type: 'truthAsk',
|
|
question: { kind: 'fact', target: 'e', fact: { kind: 'hand', name: 'Shield' } },
|
|
});
|
|
assert.equal(viewGame(asked, 'e').truthAnswer, 'yes');
|
|
const pending = applyAction(asked, 'e', { type: 'truthAnswer', answer: 'yes' });
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'truthtranceDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.truthHistory?.length, 1);
|
|
assert.equal(pending.truthHistory?.[0].answer, 'yes');
|
|
assert.equal(pending.discard.filter(card => card.id === truth.id).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.discard.filter(card => card.id === truth.id).length, 1);
|
|
assert.deepEqual(declined.truthHistory, pending.truthHistory);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.truthtrance, null);
|
|
assert.deepEqual(claimed.truthHistory, pending.truthHistory);
|
|
assert.equal(player(claimed, 'e').hand.filter(card => card.id === shield.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === truth.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === truth.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('a queued definite Truthtrance answer offers its card before the next reserved question resumes', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const truthA = take(g, 'truthtrance');
|
|
const truthE = take(g, 'truthtrance');
|
|
const shield = g.deck.splice(g.deck.findIndex(card => card.name === 'Shield'), 1)[0];
|
|
assert.ok(shield);
|
|
player(g, 'a').hand.push(truthA);
|
|
player(g, 'e').hand.push(truthE, shield);
|
|
Object.assign(g, { order: ['a', 'e', 'r'] });
|
|
const original = inventory(g);
|
|
let declared = applyAction(g, 'a', { type: 'card', card: truthA.id });
|
|
declared = applyAction(declared, 'e', { type: 'card', card: truthE.id });
|
|
while (declared.truthtrance?.stage === 'priority') {
|
|
const responder = declared.players.find(p => !declared.truthtrance!.passed.includes(p.id))!;
|
|
declared = applyAction(declared, responder.id, { type: 'truthPass' });
|
|
}
|
|
const queue = declared.truthtrance!.queue.map(entry => entry.player);
|
|
assert.equal(queue.length, 2);
|
|
// The possession-independent Sapho window now precedes the first question.
|
|
while (declared.truthtrance?.stage === 'order') {
|
|
const frame: NonNullable<NonNullable<Game['truthtrance']>['order']> = declared.truthtrance.order!;
|
|
const holder = frame.holders.find(id => !frame.passed.includes(id))!;
|
|
declared = applyAction(declared, holder, { type: 'truthOrderPass', event: frame.event, revision: frame.revision });
|
|
}
|
|
const asked = applyAction(declared, queue[0], { type: 'truthAsk',
|
|
question: { kind: 'fact', target: 'e', fact: { kind: 'hand', name: 'Shield' } },
|
|
});
|
|
const pending = applyAction(asked, 'e', { type: 'truthAnswer', answer: 'yes' });
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'truthtranceDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
const continuation = pending.pendingTreacheryDiscard!.continuation;
|
|
assert.deepEqual(continuation.kind === 'truthtranceDiscard' ? continuation.remaining?.queue.map(entry => entry.player) : null,
|
|
queue.slice(1));
|
|
assert.equal(pending.truthHistory?.length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.equal(resumed.pendingTreacheryDiscard, null);
|
|
assert.equal(resumed.truthtrance?.stage, 'ask');
|
|
assert.equal(resumed.truthtrance!.question, null);
|
|
assert.deepEqual(resumed.truthtrance!.queue.map(entry => entry.player), queue.slice(1));
|
|
assert.deepEqual(resumed.truthHistory, pending.truthHistory);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
}
|
|
assert.equal(declined.discard.filter(card => card.id === truthA.id).length, 1);
|
|
assert.equal(player(claimed, 'r').hand.some(card => card.id === truthA.id), true);
|
|
assert.equal(claimed.discard.some(card => card.id === semuta.id), true);
|
|
});
|
|
|
|
for (const answer of ['yes', 'no'] as const) void test(
|
|
`Semuta preserves a ${answer} Truthtrance shipment promise through claim and decline`, () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const truth = take(g, 'truthtrance');
|
|
player(g, 'a').hand.push(truth);
|
|
Object.assign(g, { active: 'e', order: ['e', 'a', 'r'], movementRemaining: ['e', 'a', 'r'] });
|
|
const original = inventory(g);
|
|
let state = applyAction(g, 'a', { type: 'card', card: truth.id });
|
|
while (state.truthtrance?.stage === 'priority') {
|
|
const actor = state.players.find(p => !state.truthtrance!.passed.includes(p.id))!;
|
|
state = applyAction(state, actor.id, { type: 'truthPass' });
|
|
}
|
|
state = applyAction(state, 'a', { type: 'truthAsk',
|
|
question: { kind: 'shipment', target: 'e', territory: 'carthag', minimum: 2 } });
|
|
const pending = applyAction(state, 'e', { type: 'truthAnswer', answer });
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.shipmentPromises?.length, 1);
|
|
assert.equal(pending.shipmentPromises![0].answer, answer === 'yes');
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.deepEqual(resumed.shipmentPromises, pending.shipmentPromises);
|
|
assert.deepEqual(resumed.truthHistory, pending.truthHistory);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
const wrong = answer === 'yes'
|
|
? { type: 'endMovement' }
|
|
: { type: 'ship', territory: 'carthag', sector: 11, amount: 2 };
|
|
assert.throws(() => applyAction(resumed, 'e', wrong));
|
|
const legal = answer === 'yes'
|
|
? { type: 'ship', territory: 'carthag', sector: 11, amount: 2 }
|
|
: { type: 'endMovement' };
|
|
const fulfilled = applyAction(resumed, 'e', legal);
|
|
assert.equal(fulfilled.shipmentPromises!.length, 1);
|
|
assert.equal(fulfilled.shipmentPromises![0].fulfilled, true);
|
|
assert.equal(fulfilled.truthHistory!.length, 1);
|
|
if (answer === 'yes')
|
|
assert.equal(player(fulfilled, 'e').forces['carthag:11'], 2);
|
|
assert.deepEqual(inventory(fulfilled), original);
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(card => card.id === truth.id), true);
|
|
assert.equal(claimed.discard.some(card => card.id === semuta.id), true);
|
|
});
|
|
|
|
void test('Semuta claims a battle Ghola without reviving twice or changing the sealed opposing plan', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const ghola = take(g, 'ghola');
|
|
player(g, 'a').hand.push(ghola);
|
|
const leader = player(g, 'a').leaders[0];
|
|
Object.assign(leader, { dead: true, deaths: 1 });
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
decision: null, response: null, phaseOpening: null, movementRemaining: [] });
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 4 };
|
|
player(g, id).reserves = 16;
|
|
}
|
|
const original = inventory(g);
|
|
let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
while (state.battle?.preparation)
|
|
state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
for (const id of ['a', 'e'])
|
|
state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
|
|
state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(state, 'e').leaders[0].id });
|
|
const pending = applyAction(state, 'a', { type: 'card', card: ghola.id, leader: leader.id });
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(player(pending, 'a').leaders[0].dead, false);
|
|
assert.equal(player(pending, 'a').leaders[0].deaths, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.deepEqual(resumed.battle, pending.battle);
|
|
assert.deepEqual(player(resumed, 'a').leaders, player(pending, 'a').leaders);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
|
|
assert.throws(() => applyAction(resumed, 'a', { type: 'card', card: ghola.id, leader: leader.id }));
|
|
const planned = applyAction(resumed, 'a', { type: 'battlePlan', dial: 1, support: 0, leader: leader.id });
|
|
assert.equal(planned.battle!.plans.a.leader, leader.id);
|
|
assert.deepEqual(planned.battle!.plans.e, state.battle!.plans.e);
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(c => c.id === ghola.id), true);
|
|
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
|
|
});
|
|
|
|
void test('Semuta preserves an unsubmitted battle-plan promise through claim and decline', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const truth = take(g, 'truthtrance');
|
|
player(g, 'a').hand.push(truth);
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
decision: null, response: null, phaseOpening: null, movementRemaining: [] });
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 4 };
|
|
player(g, id).reserves = 16;
|
|
}
|
|
const original = inventory(g);
|
|
let state = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
while (state.battle?.preparation)
|
|
state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
while (state.battle?.preLeader && !state.battle.preLeader.closed)
|
|
for (const id of ['a', 'e'])
|
|
if (!state.battle!.preLeader!.ready.includes(id))
|
|
state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
|
|
state = applyAction(state, 'a', { type: 'card', card: truth.id });
|
|
while (state.truthtrance?.stage === 'priority') {
|
|
const actor = state.players.find(p => !state.truthtrance!.passed.includes(p.id))!;
|
|
state = applyAction(state, actor.id, { type: 'truthPass' });
|
|
}
|
|
state = applyAction(state, 'a', { type: 'truthAsk',
|
|
question: { kind: 'battlePlan', target: 'e', territory: 'arrakeen',
|
|
claim: { kind: 'dial', compare: 'gte', value: 2 } } });
|
|
const pending = applyAction(state, 'e', { type: 'truthAnswer', answer: 'yes' });
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.battle?.truthPromises?.length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
const plan = (dial: number) => ({ type: 'battlePlan' as const, dial, support: 0,
|
|
leader: player(pending, 'e').leaders[0].id });
|
|
for (const resumed of [declined, claimed]) {
|
|
assert.equal(resumed.pendingTreacheryDiscard, null);
|
|
assert.deepEqual(resumed.battle, pending.battle);
|
|
assert.deepEqual(resumed.truthHistory, pending.truthHistory);
|
|
assert.throws(() => applyAction(resumed, 'e', plan(0)));
|
|
const planned = applyAction(resumed, 'e', plan(2));
|
|
assert.equal(planned.battle!.plans.e.dial, 2);
|
|
assert.equal(planned.battle!.truthPromises!.length, 1);
|
|
assert.equal(planned.battle!.truthPromises![0].released ?? false, false);
|
|
assert.deepEqual(inventory(planned), original);
|
|
}
|
|
assert.equal(player(claimed, 'r').hand.some(card => card.id === truth.id), true);
|
|
assert.equal(claimed.discard.some(card => card.id === semuta.id), true);
|
|
});
|
|
|
|
void test('a completed Sapho first-movement reorder offers its public card before changing the active turn', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const sapho = take(g, 'richese-juice-of-sapho');
|
|
player(g, 'e').hand.push(sapho);
|
|
const original = inventory(g);
|
|
const pending = applyAction(g, 'e', {
|
|
type: 'card', card: sapho.id, scope: 'movement', mode: 'first',
|
|
event: `movement:${g.turn}`,
|
|
});
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(pending.movementRemaining, ['e', 'a', 'r']);
|
|
assert.equal(pending.active, 'a');
|
|
assert.equal(pending.discard.filter(card => card.id === sapho.id).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'e', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.active, 'e');
|
|
assert.deepEqual(declined.movementRemaining, ['e', 'a', 'r']);
|
|
assert.equal(declined.discard.filter(card => card.id === sapho.id).length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.active, 'e');
|
|
assert.deepEqual(claimed.movementRemaining, ['e', 'a', 'r']);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === sapho.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === sapho.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('Sapho last protects the saved queue and its discard receipt against alteration', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const sapho = take(g, 'richese-juice-of-sapho');
|
|
player(g, 'a').hand.push(sapho);
|
|
const pending = applyAction(g, 'a', {
|
|
type: 'card', card: sapho.id, scope: 'movement', mode: 'last',
|
|
event: `movement:${g.turn}`,
|
|
});
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(pending.movementRemaining, ['r', 'e', 'a']);
|
|
assert.equal(pending.active, 'a');
|
|
assert.equal(pending.saphoMovementLast?.player, 'a');
|
|
const tampered = reload(pending);
|
|
tampered.movementRemaining = ['e', 'r', 'a'];
|
|
const before = JSON.stringify(tampered);
|
|
assert.throws(() => viewGame(tampered, 'r'));
|
|
assert.throws(() => normalizeAutomaticGame(tampered));
|
|
assert.equal(JSON.stringify(tampered), before);
|
|
const spent = reload(pending);
|
|
player(spent, 'a').moved = 1;
|
|
assert.throws(() => applyAction(spent, 'r', {
|
|
type: 'semutaCommit', event: pending.pendingTreacheryDiscard!.batch.event,
|
|
}));
|
|
const profile = reload(pending);
|
|
profile.advanced = !profile.advanced;
|
|
assert.throws(() => viewGame(profile, 'r'));
|
|
const roster = reload(pending);
|
|
player(roster, 'e').faction = 'guild';
|
|
assert.throws(() => viewGame(roster, 'r'));
|
|
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit',
|
|
event: pending.pendingTreacheryDiscard!.batch.event });
|
|
assert.equal(claimed.active, 'r');
|
|
assert.deepEqual(claimed.movementRemaining, ['r', 'e', 'a']);
|
|
assert.equal(claimed.saphoMovementLast?.player, 'a');
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === sapho.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(claimed)), reload(claimed));
|
|
});
|
|
|
|
void test('a completed clean Ornithopter flight offers the retired card before its one arrival', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const ornithopter = take(g, 'richese-ornithopter');
|
|
player(g, 'a').hand.push(ornithopter);
|
|
player(g, 'a').forces = { 'imperial_basin:10': 3 };
|
|
player(g, 'a').reserves = 17;
|
|
player(g, 'a').shipped = true;
|
|
const original = inventory(g);
|
|
const pending = applyAction(g, 'a', {
|
|
type: 'move', movementCard: ornithopter.id, ornithopter: 'range3',
|
|
forces: { 'imperial_basin:10': 1 }, territory: 'hagga_basin', sector: 12,
|
|
});
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'ornithopterDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.ornithopter, null);
|
|
assert.equal(pending.discard.filter(card => card.id === ornithopter.id).length, 1);
|
|
assert.equal(player(pending, 'a').forces['hagga_basin:12'], 1);
|
|
assert.equal(player(pending, 'a').moved, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.discard.filter(card => card.id === ornithopter.id).length, 1);
|
|
assert.equal(player(declined, 'a').forces['hagga_basin:12'], 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.active, 'a');
|
|
assert.equal(player(claimed, 'a').moved, 1);
|
|
assert.equal(player(claimed, 'a').forces['hagga_basin:12'], 1);
|
|
assert.equal(player(claimed, 'a').forces['imperial_basin:10'], 2);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === ornithopter.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === ornithopter.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('clean winner-selected battle cards allow one committed Semuta choice after resolution', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const weaponIndex = g.deck.findIndex(card => card.kind === 'projectile');
|
|
const [weapon] = g.deck.splice(weaponIndex, 1);
|
|
const [shield] = g.deck.splice(g.deck.findIndex(card => card.kind === 'shield'), 1);
|
|
const [defense] = g.deck.splice(g.deck.findIndex(card => card.kind === 'snooper'), 1);
|
|
assert.ok(weapon && shield && defense);
|
|
player(g, 'a').hand.push(weapon, shield);
|
|
player(g, 'e').hand.push(defense);
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 5 };
|
|
player(g, id).reserves = 15;
|
|
for (const leader of player(g, id).leaders) leader.strength = 0;
|
|
}
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
response: null, decision: null, phaseOpening: null, ready: [] });
|
|
const original = inventory(g);
|
|
let battle = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
for (let step = 0; step < 40; step++) {
|
|
if (battle.response) {
|
|
const p = battle.players.find(p => !battle.response!.passed.includes(p.id))!;
|
|
battle = applyAction(battle, p.id, { type: 'passResponse' });
|
|
} else if (battle.battle?.preparation)
|
|
battle = applyAction(battle, battle.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
else break;
|
|
}
|
|
if (battle.battle?.preLeader && !battle.battle.preLeader.closed)
|
|
for (const id of ['a', 'e'])
|
|
battle = applyAction(battle, id, {
|
|
type: 'battlePreparationReady', event: battle.battle!.preLeader!.event,
|
|
});
|
|
battle = applyAction(battle, 'a', { type: 'battlePlan', dial: 2, support: 2,
|
|
leader: player(battle, 'a').leaders[0].id, weapon: weapon.id, defense: shield.id });
|
|
battle = applyAction(battle, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(battle, 'e').leaders[0].id, defense: defense.id });
|
|
battle = applyAction(battle, 'a', { type: 'traitorCall', call: false });
|
|
battle = applyAction(battle, 'e', { type: 'traitorCall', call: false });
|
|
battle = finishBattleOutcome(battle);
|
|
assert.equal(battle.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
|
assert.equal(battle.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(battle.pendingTreacheryDiscard?.batch.entries.map(entry => [
|
|
entry.card.id, entry.discardedBy,
|
|
]), [[defense.id, 'e']]);
|
|
const mandatoryEvent = battle.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(battle, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(battle)), reload(battle));
|
|
for (const id of ['e', 'a', 'r'])
|
|
battle = applyAction(battle, id, { type: 'semutaPass', event: mandatoryEvent });
|
|
assert.equal(battle.decision?.kind, 'battleCards');
|
|
const pending = applyAction(reload(battle), 'a', { type: 'decision', discard: [weapon.id] });
|
|
assert.equal(pending.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.discard.filter(card => card.id === weapon.id).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.discard.filter(card => card.id === weapon.id).length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === weapon.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === weapon.id), false);
|
|
const settled = (game: Game) => game.players.map(p => ({
|
|
id: p.id, spice: p.spice, forces: p.forces, reserves: p.reserves,
|
|
tanks: p.tanks, leaderDeaths: p.leaders.map(leader => leader.deaths),
|
|
}));
|
|
assert.deepEqual(settled(claimed), settled(declined));
|
|
assert.deepEqual(claimed.lastBattle, declined.lastBattle);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
const multiple = applyAction(reload(battle), 'a', {
|
|
type: 'decision', discard: [weapon.id, shield.id],
|
|
});
|
|
assert.equal(multiple.pendingTreacheryDiscard?.batch.entries.length, 2);
|
|
assert.equal(multiple.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(viewGame(multiple, 'e').semutaReaction?.candidates, []);
|
|
const multiEvent = multiple.pendingTreacheryDiscard!.batch.event;
|
|
const committed = applyAction(reload(multiple), 'r', { type: 'semutaCommit', event: multiEvent });
|
|
assert.equal(committed.pendingTreacheryDiscard?.reaction?.stage, 'select');
|
|
assert.deepEqual(viewGame(committed, 'r').semutaReaction?.candidates.map(card => card.id),
|
|
[weapon.id, shield.id]);
|
|
assert.deepEqual(viewGame(committed, 'a').semutaReaction?.candidates, []);
|
|
assert.equal(player(committed, 'r').hand.some(card => card.id === semuta.id), true);
|
|
assert.equal(committed.discard.filter(card => card.id === weapon.id || card.id === shield.id).length, 2);
|
|
const snapshot = JSON.stringify(committed);
|
|
assert.throws(() => applyAction(committed, 'e', {
|
|
type: 'semutaSelect', event: multiEvent, card: weapon.id,
|
|
}));
|
|
assert.equal(JSON.stringify(committed), snapshot);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(committed)), reload(committed));
|
|
const selected = applyAction(reload(committed), 'r', botActions(viewGame(committed, 'r'))[0]!);
|
|
assert.equal(selected.pendingTreacheryDiscard, null);
|
|
assert.equal(player(selected, 'r').hand.filter(card => card.id === weapon.id).length, 1);
|
|
assert.equal(selected.discard.some(card => card.id === shield.id), true);
|
|
assert.equal(selected.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.deepEqual(inventory(selected), original);
|
|
assert.deepEqual(settled(selected), settled(declined));
|
|
const alternate = applyAction(reload(committed), 'r', {
|
|
type: 'semutaSelect', event: multiEvent, card: shield.id,
|
|
});
|
|
assert.equal(alternate.pendingTreacheryDiscard, null);
|
|
assert.equal(player(alternate, 'r').hand.filter(card => card.id === shield.id).length, 1);
|
|
assert.equal(alternate.discard.filter(card => card.id === weapon.id).length, 1);
|
|
assert.equal(alternate.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.deepEqual(inventory(alternate), original);
|
|
assert.deepEqual(settled(alternate), settled(declined));
|
|
});
|
|
|
|
void test('Semuta settles mandatory and winner discards before the original Harkonnen capture', () => {
|
|
const { g, semuta, hajr } = fixture(false, false, true, 'harkonnen');
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const weapon = take(g, g.deck.find(c => c.kind === 'projectile')!.id);
|
|
const defense = take(g, g.deck.find(c => c.kind === 'snooper')!.id);
|
|
player(g, 'e').hand.push(weapon);
|
|
player(g, 'a').hand.push(defense);
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 5 };
|
|
player(g, id).reserves = 15;
|
|
for (const leader of player(g, id).leaders) leader.strength = 0;
|
|
}
|
|
Object.assign(g, { phase: 6, active: 'e', order: ['e', 'a', 'r'],
|
|
response: null, decision: null, phaseOpening: null, ready: [] });
|
|
const original = inventory(g);
|
|
let state = applyAction(g, 'e', { type: 'chooseBattle', territory: 'arrakeen', target: 'a' });
|
|
for (let step = 0; step < 40; step++) {
|
|
if (state.response) {
|
|
const actor = state.players.find(p => !state.response!.passed.includes(p.id))!;
|
|
state = applyAction(state, actor.id, { type: 'passResponse' });
|
|
} else if (state.battle?.preparation)
|
|
state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
else if (state.decision?.kind === 'fullPlanOffer')
|
|
state = applyAction(state, state.decision.player, { type: 'decision', decline: true });
|
|
else break;
|
|
}
|
|
for (const id of ['e', 'a'])
|
|
state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event });
|
|
state = applyAction(state, 'e', { type: 'battlePlan', dial: 2, support: 2,
|
|
leader: player(state, 'e').leaders[0].id, weapon: weapon.id });
|
|
state = applyAction(state, 'a', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(state, 'a').leaders[0].id, defense: defense.id });
|
|
for (const id of ['e', 'a']) state = applyAction(state, id, { type: 'traitorCall', call: false });
|
|
state = finishBattleOutcome(state);
|
|
assert.equal(state.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
|
assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(state.pendingCapture, { player: 'e', loser: 'a', territory: 'arrakeen' });
|
|
const settled = (game: Game) => game.players.map(p => ({
|
|
id: p.id, spice: p.spice, forces: p.forces, reserves: p.reserves, tanks: p.tanks,
|
|
leaders: p.leaders,
|
|
}));
|
|
const pass = (game: Game) => {
|
|
const event = game.pendingTreacheryDiscard!.batch.event;
|
|
for (const id of ['e', 'a', 'r']) game = applyAction(game, id, { type: 'semutaPass', event });
|
|
return game;
|
|
};
|
|
const mandatoryEvent = state.pendingTreacheryDiscard!.batch.event;
|
|
const mandatoryClaim = applyAction(reload(state), 'r', { type: 'semutaCommit', event: mandatoryEvent });
|
|
const mandatoryPass = pass(reload(state));
|
|
assert.equal(player(mandatoryClaim, 'r').hand.some(c => c.id === defense.id), true);
|
|
assert.deepEqual(settled(mandatoryClaim), settled(mandatoryPass));
|
|
for (const resumed of [mandatoryClaim, mandatoryPass]) {
|
|
assert.equal(resumed.decision?.kind, 'battleCards');
|
|
assert.deepEqual(resumed.pendingCapture, state.pendingCapture);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event: mandatoryEvent }));
|
|
}
|
|
const winnerDiscard = applyAction(mandatoryPass, 'e', { type: 'decision', discard: [weapon.id] });
|
|
assert.equal(winnerDiscard.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
const winnerEvent = winnerDiscard.pendingTreacheryDiscard!.batch.event;
|
|
const winnerClaim = applyAction(reload(winnerDiscard), 'r', { type: 'semutaCommit', event: winnerEvent });
|
|
const winnerPass = pass(reload(winnerDiscard));
|
|
assert.deepEqual(settled(winnerClaim), settled(winnerPass));
|
|
assert.equal(player(winnerClaim, 'r').hand.some(c => c.id === weapon.id), true);
|
|
assert.equal(winnerClaim.discard.filter(c => c.id === semuta.id).length, 1);
|
|
assert.equal(winnerPass.discard.some(c => c.id === semuta.id), false);
|
|
for (let resumed of [winnerClaim, winnerPass]) {
|
|
assert.equal(resumed.decision?.kind, 'captureOffer');
|
|
assert.deepEqual(resumed.pendingCapture, state.pendingCapture);
|
|
resumed = applyAction(resumed, 'e', { type: 'decision', accept: true });
|
|
while (resumed.response?.kind === 'capture') {
|
|
const actor = resumed.players.find(p => !resumed.response!.passed.includes(p.id))!;
|
|
resumed = applyAction(resumed, actor.id, { type: 'passResponse' });
|
|
}
|
|
assert.equal(resumed.decision?.kind, 'capturedLeader');
|
|
const captive = player(resumed, 'a').leaders.find(l => l.capturedBy === 'e')!;
|
|
assert.ok(captive);
|
|
resumed = applyAction(resumed, 'e', { type: 'decision', mode: 'keep' });
|
|
assert.equal(resumed.pendingCapture, null);
|
|
assert.equal(player(resumed, 'a').leaders.filter(l => l.capturedBy === 'e').length, 1);
|
|
assert.deepEqual(inventory(resumed), original);
|
|
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event: winnerEvent }));
|
|
}
|
|
});
|
|
|
|
void test('a mandatory winner Hero is reserved through the loser offer and claimable before optional cleanup', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const [hero] = g.deck.splice(g.deck.findIndex(card => card.kind === 'hero'), 1);
|
|
const [weapon] = g.deck.splice(g.deck.findIndex(card => card.kind === 'projectile'), 1);
|
|
const [defense] = g.deck.splice(g.deck.findIndex(card => card.kind === 'snooper'), 1);
|
|
assert.ok(hero && weapon && defense);
|
|
player(g, 'a').hand.push(hero, weapon);
|
|
player(g, 'e').hand.push(defense);
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 5 };
|
|
player(g, id).reserves = 15;
|
|
for (const leader of player(g, id).leaders) leader.strength = 0;
|
|
}
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
response: null, decision: null, phaseOpening: null, ready: [] });
|
|
const original = inventory(g);
|
|
let battle = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
for (let step = 0; step < 40; step++) {
|
|
if (battle.response) {
|
|
const p = battle.players.find(p => !battle.response!.passed.includes(p.id))!;
|
|
battle = applyAction(battle, p.id, { type: 'passResponse' });
|
|
} else if (battle.battle?.preparation)
|
|
battle = applyAction(battle, battle.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
else break;
|
|
}
|
|
if (battle.battle?.preLeader && !battle.battle.preLeader.closed)
|
|
for (const id of ['a', 'e'])
|
|
battle = applyAction(battle, id, {
|
|
type: 'battlePreparationReady', event: battle.battle!.preLeader!.event,
|
|
});
|
|
battle = applyAction(battle, 'a', { type: 'battlePlan', dial: 2, support: 2,
|
|
leader: hero.id, weapon: weapon.id });
|
|
battle = applyAction(battle, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(battle, 'e').leaders[0].id, defense: defense.id });
|
|
battle = applyAction(battle, 'a', { type: 'traitorCall', call: false });
|
|
let pending = finishBattleOutcome(applyAction(battle, 'e', { type: 'traitorCall', call: false }));
|
|
assert.equal(player(pending, 'a').hand.some(card => card.id === hero.id), true);
|
|
assert.equal(pending.discard.some(card => card.id === hero.id), false);
|
|
const loserEvent = pending.pendingTreacheryDiscard!.batch.event;
|
|
for (const id of ['e', 'a', 'r'])
|
|
pending = applyAction(pending, id, { type: 'semutaPass', event: loserEvent });
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'winnerMandatoryDiscard');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(pending.pendingTreacheryDiscard?.batch.entries.map(entry => entry.card.id), [hero.id]);
|
|
assert.equal(pending.discard.filter(card => card.id === hero.id).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.decision?.kind, 'battleCards');
|
|
assert.equal(declined.discard.filter(card => card.id === hero.id).length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.decision?.kind, 'battleCards');
|
|
assert.equal(player(claimed, 'a').hand.some(card => card.id === weapon.id), true);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === hero.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === hero.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
assert.deepEqual(claimed.lastBattle, declined.lastBattle);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('a mutual-traitor battle offers one mixed-owner mandatory batch with one committed choice', () => {
|
|
const { g, semuta, hajr } = fixture();
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const [shield] = g.deck.splice(g.deck.findIndex(card => card.kind === 'shield'), 1);
|
|
const [snooper] = g.deck.splice(g.deck.findIndex(card => card.kind === 'snooper'), 1);
|
|
assert.ok(shield && snooper);
|
|
player(g, 'a').hand.push(shield);
|
|
player(g, 'e').hand.push(snooper);
|
|
player(g, 'a').traitors = [player(g, 'e').leaders[0].id];
|
|
player(g, 'e').traitors = [player(g, 'a').leaders[0].id];
|
|
for (const id of ['a', 'e']) {
|
|
player(g, id).forces = { 'arrakeen:10': 5 };
|
|
player(g, id).reserves = 15;
|
|
for (const leader of player(g, id).leaders) leader.strength = 0;
|
|
}
|
|
Object.assign(g, { phase: 6, active: 'a', order: ['a', 'e', 'r'],
|
|
response: null, decision: null, phaseOpening: null, ready: [] });
|
|
const original = inventory(g);
|
|
let battle = applyAction(g, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' });
|
|
for (let step = 0; step < 40; step++) {
|
|
if (battle.response) {
|
|
const p = battle.players.find(p => !battle.response!.passed.includes(p.id))!;
|
|
battle = applyAction(battle, p.id, { type: 'passResponse' });
|
|
} else if (battle.battle?.preparation)
|
|
battle = applyAction(battle, battle.battle.preparation.owner, { type: 'declineBattlePower' });
|
|
else break;
|
|
}
|
|
if (battle.battle?.preLeader && !battle.battle.preLeader.closed)
|
|
for (const id of ['a', 'e'])
|
|
battle = applyAction(battle, id, {
|
|
type: 'battlePreparationReady', event: battle.battle!.preLeader!.event,
|
|
});
|
|
battle = applyAction(battle, 'a', { type: 'battlePlan', dial: 2, support: 2,
|
|
leader: player(battle, 'a').leaders[0].id, defense: shield.id });
|
|
battle = applyAction(battle, 'e', { type: 'battlePlan', dial: 0, support: 0,
|
|
leader: player(battle, 'e').leaders[0].id, defense: snooper.id });
|
|
battle = applyAction(battle, 'a', { type: 'traitorCall', call: true });
|
|
const pending = finishBattleOutcome(applyAction(battle, 'e', { type: 'traitorCall', call: true }));
|
|
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'battleResolved');
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.deepEqual(pending.pendingTreacheryDiscard?.batch.entries.map(entry => [
|
|
entry.card.id, entry.discardedBy,
|
|
]), [[shield.id, 'a'], [snooper.id, 'e']]);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
const wrongOwner = reload(pending);
|
|
wrongOwner.pendingTreacheryDiscard!.batch.entries[0].discardedBy = 'e';
|
|
assert.throws(() => viewGame(wrongOwner, 'r'));
|
|
const oldCard = reload(pending);
|
|
const prior = oldCard.deck.shift()!;
|
|
oldCard.discard.push(prior);
|
|
oldCard.pendingTreacheryDiscard!.batch.entries[0].card = prior;
|
|
assert.throws(() => viewGame(oldCard, 'r'));
|
|
const committed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
|
|
assert.equal(committed.pendingTreacheryDiscard?.reaction?.stage, 'select');
|
|
assert.deepEqual(viewGame(committed, 'r').semutaReaction?.candidates.map(card => card.id),
|
|
[shield.id, snooper.id]);
|
|
assert.deepEqual(viewGame(committed, 'a').semutaReaction?.candidates, []);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(committed)), reload(committed));
|
|
const selected = applyAction(reload(committed), 'r', { type: 'semutaSelect',
|
|
event, card: snooper.id });
|
|
assert.equal(selected.pendingTreacheryDiscard, null);
|
|
assert.equal(selected.lastBattleContext?.winner, null);
|
|
assert.equal(player(selected, 'r').hand.filter(card => card.id === snooper.id).length, 1);
|
|
assert.equal(selected.discard.filter(card => card.id === shield.id).length, 1);
|
|
assert.equal(selected.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.deepEqual(inventory(selected), original);
|
|
for (const p of selected.players)
|
|
assert.deepEqual(viewGame(reload(selected), p.id), viewGame(selected, p.id));
|
|
});
|
|
|
|
void test('a clean Thumper discard pauses before its injected worm and resumes one Spice Blow', () => {
|
|
const { g, semuta, hajr } = fixture(true);
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const thumper = take(g, 'thumper');
|
|
player(g, 'a').hand.push(thumper);
|
|
const lands = spiceDeck().filter(card => 'territory' in card);
|
|
const prior = lands[0], next = lands[1];
|
|
if (!('territory' in prior) || !('territory' in next))
|
|
throw Error('Missing real spice territory cards');
|
|
player(g, 'e').forces = { [`${prior.territory}:${prior.sector}`]: 3 };
|
|
player(g, 'e').reserves = 17;
|
|
g.spice = { [`${prior.territory}:${prior.sector}`]: 8 };
|
|
g.spiceDiscard = [[prior], []];
|
|
g.spiceDeck = [next, ...spiceDeck().filter(card => 'worm' in card)];
|
|
Object.assign(g, { phase: 1, turn: 2, active: null, ready: [],
|
|
decision: null, response: null, phaseOpening: null,
|
|
spiceWindow: null, spiceResolution: null, spiceSequence: null, nexus: false });
|
|
const original = inventory(g), deck = reload(g).spiceDeck;
|
|
const pending = applyAction(g, 'a', { type: 'card', card: thumper.id });
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.spiceWindow, null);
|
|
assert.deepEqual(pending.spiceDeck, deck);
|
|
assert.equal(player(pending, 'e').tanks, 0);
|
|
assert.equal(pending.spice[`${prior.territory}:${prior.sector}`], 8);
|
|
assert.equal(pending.discard.filter(card => card.id === thumper.id).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
const profile = reload(pending);
|
|
profile.advanced = !profile.advanced;
|
|
assert.throws(() => viewGame(profile, 'r'));
|
|
const custody = reload(pending);
|
|
player(custody, 'r').noField = undefined;
|
|
assert.throws(() => normalizeAutomaticGame(custody));
|
|
const expansion = reload(pending);
|
|
expansion.expansions = ['choam'];
|
|
assert.throws(() => viewGame(expansion, 'r'));
|
|
const placement = reload(pending);
|
|
placement.wormPlacementCanceledTurn = pending.turn;
|
|
assert.throws(() => normalizeAutomaticGame(placement));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(player(declined, 'e').tanks, 3);
|
|
assert.equal(declined.spice[`${prior.territory}:${prior.sector}`], undefined);
|
|
assert.equal(declined.spiceWindow?.territory, next.territory);
|
|
assert.equal(declined.discard.filter(card => card.id === thumper.id).length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(player(claimed, 'e').tanks, 3);
|
|
assert.equal(claimed.spiceWindow?.territory, next.territory);
|
|
assert.deepEqual(claimed.spiceDeck, declined.spiceDeck);
|
|
assert.deepEqual(claimed.spiceDiscard, declined.spiceDiscard);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === thumper.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === thumper.id), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('a clean Ix-deck Amal discard pauses after halving spice but before phase initialization', () => {
|
|
const { g, semuta, hajr } = fixture(true);
|
|
player(g, 'a').hand = [];
|
|
g.deck.push(hajr);
|
|
const amal = take(g, 'amal');
|
|
player(g, 'a').hand.push(amal);
|
|
player(g, 'r').spice = 11;
|
|
player(g, 'a').spice = 9;
|
|
player(g, 'e').spice = 7;
|
|
Object.assign(g, { phase: 2, active: null, ready: [],
|
|
decision: null, response: null, phaseOpening: null, auction: null });
|
|
const original = inventory(g);
|
|
let opening = g;
|
|
for (const id of ['a', 'e', 'r'])
|
|
opening = applyAction(opening, id, { type: 'ready' });
|
|
assert.equal(opening.phase, 3);
|
|
assert.ok(opening.phaseOpening);
|
|
opening = applyAction(opening, 'e', { type: 'ready' });
|
|
assert.deepEqual(opening.phaseOpening?.passed, ['e']);
|
|
const deck = reload(opening).deck;
|
|
const pending = applyAction(opening, 'a', { type: 'card', card: amal.id });
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.phaseOpening, null);
|
|
assert.equal(pending.auction, null);
|
|
assert.deepEqual(pending.deck, deck);
|
|
assert.deepEqual(pending.players.map(p => p.spice), [5, 4, 3]);
|
|
assert.equal(pending.discard.filter(card => card.id === amal.id).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['e', 'a', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.deepEqual(declined.phaseOpening?.passed, []);
|
|
assert.deepEqual(declined.players.map(p => p.spice), [5, 4, 3]);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.deepEqual(claimed.phaseOpening?.passed, []);
|
|
assert.deepEqual(claimed.players.map(p => p.spice), [5, 4, 3]);
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === amal.id).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === amal.id), false);
|
|
for (const p of claimed.players)
|
|
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
|
|
let after = reload(claimed);
|
|
for (const id of ['a', 'e', 'r'])
|
|
after = applyAction(after, id, { type: 'ready' });
|
|
assert.equal(after.phaseOpening, null);
|
|
assert.equal(after.richeseBidding?.turn, after.turn);
|
|
assert.deepEqual(after.players.map(p => p.spice), [5, 4, 3]);
|
|
assert.deepEqual(inventory(after), original);
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|
|
|
|
void test('clean pre-plan Sapho aggressor discard offers Semuta before battle readiness resumes', () => {
|
|
const g = saphoAggressorGame({ semutaPreview: true });
|
|
takeSaphoBattleCard(g, 'r', SEMUTA_DRUG_ID);
|
|
const original = inventory(g), battleEvent = g.battle!.event;
|
|
const action = aggressorAction(g);
|
|
const pending = applyAction(g, 'b', action);
|
|
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(pending.battle?.event, battleEvent);
|
|
assert.equal(pending.battle?.preLeader?.closed, false);
|
|
assert.equal(pending.battle?.saphoAggressor?.uses.length, 1);
|
|
assert.equal(pending.discard.filter(card => card.id === action.card).length, 1);
|
|
const event = pending.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
|
|
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
|
|
let declined = reload(pending);
|
|
for (const id of ['a', 'b', 'c', 'r'])
|
|
declined = applyAction(declined, id, { type: 'semutaPass', event });
|
|
assert.equal(declined.pendingTreacheryDiscard, null);
|
|
assert.equal(declined.battle?.saphoAggressor?.uses.length, 1);
|
|
assert.deepEqual(inventory(declined), original);
|
|
const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
|
|
assert.equal(claimed.pendingTreacheryDiscard, null);
|
|
assert.equal(claimed.battle?.event, battleEvent);
|
|
assert.equal(claimed.battle?.saphoAggressor?.uses.length, 1);
|
|
assert.equal(viewGame(claimed, 'a').battle?.aggressor, 'b');
|
|
assert.equal(player(claimed, 'r').hand.filter(card => card.id === action.card).length, 1);
|
|
assert.equal(claimed.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
|
|
assert.equal(claimed.discard.some(card => card.id === action.card), false);
|
|
assert.deepEqual(inventory(claimed), original);
|
|
const prepared = prepareAggressorPlans(reload(claimed));
|
|
assert.equal(prepared.battle?.preLeader?.closed, true);
|
|
assert.equal(prepared.battle?.saphoAggressor?.uses.length, 1);
|
|
assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
|
|
});
|